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Updated: 08/16/18 02:30 PM
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Wolfhunter (4.1)
Updated:08/16/18 02:30 PM
Created:03/31/14 07:22 PM
Monthly downloads:157
Total downloads:102,497
Favorites:228
MD5:
Categories:Bags, Bank, Inventory, Info, Plug-in Bars
Weapon Charge Alert  Popular! (More than 5000 hits)
Version: 1.1.24
by: katkat42, Harven, ingeniousclown
I'm always one to forget to check on the charge level of my weapon(s) while I play, so I made this add-on to do that for me.

When your weapons reach a customizable charge percentage, a little alert will show up with a color indicating just how badly you need to charge it!

While the window is showing, you can click on your weapon to instantly open the charge window for that weapon.

Commands:
/wca or /weaponchargealert
"lock" - lock the window (and hide it if necessary)
"unlock" - unlock the window and unhide it so you can move it around

example:
"/wca unlock"

Now soliciting German and French translations of the Settings page!


If you like ingeniousclown's add-ons, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy these add-ons! Just think of it as an extra way to say "Hey man, I like what you've done. Can I buy you a beer?"



If you want to send appreciation to the current maintainer, perhaps you'd consider sending in-game gold to @katkat42 on NA? Again, it's NOT REQUIRED by ANY stretch of the imagination; it's just a way to say "Hey, I like your work. Can I buy you a Mountain Lager?"
v1.1.24
-Updated to API 100024 (Update 4.1),
-Updated LibAddonMenu to 2.0-r26.

v1.1.20
-Updated to API 100020 (Update 3.1),
-Updated LibAddonMenu to 2.0-r24.
-Updated LibStub to 1.0r4

v1.1.19
-Updated to API 100019 (Update 3.0),
-Updated LibAddonMenu to 2.0-r23.

v1.1.18
-Updated to API 100018 (Update 13),

v1.1.17
-Updated to API 100017 (Update 12),
-Updated LibAddonMenu to 2.0-r22.

v1.1.16
-Updated to API 100016 (Update 11),
-Updated LibAddonMenu to 2.0-r21.

v1.1.15
-Updated to API 100015 (Update 10)

v1.1.14
-Updated to API 100014 (Update 9)

v1.1.13
-Updated to API 100013 (Update 8)

v1.1.12
-Updated to API 100012 (Update 7)
-Update to LibAddonMenu-2.0r18

v1.1.11
- Fixed a bug causing the alert backdrop image to be visible when it shouldn't be.
- The alert will not pop up when switching weapons in some scenes.

v1.1.10
- The alert control is now attached to the hud and hudui scenes so it will be not visible during conversations (and in others scenes - like inventory, etc)

v1.1.9
-Fixed an error in the localization code

v1.1.8
-Updated to API 100011 (Update 6)
-Added a keybind to bring up weapon charge window
-Added an adjustment to re-orient the indicators horizontally or vertically

v1.1.7
-Updated to API 100010 (Update 5)

v1.1.6
-Updated to API 100009 (Update 4)
-Fixed a problem with the window having dimensions of 0, 0 when unlocked but no alerts were needed. The window now shows properly when unlocked.

v1.1.5a
- fixed error introduced when merging files

v1.1.5
-Made the window background shrink and expand with the number of icons shown

v1.1.4
-Updated to API 100008 (Update 3)

v1.1.3
-Update to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v1.1.2
-Updated to LibAddonMenu-2.0


v1.1.1
-Just updating the API version number so it will no longer be "out of date"


v1.1.0
-Updated the manifest (why do I always forget this?!)
-Removed most of the slash commands to make way for a shiny new SETTINGS MENU! This has a handful of new features and functionality including customizable alert thresholds and colors.


v1.0.0
-Added multiple new slash commands. (use "/wca" or /weaponchargealert" for the menu)
-Fixed the alternate weapon set
-Added scaling options
-Added opacity options
-Added default setting revert command


v0.2.3
-Fixed a rare issue where looting an item would stop the window from updating
-Removed the hide animation since it wasn't working correctly, anyway
-Fixed a bug with the file path of the outline texture. Now it should show up even if you don't have Inventory Grid View!


v0.2.2
-Fixed an issue where users would sometimes get an error on login and reload.


v0.21
-Fixed issue where the little alert window will start as showing when you start the game or reload the UI, even if nothing is in it.


v0.2
-Initial release
Archived Files (26)
File Name
Version
Size
Uploader
Date
1.1.20
55kB
Harven
08/14/17 07:32 PM
1.1.19
53kB
Harven
05/23/17 02:32 PM
1.1.18
50kB
Harven
02/12/17 10:45 AM
1.1.17
50kB
Harven
10/05/16 04:01 PM
1.1.16
48kB
Harven
08/01/16 04:09 PM
1.1.15
50kB
Harven
06/04/16 01:49 PM
1.1.14
47kB
Harven
03/07/16 06:20 PM
1.1.13
47kB
Harven
11/02/15 10:18 AM
1.1.12
47kB
Harven
09/01/15 05:12 PM
1.1.11
41kB
Harven
06/29/15 03:39 PM
1.1.10
41kB
Harven
06/07/15 01:12 PM
1.1.9
40kB
katkat42
03/05/15 06:00 PM
1.1.8
40kB
katkat42
03/03/15 08:37 PM
1.1.7
35kB
katkat42
11/03/14 10:18 AM
1.1.6
34kB
katkat42
09/15/14 01:34 PM
1.1.5a
34kB
katkat42
08/19/14 07:50 PM
1.1.5
34kB
katkat42
08/19/14 03:04 PM
1.1.4
33kB
katkat42
08/04/14 12:50 PM
1.1.3
35kB
ingeniousclown
06/26/14 09:42 PM
1.1.1
17kB
ingeniousclown
06/01/14 02:24 PM
1.1.0
17kB
ingeniousclown
05/19/14 11:32 PM
1.0.0
9kB
ingeniousclown
04/24/14 06:54 PM
0.2.3
8kB
ingeniousclown
04/10/14 09:08 PM
0.2.2
8kB
ingeniousclown
04/09/14 11:15 PM
0.2.2
9kB
ingeniousclown
03/31/14 09:35 PM
0.21
9kB
ingeniousclown
03/31/14 07:22 PM


Post A Reply Comment Options
Unread 02/08/15, 05:13 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by Qhival
for me it's not a problem of moving it, it's a problem of seeing it. does unlock make it visible even if you are full on charges? maybe that's what im getting wrong by assuming it becomes visible.
The window should show up as a fuzzy black square whenever you have its position unlocked. If it's not, maybe it's in an awkward position where you can't see it? If you want to see if that's the case, you can exit the game, go into the Documents\Elder Scrolls Online\live[eu]\SavedVariables folder, and delete the WeaponChargeAlert.lua file. This will reset your settings and move the window back to the top of the screen, just below the compass bar.
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Unread 02/08/15, 05:07 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by QuadroTony
so how about a keybind to call charge window? it will be make this addon twice better!
Your keybinding is going into the Update 6 version.
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Unread 02/08/15, 08:37 AM  
QuadroTony
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so how about a keybind to call charge window? it will be make this addon twice better!
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Unread 02/06/15, 02:28 PM  
Juice805

Forum posts: 7
File comments: 12
Uploads: 0
Vertical Bar

great addon! I never even think about the charges. Now maybe ill actually pay attention.

A feature I would love and make this fit in better with various UI's would be the ability to set the direction in which the window expands. (i.e left to right, right to left, and vertically). Vertical would be my preference in my current UI, if you could add this setting it would really help! Great work

-Juice
Last edited by Juice805 : 02/06/15 at 02:29 PM.
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Unread 09/05/14, 05:38 PM  
Qhival

Forum posts: 2
File comments: 20
Uploads: 0
Originally Posted by katkat42
Originally Posted by Qhiva
I meant I have 1.1.5a
It's a little picky about where you can click it to start dragging it. The edges work best. I'll see about improving that in the next release.
for me it's not a problem of moving it, it's a problem of seeing it. does unlock make it visible even if you are full on charges? maybe that's what im getting wrong by assuming it becomes visible.
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Unread 09/05/14, 03:05 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by Qhiva
I meant I have 1.1.5a
It's a little picky about where you can click it to start dragging it. The edges work best. I'll see about improving that in the next release.
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Unread 09/04/14, 11:22 PM  
Qhival

Forum posts: 2
File comments: 20
Uploads: 0
Originally Posted by katkat42
Originally Posted by Qhival
I have 1.1.5 and can confirm the lock/unlock is not working, even if you type /wca unlock it doesnt work.
Then I think you probably need the 1.1.5a version, not the 1.1.5 version.
I meant I have 1.1.5a
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Unread 09/04/14, 08:12 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by Qhival
I have 1.1.5 and can confirm the lock/unlock is not working, even if you type /wca unlock it doesnt work.
Then I think you probably need the 1.1.5a version, not the 1.1.5 version.
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Unread 09/03/14, 08:59 PM  
Qhival

Forum posts: 2
File comments: 20
Uploads: 0
Originally Posted by Wykdwolffie
Well, now I'm not positive. I've just redownloaded and installed, so I'll see.

Originally Posted by katkat42
Originally Posted by Wykdwolffie
Not currently fixed. Just deleted and re-downloaded. Also, the checkbox to unlock the window isn't working.
Are you sure you got the 1.1.5a version? You might have re-downloaded before the mods approved the new file.
I have 1.1.5 and can confirm the lock/unlock is not working, even if you type /wca unlock it doesnt work.
Last edited by Qhival : 09/03/14 at 08:59 PM.
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Unread 08/20/14, 12:04 PM  
Wykdwolffie

Forum posts: 1
File comments: 57
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Well, now I'm not positive. I've just redownloaded and installed, so I'll see.

Originally Posted by katkat42
Originally Posted by Wykdwolffie
Not currently fixed. Just deleted and re-downloaded. Also, the checkbox to unlock the window isn't working.
Are you sure you got the 1.1.5a version? You might have re-downloaded before the mods approved the new file.
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Unread 08/19/14, 10:58 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by Wykdwolffie
Not currently fixed. Just deleted and re-downloaded. Also, the checkbox to unlock the window isn't working.
Are you sure you got the 1.1.5a version? You might have re-downloaded before the mods approved the new file.
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Unread 08/19/14, 08:39 PM  
Wykdwolffie

Forum posts: 1
File comments: 57
Uploads: 0
Not currently fixed. Just deleted and re-downloaded. Also, the checkbox to unlock the window isn't working.


Originally Posted by katkat42
Originally Posted by QuadroTony
when starting the game


Dangit, I knew that file merge was gonna bite me in the butt... fixed.
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Unread 08/19/14, 07:51 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Originally Posted by QuadroTony
when starting the game


Dangit, I knew that file merge was gonna bite me in the butt... fixed.
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Unread 08/19/14, 04:58 PM  
QuadroTony
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when starting the game


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Unread 08/19/14, 04:56 PM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
with new version

when trying to set opacity or any sliders in menu



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