Shissu's LUA Memory führt regelmäßig eine zwanghafte Bereinigung des LUA Speichers durch. Unnötige leere Variablen und sonstige nicht benötige Daten werden aus dem Arbeitsspeicher entfernt. Dadurch läuft das Spiel letztendlich auch mit unzähligen AddOns flüssiger und hat bissl. kürzere Ladebildschirme.
Shissu's LUA Memory regularly performs a forced LUA purge. Unnecessary empty variables and other unnecessary data are removed from the memory. As a result, the game runs more smoothly with countless add-ons and has shorter loading screens.
2.0.1.1 - 2.0.1.8
- Framework Update; better Languagesupport; new modulesettings
2.0.0
- Integrated ShissuFramework
- Update for new API-Version
1.2.5.1 - 1.2.5.2
- SuiteManager Update
1.2.5.0
- RU Language Support, Thanks by KiriX
- SuiteManager Update 1.3.1
1.2.4.4
- Language ByPass, general english
- SuiteManager Update
1.2.4.2
- API Update
- Automode optimized
1.2.4.0
- Code optimized
- better autoMode
1.2.2
- ApiChange
1.2.1.1
- code optimized
- translate fix
- suite update
1.2.1.1
- AutoMode is now standard: enabled
- SuiteManager LanguageChanger FIX 1.0.1
1.2.1.0
- Implemented Shissu's Suite Manager with 2 Standard Modules
- Better Automatic Mode
- Memory Clear Key
- In Automatic Mode:
* Faster Loading Screen (lesser 5-6sec, dependent on your addons, without addons only ~ 4-10 sec :-))
* Faster Ingame Mail (~70% Success)
1.1.2
- various code optimized
- implemented new memory func
INFO: i worked currently on a new optimized gabbage collector
1.0.5
- API Change
1.0.4
- MiniFix: missing function
1.0.3
- Replace new Error Handler
- EVENT_MANAGER:UnregisterForEvent("ErrorFrame", EVENT_LUA_LOW_MEMORY)
1.0.2
- API Version 12 Change
1.0.1
- AutoMode now standard: on
1.0.0
- New EN Language Translation
- Feedback Module (see Setting)
0.4.3
- lam update to Version: 2.0 r18
0.4.2
- optimized experimentell gabage
- es, ru language support (by google)
0.4.1
- optimized gabbage
- new command: /sgt need - show shows you how much memory you need
0.4.0
- better code
- new gabbage values for better gabbage management
0.3.0
- now is possible lua memory starts direct after ui loading, and first in 2sec (new switch in config)
- better memory switch (down/upgrade)
0.2.8
- bigger buffer for bbbbbbbbbbbbbbig master merchant history :-)
0.2.7
- api change info, rest okay
0.2.6
- 0.2.5 bugfix, sry ... :-(
0.2.5
- public ----> local vars
0.2.4
- better auto procedure
- testing state ending
0.2.3
- automatic calibration
0.2.2
- sry debug mode was on in 0.2.1 - now disabled
This is probably never going to be updated it seems, but with the latest update, bugcatcher got this
user:/AddOns/ShissuLUAMemory/ShissuLUAMemory.lua:122: operator * is not supported for nil * number
stack traceback:
user:/AddOns/ShissuLUAMemory/ShissuLUAMemory.lua:122: in function '_addon.activate'
user:/AddOns/ShissuLUAMemory/ShissuLUAMemory.lua:113: in function '_addon.initialized'
user:/AddOns/ShissuFramework/ShissuFramework.lua:75: in function '_addon.initAddon'
<Locals> addOnName = "ShissuLUAMemory", initFunc = user:/AddOns/ShissuLUAMemory/ShissuLUAMemory.lua:109 </Locals>
user:/AddOns/ShissuLUAMemory/ShissuLUAMemory.lua:218: in function 'func'
/EsoUI/Libraries/Globals/globalapi.lua:252: in function '(anonymous)'
Everything appears to be fine as far as the slash commands go. I haven't noticed anything at least.