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Compatibility:
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:01/05/15 11:36 AM
Created:08/16/14 05:45 PM
Monthly downloads:99
Total downloads:25,227
Favorites:41
MD5:
Categories:Discontinued & Outdated, Combat Mods, PvP
CombatAnalytics  Popular! (More than 5000 hits)
Version: 1.0.9
by: Dero [More]
Description/ Beschreibung in Deutsch [DE] and / und English [EN].

***Latest Update is only a Mini-Update addind Pet Damage to outgoing Damage and Chaning the Statistic Hotkey to toggle the Window***

**I'm currently working on an other addon and i'm planning to include all the functions of CA into the new addon so there will be no bigger Updates of CA for the next time.**


ToDo List:
Warning: Spoiler

Click here for the UpdateNotes: Click


Beschreibung [DE]:

Warning: Spoiler


Description [EN]:

Warning: Spoiler


Top Donators: (Thanks a Lot!)
  1. 75 syndicated from ESOUI.com Forum
  2. 2,40 Zong Han Ho
  3. 2,00 Tarulis
Version 1.0.9 Released 05.01.2014
Added Pet Damage to the outgoing damage
Changed the Hotkey for the Statistic Window to toggle the Window instead of only showing it

Version 1.0.8 Released 08.11.2014
Updated API Version
Added Blocked / Shielded / Normal Indicator to incoming Damage
Updated Configversion to Version 4 for the new Indicators to add The Option to activate / deactivate them
Added Hoverinfo for incoming Damage Indicators
Added Icons for incoming Damage Indicators
Added a HowTo to the Doubleclick function for WindowIcons (List Settings) to the Info section
Created a Picture for the new HowTo
Added Testers to the WOF

Version 1.0.7 Released 18.09.2014
Updated API Version

Version 1.0.6 Released 29.08.2014
Fixed a little Typo at HPS
Added a collectgarbage to reduce memory usage
Made some objects local
Designed a complete Set of Icons for Damage
- Icons make now more sense and you should find the window you are looking for more easy
Designed a complete Set of Icons for Healing
- Icons make now more sense and you should find the window you are looking for more easy
Created Incoming Heal list
Created Outgoing Heal list
Created Skill Heal list
Adjusted the Anchoring of all Listelements to better fit after Scaling
Redesigned the Buttonswindow to give a better Overview -- Height changed in Update Configversion
Sorted the Buttons by Category and gave them a Leading Text
Added a Little Mouse Over scale to the Buttons
Fixed a little bug where the Anchorzones would get out of shape if the Window is Scaled
Edited Wall of Fame text
Added two new Donators to Wall of Fame
Added an Animationfunction to Scroll Text
Added a ScrollText function to the Lists.
- If the Text in a Lists is too long, you can mouse over the text to start a scroll
Added a new function to the WindowIcon (TopLeft)
- by Doubleclicking on this Icon a new Window pops Up, where you can decide what to show in the list (HowTo in next Update)
Added an Option in the Settings Window to Change the Lua Memory Limit
Added a Text showing the Current used Memory in Settings
Added a Text showing the Free Memory in Settings
Added a function to Update the MemoryLimit to the Set Value after an ESO Update
Added a small Border for the Damagetypecolors
Added a Slider to the Settings Damagetypecolors to set the Brightness of the Color
Added a Header to the Buttonswindow and moved the Button show Buttons into the Buttonswindow
Added a HotKey to show the CombatAnalytics MainWindow (Buttons)
Added the following Chat commands
/can help - Show the CombatAnalytics Chatcommands in Chat
/can main - Toggle the CombatAnalytics MainWindow(Buttons)
/can show - Toggle CombatAnalytics completely
/can stat - Toggle CombatAnalytics Statistic
/can sett - Toggle CombatAnalytics Settings
/can info - Toggle CombatAnalytics Info
/can update - Update old Logs to the newest Version (only necessary if error while loading an old log)
Added a Skill Analytic Window to the Heal Windows Incoming / Outgoing / Summary
Added a HotKey to show the Statistic

Version 1.0.5 Released 23.08.2014
CombatAnalytics Exploded! Each Window is now seperate Moveable
Added a function to Update the Saved Variables with a Logtext
Changed the ButtonsContainer to fit in Height for all Buttons
Set a Background for the Show Buttons Button
Added Anchorzones to each Window (See HowTo at InGame Information)
-Anchorzones get visible after dragging an WindowIcon
New function to the WindowIcons (Top left corner of each window) (See HowTo at InGame Information)
-by dragging these Icons, you can anchor the parent Window to another Window by releasing the Icon in an Anchorzone
Added HPS Window (Heal Per Second)
Removed the MainWindow Background
Removed Transparency from Settings
Added three new Scrollfunctions to each Window (See HowTo at InGame Information)
Hover over a Window
[Ctrl] + [Shift] + [MouseWheel] = Sets the Scale of the Window
[Ctrl] + [MouseWheel] = Sets the Maintransparency for the Window
[Shift] + [MouseWheel] = Sets the BackgroundTransparency for the Window
Added Transparency info for Background to Savedvars
Added Transparency info for MainWindow to Savedvars
Added Scale info for MainWindow to Savedvars
Added Total Heal Window
Reset Height of the Srollists in Updatefunction to be devidable by 25 (Resets the Height of this Windows)
Test: Fixed a small Bug where sometimes at the Statistic the last bar wouldn't get filled
Added a HotKeySetting to post Highest Target (Beneath All Targets) to Chat
Added DamageTypeColors and a Colorselector to Settings to choose custom Colors for Damagetypes (to color the graphs in new colours a ReloadUI is requiered)
Added an InfoWindow with HowTo's and a Wall of Fame
Added Anchor HowTo
Added Window Settings HowTo
Fixed the HoverInfo from Total Damage - Normal Damage
Translated DamageTypes to German for SkillWindow

Version 1.0.4 Released 19.08.2014
Created a Hotkey and a function to Post "All Targets" Statistic to Chat
Renamed the Hotkeys for more unique names

Version 1.0.3 Released 18.08.2014
Changed the /ca command to /can
Added a function to remove Fragments
Edited the show fragments function to change the visibility behavior after SCENE change
- the Mainwindow now stays Hidden if its hidden even after looting / npctalk etc.
Changed SavedLogs to be only Loadable, when not in fight
Changed SaveLogs to be only avaidable when not in fight
Finished German translation for the SkillWindow
Finished German Hoverinfo for SkillWindow

Version 1.0.2 Released 18.08.2014
Hotfix for popping Up Settings Window (bug caused by the SCENE_MANAGER)

Version 1.0.1 Released 17.08.2014
Added Settings Button and Window
Added Transparency Setting for Windows and Backgrounds
Added Custom Language Setting (reloadui requiered)
Added CombatAnalytics StartUp behavior Setting
Added Tooltip Setting and changed ToolTip function
Added a Toggle function to the Hotkeys instead of only Showing the Windows
Added a delayed function to WINDOW_WANAGER to prevent windows from showing while they're normally hidden

Version 1.0.0 Released 16.08.2014
Basic AddOn with all basic Features
Archived Files (9)
File Name
Version
Size
Uploader
Date
1.0.8
167kB
Dero
11/07/14 06:57 PM
1.0.7
146kB
Dero
09/18/14 06:37 AM
1.0.6
146kB
Dero
08/29/14 03:46 PM
1.0.5
81kB
Dero
08/23/14 12:51 PM
1.0.4
39kB
Dero
08/19/14 01:13 AM
1.0.3
38kB
Dero
08/18/14 01:39 PM
1.0.2
37kB
Dero
08/18/14 12:38 AM
1.0.1
37kB
Dero
08/17/14 01:42 PM
1.0.0
34kB
08/16/14 05:45 PM


Post A Reply Comment Options
Unread 08/29/14, 10:49 PM  
Attorneyatlawl

Forum posts: 7
File comments: 37
Uploads: 0
After having just used it in a Hel-Ra run, I can't help but agree... slight performance hiccups during mega aoe on the trash but that was it (that I normally don't have).
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Unread 08/30/14, 02:33 AM  
babylon

Forum posts: 14
File comments: 363
Uploads: 0
Originally Posted by Dero
Originally Posted by babylon
Any chance we could get an option to show ongoing damage from all fights, instead of having windows that clear after each fight?

So you could scroll down through a log and check what happened in multiple fights, instead of just the one.
Hey Babylon,

If you know a good reason, then tell me. Maybe i'll add this Feature then
It's so when you're fighting a lot you could just scroll up to read all the info, rather than opening up the statistics window or having fight info reset between fights.

Like in pvp you really can't tool around looking at each individual fight, and having an ongoing log you could scroll through all fights during that login session would be much easier to access, while things were going down around you all the time.

I'd like to not have to run another combat log to collect this info, and right now can't persuade people into switching to this instead of CLS or something, because they need to have logs that continuously collect the combat info.

Did that make any sense as a reason to add an ongoing log?
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Unread 08/30/14, 02:45 AM  
Haborym

Forum posts: 0
File comments: 56
Uploads: 0
Hi Dero,

Really good work with this new update

I don't know why but everything is ok now

thank you
Last edited by Haborym : 08/30/14 at 02:46 AM.
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Unread 08/30/14, 05:46 AM  
Dero
 
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Forum posts: 14
File comments: 21
Uploads: 3
Originally Posted by babylon
It's so when you're fighting a lot you could just scroll up to read all the info, rather than opening up the statistics window or having fight info reset between fights.

Like in pvp you really can't tool around looking at each individual fight, and having an ongoing log you could scroll through all fights during that login session would be much easier to access, while things were going down around you all the time.

I'd like to not have to run another combat log to collect this info, and right now can't persuade people into switching to this instead of CLS or something, because they need to have logs that continuously collect the combat info.

Did that make any sense as a reason to add an ongoing log?
Hey babylon,

i may add a function to record everything ongoing but i have to find a good way to not mess up all the DPS info and so on. This recording method will take up a bit more memory usage than just logging each individual fight, since there are some variables, wich get only cleared after a fight has ended, and are necessary to show the DPS graph for example. I will have a look at it and see what i can do.

Originally Posted by Haborym
Hi Dero,
Really good work with this new update

I don't know why but everything is ok now

thank you
Hey Haborym,

nice to hear and thanks

Originally Posted by Attorneyatlawl
After having just used it in a Hel-Ra run, I can't help but agree... slight performance hiccups during mega aoe on the trash but that was it (that I normally don't have).
Hi Attorneyatlaw thx
I will test around a little bit to get some "performance hiccups"... Havent had the Chance to test in in a Raid myself, since i havent had a good internetconnection until today... If i find some points where it starts to lag or anything ill try to figure out where this comes from and fix it if possible.

Originally Posted by b92303008
Amazing work! This is probably the best combat analysis addon by far.
Hi b92303008,

Thanks, this is exactly what it should be and im doing my best to let it be like this!
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Unread 08/30/14, 06:56 AM  
babylon

Forum posts: 14
File comments: 363
Uploads: 0
Originally Posted by Dero
Originally Posted by babylon
It's so when you're fighting a lot you could just scroll up to read all the info, rather than opening up the statistics window or having fight info reset between fights.

Like in pvp you really can't tool around looking at each individual fight, and having an ongoing log you could scroll through all fights during that login session would be much easier to access, while things were going down around you all the time.

I'd like to not have to run another combat log to collect this info, and right now can't persuade people into switching to this instead of CLS or something, because they need to have logs that continuously collect the combat info.

Did that make any sense as a reason to add an ongoing log?
Hey babylon,

i may add a function to record everything ongoing but i have to find a good way to not mess up all the DPS info and so on. This recording method will take up a bit more memory usage than just logging each individual fight, since there are some variables, wich get only cleared after a fight has ended, and are necessary to show the DPS graph for example. I will have a look at it and see what i can do.
Thanks a bunch I love this addon, with an ongoing log it'll be perfect.
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Unread 08/30/14, 11:39 AM  
Puseidr

Forum posts: 5
File comments: 16
Uploads: 0
Originally Posted by Attorneyatlawl
After having just used it in a Hel-Ra run, I can't help but agree... slight performance hiccups during mega aoe on the trash but that was it (that I normally don't have).
i've tested this addon a lot in helra/aa and on the testserver, i dont have hiccups
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Unread 08/30/14, 03:50 PM  
Omyz

Forum posts: 0
File comments: 3
Uploads: 0
Re: Addon interface

Was able to move the bar after activating the period. Thank you for the tip, and for a wonderful addon.
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Unread 09/01/14, 11:27 PM  
timidobserver

Forum posts: 37
File comments: 299
Uploads: 0
I've had some issues with a memory error when healing using this addon in trials. There is a great deal of data coming in when I have quick siphon casted, mutagen ticking, purifying ritual down, and I am spamming healing springs.
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Unread 09/02/14, 02:06 AM  
Dero
 
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Forum posts: 14
File comments: 21
Uploads: 3
Hey Timidobserver,

Do you mean the Lua Memory Limit reached message?

If so, it will help if you go to the Settings Tab (/can sett) and give Lua a bit more of your RAM (Random Access Memory) to use.
Default Setting is at 64 MB wich is not very much, especially if you use a lot of AddOn's wich store many Data. Long fights may use a lot of RAM, since there are a lot of function calls wich consumes a little bit of Memory every time its called. In the next Version there will be a garbage collect option to cycle in a given interval, wich should reduce the usage of the Memory a little bit. But giving Lua a bit more memory is still not a bad idea.
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Unread 09/03/14, 12:27 AM  
timidobserver

Forum posts: 37
File comments: 299
Uploads: 0
Originally Posted by Dero
Hey Timidobserver,

Do you mean the Lua Memory Limit reached message?

If so, it will help if you go to the Settings Tab (/can sett) and give Lua a bit more of your RAM (Random Access Memory) to use.
Default Setting is at 64 MB wich is not very much, especially if you use a lot of AddOn's wich store many Data. Long fights may use a lot of RAM, since there are a lot of function calls wich consumes a little bit of Memory every time its called. In the next Version there will be a garbage collect option to cycle in a given interval, wich should reduce the usage of the Memory a little bit. But giving Lua a bit more memory is still not a bad idea.
I had to increase it up to 150 for the error to stop occuring during boss fights in trials. So far so good.
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Unread 09/11/14, 09:51 AM  
Mixis

Forum posts: 3
File comments: 3
Uploads: 0
I have this problem ... CAN keeps spamming my chat with "text copied to clipboard" 5 seconds or so.
I'm not sure if it is CAN but I will look into it further.



-Edit- 12.00pm

NVM I think it was bugeater spamming my chat
But this is what it was copying to my clipboard

" |c8F8F8F[11:56:56] |r|c880000CombatAnayltics |r|c888866Configuration has been updated to Version|r 2 "

whatever that is ...

Sorry.
Last edited by Mixis : 09/11/14 at 09:59 AM.
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Unread 09/21/14, 12:39 PM  
heyguyslol
AddOn Author - Click to view AddOns

Forum posts: 24
File comments: 53
Uploads: 1
Prior to patch 1.4 CombatAnalytics would display the damage dealt from my pet explosion from the Sorcerer ability - Volatile Familiar but now it does not so I'm unable to see how much dmg it's actually doing with this addon. Is there any chance you can fix this?

Thank you
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Unread 09/21/14, 02:26 PM  
spoqster

Forum posts: 8
File comments: 129
Uploads: 0
reverse scroll order

Hi! Great addon!

Have you considered allowing the user to pick if he wants to see the most recent damage entry on top rather than on the bottom?

Keep up the great work!
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Unread 09/22/14, 12:43 AM  
Dero
 
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Forum posts: 14
File comments: 21
Uploads: 3
Re: reverse scroll order

Originally Posted by spoqster
Hi! Great addon!
Have you considered allowing the user to pick if he wants to see the most recent damage entry on top rather than on the bottom?
Keep up the great work!
Hi spoqster,
thx. i'll look into this and think, that it isn't a big thing to create an option for this.

Originally Posted by heyguyslol
Prior to patch 1.4 CombatAnalytics would display the damage dealt from my pet explosion from the Sorcerer ability - Volatile Familiar but now it does not so I'm unable to see how much dmg it's actually doing with this addon. Is there any chance you can fix this?
Thank you
Hi heyguyslol,
could you tell me your class (mage i guess) and the pet with wich you are experiencing the problems, so i take a better look at it? Thx!
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Unread 09/22/14, 02:45 AM  
heyguyslol
AddOn Author - Click to view AddOns

Forum posts: 24
File comments: 53
Uploads: 1
Re: Re: reverse scroll order

Originally Posted by Dero
Originally Posted by spoqster
Hi! Great addon!
Have you considered allowing the user to pick if he wants to see the most recent damage entry on top rather than on the bottom?
Keep up the great work!
Hi spoqster,
thx. i'll look into this and think, that it isn't a big thing to create an option for this.

Originally Posted by heyguyslol
Prior to patch 1.4 CombatAnalytics would display the damage dealt from my pet explosion from the Sorcerer ability - Volatile Familiar but now it does not so I'm unable to see how much dmg it's actually doing with this addon. Is there any chance you can fix this?
Thank you
Hi heyguyslol,
could you tell me your class (mage i guess) and the pet with wich you are experiencing the problems, so i take a better look at it? Thx!
Class: Sorcerer
Skill Line: Daedric Summoning
Ability: Unstable Familiar
Morph: Volatile Familiar

When the pet explodes it deals aoe dmg. It worked prior to patch 1.4.

Thx for looking into this.
Last edited by heyguyslol : 09/22/14 at 02:47 AM.
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