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Compatibility: | Thieves Guild (2.3) Orsinium (2.2.4) |
Updated: | 02/27/16 10:29 PM |
Created: | 01/17/15 04:33 AM |
Monthly downloads: | 273 |
Total downloads: | 26,066 |
Favorites: | 61 |
MD5: | |
Categories: | Discontinued & Outdated, Casting Bars, Cooldowns, Graphic UI Mods, Map, Coords, Compasses, Mail, Utility Mods |
Version 4.7 --
Set/Remove Waypoint Messages Updates to LibGPS, although not used by this addon, were causing set & remove waypoint messages to spam the screen sometimes. It should be fixed.
Version 4.6 --
Removed a debug message
Version 4.5 --
Made Some Suggested Code Changes Turned off some defaults that were not supposed to be ON by default & added combat event filters. Nothing users will notice.
Version 2.6--
API Update No changes, just an API update
Version 4.3 --
API # Update
Removed the Extended Info Bar Feature The extended info bar feature was removed because the game added a similar feature (at least while at the bank). This feature may be fixed to work with the new update later, but I don't have the time to fix it at the moment.
Version 4.2 -- Was actually 4.1, I zipped the wrong version oops.
Compass Height Added a requested setting to adjust the height of the compass.
Version 4.1 --
Version 3.9 --
Extended Info Bar The extended info bar now always shows free backpack space, free bank space, carried gold, banked gold, & alliance points. Transaction info for the fence is shown only at the fence. This new version of the extended Info Bar will now show up in all windows (except the guild bank) that include an info bar: backpack, bank, crafting stations, store (buy, buyback, repair, sell tabs), exc...
Extended Info Bar POSSIBLE CONFLICT The extended info bar completely replaces the games info bar & hides it. If you use any other addon that uses the games info bar to show/hide controls its possible they may not be visible with this feature turned on. But its optional, you can turn it off & everything will go back to normal.
Version 3.8 --
Bug Fix The extra bag space label was displaying at the same location as the fence "items sold" & "Items laundered" counter labels. It should be fixed now.
Version 3.6 --
Extended Inventory Info Change The "Show Banked Gold" setting has been replaced with "Extended Inventory Info"
It will show the banked gold & bank free space when the backpack is open.
It will show the carried gold (gold in the backpack) and inventory free space when the bank is open.
Version 3.5 --
Auto-Join Campaign Bug Fix - Was not working properly if there was a queue.
Version 3.4 --
Auto-Join Campaign Added an option to auto-join the campaign queue when the confirmation timer counts down to 5 seconds.
Added Some More SubMenus Added some more sub-menus to the settings menu to group similar settings together.
Version 3.3 --
LockPick Stop Sign If turned on, when you are picking locks & have depressed the chamber pin far enough to solve the pin a Stop Sign will pop up on screen. This is just a helpful visual indicator so you know when to let go of the mouse when picking locks.
Version 3.2 --
Attribute Bars Added an option to hide the attribute bars: Health, stamina, magicka, exc..
Version 3.1 --
Bug Fix AvA Respawn Zoom setting was incorrectly labeled in the settings menu. It has been fixed.
Version 3.0 --
KEEP Transit Shrines Fix Keep Transit shrines were still zooming the the center of the map. It has been fixed.
While fixing the Keep Transit Shrine zoom I realized that, at least I...do not want this map zooming to the same level as the normal zone map, same for the wayshrine map & ava respawn. I'de prefer them to zoom all of the way out so I can see all of the shrines I can zoom to, but have the normal map zoom in more. So I added the following settings to configure the Fast Travel Wayshrine, Keep Transit Shrines, and AvA Respawn maps separately.
Fast Travel Wayshrine Zoom
Fast Travel Keep Transit Zoom
AvA Respawn Zoom
Version 2.9 --
Hide Target Frame Always Added a requested feature to always hide the target frame (in and out of combat). The old setting still exists if you only want to hide it while out of combat.
Map Zoom To Center Of Map Fix When setting custom zoom levels the map should now zoom to the players location instead of the center of the map.
Map Zoom Bounce Fix A bug caused by the fix for "zooming to the center of the map"...prematurely & accidently added in version 2.9....would cause the map to bounce around to different zoom settings. It should now be fixed and the map should accurately & smoothly zoom to the players location with the correct zoom setting.
Version 2.8 --
Current Weapon Visibility Fixed a problem where the weapon icons were being hidden when you press the hotkey to enter UI mode, which prevented you from being able to move it around on the screen.
Version 2.7 --
Bug Fix Fixed a bug preventing the kill message from being visible.
Version 2.6 --
MiniMap Click Sound Fix Added some code to help prevent the extra click sounds heard from the map zoom feature, that is getting fired by MiniMap when it fires the "OnWorldMapChanged" callback.
Version 2.59 --
Default Zoom Added more settings to allow you to configure the default zoom level for different types of maps: World (Tamriel), Zone, SubZone, Dungeons, & AvA. There is still a setting called "Default Zoom" that is ONLY used as a the default zoom if the current map type is not one of those.
Version 2.58 --
Zoom Fix When I changed the code for the map zoom I made a mistake & only had it setting the zoom when you changed the map and not when the map was opened. It has been fixed.
Version 2.55 --
Weapon Visibility The weapon icon window will now hide when opening menus.
Version 2.51 --
Default Zoom When opening a wayshrine where your on the border of the zone map & a town (or other) map the game has started changing maps after you open it. You see one map for a few seconds & then it changes maps. This was causing problems with the default zoom. I changed the way the default zoom works & when it fires to compensate for this problem.
There is nothing I can do about it showing one map & then switching to another though, that is part of the game code.
Version 2.5 --
Banked Gold Resize Somehow this got messed up in version 2.5. It should work again. Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.4 --
Banked Gold Toggle Added a setting to allow you to show/hide the banked gold in the backpack.
Version 2.3 --
Banked Gold Resize Resized the control that shows your banked gold. There was not enough room for the german clients "Banked Gold:" message and it was cutting off the string. Should be fixed now.
Version 2.2 --
Banked Gold Added a label to display your banked gold amount, under your backpack gold amount (in your backpack).
Version 2.1 --
Sell All Junk & Stolen Items There is a bug in the game where stolen junk items cause the "Sell All Junk" keybind strip button to appear when talking to a merchant, even though you can't sell stolen items to a normal merchant. I added some temporary code to prevent this from happening until they fix it.
Version 2.0 --
Show Weapon Char Override Fixed a bug that was causing the character override setting for "Show weapon" to be account wide...its entire/only purpose is to be a character specific override for the account wide setting.
Sorry, but unfortunately your settings will need reset to fix this properly.
Version 1.9 --
Sell All Junk Cost & Stolen Items Added some code to exclude the value of stolen items from the value shown in the Sell All Junk button at the bottom of the screen since you can't sell stolen items to merchants.
Version 1.82 --
Updated API Version Number
Updated LibAddonMenu
Version 1.81 --
Hide Current Weapon Window Added a requested option that will allow you to hide the Current Weapon Window on specific characters.
The "Show Current Weapon" is still an account wide setting, as requested, but now there is a second option to allow you to override this, for those who do not wish to see the window while on mules. You can now leave the "Show Current Weapon" (account wide setting) turned on, and turn on the "Hide Current Weapon" (character specific setting) to hide the weapons window.
Version 1.8 --
Sell All Junk Value Fixed a small bug where the Sell All Junk Value was not being added up correctly for stacked items.
WorldMap Default Zoom Oops I apparently left this new feature visible in the settings menu in one of the previous versions, but it actually was not finished yet. It is finished & should now work properly.
Version 1.7 --
Waypoint Remover Changed the way the waypoint remover works and added a slider to the settings menu to allow you to slightly adjust how close you must be before the waypoint is automaticllay removed.
Waypoint Remover Made the deathblow message window a little bigger to make it easier to grab & move around (msg is still the same size, the window is invisible).
Version 1.6 -- Bug Fixes
Code Change When I posted 1.6 I was in the middle of working on another feature & forgot to remove the files from the manifest.txt so they would not load (its not finished yet). Files have been removed from the manifest to prevent unforseen problems with the unfinished code.
Account Wide Settings I also forgot this, which I kept promising...Per several requests the addons settings are now account wide. You will have to reset your settings, but you'll only have to set them up on one character.
Version 1.5 -- Added Requested Features
Death Blow Bug Fix The Death Blow Message & Sound were only playing when you killed a mob that did NOT give XP. This has been fixed.
WayPoint Remover Bug Fix There was a problem setting waypoints on other maps that could cause the waypoint to be removed prematurely. It has been fixed.
Current Weapon Window Bug Fix Fixed an anchoring problem that caused the offhand weapon texture to hang outside of the OffHand background texture box.
Version 1.4 -- Added Requested Features
Hero Doll Added the hero doll to the guild bank & guild store (when the option is turned on).
Campaign Ready Sound Added some code so that if you are alt-tabbed out of the game when the Campaign Ready (or the Campaign Ready reminder) sounds it will toggle background sounds ON so you will still here it even though your alt-tabbed out of the game. When the game regains focus, it will reset the setting to its normal value. Thanks to Garkin for the posted code example on how to change the settings!
Default Map Zoom Set the world map to default to half zoom, sort of. From there you can zoom in or out as you wish. I figured right in the middle was a good starting point. All of the API to set the default zoom is local (Which means I can't actually change the default value). So the only way I could do it was, when the map opens it zooms in to the "games" default zoom, then zooms right back out to half-zoom. It happens pretty fast though so shouldn't be a problem. If anyone knows a better way let me know, but I couldn't find one.
Current Weapon Text Toggle You can now toggle the "Current Weapon" text ON/OFF by double clicking on the current weapon window.
Current Weapon Icon Size You can now resize the "Current Weapon" window by holding the mouse cursor over the window and scrolling the mouse.
Version 1.3 -- Bug Fix
Improvement Default To 100% Success Added an option to automatically add enough boosters for a 100% success chance when adding an item to an improvement slot.
Improvement Skip Confirm at 100% Success Added an option to skip the confirmation dialog IF AND ONLY IF the item has a 100% success chance.
Campaign Window Added a campaign que window. If ON, when you join a campaign a window will pop up that tells you some useful information.
- The current campaign state [/i](this means if your waiting in que, waiting for you to confirm joining, pending join...waiting on the game to add you to the que, pending leave...waiting on the game to remove you from the que, exc..)[/i]
- If you queued as a group.
- Your position in the que.
- The amount of time you have been waiting in que OR the amount of time you have left to confirm (join) the campaign if your que is ready.
- It displays a center screen announcement when your campaign is ready to join.
- It displays a center screen announcement (reminder) when you only have 20 seconds left to confirm (join) the campaign.
- It also has 2 easy access buttons on the window to allow you to leave the que, or to join the campaign (once your campaign is ready).
Version 1.2 -- Added Requested Features
Bug Fix The Recall Cooldown window was making itself visible whenever the game scene changed back to the HUD scene...even if it was turned OFF. It should now stay permanently hidden if turned OFF, or only be visible if you have a cooldown when turned ON.
Version 1.1 -- Added Requested Features
Death Blow Message Added an option to display a death blow message on the screen (if you get the killing blow) that tells what you killed & with what attack.
Death Blow Sound Adds an option to have a sound play when you get a killing blow.
The Death Blow Message & Death Blow Sound have individual settings. You have one or the other (or neither) turned on.
Equipped Weapon Window/Icon Added an option to show a small window with your currently equipped weapon(s) icons to make it easier to visually see which weapons you have equipped.
Right now it has a label under it that just says "Current Weapons." Another option would be to list the names of the equipped weapons, but I wasn't sure if it would be worth the extra space it would take up. Let me know if anyone has any opinions on if I should change it to the equipped weapon names, leave it as-is, or just remove the label entirely & leave it as icons only.
Hero Doll Added an option to show the Hero Doll (character window) while at a bank or merchant.
Max World Map Magnification Added an option to allow you to increase the maximum world map magnification.
Recall Cooldown Timer Adds a window to the screen with a recall cooldown timer & recall cost. Fades out 5 seconds after cooldown ends.
Auto-Remove Waypoints Added an option to automatically remove your waypoint once you have reached it. Includes another option to get a center screen announcement message when you set a waypoint & when you reach your waypoint.
File Name |
Version |
Size |
Uploader |
Date |
4.7 |
68kB |
circonian |
11/29/15 04:39 PM |
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4.6 |
68kB |
circonian |
11/28/15 09:06 PM |
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4.5 |
65kB |
circonian |
11/03/15 03:24 PM |
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4.4 |
58kB |
circonian |
08/31/15 07:24 PM |
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4.3 |
58kB |
circonian |
08/04/15 11:38 AM |
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4.2 |
57kB |
circonian |
08/03/15 06:41 PM |
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4.1 |
57kB |
circonian |
07/31/15 02:29 PM |
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3.9 |
54kB |
circonian |
07/27/15 05:12 PM |
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3.8 |
53kB |
circonian |
07/26/15 04:55 PM |
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3.7 |
53kB |
circonian |
07/26/15 01:30 PM |
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3.6 |
52kB |
circonian |
06/10/15 06:11 PM |
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3.5 |
52kB |
circonian |
06/08/15 02:58 PM |
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3.4 |
51kB |
circonian |
05/10/15 01:22 AM |
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3.3 |
46kB |
circonian |
05/09/15 09:52 PM |
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3.2 |
46kB |
circonian |
04/30/15 07:58 PM |
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3.1 |
46kB |
circonian |
04/29/15 06:45 PM |
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3.0 |
46kB |
circonian |
04/28/15 09:39 PM |
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2.9 |
45kB |
circonian |
04/27/15 09:09 PM |
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2.8 |
45kB |
circonian |
04/19/15 01:27 AM |
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2.7 |
45kB |
circonian |
04/18/15 04:23 PM |
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2.6 |
53kB |
circonian |
04/14/15 07:07 PM |
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2.59 |
53kB |
circonian |
04/13/15 08:49 PM |
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2.58 |
53kB |
circonian |
04/12/15 04:45 PM |
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2.57 |
53kB |
circonian |
04/12/15 04:22 PM |
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2.56 |
53kB |
circonian |
04/12/15 02:56 PM |
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2.55 |
53kB |
circonian |
04/11/15 03:47 PM |
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2.51 |
50kB |
circonian |
03/15/15 01:47 PM |
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2.5 |
50kB |
circonian |
03/12/15 06:01 PM |
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2.4 |
50kB |
circonian |
03/12/15 02:32 PM |
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2.3 |
50kB |
circonian |
03/11/15 06:29 PM |
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2.2 |
49kB |
circonian |
03/09/15 06:49 PM |
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2.1 |
49kB |
circonian |
03/07/15 06:18 PM |
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2.0 |
49kB |
circonian |
03/06/15 07:38 PM |
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1.9 |
49kB |
circonian |
03/03/15 04:05 PM |
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1.82 |
45kB |
circonian |
01/30/15 10:44 PM |
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1.81 |
45kB |
circonian |
01/28/15 09:32 PM |
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1.8 |
45kB |
circonian |
01/25/15 01:59 PM |
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1.7 |
44kB |
circonian |
01/25/15 01:48 AM |
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1.5 |
39kB |
circonian |
01/23/15 03:02 AM |
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1.4 |
38kB |
circonian |
01/22/15 01:15 AM |
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1.3 |
35kB |
circonian |
01/21/15 08:39 PM |
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1.2 |
35kB |
circonian |
01/19/15 02:48 AM |
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1.1 |
33kB |
circonian |
01/18/15 02:29 AM |
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1.0 |
6kB |
circonian |
01/17/15 04:33 AM |
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DocFox |
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Baertram |
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04/26/15, 10:15 PM | ||
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The reason you are getting the dialog is because you must have the show hero doll option turned on in TweakIt which is showing the character window at the guild store. In FCO ItemSaver line 10804: Lua Code:
Which basically means that whenever a slot is locked & the hero doll (character window) is showing, if the item who's slot was locked is a bindable item it will display that dialog pop-up.
BUT BE CAREFUL...looking at the code, even though there was no real attempt to equip the item, it looks like if you click accept it will run code that will equip the item & bind it to you. I didn't actually test that, I only have one bindable item & I didn't want to take the chance on binding it, I need it for testing things like this Anyhow, there is nothing I can really do about it except remove the hero doll from the guild store window, but it looks like you would have the same problem everywhere else the hero doll shows up, like at merchants. I think the only option is to turn the feature OFF (or remove it) which I don't think people would like or see if we can come up with another way for that dialog to be displayed.
Last edited by circonian : 04/26/15 at 10:49 PM.
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circonian |
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04/26/15, 09:39 PM | ||
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circonian |
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04/26/15, 07:45 PM | |
Forum posts: 0
File comments: 34
Uploads: 0
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I've found a conflict between FCO ItemSaver and TweakIt. With TweakIt installed, listing an item in a guild store also generates an attempt to equip the item.
I got bit by the exact scenario you'd imagine happening, but Baertram has made some changes that I think will make it less of a danger. But there's still a pop-up from FCO's bind protection every time I list a bind-able item that makes it apparent an attempt is being made to equip the item. This doesn't happen when I unload TweakIt. Would you mind taking a look Circonian? Thanks a ton! |
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Brandino |
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04/26/15, 07:43 PM | |
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I think there is a bug with the "Weapon icons" now :-)
As you have implemented it to be hidden if menus are open it will be always hidden, also inside the LAM controls, except when you have the reticle activated. So there is no way to double click, mouse wheel or move the icons anymore Could you please make them visible somehow for moving again, like an option to toggle visibility on/off in the LAM panel. |
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Baertram |
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04/19/15, 06:17 PM | ||
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circonian |
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04/19/15, 09:33 AM | |
Forum posts: 17
File comments: 150
Uploads: 0
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Just add a toggle finally for the map zoom settings
Easy fix |
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Kevinmon |
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04/19/15, 08:54 AM | ||
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circonian |
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04/19/15, 07:06 AM | |||
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Fyrakin |
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04/19/15, 06:52 AM | |||
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I thought it would be an easy one line fix, but its making the map bounce around and looks terrible. All of the functions I need are local & inaccessible. I'll have to look at it tomorrow & see if I can find a way around it. |
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circonian |
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04/19/15, 06:28 AM | |
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look without any addons running
from "M" and from transit shrine from transit shrine with TweakIt running, AvA zoom 5 so we need to center map view on the hero, if it possible when we will fix this one i will explain next bug more detailed
Last edited by QuadroTony : 04/19/15 at 06:34 AM.
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QuadroTony |
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04/19/15, 06:23 AM | ||
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I only glanced at it, but from the pictures you showed me I think this is the problem. MiniMap is capturing the map you are looking at with: Lua Code:
and then resetting the map to the last one it grabbed information about with: Lua Code:
I did not look into where or when it was doing this, I only glanced at it to confirm my guess that it was the culprit. But From what you showed me, my guess is that: When you open a wayshrine & it opens the map..."The Game" automatically switches to the zone map, even though your in a town (subzone) so you can see the other wayshrines.Which is what is causing all of those problems. |
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circonian |
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04/19/15, 06:08 AM | |||
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Last edited by QuadroTony : 04/19/15 at 06:23 AM.
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QuadroTony |
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04/19/15, 06:05 AM | |||
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The max zoom just changes how far you "can" zoom in.
Last edited by circonian : 04/19/15 at 06:08 AM.
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circonian |
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