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Compatibility: | Thieves Guild (2.3) Orsinium (2.2.4) |
Updated: | 02/27/16 10:29 PM |
Created: | 01/17/15 04:33 AM |
Monthly downloads: | 269 |
Total downloads: | 26,062 |
Favorites: | 61 |
MD5: | |
Categories: | Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods |
Version 4.7 --
Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.6 --
Removed a debug message
Version 4.5 --
Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 2.6--
API Update No changes, just an API update
Version 4.3 --
API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.
Compass Height Added a requested setting to adjust the height of the compass.
Version 4.1 --
Version 3.9 --
Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.8 --
Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.6 --
Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.5 --
Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.4 --
Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.3 --
LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.2 --
Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.1 --
Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.0 --
KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 2.9 --
Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.8 --
Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.7 --
Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.6 --
MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.59 --
Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.58 --
Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.55 --
Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.51 --
Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.5 --
Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.4 --
Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.3 --
Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.2 --
Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.1 --
Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.0 --
Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 1.9 --
Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.82 --
Updated API Version Number
Updated LibAddonMenu
Version 1.81 --
Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.8 --
Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.7 --
Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.6 -- Bug Fixes
Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.5 -- Added Requested Features
Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.4 -- Added Requested Features
Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.3 -- Bug Fix
Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
- The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
- If you queued as a group.
- Your position in the que.
- The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
- It displays a center screen announcement when your campaign is ready to join.
- It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
- It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.2 -- Added Requested Features
Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.1 -- Added Requested Features
Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
File Name |
Version |
Size |
Uploader |
Date |
4.7 |
68kB |
circonian |
11/29/15 04:39 PM |
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4.6 |
68kB |
circonian |
11/28/15 09:06 PM |
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4.5 |
65kB |
circonian |
11/03/15 03:24 PM |
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4.4 |
58kB |
circonian |
08/31/15 07:24 PM |
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4.3 |
58kB |
circonian |
08/04/15 11:38 AM |
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4.2 |
57kB |
circonian |
08/03/15 06:41 PM |
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4.1 |
57kB |
circonian |
07/31/15 02:29 PM |
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3.9 |
54kB |
circonian |
07/27/15 05:12 PM |
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3.8 |
53kB |
circonian |
07/26/15 04:55 PM |
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3.7 |
53kB |
circonian |
07/26/15 01:30 PM |
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3.6 |
52kB |
circonian |
06/10/15 06:11 PM |
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3.5 |
52kB |
circonian |
06/08/15 02:58 PM |
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3.4 |
51kB |
circonian |
05/10/15 01:22 AM |
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3.3 |
46kB |
circonian |
05/09/15 09:52 PM |
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3.2 |
46kB |
circonian |
04/30/15 07:58 PM |
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3.1 |
46kB |
circonian |
04/29/15 06:45 PM |
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3.0 |
46kB |
circonian |
04/28/15 09:39 PM |
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2.9 |
45kB |
circonian |
04/27/15 09:09 PM |
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2.8 |
45kB |
circonian |
04/19/15 01:27 AM |
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2.7 |
45kB |
circonian |
04/18/15 04:23 PM |
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2.6 |
53kB |
circonian |
04/14/15 07:07 PM |
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2.59 |
53kB |
circonian |
04/13/15 08:49 PM |
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2.58 |
53kB |
circonian |
04/12/15 04:45 PM |
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2.57 |
53kB |
circonian |
04/12/15 04:22 PM |
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2.56 |
53kB |
circonian |
04/12/15 02:56 PM |
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2.55 |
53kB |
circonian |
04/11/15 03:47 PM |
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2.51 |
50kB |
circonian |
03/15/15 01:47 PM |
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2.5 |
50kB |
circonian |
03/12/15 06:01 PM |
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2.4 |
50kB |
circonian |
03/12/15 02:32 PM |
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2.3 |
50kB |
circonian |
03/11/15 06:29 PM |
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2.2 |
49kB |
circonian |
03/09/15 06:49 PM |
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2.1 |
49kB |
circonian |
03/07/15 06:18 PM |
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2.0 |
49kB |
circonian |
03/06/15 07:38 PM |
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1.9 |
49kB |
circonian |
03/03/15 04:05 PM |
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1.82 |
45kB |
circonian |
01/30/15 10:44 PM |
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1.81 |
45kB |
circonian |
01/28/15 09:32 PM |
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1.8 |
45kB |
circonian |
01/25/15 01:59 PM |
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1.7 |
44kB |
circonian |
01/25/15 01:48 AM |
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1.5 |
39kB |
circonian |
01/23/15 03:02 AM |
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1.4 |
38kB |
circonian |
01/22/15 01:15 AM |
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1.3 |
35kB |
circonian |
01/21/15 08:39 PM |
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1.2 |
35kB |
circonian |
01/19/15 02:48 AM |
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1.1 |
33kB |
circonian |
01/18/15 02:29 AM |
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1.0 |
6kB |
circonian |
01/17/15 04:33 AM |
Comment Options |
01/24/15, 11:21 AM | |
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number of lockpicks working fine, too
didnt noticed it first time =)
Last edited by QuadroTony : 01/25/15 at 06:54 AM.
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QuadroTony |
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circonian |
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01/24/15, 10:30 AM | |||
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I can zoom the world map inside every dungeon, if I remember corretly. At least it worked yesterday in a public dungeon (Bones mine) in Stormharbour.
Inside smaller dungeons where there is only one boss and a skyshard, as well as in the public dungeons and group dungeons. The mosue wheel will change my zoom level. And the standard zoom will be the one from your TweakIt addon, which is too far zoomed in to get an overview. I don't use any world map modification addons except your "TweakIt" and "Custom Map pins". Perhaps something is broken with any addon you use so that your mousewheel zoom doesn't work? Maybe try disabling other addons.
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Baertram |
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01/23/15, 08:36 PM | ||
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Re: Just saying thanks
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circonian |
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01/23/15, 08:35 PM | ||
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Cities I understand and yes I can add something for that, but I tried a couple of dungeons and the ones I went in, despite showing the "Mousewheel Zoom" option on the bottom of the map, did not allow you to zoom the map in or out. It was one constant magnification. So I assumed all dungeons were like this. Is this not the case? If that is not the case does anyone know the location of any dungeons in EB THAT YOU CAN ZOOM IN & OUT ON I could test it in?
Last edited by circonian : 01/23/15 at 08:41 PM.
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circonian |
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01/23/15, 07:31 PM | ||
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I didn't notice the ACTION_RESULT_DIED_XP & didn't code it. Which is why you got the message on low level mobs that didn't give xp, but the message didn't show up on other mobs. I added it, it will be in the next update. |
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circonian |
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01/23/15, 07:01 PM | |
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Just saying thanks
No complaints nor requests.
Just stopped by to thank you for all your hard work (and fast!). you have truly enhanced my game play and really wanted to thank you for this addon! -d
Last edited by dopiate : 01/23/15 at 07:29 PM.
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01/23/15, 09:45 AM | ||
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It is way better now, thx for the quick fix.
One suggestion If it is possible to distinguish between the world map and a city/dungeon map (I think i've seen this option in another minimap addon. If I remember right it was "RadarMiniMap"): Make the map automatically zoom out max inside cities and dungeons to get a better overview. If you change tweakIt to be able to use 0,5 scale of the max zoom your current setting inside a dungeon will be about normal full 100% zoom in. And you won't see that much :-) Maybe let ppl decide in the settings what max zoom scale they want on the world map and inside cities or dungeons in different options.
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Baertram |
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01/23/15, 08:26 AM | |||
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About that lockpicks:
I've released a small addon "FCO Lockpicker" which is able to colorize the lockpicks left in the lockpick scene, depending on a threshold value for min/medium warnings. So maybe this will help you too QTony, to realize the lockpicks left.
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Baertram |
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01/23/15, 08:24 AM | ||||
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Thx for the explanation.
But if I understand you right the message (I can see it and I moved it to a position where I notice it as well :-) ) will always show if I kill an enemy? Because it only sometimes will be shown, and it appears to only show up if I kill a non-human enemy. Wolves, rats, etc. But if I kill some pirates, and I was the only one in this area questing and killing enemies, ther eis no message. Just to inform you that there must be something wrong. Maybe it is because of a german client? Have tested it with my nightblade only so far. Maybe it would even be too annoying always seeing this message for every enemy I kill hehe
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Baertram |
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01/23/15, 03:11 AM | |
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I just posted a new update with some of the things people asked for, but I just realized I forgot to do the account wide settings again...
Sorry, I'll do it tomorrow. |
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circonian |
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01/22/15, 09:55 PM | ||
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EDIT: I added it to the guildBank & GuildStore, but I don't know what guildtrader is or how to find it... :P EDIT EDIT: P.S. You never did comment on my lockpicking picture I posted. Scroll down (maybe on next page). The lockpicking window I pull up from the game already shows the number of lockpicks.
Last edited by circonian : 01/22/15 at 10:11 PM.
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circonian |
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01/22/15, 09:54 PM | ||
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Since they are going to fix it I'm probably not going to add anything then. It will probably just cause problems when they change the code to fix it. |
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circonian |
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01/22/15, 09:53 PM | |||
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As for the death blow message. There are two separate options: Death Blow Message and Death Blow Sound, both can be turned ON/OFF independently. Note the death blow message is kind of small and is only visible for about 5 seconds, and then it fades out over the next 2.5 seconds (7.5 seconds total), you may be missing it. Its just a text label that says "You killed xxxx with xxxxx" or something like that. If you toggle Death Blow Message option OFF and then back ON it will make the window visible for about 7 seconds to allow you to find it and move it around on the screen. The Death Blow Message & Death Blow Sound (assuming their turned on) should happen anytime you get the killing blow on a mob. YOU have to get the death blow, if your pet gets it that does not count. There is no way to know who a pet belongs to. The mob level should not have any effect on it. My only other guess is that when I was writing it I did notice there were some times that when a mob was killed the message did not appear. This only happened when I killed the mob with a certain ability (I only found 1, but there could be more). For example if I killed the mob with the sorcerer ability Daedric Minefield the message does not show up. This is because Daedric Minefield puts little mines on the ground and although I cast the spell, the game considers the mines to be their own separate entity, like another person or a pet. When the Combat Event fires it does not give ME credit for the kill, it gives credit to the mines (EDIT: Actually thats not true, if I remember correctly it showed the Daedric Minefield as the ability that killed the mob, but the source of the attack passed to the event was nil. So technically no one/nothing got credit for the kill). There is nothing I can do about that because that is the information the API passes to the combat event and theres no way to know who cast that spell (later when the mob dies). I would suggest first toggling the option OFF & back ON and position it on the screen so you know where it is. Next test it out on some weak mobs you can kill with normal attacks (not abilities) just to make sure it is working. Then pay attention to what attacks your using that kills the mob. It is possible you have an attack/ability that is doing the same thing that my Daedric Minefiled did. If you find one let me know and I'll look into it, although if that is the problem there is probably nothing I can do about it.
Last edited by circonian : 01/23/15 at 03:19 AM.
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01/22/15, 07:00 PM | |
Forum posts: 1
File comments: 121
Uploads: 0
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Yeah, I know about Azurah.
Nice addon - I had it turned on, but all I want from it is the ability to move the default UI elements. Pretty much all of the other stuff I don't use because what I would use from it is already in a different addon that has additional options I also use. I am trying to minimize my addon count. I was hoping to see it in an addon that has many options I already use. That's the reason I asked if it was easy to implement. Not a biggie if it is beyond the scope of this one. |
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DohNotAgain |
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