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Waking Flame (7.1.5)
Updated:09/18/21 11:39 PM
Created:08/24/20 07:35 PM
Monthly downloads:211,556
Total downloads:1,189,817
Favorites:234
MD5:
7.1.5
Master Merchant 3.0  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.6.74
by: Sharlikran [More]
Upgrading to 3.6.x

Please review Upgrading from 3.5.30 to 3.6.x for steps to take when upgrading or for what you should expect as you upgrade MM and log in for the first time.

With the release of 3.6.x you do not need to backup your MMxxData.lua files because they will not be altered. They are for importing data only. However, it is still a good idea to backup your MM data files just in case.

In the event there is some kind of oversight and you need to revert to 3.5.30 then you will simply need to manually install that version and log in. Once in game LibHistoire will continue to collect sales and you can use the Refresh button to import any sales as needed.



Shop all of Tamriel with Beam Me Up and Bonanza. Master Merchant is not just for high end traders anymore. If you are shopping for the best deal you can find it in the Bonanza window.

NOTE: I am not able to provide an EXE or website like TTC due to financial limitations.

Master Merchant 3.0 Documentation

You can read about Master Merchant 3.0 at this website for Master Merchant.

Requirements

LibAddonMenu
LibMediaProvider
LibGuildRoster
LibHistoire
LibAsync
LibDebugLogger

Current Development

I had set out to first revise the SavedVariables so the mod loads data faster. While the saved variables files do use less space there is more data stored. You may not experience a decrease in load times. That was the main focus of 3.6.x however, there are other features and improvements.

- Import ATT Sales and Purchases
- Import MM Sales and Purchases (ShoppingList)
- NA and EU data is stored separately
- Bonanza, tracks items listed on traders you visit
-- The Bonanza data is used to calculate an average price of the items seen at other kiosks
-- Bonanza items can be filtered by name, type, and known or unknown. For subtype such as Divines, Praxis, One-Handed use the search box
- BeamMeUp can be used to travel to the zone the trader is located in. With the usual restrictions of course.
- Purchases are now part of the MM window and the standalone ShoppingList is no longer needed (Purchases can be imported)
- The MM window will now show posted and canceled items you list on your guilds traders
- Some Master Merchant settings moved to LibGuildStore settings menu
- Various performance improvements
- Choose from the MM Price, TTC Price, or Bonanza Price for the Deal Calculator
- Choose from the MM Price, TTC Price, or Bonanza Price when replacing gold values in inventory

Logoff Notification!

LibHistoire has not linked your history yet! If you close the game now, you will lose any progress and have to start over the next time.

If you have seen that message then you have been missing valuable sales data because you have not read the documentation linked below.

3.6.x Beta testers

Thanks to all the 3.6.x Beta testers. Hopefully with their feedback this will be a smooth process to upgrade and start using the new features.

Stabbitydoom, Drifterella, Dolgubon, chrisstty77, Jatallexi, longxboi, Monops, Arakiel, furtivestar, Trippet, Nexasaurus, Elf_Kin, Empressluna, metagamerx, That Guy With the Psi, Tsuyashu, Alaric, Gandalf_72, Gorak, icestorms, LexLanturn, Lonestar2911, MarzhinGwyls, Priscilla, Zortiiz.

Hopefully I didn't miss anyway, if I did let me know.

Updating

Because this version is being rewritten you should always backup your sales data prior to updating Master Merchant 3.0. I will not be responsible for lost data historical or otherwise.

Permissions and Credits

I was given permission to work on MM by Philgo and maintain the project. In addition to that the following text below is the license that is included with MM which grants the use of the code as long as the license is provided. I will be respecting the license given and do not take full credit for MM. Original credit goes to its original authors.
Lua Code:
  1. -- Copyright (c) 2014 Matthew Miller (Mattmillus)
  2.  
  3. -- Permission is hereby granted, free of charge, to any person
  4. -- obtaining a copy of this software and associated documentation
  5. -- files (the "Software"), to deal in the Software without
  6. -- restriction, including without limitation the rights to use,
  7. -- copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. -- copies of the Software, and to permit persons to whom the
  9. -- Software is furnished to do so, subject to the following
  10. -- conditions:
  11.  
  12. -- The above copyright notice and this permission notice shall be
  13. -- included in all copies or substantial portions of the Software.
  14. -- MasterMerchant Namespace Setup
  15. -- Written July 2014 by Dan Stone (@khaibit) - [email protected]
  16. -- Extended Feb 2015 - May 2020 by (@Philgo68) - [email protected]
  17. -- Released under terms in license accompanying this file.
  18. -- Distribution without license is prohibited!
3.6.74

-- Updated detailed graph points to say Today, Yesterday, or X days ago.

NOTE: You are lucky I had a brainstorm because I did not want to revert to use zo_strformat() because it is the most costly way to format the strings

3.6.73

-- Fix: Bypass for AddExtraSalesData() when encountering erroneous records. All erroneous records will first be logged then removed from the data pool / LazyPyro
-- Fix: MasterMerchant_UI.lua:1229 when searching for Necklace of a Mother's Sorrow / Thrasher

3.6.72

-- Update Russian translation

3.6.71

-- Address Issue: Iterators_General.lua:202: attempt to index a number value

3.6.70

-- Removed some old saved variable retention routines when loading the old MM files for importing

3.6.69

-- Use SetAfterEventTime() for first scan and refresh instead of SetAfterEventId

3.6.68

-- Added TTC and Bonanza options when replacing inventory price values

3.6.65, 3.6.66, 3.6.67

-- Updated Manifest files with new version numbers for dependencies
-- Fix: MasterMerchant.lua:3664: attempt to index a nil value when using TamrielTradeCentre and changing the Deal Calculator settings
-- Fix: When adding buying advice and for some reason the itemLink is an empty string
-- Fix: When adding buying advice and for some reason the TTC Suggested Price is nil

-- Thanks to Talisman for sticking with it until the issue was resolved.

3.6.64

-- Update to prevent LWC from causing an error by accessing MM to early before it initializes

NOTE: For future reference. Future releases will not contain patches and hot-fixes for other authors mods. It is their job to ask which functions to use for the information they want. If there is no API then they should not alter MM functionality. Other authors like sirinsidiator would not alter their mod if authors were altering the mod's internal functionality or using the incorrect function. For example if an author changed AGS functionality no patches would be made. It would be discussed and if the sirinsidiator objected to the feature request then that would be the end of it.

3.6.63

-- Enhancement to trimming outliers

3.6.62

-- Added silent logging of mods using MM pricing functions for debug purposes
-- Fix: Price Calculator Russian client

3.6.61

-- Hotfix: Disable all notifications for mod authors using the wrong MM functions for information. I will have to find a different approach. I apologize however, I don't know which programs use MM for data.

I intend to make improvements and when I do I can't preemptively inform authors ahead of time that there will be changes. MM is not a library like LibGPS where you might want to create an alias routine for backwards compatibility.

3.6.60

-- Behavior Change: Due to so many other mods accessing MM for pricing data I can not control how they do it or what they break. There are now notifications for popular functions if authors use them. Tell the author to contact me for how they should access MM data.
-- Debug Log: There is a revised attempt to catch errors with the Bonanza price when the information is incomplete.
-- While testing the Reset function for resetting Bonanza information I realized it didn't clear the scroll list. A temporary fix is in place to reload the UI when the reset is complete.

3.6.59

-- Fix: bad argument #2 to 'string.sub' (integer expected, got nil) MasterMerchant.lua:776: in function 'MasterMerchant:BonanzaPriceTip'

3.6.58

-- Hotfix: Bonanza pricing was not ignoring account names or guilds added to the Guild & Account filter

3.6.57

-- Added TTC and Bonanza to Deal Calculator. Choose from MM Avg, TTC Avg, TTC sug, Bonanza prices.
-- Added new condensed TTC tooltip. Toggle on in Master Merchant settings.

3.6.56

-- Fix for tooltip stats generation when not trimming outliers

3.6.55

-- Fix for: MasterMerchant.lua:486: operator - is not supported for number - nil

3.6.54

-- Fix for: MasterMerchant.lua:555: operator / is not supported for nil / number

3.6.53

-- Added tooltip cache back as it was still a bit jerky for my taste

3.6.52

- Updated startup routine in an attempt to prevent time out during login
- Updated tooltip generation. The tooltip is no longer cached however, I only tested with about 5100 sales on gold mats. I left some of the old code in place in case some people have insane amounts of data and it needs to be added again.

3.6.51

- Attempt to ensure the price calculator auto fills
- Address possible issue when entering a price into the price calculator and output a message

NOTE: Tooltip calculation still needs to be looked at and why it pauses so much. Enhancements and suggestions by Shinni and others may not actually improve the graph overall, when it should.

3.6.50

- Fix for: Error in LibGuildStore/Settings.lua:19
- ATT import notification makes it more clear that it is an MM message, and tells you where to go to import the data, and where to disable the notification

3.6.49

- New Toggle: Save Central Pricing Data. Pricing data is the same for all guilds. When disabled, pricing is separate for each guild.
- New LibGuildStore Import: Import Pricing Data, it's more of an override or replace then an import.
- Fix issue where the blue Bonanza price would be superimposed over the yellow MM price

3.6.48

- Update Russian translation, mychaelo
- Fix bug for Bonanza pricing when the only price is someone in the Guild & Account Filter
- When importing MM data, import data regardless of the timestamp. Allow the trimming routine to remove the sale based on user settings.

3.6.47

- Update pricing tooltips for non English clients

3.6.46

- Import ATT Sales and Purchases
- Import MM Sales and Purchases (ShoppingList)
- NA and EU data is stored separately
- Bonanza, tracks items listed on traders you visit
-- The Bonanza data is used to calculate an average price of the items seen at other kiosks
-- Bonanza items can be filtered by name, type, and known or unknown. For subtype such as Divines, Praxis, One-Handed use the search box
- BeamMeUp can be used to travel to the zone the trader is located in. With the usual restrictions of course.
- Purchases are now part of the MM window and the standalone ShoppingList is no longer needed (Purchases can be imported)
- The MM window will now show posted and canceled items you list on your guilds traders
- Some Master Merchant settings moved to LibGuildStore settings menu
- Various performance improvements

3.5.30

- Hotfix for MM iterator routine so it doesn't take so long to initialize

3.5.29

- Imported changes for adjusting description text from the 3.6.x Beta used during /mm clean to change text for other unofficial translations, or official translations

3.5.28

- Added routine to store last sale price when AGS is active. However I believe AGS does this internally.
- Added alias functions for a few depreciated functions

NOTE: The last sale price was updated because AGS is trying to access it regardless of whether or not it is there. I have been wondering why the data was not saved when AGS was active. A special callback is required. The callback is not needed for users that do not use AGS

3.5.27

- Removed toggle for log file that was unused but prevented certain messages from being displayed with DebugLogViewer installed

3.5.26

- Increased API requirement for LibHistoire

NOTE: LibHistoire 1.2.0 had an issue that prevented data from being stored when you joined a new guild or were a new user. This has been addressed in 1.2.1.

3.5.25

- API Bump for MM and Blackwood
- Increased API requirement for LibHistoire

3.5.24

- Added toggle to hide two initialization summaries. Default is set to hide.

NOTE: Because MM will not show sales in the MM window, add pricing to the inventory, allow exporting, or record any sales data from LibHistoire until it is fully initialized, there should be some kind progress indicator. The FPS drop isn't a reasonable progress indicator even though it has been that way for years.

3.5.23

- Added additional localization strings to cover all notifications and the help menu
- Removed verbose mode since messages no longer exist from 2.x that required that

3.5.21

- Refresh will only restore data according to the amount of days retained in settings
- Added a fix when, on rare occasions, an empty table is found that resolves an error when adding category information

3.5.20

- Oops, API Bump for the rest of the modules for MM

3.5.19

- API Bump only

3.5.18

- Added new slash command "/mm redesc" which will toggle whether or not the descriptive search text is rebuilt during "/mm clean". This is to address a crash that can occur sometimes when logging in and updating multiple fields within sales records during setup. The crash is mainly due to the sometimes tremendous amount of sales stored in the data files.

3.5.17

- Tweak to InitItemHistory when search text is not available

3.5.16

- Reverted changes for automatically fixing improperly formatted records during initialization

NOTE: When testing with one improperly formatted record manually added to my own from another user reporting an error I had no issues. The fix properly removed the improperly formatted record and I retained all sales. When running the game in Russian with some manual changes the data loaded and mm clean properly updated the data. Reverted changes anyway in favor of making new routines.

3.5.15

- Resolved issue with MM trying to index improperly formatted records during initialization
- Implemented routine to auto initiate "mm clean" and "mm dups" when improperly formatted records are detected. The UI will reload automatically if this occurs.

3.5.14

- Minor update to outliers routine.

3.5.13

- Updated outliers routine, again. Third times a charm, I hope.

NOTE: You might want to copy paste the people from your blacklist into a text document and exclude that while you look at the scatter plot or graph while trimming the outliers.

3.5.12

- Reverted to previous method for trimming outliers.

3.5.11

- Saved pricing data was not set up as a default variable during initialization in previous versions going back to 2.x. This has been corrected.

3.5.10

- Minor bug fix where during initialization an error may have occurred on occasion if a personal sale was reported before MM could initialize a few of its variables.

3.5.09

- Fixed bug where AGS profit filter setting was not kept after log in or reload UI.

3.5.08

- Updated Initialize routine

3.5.07

- Latest version of LibHistoire reports better values with its GetPendingEventMetrics routine. Updated Refresh routine to stop more easily.

3.5.06

- Updated Refresh routine. Reverted some aspects of it now that LibHistoire has been updated. It was taking too long again.

3.5.05

- Added methods to prevent (significant) FPS drop when a new sale is added while the Master Merchant window is open. This is because I am starting to see new sales show again while online.
- Updated /mm dups
- Updated /mm clean to remove invalid item links
- Added additional routines to verify invalid item links

NOTE: The focus of invalid item links in the current versions will be explained in a sticky post. Please watch the comments section's sticky post for an update with an important announcement. There will also be an additional documentation update.

3.5.04

- Adjusted Refresh routine so it will stop after events are sent even after an upcoming change to LibHistoire.

3.5.03

- Added more verification for malformed item links.

NOTE: I forgot something in 3.5.02, so it's not available.

3.5.01

- Updated refresh routine to announce when refresh is finished. The spinner in the Master merchant window will also stop spinning as well.

3.5.00

- Fixed Gamepad errors when listing items.

NOTE: Thanks to Lyelu I have a gamepad that works with ESO. I can not promise anything but I am looking into how to add some of the simple basic features to the Gamepad UI. Although I hear that since the Gamepad usage is so low, according to ZOS that some mod authors use some Gamepad aspects of the game for convenience in keyboard mods. Meaning, it breaks the Gamepad portion of the game.

3.4.9

- Added additional search index values
- Added routine for expanding Libhistoire when using the refresh button. (Still in testing)
- Added Popup Item Data to Master Merchant window for convenience

3.4.8

- Fixed some minor typos
- Fixed search index values. The API has changed enough that the search terms were a bit broken. Items you are searching for should show up correctly now. Such as a green or purple heavy helm.
- Added initial lookup tables for upcoming changes to Saved Vars files
- Removed old auto next feature for the guild store. It was no longer used and it's just a bad idea especially when AGS is active because at least for AGS it will break it.

3.4.7

- Update to ShoppingList extension to prevent duplicate items. Delete your ShoppingList.lua from your SavedVariables to reset it.

3.4.6

- Added optional MM extension, ShoppingList

NOTE: Rothry has suggested this addition and at the time it did not seem like something I would add. Mainly because I am not sure I want to know everything I purchased. However, I am in the process of learning more about the MM Window, ZOS Scroll Lists, and other more complex parts of this beast of a mod. For that reason it is packaged with the mod and can be enabled or disabled. I hope you enjoy it.

EDIT: 12-9-2020; I will be overhauling both MM and the ShoppingList. The data for MM will be preserved and kept. The data from the ShoppingList will not be preserved because I will be obtaining different sales data from traders either from AGS or the vanilla UI if you do not have AGS installed or active.

3.4.5

- Added the remaining help icons for the settings menu

NOTE: Still working on the documentation but as I have time to complete each section it will help explain the various options.

3.4.4

- Restored color to the deal calculator when viewing items in the guild store

NOTE: Still looking into all the challenges for localizing the currency format and colorization. Thank you for your patience.

3.4.3

- Opps forgot other language strings for new menu options

3.4.2

- Updated settings menu including help icons that go directly to the documentation.
- Updated LibGuildRoster setup to attempt to control the columns better until the next update to the library.

3.4.1

- Bugfix for not stopping LibHistoire properly during Refresh

3.4.0

- Opps forgot other language strings for key-bind

3.3.9

- Fix for setting days of history lower then 30
- Added key-bind to toggle History Graph


3.3.8

- Added a 3rd Focus which can be used for CTRL + SHIFT for example
- Changed the name of the Master merchant window. See documentation. Link is on the description page.- - Made sure when displaying values in the inventory that the gold color is yellow
- Made sure the custom time range updates for the drop down menu

3.3.7

- Opps forgot to add the new data pool to the manifest file

3.3.6

- Bugfix for blacklist
- Fix typo in setting menu
- Added toggle for guild roster columns. Requires UI reload.
- Writs with the same item ID will be grouped together now.

NOTE: Prior to having Writs the last part of the item link was for potions only. This caused MM to treat writs of the same type but a different voucher count as different. I will be adding a new system for writs in a future version.

3.3.5

- Updated gold price label to use in game API formatting.(Meaning less numbers with a decimal of '.00' This should also add some formatting for non English users. I will be testing this more.
- Added lookup table so that if you hover over an item twice, and no sales have been added, the tooltip needs to reconstruct less information. Should make tooltips take a little less time to draw for items have have close to 5000 sales in the MM database. There isn't much I can do to improve this more. Remember too much of a good thing... you can easily see trends with less data points over the same amount of time.

3.3.4

- Added option to select mean or median when calculation outliers.

For a range from 1 to 999 the data with the mean could give you and average of 89 and with the median 42. While other items like chromium grains, you may not see much of a difference. You could have way more data points. For example 44 compared to 3000. Therefore the chromium grains will have a much more focused range. Nobody wants to buy chromium grains for 125,000. The shear quantity of data points make chromium grains show a more meaningful trend then another item with less then 100 sales.

3.3.3

- Added toggle to use the default range for tooltips, for inventory as well.
- The toggle is named "Use Tooltip Days Range" and it is directly under the toggle to swap the price.

3.3.2

- Significant performance improvements when adding events during Refresh.
- Added Simple Indexing - For those who do not search sales and want MM to have a smaller memory footprint.
- Reduced forced Master Merchant window lock to 10 minutes for Refresh. Again after the next LibHistoire I will be able to unlock the window automatically after LibHistoire finishes sending events to MM.

NOTE: On my Lynnfield i3 4GB Ram Potato I was able to reduce the Refresh time for a backup that was about 12 days old to under 10 minutes. Your situation may be different. Again, if you have low FPS viewing All sales then LibHistoire is still working. Close the Master Merchant window and wait longer. Hopefully Sirinsidiator will update LibHistoire soon.

3.3.1

- Removed leftover MM 2.x code that prevented the Refresh routine from properly locking the Master Merchant window. The 20 minute lock may not be sufficient depending on how much data there is in the cache. See the sticky post.

3.3.0

- More updates to prevent errors when calculating outliers while holding down CTRL or SHIFT

3.2.9

- Updated mean and standard deviation calculation
- Added median value calculation for use when determining outliers
- Updated routine for determining outliers

3.2.8

- Performance increase to checking for duplicate sales. No optimization for adding new sales unfortunately. - Added temporary /mm freeze and /mm unfreeze for Master Merchant window when processing 100,000+ sales or more
- Temporary workaround until next LibHistoire update. After clicking Refresh the Master Merchant window will be locked and will not update for 20 minutes while MM and LibHistoire communicate.

NOTE: After the next update LibHistoire will have an internal API function I can check to know when data is being transmitted to MM and lock and unlock the Master Merchant window automatically.

3.2.7

- Added taxes to /mm export feature, see documentation
- Adjusted saved vars tracking var for outlier prices

3.2.6

- Added version check for LibHistoire 1.0.2
- Removed Info/Debug messages
- Updated when MM starts LibHistoire and begins listening for information

3.2.5

- I will rant at Siri later, debug messages are not logged by his mod by default. I have changed it to Info, so I can see the output.

3.2.4

- Added debug messages for nil value Lua error

3.2.3

- Attempt to address error in MasterMerchant.lua:3971: attempt to index a nil value

3.2.2

- Opps didn't save version number properly in manifest file.

3.2.1

- Attempt to address error in MasterMerchant.lua:3965: attempt to index a nil value
- Code added to restrict listening to guild sales. Which is an attempt to address possible performance hits.

NOTE: I don't feel MM 3.2.0 really has an effect on the game in a drastic way. If there is any pause or freeze in any way that is just because the library is sending data on first use. If you have thousands of sales, up to maybe 30,000 or more sales in a busy guild all being sent to MM at once, there will be a freeze. This should settle down after a few days if you keep the new library linked.

3.2.0

- Now using LibHistoire for guild sales instead of scanning guild history directly.

3.1.0

- To display information on the roster MM now uses LibGuildRoster

3.0.9

- Fix for error generated guild finder rather then guild history

3.0.8

- Added localization strings for new "Use Sales History Size Only" to the rest of the languages

3.0.7

- Fix Price Calculator Bug
- Add toggle to ignore min and max count when trimming sales data

3.0.6

- Same as 3.0.4
- More recipe updates from - Dolgubon
- Fix for Lua errors for new saved vars - Dolgubon

3.0.5

- Reverted back to 3.0.3 until a fix for Lua errors can be implemented

3.0.4

- Adjustment to item link trait discovery Aldanga
- Update to recipe calculations Dolgubon (Still some recipes may not show mat price)
- Added event index count to guild history tab and the amount of history loaded in hours, days. Using a built in Zenimax routine. It does not show 1d 3h, just 1 day or 2 days.

3.0.3

- Updated event monitor so it will properly activate after zoning

3.0.2

- Added decrement button since background scan is no longer present. It will deduct 50 from the event index, more like a rewind just a bit if you think you missed a sale.

3.0.1

- Uncommented a few things in MM clean when checking for numbers that should not be strings
Archived Files (94)
File Name
Version
Size
Uploader
Date
3.6.73
440kB
Sharlikran
09/18/21 06:04 PM
3.6.72
444kB
Sharlikran
09/18/21 06:34 AM
3.6.71
442kB
Sharlikran
09/17/21 07:10 PM
3.6.70
442kB
Sharlikran
09/17/21 08:50 AM
3.6.69
443kB
Sharlikran
09/17/21 12:39 AM
3.6.68
443kB
Sharlikran
09/16/21 08:41 PM
3.6.67
442kB
Sharlikran
09/16/21 04:52 AM
3.6.66
442kB
Sharlikran
09/16/21 03:37 AM
3.6.64
442kB
Sharlikran
09/14/21 08:53 AM
3.6.63
442kB
Sharlikran
09/14/21 02:02 AM
3.6.62
442kB
Sharlikran
09/13/21 09:14 PM
3.6.61
440kB
Sharlikran
09/13/21 04:29 PM
3.6.60
440kB
Sharlikran
09/13/21 11:14 AM
3.6.59
439kB
Sharlikran
09/13/21 12:39 AM
3.6.58
439kB
Sharlikran
09/12/21 10:46 AM
3.6.57
439kB
Sharlikran
09/12/21 12:17 AM
3.6.56
437kB
Sharlikran
09/11/21 06:25 PM
3.6.55
437kB
Sharlikran
09/11/21 08:59 AM
3.6.54
437kB
Sharlikran
09/10/21 11:56 PM
3.6.52
436kB
Sharlikran
09/10/21 09:49 PM
3.6.51
438kB
Sharlikran
09/08/21 09:00 PM
3.6.50
438kB
Sharlikran
09/06/21 11:21 AM
3.6.49
437kB
Sharlikran
09/06/21 01:29 AM
3.6.48
432kB
Sharlikran
09/04/21 11:59 PM
3.6.47
432kB
Sharlikran
09/04/21 10:13 AM
3.6.46
432kB
Sharlikran
09/03/21 09:24 PM
3.5.30
345kB
Sharlikran
06/01/21 07:17 PM
3.5.29
344kB
Sharlikran
06/01/21 08:50 AM
3.5.28
344kB
Sharlikran
05/13/21 02:27 PM
3.5.27
344kB
Sharlikran
05/06/21 10:52 AM
3.5.26
344kB
Sharlikran
04/24/21 03:30 PM
3.5.25
344kB
Sharlikran
04/22/21 07:28 PM
3.5.24
344kB
Sharlikran
04/12/21 11:26 AM
3.5.23
343kB
Sharlikran
04/11/21 09:41 PM
3.5.21
332kB
Sharlikran
03/25/21 11:16 AM
3.5.20
332kB
Sharlikran
03/09/21 02:12 PM
3.5.19
332kB
Sharlikran
03/09/21 12:41 PM
3.5.18
332kB
Sharlikran
03/05/21 11:34 PM
3.5.17
332kB
Sharlikran
01/27/21 01:25 AM
3.5.16
332kB
Sharlikran
01/26/21 08:29 PM
3.5.15
332kB
Sharlikran
01/25/21 09:54 PM
3.5.14
349kB
Sharlikran
01/03/21 11:31 AM
3.5.13
349kB
Sharlikran
01/02/21 09:56 PM
3.5.12
352kB
Sharlikran
01/02/21 11:53 AM
3.5.11
349kB
Sharlikran
12/31/20 07:50 AM
3.5.10
349kB
Sharlikran
12/27/20 01:21 AM
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Unread 09/10/20, 11:30 AM  
Sharlikran
 
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Upgrading to 3.6.x

Please review Upgrading from 3.5.30 to 3.6.x for steps to take when upgrading or for what you should expect as you upgrade MM and log in for the first time.

Reporting Erros

1. While in game type in chat "/debuglogger clear" without quotes
2. While in game type in chat "/debuglogger stack on" without quotes
3. While in game type in chat "/debuglogger level debug" without quotes
4. Reload your UI or log out and log back in for the changes to take effect.

5. While in game check you have the current version I may have fixed it already. To do this look at the MM description page and then look in game. Minion may not have notified you there is a new version, you may not have looked for a new version, or Minion did not update your version correctly. If you don't use Minion then you didn't install the newest version.




Make sure you check the description page the image has an old version number.

6. Provide a link to LibDebugLogger.lua located in your SavedVariables folder. To provide a link go to Sirinsidiator's Log Viwer, wait for it to process, and in the upper right under Sharing click Upload.

7. Provide some details, you don't need to answer all of these but answer as many as you can

-- What other mods do you have installed that access MM functions for prices and change or alter the UI somehow?
-- What language are you using? I am aware of about 10 different languages, some are unofficial translations. I need to know this because some functions look for specific words. Translating the wrong thing can cause an error.
-- What were you doing?
-- Do you have account names in the Guild & Account Filter?
-- Were you holding down CTRL or SHIFT?
-- When the tooltip opened after you put your mouse CRSR over it, what window were you in? The inventory, craft bag, guild store, guild bank, etc ?

8. After you provide me the link while still in game type "/debuglogger level info"
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Unread Yesterday, 04:23 AM  
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Originally Posted by Shadowshire
Originally Posted by Sharlikran
2. Exit the game

5. Delete all the GSxxData.lua files under SavedVariables
6. Delete the LibGuildStore.lua file under SavedVariables
So far, apparently there is some improvement in performance. After I log-out of a character and choose another one to play, the chat message from Master Merchant reports a higher number of sales, one that is about twice as many as it did with previous versions since MM 3.5.30. Reducing the number of add-ons which are loaded might have helped that a bit.
So far the conversations has been very good, I am just trying to be helpful and you are just trying to give good feedback. I am not going to become disrespectful at this point naturally. However, I need to be respectful but direct or stern and point out that something is wrong.
Warning: Spoiler
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Last edited by Sharlikran : 09/20/21 at 06:57 PM.
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Unread Yesterday, 01:55 AM  
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Post Re: @Shadowshire

Please be advised that I made a backup of the current situation for Master Merchant 3.5.30, then installed Master Merchant 3.6.73 before I endeavored to follow your instructions.

(1) MM 3.6.73 was running when I issued the commands described in Steps 1 -4 in the sticky post about "Reporting Erros" (sic).

(2) "Exit the game". I used ESC > Quit. Of course, LibHistoire displayed its warning dialog, which it will do unless and until all sales events are "linked" -- even after all sales History was retrieved with "Show More". Just to see what would happen afterward, I ignored it and Quit. ...

Originally Posted by Sharlikran
3. Verify you do not have any backup versions of Master Merchant in the Addons folder
Warning: Spoiler
That was not necessary. The game client attempts to load the contents of each and every sub-folder of the Addons folder as an add-on (duh!). So, I do not store anything that is not an add-on in that folder, either. Why anyone would do what is shown in the Spoiler .... well, what can I say?
Originally Posted by Sharlikran
5. Delete all the GSxxData.lua files under SavedVariables
6. Delete the LibGuildStore.lua file under SavedVariables
7. Read the section What steps should I take when upgrading and follow it exactly as indicated.

After you mentioned it was taking too long to Refresh I tried an optional method of refreshing LibHistorie events. See if that takes less time to refresh the events before you import other data from the LibGuildStore settings menu.
So far, apparently there is some improvement in performance. After I log-out of a character and choose another one to play, the chat message from Master Merchant reports a higher number of sales, one that is about twice as many as it did with previous versions since MM 3.5.30. Reducing the number of add-ons which are loaded might have helped that a bit.

Nonetheless, "LibGuildStore Refresh Is Not Finished Yet."

At least with the current hardware (also, without installing the Blackwood chapter), the process continues to require much more time than you describe in "3.1.2 - What to expect upgrading from 3.5.30 to 3.6.x". Regardless, I cannot just sit idle until the "refresh" completes. That is simply infeasible.

In particular: I cannot list furniture for sale in the guild stores while the MM craft cost is calculated from data that was current 78 days ago. It must be much more recent, of course. My pricing decisions are based on that, not on what Tamriel Trade Centre "recommends" or what Arkadius Trade Tools reports (it has been years since I looked at ATT). I also use the MM price as a guide for pricing Alchemy herbs that I sell. Of course, I am reluctant to change to another method for pricing these items.

At this point, all I can do is sell furnishing "recipes" which my characters have already learned. That is, I use TTC to search for the "recipe" to find the prices at which others have been offering it, and base my pricing decision on the outcome. Fortunately, I happen to have a lot of blue Sealed Jewelry Crafting Writs that I can fulfill at a cost no greater than 1500 GP per voucher, and I have a lot of Iridium platings previously acquired at a cost below MM to fulfill them.

If that does not suffice, then I will have to revert to MM 3.5.30 for at least a day or two before re-installing MM 3.6.xx to resume the conversion process.
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Unread 09/18/21, 10:09 PM  
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Originally Posted by Sharlikran
Originally Posted by Thrasher
Here is a strange error. When I search for "Necklace of a Mother's Sorrow" in the guild history window I get this error. I don't get this error on other searches.
Should be fixed in 3.6.73.
Thanks Sharlikran!
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Unread 09/18/21, 07:58 PM  
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Originally Posted by LazyPyro
Originally Posted by Sharlikran
Originally Posted by LazyPyro
Just saw your previous post. Sorry, I forgot to mention I main EU, barely play on NA but do log occasionally -- hence the lack of sales there, now it makes sense why you only saw several records there.
Should be fixed in 3.6.73. I will add something later to notify users when they have erroneous records so that I can track down the cause. For now you should at least be able to load the game without the error.
Yes! It's working again! Thank you for your patience and dedication. And have my apologies for not providing more clarity originally.
What? Apologize? I have been wanting to figure that out for so long. It was driving me nuts. With sometimes 400,000 sales I can't find the one causing it. So having all the files and the log file I finally got it. Now I have to discover what causes it but it's a start. Thanks again.

That will help a lot of people also because normally I have to have then delete the affected file and then Refresh their sales. Granted something is still wrong, but there is a path to a solution at least.
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Last edited by Sharlikran : 09/19/21 at 02:34 AM.
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Unread 09/18/21, 07:44 PM  
LazyPyro

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Originally Posted by Sharlikran
Originally Posted by LazyPyro
Just saw your previous post. Sorry, I forgot to mention I main EU, barely play on NA but do log occasionally -- hence the lack of sales there, now it makes sense why you only saw several records there.
Should be fixed in 3.6.73. I will add something later to notify users when they have erroneous records so that I can track down the cause. For now you should at least be able to load the game without the error.
Yes! It's working again! Thank you for your patience and dedication. And have my apologies for not providing more clarity originally.
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Unread 09/18/21, 06:28 PM  
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Originally Posted by LazyPyro
Just saw your previous post. Sorry, I forgot to mention I main EU, barely play on NA but do log occasionally -- hence the lack of sales there, now it makes sense why you only saw several records there.
Should be fixed in 3.6.73. I will add something later to notify users when they have erroneous records so that I can track down the cause. For now you should at least be able to load the game without the error.
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Last edited by Sharlikran : 09/18/21 at 06:29 PM.
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Unread 09/18/21, 06:27 PM  
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Originally Posted by Thrasher
Here is a strange error. When I search for "Necklace of a Mother's Sorrow" in the guild history window I get this error. I don't get this error on other searches.
Should be fixed in 3.6.73.
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Unread 09/18/21, 04:55 PM  
LazyPyro

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Originally Posted by Sharlikran
Originally Posted by LazyPyro

Just installed 3.6.72 and unfortunately the same error persists, only the line numbers have changed.

Code:
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Iterators/Iterators_General.lua:208: attempt to index a number value
stack traceback:
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Iterators/Iterators_General.lua:208: in function 'internal:AddExtraSalesData'
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Iterators/Iterators_General.lua:307: in function 'internal:AddExtraSalesDataAllContainers'
user:/AddOns/MasterMerchant/Libs/LibGuildStore/LibGuildStore.lua:270: in function 'Queue'
user:/AddOns/MasterMerchant/Libs/LibExecutionQueue/LibExecutionQueue.lua:33: in function 'LibExecutionQueue:Next'
user:/AddOns/MasterMerchant/Libs/LibExecutionQueue/LibExecutionQueue.lua:34: in function 'func'
/EsoUI/Libraries/Globals/globalapi.lua:227: in function '(anonymous)'
That is unfortunate but I need the link to the debug log please same as before and the GSxxData files because MM does something different now when it has that error.
Here you go:
https://sir.insidi.at/or/logviewer/zHh3MJ
https://www.mediafire.com/file/2khea...xData.zip/file

EDIT: Just saw your previous post. Sorry, I forgot to mention I main EU, barely play on NA but do log occasionally -- hence the lack of sales there, now it makes sense why you only saw several records there.
Last edited by LazyPyro : 09/18/21 at 05:19 PM.
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Unread 09/18/21, 03:05 PM  
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@LazyPyro

Originally Posted by LazyPyro

Just installed 3.6.72 and unfortunately the same error persists, only the line numbers have changed.
I just found the malformed record in your data. It was there but not in NA. I will look into it.
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Unread 09/18/21, 02:13 PM  
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Originally Posted by Thrasher
Here is a strange error. When I search for "Necklace of a Mother's Sorrow" in the guild history window I get this error. I don't get this error on other searches.

[highlight="Lua"]user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1229: operator # is not supported for # number
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1229: in function 'MMScrollList:FilterScrollList'
I still would have preferred the log file but to be honest, I was at least able to reproduce the error unlike the others reported. Thank you I will look into it.
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Last edited by Sharlikran : 09/18/21 at 03:05 PM.
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Unread 09/18/21, 01:33 PM  
Thrasher

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Here is a strange error. When I search for "Necklace of a Mother's Sorrow" in the guild history window I get this error. I don't get this error on other searches.

Lua Code:
  1. user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1229: operator # is not supported for # number
  2. stack traceback:
  3. user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1229: in function 'MMScrollList:FilterScrollList'
  4. |caaaaaa<Locals> self = [table:1]{automaticallyColorRows = T, currentSortKey = "time", currentSortOrder = T}, listData = [table:2]{}, searchText = "necklace of a mother's sorrow...", searchByWords = [C]:-1, indexToUse = [table:3]{anIndexCount = 4636244}, intersectionIndexes = [table:4]{}, searchWord = "a", addedIndexes = [table:5]{}, key = "anIndexCount", indexes = 4636244, findStatus = T, findResult = 1 </Locals>|r
  5. /EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:126: in function 'ZO_SortFilterList:RefreshFilters'
  6. |caaaaaa<Locals> self = [table:1] </Locals>|r
  7. MasterMerchantWindowMenuHeaderSearchEditBox_Enter:4: in function '(main chunk)'
  8. |caaaaaa<Locals> self = ud </Locals>|r
Last edited by Thrasher : 09/18/21 at 01:33 PM.
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Unread 09/18/21, 12:54 PM  
LazyPyro

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Originally Posted by Sharlikran
Originally Posted by LazyPyro
You mention that this error might be because a sale is missing a timestamp. If that's the case, would the ["timestamp"] field in the JSON be showing its value as 0? null? nil? ""? ''? or something else?
Well looking at the error more closely it says that I am attempting to index a number value. The old error in the same place when MM processed all the records was that the value was nil. I added some code to try and catch any records that seem like they are not formatted properly.

Having the log file and the files themselves I could see nothing was wrong at all with the record. Well at least the three that were there anyway.

With the altered code in 3.6.71 if it happens again maybe I can get some more specific data to look at.
Just installed 3.6.72 and unfortunately the same error persists, only the line numbers have changed.

Code:
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Iterators/Iterators_General.lua:208: attempt to index a number value
stack traceback:
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Iterators/Iterators_General.lua:208: in function 'internal:AddExtraSalesData'
user:/AddOns/MasterMerchant/Libs/LibGuildStore/Iterators/Iterators_General.lua:307: in function 'internal:AddExtraSalesDataAllContainers'
user:/AddOns/MasterMerchant/Libs/LibGuildStore/LibGuildStore.lua:270: in function 'Queue'
user:/AddOns/MasterMerchant/Libs/LibExecutionQueue/LibExecutionQueue.lua:33: in function 'LibExecutionQueue:Next'
user:/AddOns/MasterMerchant/Libs/LibExecutionQueue/LibExecutionQueue.lua:34: in function 'func'
/EsoUI/Libraries/Globals/globalapi.lua:227: in function '(anonymous)'
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Unread 09/18/21, 09:12 AM  
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@Shadowshire

Originally Posted by Shadowshire
user:/AddOns/MasterMerchant/MasterMerchant.lua:2940: attempt to index a nil value
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant.lua:2940: in function 'MasterMerchant:ReferenceSales'
That function no longer exists in the current version.

Originally Posted by Shadowshire
Currently I am running MM 3.5.30 with a restored backup of the files that it had before.

Please advise.
1 Make sure you have followed steps 1 to 4 in the sticky post under Reporting Errors so that if any errors persist I will see them in the debug log requested at the link mentioned in step 6.
2. Exit the game
3. Verify you do not have any backup versions of Master Merchant in the Addons folder
Warning: Spoiler

4. Make sure you have the current version installed manually or with Minion whichever you prefer.

EDIT: 3.6.73 or higher would be best to try with

5. Delete all the GSxxData.lua files under SavedVariables
6. Delete the LibGuildStore.lua file under SavedVariables
7. Read the section What steps should I take when upgrading and follow it exactly as indicated.

After you mentioned it was taking too long to Refresh I tried an optional method of refreshing LibHistorie events. See if that takes less time to refresh the events before you import other data from the LibGuildStore settings menu.
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Last edited by Sharlikran : 09/18/21 at 08:24 PM.
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Unread 09/18/21, 07:38 AM  
Shadowshire

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Post Re: Re: Re: Re: Re: Reposting since it got lost in the troubltshooting

Originally Posted by Sharlikran
Originally Posted by Shadowshire
Whether I should have done so, I downloaded and installed version 3.6.69, then I deleted the GSxxData files and LibGuildStore.lua. With Notepad++ I opened MasterMerchant.lua and found the ["historyDepth"] setting, which already had the value of 90. I will do the four steps for LibDebugLogger after I log-in to the game to play again.

UPDATE: When the message "Master Merchant initializing" was displayed, the following UI Error dialog was shown on the HUD:

user:/AddOns/MasterMerchant/MasterMerchant.lua:2940: attempt to index a nil value
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant.lua:2940: in function 'MasterMerchant:ReferenceSales'
|caaaaaa<Locals> self = [table:1]{currentGuildID = 151817, show_log = F, supported_lang = T, reportsViewSize = "reports_vs", listingsViewMode = "listings_vm", salesViewMode = "self_vm", version = "3.6.67", USE_MM_AVERAGE = 3, listingsViewSize = "listings_vs", guildSalesViewMode = "guild_vm", customTimeframeText = "90 Days", personalSalesViewMode = "self_vm", reportsPostedViewMode = "posted_vm", isInitialized = F, USE_TTC_SUGGESTED = 1, AwesomeGuildStoreDetected = T, purchasesViewMode = "purchases_vm", effective_lang = "en", name = "MasterMerchant", isFirstScan = F, oneYearInSeconds = 31104000, reportsViewMode = "posted_vm", guildsViewSize = "guild_vs", client_lang = "en", USE_TTC_AVERAGE = 2, USE_BONANZA = 4, reportsCanceledViewMode = "canceled_vm", viewer = F, purchasesViewSize = "purchases_vs", itemsViewSize = "items_vs"} </Locals>|r
In the error you posted it says the version was 3.6.67.
Yes, I see where it does say that. The UI Error first occurred in MM 3.6.67. I copied the message to a file named "Master Merchant 3.6.67 UI Error.txt" (which I later re-named "Master Merchant 3.6.67 & 3.6.69 UI Error.txt").

When I arrived here to report it afterward MM 3.6.69 was available, and I hoped that the error had been found and corrected. So, I downloaded and installed that. Nonetheless, the same UI error occurred in MM 3.6.69 at exactly the same point -- when MM displayed its Initialization message in Chat.

Please excuse my laziness and haste. If you want, then I suppose that I can re-install MM 3.6.69, and make a copy of the UI Error message when Master Merchant initializes. The message might be different in other details, whether that would make a difference in finding the cause.

Originally Posted by Sharlikran
With 3.6.70 you can skip editing MasterMerchant.lua, but delete the GSxxData files and LibGuildStore.lua after exiting the game. Then log in and wait for the Refresh to finish.
Before I proceed, I want to know whether the UI Error has been corrected, for example, in MM 3.6.71 and/or in MM 3.6.72. Recall that MM does not send any messages to Chat afterward, and I'm not sure whether it continues to run.
It is not clear to me why you wrote "... after exiting the game". How long do settings for LibDebugLogger remain in effect, after I use the commands to (a) include the stack and (b) set the level to "debug"?
Before I install another MM version, I will restore the backup of the Saved Variable MM 3.6.64 files that I made on 09-17-21, prior to installing some of the subsequent versions of MM since.

Currently I am running MM 3.5.30 with a restored backup of the files that it had before.
Please advise.
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