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Compatibility: | Flames of Ambition (6.3.5) Markarth (6.2.5) |
Updated: | 02/20/21 09:23 AM |
Created: | 01/27/15 12:42 AM |
Monthly downloads: | 575 |
Total downloads: | 66,561 |
Favorites: | 116 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.3.6 |
10kB |
votan |
11/02/20 04:41 AM |
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1.3.5 |
10kB |
votan |
08/22/20 04:55 AM |
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1.3.4 |
10kB |
votan |
05/24/20 10:39 AM |
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1.3.3 |
10kB |
votan |
02/15/20 11:44 AM |
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1.3.2 |
10kB |
votan |
10/19/19 08:26 AM |
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1.3.1 |
10kB |
votan |
08/12/19 11:12 AM |
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1.3.0 |
10kB |
votan |
05/18/19 08:07 AM |
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1.2.8 |
19kB |
votan |
02/23/19 10:15 AM |
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1.2.7 |
19kB |
votan |
10/21/18 09:35 AM |
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1.2.6 |
17kB |
votan |
08/13/18 11:18 AM |
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1.2.5 |
11kB |
votan |
01/21/18 06:01 AM |
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1.2.4 |
11kB |
votan |
08/09/17 10:41 AM |
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1.2.3 |
11kB |
votan |
05/26/17 01:20 PM |
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1.2.2 |
11kB |
votan |
02/12/17 09:33 AM |
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1.2.1 |
11kB |
votan |
10/03/16 03:07 AM |
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1.2.0 |
11kB |
votan |
08/04/16 10:45 AM |
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1.1.5 |
11kB |
votan |
06/05/16 11:17 AM |
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1.1.4 |
11kB |
votan |
03/08/16 12:15 PM |
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1.1.3 |
11kB |
votan |
12/30/15 06:31 AM |
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1.1.2 |
11kB |
votan |
11/02/15 01:59 PM |
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1.1.1 |
10kB |
votan |
09/07/15 11:19 PM |
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1.1.0 |
10kB |
votan |
09/06/15 11:12 AM |
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1.0.2 |
10kB |
votan |
05/28/15 11:10 AM |
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1.0.1 |
10kB |
votan |
05/10/15 09:55 AM |
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1.0.0 |
9kB |
votan |
04/01/15 12:50 PM |
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0.9.3 |
8kB |
votan |
03/27/15 11:51 AM |
|
0.9.2 |
13kB |
votan |
03/03/15 01:02 PM |
|
0.9.1 |
13kB |
votan |
03/02/15 12:18 AM |
|
0.9.0 |
13kB |
votan |
02/22/15 12:36 PM |
|
0.8.0 |
13kB |
votan |
02/10/15 12:02 AM |
|
0.7.0 |
13kB |
votan |
01/27/15 12:42 AM |
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votan |
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Forum posts: 0
File comments: 18
Uploads: 0
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It is... thank you very much
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sigmer |
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Forum posts: 7
File comments: 37
Uploads: 0
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Love the idea, going to start using this!
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Attorneyatlawl |
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Forum posts: 0
File comments: 12
Uploads: 0
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Awesome extension to HCMP
Started using it, started looking at the LUA files, but can't figure out how it picks up the animals as being clothier nodes. I wanted to separate them so I could mark farming spots for leather and still mark clothier nodes. I could muck around with it some, but since I've never written an LUA, I thought I would post this here as a suggestion.
Is it possible to separate Leather from the Light Clothier nodes? |
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Pedrolificus |
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Re: Awesome extension to HCMP
The categorization is done via lang\string.lua: You have to create a new category: ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_CATEGORY11", "Leather") And when assign all matching "items" to this category: ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION9_CATEGORY11_ITEM1", "Wolf") ... And you are right, I have forgotten the animals ![]() Thanks. |
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votan |
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Forum posts: 0
File comments: 12
Uploads: 0
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Thanks!
Awesome! And with that info, I may be able to tweak it to add a Trespass option for the new locked doors in the Justice system.
edit ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_CATEGORY12", "Trespass") ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION6_CATEGORY12_ITEM1", "Home") ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION6_CATEGORY12_ITEM2", "House") ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION6_CATEGORY12_ITEM2", "Manor") only took longer then it should, but until i find a "Hovel" it's working. ![]()
Last edited by Pedrolificus : 03/10/15 at 03:34 PM.
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Pedrolificus |
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will be nice to add import from this addon
http://www.esoui.com/downloads/info6...s100011.2.html |
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QuadroTony |
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Thanks QuadroTony. I will check this.
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votan |
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Forum posts: 4
File comments: 76
Uploads: 0
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Nice addition to the Custom map pins.
Some thing I would like to see though is an options to disable the location pinning for certain categories, for example Ores, Solvents, Baits and so on. The main reason I use this addon is to mark NPCs on the map. Also, would it be possible to add some kind of tracking to only trigger pinning on merchant NPCs and not all NPCs? |
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Martan |
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Edit: But I will implement something ![]()
Last edited by votan : 03/29/15 at 02:23 PM.
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votan |
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Forum posts: 4
File comments: 76
Uploads: 0
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Martan |
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Forum posts: 0
File comments: 12
Uploads: 0
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Pedrolificus |
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Forum posts: 4
File comments: 76
Uploads: 0
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Love the new update! I saw that you even managed to get the Merchant recognition working (kind of)! It's able to know that Tailors and other crafting vendors are merchants and that's great. Does not work with regular merchants though. But I understand if the interaction window is able to tell crafting vendors and not regular ones. But keep up the good work!
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Martan |
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You can extend the lang\strings.lua on your own, if you like to. @Martan and @Pedrolificus: Thank you for the kind words ![]() |
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votan |
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