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Updated: 05/10/22 03:43 PM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/10/22 03:43 PM
Created:03/18/15 08:14 PM
Monthly downloads:291
Total downloads:27,032
Favorites:26
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, Character Advancement, Miscellaneous
FCO Ultimate Sound  Popular! (More than 5000 hits)
Version: 0.1.8
by: Baertram [More]
IMPORTANT CHANGE - Version 0.1.1
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibAddonMenu SoundSlider Widget

FCO Ultimate Sound

This addon is able to turn off, or change, the sound which is played, if your ultimate abilities reach 100%.

Currently you are able to:
  • Select from all ingame sounds to play (only UI sounds are able to be selected, no skill, combat, mount, whatever sounds -> Impossible!)
  • Set different sounds for weapon bar 1 and weapon bar 2
  • Enable the ultimate ready sound only if you are in combat
  • Always play the ultimate ready sound if you switch your weapon bars (and the ultimate is ready)
  • or just switch the sound off if you don't need it

In addition this addon is able to play a sound if you switch your weapon bars. Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
Sound will be played before the ultimate sound.
And it will only be played out of combat if you tell the addon to do so.

The addon comes with a LAM settings panel.
Standard settings:
-Play ultimate ready sound only in combat
-Always play ultimate ready sound if you switch weapon bars

Chat commands:
/fcoultimatesound or /fcous (they are both the same)

"/fcous" Show help
"/fcous toggle" Toggle the "Ultimate ready" sound on/off
"/fcouss" Open the 'FCO Ultimate Sound' settings panel

If you want other sounds to select from please tell me which sound (only available ingame sounds, no custom sounds!) you would like to have added and I'll add it.



GitHub: https://github.com/Baertram/FCOUltimateSound
Version 0.1.8 2022-05-10
Updated API
Updated slot functions for PTS High Isle
Fixed code


Version 0.1.7 2022-04-16
Updated API and dependencies.
Changed code and removed redundancies.
(Hopefully) fixed the "default" ultimate ready sound playing as your ultimate got ready, instead of using your own set sounds for the curerntly active weapon bar

Version 0.1.6 2022-02-02
-Removed left over debug lines

Version 0.1.5 2022-02-01
-Updated API version
-Fixed weapon pair switch sounds not playing properly

Version 0.1.4 2021-10-20
-Updated API version
-Removed dependency to LibLoadedAddons

0.1.3 - Attention: The SavedVariables will reset! LOGOUT and backup your SV data before updating, if you need the old data.
-Updated APIversion
-Updated dependency versions
-Stripped backup LibStub calls
-Changed the ultimate sounds to use the slider with ALL ingame UI sounds, instead of only a few "dropdown" entries.
It's better to have all sounds to choose as to only have a few.
This is the list of the old sounds you had as choice:
"ABILITY_ULTIMATE_READY",
"BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL",
"SKILL_LINE_LEVELED_UP",
"OBJECTIVE_ACCEPTED",
"ENCHANTING_ARMOR_GLYPH_PLACED",
"NOTIFICATIONS_WINDOW_OPEN",
"CHAMPION_POINT_GAINED",
"MARKET_CROWNS_SPENT",
"CLOTHIER_EXTRACT_START_ANIM",
"SKILL_LINE_ADDED",
"BOOK_OPEN",
"BOOK_ACQUIRED",
"BOOK_PAGE_TURN",
"STORE_WINDOW_REPAIR_CLICKED",
"SMITHING_START_RESEARCH",
"MAIL_ITEM_DELETED",
"MAIL_ITEM_SELECTED",
"CHAMPION_ZOOM_OUT",
"CHAMPION_ZOOM_IN",
"CHAMPION_CYCLED_TO_THIEF",

The slider is sorted alphabetically and by changing the slider the label will show the name of the currently selected. So you are able to select the old values as before via the slider easily.

-Changed SavedVariables to save server dependent -> SavedVariables will be reset due to this!
-Fixed character SavedVariables to save with the unique characterId instead of the name (rename safe)
-Changed a few performance related code lines

0.1.2
-Updated APIversion
-Updated library calls to support global variables instead of LibStub

0.1.1
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.

0.1.0
Updated API and libraries

0.0.9d
-Api raise to Morrowind
-Updated french translations (Thanks to lexo1000)

0.0.9c
-Api raise to Homestead
-Updated library LAM

0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )

0.0.9a
Updated library libAddonMenu 2.0 r23

]0.0.9
Updated API
Updated libraries

0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

0.0.8a
API raised to Dark Brotherhood

0.0.8
-Updated: Library libAddonMenu 2.0 to version 20

0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19

0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

0.0.5b
Updated: API to version 100012

0.0.5a
Updated: LibStub v4

0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!

0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready

0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!

0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat
Archived Files (26)
File Name
Version
Size
Uploader
Date
0.1.7
14kB
Baertram
04/16/22 03:24 PM
0.1.6
13kB
Baertram
02/02/22 07:10 AM
0.1.5
13kB
Baertram
02/01/22 03:25 PM
0.1.4
13kB
Baertram
10/20/21 12:33 PM
0.1.3
13kB
Baertram
12/21/20 05:24 PM
0.1.2
14kB
Baertram
05/03/19 08:56 AM
0.1.1
14kB
Baertram
09/17/18 09:07 AM
0.1.0
60kB
Baertram
03/04/18 08:23 AM
0.0.9d
58kB
Baertram
05/14/17 07:02 AM
0.0.9c
58kB
Baertram
02/06/17 02:30 PM
0.0.9b
56kB
Baertram
12/18/16 04:39 PM
0.0.9a
59kB
Baertram
10/30/16 01:58 PM
0.0.9
56kB
Baertram
10/02/16 07:41 PM
0.0.8b
54kB
Baertram
07/17/16 01:13 PM
0.0.8a
56kB
Baertram
05/14/16 03:51 PM
0.0.8
56kB
Baertram
03/26/16 04:56 PM
0.0.7
51kB
Baertram
03/07/16 02:08 PM
0.0.6
49kB
Baertram
11/01/15 03:33 PM
0.0.5b
49kB
Baertram
08/31/15 05:12 PM
0.0.5a
49kB
Baertram
08/04/15 01:47 PM
0.0.5
49kB
Baertram
07/22/15 10:09 AM
0.0.4
45kB
Baertram
06/14/15 02:14 PM
0.0.3
38kB
Baertram
04/25/15 03:16 PM
0.0.2a
36kB
Baertram
04/08/15 08:14 PM
0.0.2
36kB
Baertram
03/30/15 10:19 AM
0.0.1
36kB
03/18/15 08:14 PM


Post A Reply Comment Options
Unread 04/08/15, 11:00 PM  
Phinix
 
Phinix's Avatar
AddOn Author - Click to view AddOns

Forum posts: 186
File comments: 1791
Uploads: 32
Really cool...

I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used.

It would be nice to be able to have that information somewhere public so that other mods could be made to silence other annoying sounds.
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