Version 0.1.8 2022-05-10
Updated API
Updated slot functions for PTS High Isle
Fixed code
Version 0.1.7 2022-04-16
Updated API and dependencies.
Changed code and removed redundancies.
(Hopefully) fixed the "default" ultimate ready sound playing as your ultimate got ready, instead of using your own set sounds for the curerntly active weapon bar
Version 0.1.6 2022-02-02
-Removed left over debug lines
Version 0.1.5 2022-02-01
-Updated API version
-Fixed weapon pair switch sounds not playing properly
Version 0.1.4 2021-10-20
-Updated API version
-Removed dependency to LibLoadedAddons
0.1.3 - Attention: The SavedVariables will reset! LOGOUT and backup your SV data before updating, if you need the old data.
-Updated APIversion
-Updated dependency versions
-Stripped backup LibStub calls
-Changed the ultimate sounds to use the slider with ALL ingame UI sounds, instead of only a few "dropdown" entries.
It's better to have all sounds to choose as to only have a few.
This is the list of the old sounds you had as choice:
"ABILITY_ULTIMATE_READY",
"BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL",
"SKILL_LINE_LEVELED_UP",
"OBJECTIVE_ACCEPTED",
"ENCHANTING_ARMOR_GLYPH_PLACED",
"NOTIFICATIONS_WINDOW_OPEN",
"CHAMPION_POINT_GAINED",
"MARKET_CROWNS_SPENT",
"CLOTHIER_EXTRACT_START_ANIM",
"SKILL_LINE_ADDED",
"BOOK_OPEN",
"BOOK_ACQUIRED",
"BOOK_PAGE_TURN",
"STORE_WINDOW_REPAIR_CLICKED",
"SMITHING_START_RESEARCH",
"MAIL_ITEM_DELETED",
"MAIL_ITEM_SELECTED",
"CHAMPION_ZOOM_OUT",
"CHAMPION_ZOOM_IN",
"CHAMPION_CYCLED_TO_THIEF",
The slider is sorted alphabetically and by changing the slider the label will show the name of the currently selected. So you are able to select the old values as before via the slider easily.
-Changed SavedVariables to save server dependent -> SavedVariables will be reset due to this!
-Fixed character SavedVariables to save with the unique characterId instead of the name (rename safe)
-Changed a few performance related code lines
0.1.2
-Updated APIversion
-Updated library calls to support global variables instead of LibStub
0.1.1
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.
0.1.0
Updated API and libraries
0.0.9d
-Api raise to Morrowind
-Updated french translations (Thanks to lexo1000)
0.0.9c
-Api raise to Homestead
-Updated library LAM
0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )
0.0.9a
Updated library libAddonMenu 2.0 r23
]0.0.9
Updated API
Updated libraries
0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist
0.0.8a
API raised to Dark Brotherhood
0.0.8
-Updated: Library libAddonMenu 2.0 to version 20
0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19
0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html
0.0.5b
Updated: API to version 100012
0.0.5a
Updated: LibStub v4
0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!
0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18
0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready
0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!
0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat