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Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Updated:05/15/24 08:09 AM
Created:08/09/21 06:17 PM
Monthly downloads:32,850
Total downloads:280,918
Favorites:154
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Categories:Action Bar Mods, Casting Bars, Cooldowns
9.3.0
Wizard's Wardrobe  Updated Today!  Popular! (More than 5000 hits)
Version: 1.18.3
by: ownedbynico, ghostbane, JN Slevin
Wizard's Wardrobe

Throw all your setups into the wardrobe and let the wizard equip them exactly when you need it.

Dependencies: LibAddonMenu-2.0 LibChatMessage LibDebugLogger LibAsync

Wizard's Wardrobe is an AlphaGear/DressingRoom alternative. It helps you to manage your setups. You can save them per boss per trial and the
auto-equip feature will automatically equip the setup for you.


Wiki and FAQ can be found on GITHUB



Features:
  • Manages your gear, spells, cps and buff food
    - Multiple pages per trial (e.g. for different raiding groups)
    - Additional setup slots on each page
    - Deposit and withdraw gear from bank (open WW and bank)
    - Inventory markers that show items in setups
    - Drag and drop spells, gear and food
    - Check for missing items in inventory
  • Auto-equips setups in raids[/indent]
  • Charges your weapons (disabled by default)
  • Repairs your armor (disabled by default)
  • Refills your poisons (disabled by default)
  • Useful hotkeys for prebuffs (Acceleration, Destro Ult, Maneuver, Siege Shield)
  • Import and export setups to other Wizard's Wardrobe users
  • Link setups into chat
  • Hotkey to fix Spaulder

Limitations:
  • Currently only the English, German, Russian and French client are supported for auto-equip
    (Send an edited version of the en.lua from the addon folder if you want your language to be supported!)
  • Not (yet) supported arenas/trials: MSA, DSA, VH
  • There is a 30s cooldown when changing cp, so don't be surprised if the change is delayed sometimes.
  • Features like equipping gear and spells are not working in combat.

Thanks to:
  • @Zeeces for the name idea and the mental assistance
  • @File2606, @DSimonM for testing and rubber ducking
  • @K1nor for the russian translation
  • @Alasthorn for the french translation
04.05.24 v1.18.3 by JN Slevin
- uncommented an important codeblock, which somehow got forgotten in the previous release

04.05.24 v1.18.2 by JN Slevin
- Improved the user experience for the new zone selection
- added auto-hide on selection
- added animations on open on close
- added a favorite system
- Fixed a potential issue in the setup swap logic which might have caused problems when your inventory is close to full
- Fixed a potential issue with the skill swap logic which might have caused problems while swapping off cryptcanon
- Removed the "strict" option for the comparison depth of the setup validtion, since I realized the uniqueId should not change regardless what users are doing to the item.
- The uniqueId is now checked first, if that matches the validation passes successfully
- The options only come into play now if the uniqueId does not match, which should basically never happen, but if it does it will check for the option users chose


03.05.24 v1.18.1 by JN Slevin
- fixed yet another issue with empty slots (this is the same issue where it told you your skills did not swap correctly even though they did) don't ask me how this happened but it should be fixed now
- fixed yet another issue where if you had the unequip empty option set to on it would not unequip every piece, which would cause the setup validation to fail
- code maintenance in the validation file
- fix for a potential issue within the scribing functionality (thanks DakJaniels)


02.05.24 v1.18.0 by JN Slevin
live
- Further improved the prevention of unnecessary looping
- added spanish translations (thanks to DavidGonzalezGutierrez)
- added a highlight to the currently equipped setup in the main window
- laid the groundwork for a future update which will include dungeons etc (for any authors which have dungeon extentions or other things, you can find the categories in the WizardsWardrobeConst.lua file)
- added a tree element to the main window to chose the zone (you enable the legacy dropdown in the settings)
- changed the positions of the top menu icons slightly
- changed the order of operations and other things to improve the way the setup validation works
- Improved logging so the setup swaps should not be as heavy on the ressources anymore
- fixed a bug which caused some unintended behavior while wearing cryptcanon
- fixed a bug which caused some unintended behavior while having empty slots saved
- fixed a bug which caused your backbar skills to not swap while swapping to and off cryptcanon
- general code improvements
- added a callback for other addon authors which is fired after a setup swapped correctly (let me know if you want more callbacks or parameters, im happy to add them)
Code:
WizardsWardrobe.callbackManager:RegisterCallback("WW_OnSetupSwapSuccess",function() yourFunction() end)
- added a cancel functionality to the reset queue button in the rare case that the current solution does not work (thanks lykeion for the idea)

PTS
- added (experimental) Lucent Citadel support
- added (experimental) Scribing support (thanks ACastanza)
- API bump

Known issues:
- while on PTS, swapping from and to cryptcanon setups will cause a lua error. ZOS has confirmed that this is an issue on their end and are investigating

02.05.24 v1.17.13 by JN Slevin
- removed some rogue comments in the code which prevented the loop fix from the previous version to work

02.05.24 v1.17.12 by JN Slevin
- fix for lua error WizardsWardrobe.lua:524: attempt to index a nil value
- further fixes to prevent unnecessary looping over setups

02.05.24 v1.17.11 by JN Slevin
- Fixed an issue where the auto charge feature did not work correctly
- Changed some constants (thanks dack_janiels)
- Added an automatic stop in the setup fix so it will not loop endlessly
- Added a version element to the main UI
- Changed some logging to work better and use proper levels (if you feel like Wizards lags during swap just try
Code:
/debuglogger level i
). This should set the logging level to info only.
- Fixed the lua error which was caused by empty skill slots
- Fixed the unnessecary weapon sheathing if weapons will not be changed (it will still sheathe your weapons since thats how the game works but it should be way quicker now)

29.04.24 by JN Slevin
- Migrated the entire queuing system for gear, skills and cp to LibAsync
(This is the main feature of this version, i have been working on this for months with as many months testing it. Your setup should switch now way more relieably and should be quicker too. If you want to speed it up even more sheathe your weapons before swapping)
- fixed an issue where the wrong argument was listed in the tooltip for the custom lua code
- added new features to the custom lua code:
  1. If the box is empty it will have explanations shown
  2. Can access LibDebugLogger and LibAsync objects within
  3. Added a functionality to execute code as soon as setup is trying to load or wait until out of combat to execute.
    To do this you have to enclose the code which you want called as soon as youre out of combat in <<>>.
- Added functionality to unequip cryptcanon before changing skills so you can have another ult while wearing cryptcanon, since we cannot access that ult you have to save the skills without cryptcanon equipped or drag the ult onto the setup.
- added a check if skills swapped correctly
- Fixed a problem where your weapon swap failed when you had a weapon frontbarred then swapped the same weapon to the backbar.
- Removed automatic failed gear swap since it caused more problems than it fixed, still available via keybind
- Increased the number of keybinds for setups to 25, because why not.
- Added support for Crown Soul Gems and Repair Kits (Soul Gems prefer the one you chose in the basegame settings first and then the one you did not chose)
- API bump
- Way more code improvements, which are too many to list.
- Added support for quite a few more foods (thanks to Shadowinplay)

29.12.23 by JN Slevin
- Added a check to the link comparison which is used for the new validation feature.
If the "unequip empty slots" option is turned off this ignores empty slots.
This should help in situations where you only have one piece of gear to swap.
Thanks to isiimode for pointing that out

- Changed "EA" to "IA"

28.12.23 by JN Slevin
- Fixed set ID recognition in the setup compare function, so now it actually checks the correct variable and not how many pieces are equipped.
- Moved the initial validation function. Now it only validates the setup when equipping a setup instead of moving gear.

27.12.23 by JN Slevin

Setup Validation
  • Added a setup validation which will notify users if the setup did not swap correctly (has 4 comparison levels adjustable in the settings.
    • This happens after a delay, since the addon needs some time to swap things. This delay is adjustable in the settings.
  • Added an automatic list of steps to fix the failed setup. This is turned off by default.
  • Added a keybind to do these steps "non automatically"
  • Added logging (and a delete log functionality) which saves occurences when setups failed to swap so we may finally get to the bottom of this
  • Added a red color on the info panel which colors the name if the setup failed to swap.
  • Added a confirmation if the setup swapped correctly
    • (at the time of writing, this only notifies users if any gear swapped, if 2 setups have the same gear it will not notify them, this may be changed at a later time.)

Misc
  • Added the ability to chose Center Screen Announcements for the messages given to the user
  • Added EA Pages (thanks to @yachoor )
  • The automatic swap feature does not work in EA since the content is inherently random and i do not think its feasible to add this
  • Changed the Sanity's Edge ID so now the porting feature works too (thanks to @necco889)



03.10.23 by JN Slevin
- Added keybind to refresh current setup in case something didn't swap correctly Thanks to B7TxSpeed!
- Updated the version correctly this time
-----------

05.09.23 by JN Slevin
- Updated API Version to be compatible with the newest base game patch
- Added keybinds for Previous Setup, Next Setup and Undress Thanks to Complicative!
- Added Chinese translation Thanks to Lykeion!
-----------

09.08.23 by JN Slevin
- Readded the ignore tabard option
- Thank you TeebowGanx
-----------

15.07.23 by JN Slevin
- Fixed LUA errors which occured when trying to save a setup while having Cryptcanon Vestments equipped
-----------

12.06.23
- Updated api version
- Added support for Sanity's edge (thanks to JNSlevin)
-----------

02.10.22
- Updated api version
- Added teleport feature
- Removed not working workaround for locked weapons
-----------

28.07.22
- Fixed gear when exporting setups
- Added food to export
- Added (yet another) possible workaround for stuck bars
- Added feature to print log messages to alert (thanks to Saenic)
-----------

13.07.22
- Added possible fix for unwanted setup cloning/resetting
- Added Orzorgas Red Frothgar bufffood
- Minor fixes
-----------

09.06.22
- Fixed mouse events on texture controls
- Added sidebosses to DSR module
-----------

06.06.22
- Fixed scene management
-----------

06.06.22
- Added dreadsail reef trial (not final)
- Added jewels of misrule bufffood
- Added workaround for surfing on weapons bug
- Changed to coordinate-based boss tracking in SS, KA and RG
- Changed size of preview
- Substitute setups can now be cleared
- Excluded guild tabard from export
- Fixed invisible setups after page deletion
- Fixed mythic items not swapped after fight
- Fixed visual bug of import and save button
- Fixed wrong pages getting auto loaded
- Fixed missing tooltip on banking button
-----------

02.04.22
- GUI rewritten, you can now add/remove/rearrange setups on each page
- Added more buff food
- Added first launch message & warning for major updates
- Added import feature also scanning bank or housing chests if opened
- Fixed prebuff error when spamming buttons
- More minor fixes
- Updated API version
-----------

24.02.22
- Fixed unequipping
-----------

23.02.2022
- Added toggle for Gear/Skills/CP/Food
- Prebuff rewritten
- Added possible fix for stuck gear
- Added min version dependency for LibChatMessage
- Added tabard to banking exceptions
- Added more buff food
- Added tooltips for gear, spells, cp like there is for bufffood
- Added function to migrate skills from very old Wizards versions
- Fixed traits in item tooltip of linked setups
-----------

01.02.2022
- Fixed setups with poisons
-----------

20.01.2022
- Changed back to EquipItem() instead of RequestMoveItem()
- Minor page fixes
-----------

13.01.2022
- Substitute setups enabled by default
- Added help for substitute setups
- Replaced outfit with auto bufffood (costume/tabard is now saved with gear)
- Markers that show saved gear
- Fixed banks in housing
- Added button to clear queue
- Grid Zone Selection (with an option for the legacy selection)
- Setup preview / send setups to chat (right click on setup name)
- Drag and drop skills & gear
- Page dropdown with more page features
- Check for missing items (danger sign when missing gear)
- HoF now based on movement (trash before factotum & spider no longer works)
- Added a keybind to fix mythic shoulders
- Window will remember its state/position on quickslot tab independently of the inventory
- Double check after equipping gear and skills
-----------

05.11.2021
- Updated to newest API
- Minimal mode for Panel
- Fixed prebuff when not having weapons in hand
- Added a option to ignore trash in HoF after 2nd boss
- Added a warn message when having a full inventory
- Added a option to automatically renew buff food in trial/dungeon
- Minor fixes
-----------

27.09.2021
- Fixes for SS and CR
-----------

26.09.2021
- Banking and undress feature now more reliable
- UI now resizable
- Icon on panel now works as a button
- Substitute setups
-----------

26.08.2021
- Cyro & BG setups can now be renamed
- Fixed bug when opening window on hud or hudui
- Fixed a bug where a invalid boss got loaded in CR
-----------

25.08.2021
- Added banking feature
- Changed scene management (use /wizard or hotkey, will remember states and position on scenes)
- Added set indicator
- Added pvp tab
- Changed to new api
-----------

10.08.2021
- Improved wipe detection
- Added ru.lua
-----------

14.08.2021
- Improved wipe detection
- CR improvements
- Barswap no longer needed
- Siege Shield Prebuff for Bahsei
- Reduced SavedVariables size
- Auto fix invisible offhand/surf on staffs
- Moved (de)active to setup dropdown
-----------

10.08.2021
- Changed from NewCharacterNameSettings to NewCharacterIdSettings
-----------
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.0
19kB
05/04/24 12:47 PM
Patch
1.4.1
31kB
12/08/23 12:22 PM
Patch


Archived Files (37)
File Name
Version
Size
Uploader
Date
1.18.2
149kB
JN Slevin
05/15/24 07:53 AM
1.18.1
155kB
JN Slevin
05/14/24 07:28 AM
1.18.0
155kB
JN Slevin
05/13/24 04:19 PM
1.17.13
135kB
JN Slevin
05/03/24 05:58 AM
1.17.12
135kB
JN Slevin
05/02/24 02:21 PM
1.17.11
135kB
JN Slevin
05/02/24 04:28 AM
1.17.10
135kB
JN Slevin
04/29/24 12:57 AM
1.16.2
127kB
JN Slevin
12/29/23 11:10 AM
1.16.1
126kB
JN Slevin
12/28/23 07:38 AM
1.16.0
126kB
JN Slevin
12/27/23 06:52 AM
1.14.1
120kB
JN Slevin
10/03/23 10:22 AM
1.14.0
119kB
JN Slevin
09/05/23 07:17 AM
1.13.1
113kB
JN Slevin
08/09/23 07:37 AM
1.13.0
113kB
JN Slevin
07/15/23 06:41 AM
1.11.0
115kB
ownedbynico
06/12/23 08:01 AM
1.10.0
113kB
ownedbynico
10/02/22 10:30 AM
1.9.4
109kB
ownedbynico
07/27/22 06:25 PM
1.9.3
112kB
ownedbynico
07/13/22 01:58 PM
1.9.2
112kB
ownedbynico
06/08/22 05:41 PM
1.9.1
112kB
ownedbynico
06/06/22 07:28 AM
1.9.0
112kB
ownedbynico
06/06/22 12:23 AM
1.8.0
158kB
ownedbynico
04/02/22 02:29 PM
1.7.1
160kB
ownedbynico
02/24/22 01:01 PM
1.7.1
160kB
ownedbynico
02/23/22 03:25 PM
1.6.2
170kB
ownedbynico
01/31/22 08:46 PM
1.6.1
170kB
ownedbynico
01/20/22 09:46 AM
1.6
155kB
ownedbynico
01/13/22 04:31 PM
1.5
84kB
ownedbynico
11/04/21 05:48 PM
1.4.1
77kB
ownedbynico
09/26/21 04:58 PM
1.4
77kB
ownedbynico
09/25/21 11:06 PM
1.3.1.1
73kB
ownedbynico
08/26/21 08:32 AM
1.3.1
73kB
ownedbynico
08/25/21 07:47 PM
1.3
73kB
ownedbynico
08/24/21 07:44 PM
1.2.1
49kB
ownedbynico
08/17/21 04:40 AM
1.2
46kB
ownedbynico
08/14/21 01:37 PM
1.1
44kB
ownedbynico
08/10/21 07:11 AM
1.0
44kB
08/09/21 06:17 PM


Post A Reply Comment Options
Unread Today, 10:48 AM  
Omenpapa

Forum posts: 0
File comments: 62
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To cover our needs, please implement the following features
1, If we teleport into a trial/dungeon/pvpzone/arena/IA from a main city, but there is no already configured setup for that specific zone type, nor there is any substitue option if it is a trial zone, then DO NOT change the page. This means we can stay on the general tab, where all existing setups are available via keybind switches.

2, a, After teleporting out from a trial, where we used either a boss specific configuration, or a substitue config, change the page back to where it was before we entered the trial. That is most likely the general page, so that can be directly pointed to.

ALTERNATIVELY
2, b, If we teleport to a zone, which is not covered by existing rules, aka it is not a trial, not a dungeon, not an arena, not IA, not a pvp zone, then switch the page to the General tab.
Last edited by Omenpapa : 05/15/24 at 11:05 AM.
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Unread Today, 09:37 AM  
Lykeion
 
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Re: v1.18.3

Originally Posted by JN Slevin
This should adress the concerns about the new zone selection. It will now autohide itself after a zone is selected.

I also fixed some potential issue which hopefully noone experienced yet and changed the options for the setup validation comparison depth. Which should also adress the problem where your Wizards thought an item did not swap correcty even though it did, which happened when you saved the item and changed it afterward.

Enjoy!
Dropdown menus work as expected in v1.18.3. Thanks for the update!
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Unread Today, 09:23 AM  
sora0v0
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Re: v1.18.3

Originally Posted by JN Slevin
This should adress the concerns about the new zone selection. It will now autohide itself after a zone is selected.

I also fixed some potential issue which hopefully noone experienced yet and changed the options for the setup validation comparison depth. Which should also adress the problem where your Wizards thought an item did not swap correcty even though it did, which happened when you saved the item and changed it afterward.

Enjoy!
No. Sorry. The author misunderstands our thoughts.
Pressing the [X] button or not is not a concern.
1. When we move from [General] tab to another zone tabs and want to change it, it will be blank because we don't set to the tab or set other builds.
2. When we return to the overland, current page is trial page. The previous trial page is blank, so we cannot change builds in the dungeon and overland. The reason is 3.
3. I always change the build using the keyboard without opening addon window. I haven't seen which page it is. I notice when I can't change.
4. The trial build is specified to the each bossies, so I would like it to be processed internally, just like the substitute. (I only register builds to [General] and [Substitute]). Substitute is convenient and I am using this add-on.

Therefore, I would like a method to switch not to mutate from the General tab.
If you divide it by option, it won't be a problem for those who have been using it before or those of us who want to change it.
Last edited by sora0v0 : 05/15/24 at 09:45 AM.
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Unread Today, 08:29 AM  
JN Slevin
 
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v1.18.3

This should adress the concerns about the new zone selection. It will now autohide itself after a zone is selected.

I also fixed some potential issue which hopefully noone experienced yet and changed the options for the setup validation comparison depth. Which should also adress the problem where your Wizards thought an item did not swap correcty even though it did, which happened when you saved the item and changed it afterward.

Enjoy!
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Unread Today, 07:17 AM  
Omenpapa

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Originally Posted by sora0v0
Originally Posted by Omenpapa
What do you think about a feature which selects the General page after we leave a trial instance / teleport back to town ? Right now we have to manually go back to the general page which gets annoying after some time.
I've wanted this for a long time.
Some characters are all managed by only General.
I also want an option that does not change from General even if we move to another instance.
Yea, disabling the page shift would be an alternative solution for my request, since I am also only using the general page. An addon is supposed to help us and not create extra manual work.

Slevin could you add one of these options?
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Unread Today, 09:05 PM  
sora0v0
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Originally Posted by Omenpapa
What do you think about a feature which selects the General page after we leave a trial instance / teleport back to town ? Right now we have to manually go back to the general page which gets annoying after some time.
I've wanted this for a long time.
Some characters are all managed by only General.
I also want an option that does not change from General even if we move to another instance.
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Unread Today, 08:55 PM  
sora0v0
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Originally Posted by lplpmc
Unrelated question: is there a way to change group role with wizards based off preset?
I set a lua code with "LuiExtend" addon's slash command.

SLASH_COMMANDS["/changerole"]("dps")
SLASH_COMMANDS["/changerole"]("heal")
SLASH_COMMANDS["/changerole"]("tank")


I think it would be great if this add-on could configure itself and have a substitute for each role.
Right now, I only want to change the role of attack, so I'm rewriting it as follows.

modules/WizardsWardrobeConditions.lua : line 73

function WWC.LoadSubstitute(bossName)
local role = GetSelectedLFGRole()
if role == LFG_ROLE_DPS then

if WW.currentZone.tag == "GEN"
and not (WW.settings.substitute.dungeons and GetCurrentZoneDungeonDifficulty() > 0
or WW.settings.substitute.overland and GetCurrentZoneDungeonDifficulty() == 0) then
return
end
local index = 2
if #bossName == 0 then index = 1 end
WW.LoadSetupSubstitute(index)
end
end

Is it possible to specify a role to be automatically changed using this as a reference?
Example :
[V] DPS
[ ] HEAL
[ ] TANK
(Only DPS use substitute)
[V] DPS
[V] HEAL
[ ] TANK
(DPS and HEAL use substitute)
Last edited by sora0v0 : 05/14/24 at 08:59 PM.
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Unread Yesterday, 04:12 PM  
Lykeion
 
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I tested v1.18.1 and it looks good, thanks for the quick fix!

I have a suggestion about drop down list improvement. I haven't checked the exact code yet, but I'm guessing you're using ZO_Tree in the implementation. Perhaps it's a good practice to register a callback function and when a Leaf Node is selected fire it to close the drop down list.
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Unread Yesterday, 12:23 PM  
Omenpapa

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What do you think about a feature which selects the General page after we leave a trial instance / teleport back to town ? Right now we have to manually go back to the general page which gets annoying after some time.
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Unread Yesterday, 12:06 PM  
lplpmc

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Unrelated question: is there a way to change group role with wizards based off preset?
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Unread Yesterday, 11:58 AM  
bluepitbull13
 
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Re: Re: bug?

Originally Posted by JN Slevin
Originally Posted by bluepitbull13
kept getting this spam message and constant sheathing through trash and all the bosses in vSE, I'm guessing it's attempting to swap my gear and skills even though it went through fine the first time.

Same here, ill look into it thank you!

Which version are you using?
Just tested your latest version and that fixed my issue. Thank you
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Unread Yesterday, 11:22 AM  
lplpmc

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Re: Re: Re: v1.18.1

Originally Posted by JN Slevin
Originally Posted by Omenpapa
Originally Posted by JN Slevin
This version should fix the issues with the skills for you guys.

I have spent now over an hour trying to go over every potential issue which might arise and i pray to everything that this is now fixed.

Please keep those bug reports coming, i will keep checking and adding and changing stuff until this version is stable.
Im sorry for those rocky releases guys.

(Also i wouldnt be opposed to positive reports )

The skill issue was caused by a logic flaw in the code while you have the unequip empty option turned on. It failed on the first ability because thats the first time that logic was needed. This has caused a bit of a rabbit hole situation where i found a few other issues which should be fixed in that version too.
New update fixed it for me, thanks.
Im very very happy to hear this! Enjoy
Works for me as well
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Unread Yesterday, 08:57 AM  
JN Slevin
 
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Re: Re: v1.18.1

Originally Posted by Omenpapa
Originally Posted by JN Slevin
This version should fix the issues with the skills for you guys.

I have spent now over an hour trying to go over every potential issue which might arise and i pray to everything that this is now fixed.

Please keep those bug reports coming, i will keep checking and adding and changing stuff until this version is stable.
Im sorry for those rocky releases guys.

(Also i wouldnt be opposed to positive reports )

The skill issue was caused by a logic flaw in the code while you have the unequip empty option turned on. It failed on the first ability because thats the first time that logic was needed. This has caused a bit of a rabbit hole situation where i found a few other issues which should be fixed in that version too.
New update fixed it for me, thanks.
Im very very happy to hear this! Enjoy
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Unread Yesterday, 08:34 AM  
Omenpapa

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Re: v1.18.1

Originally Posted by JN Slevin
This version should fix the issues with the skills for you guys.

I have spent now over an hour trying to go over every potential issue which might arise and i pray to everything that this is now fixed.

Please keep those bug reports coming, i will keep checking and adding and changing stuff until this version is stable.
Im sorry for those rocky releases guys.

(Also i wouldnt be opposed to positive reports )

The skill issue was caused by a logic flaw in the code while you have the unequip empty option turned on. It failed on the first ability because thats the first time that logic was needed. This has caused a bit of a rabbit hole situation where i found a few other issues which should be fixed in that version too.
New update fixed it for me, thanks.
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Unread Yesterday, 07:30 AM  
JN Slevin
 
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v1.18.1

This version should fix the issues with the skills for you guys.

I have spent now over an hour trying to go over every potential issue which might arise and i pray to everything that this is now fixed.

Please keep those bug reports coming, i will keep checking and adding and changing stuff until this version is stable.
Im sorry for those rocky releases guys.

(Also i wouldnt be opposed to positive reports )

The skill issue was caused by a logic flaw in the code while you have the unequip empty option turned on. It failed on the first ability because thats the first time that logic was needed. This has caused a bit of a rabbit hole situation where i found a few other issues which should be fixed in that version too.
Last edited by JN Slevin : 05/14/24 at 07:37 AM.
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