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Updated: 04/15/14 12:26 AM
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Live (1.0)
Updated:04/15/14 12:26 AM
Created:03/31/14 01:21 PM
Monthly downloads:39
Total downloads:6,644
Favorites:48
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Categories:Discontinued & Outdated, Info, Plug-in Bars
Clarity  Popular! (More than 5000 hits)
Version: 1.0.5
by: Dio [More]
Clarity reduces addon UI clutter by allowing you to show or hide frames with a keybind.

Clarity puts frames in three groups:

  • Detected Addons - Frames that are definitely from an addon.
  • Other Frames - Frames that are most likely from an addon.
  • Advanced - Frames that are not from an addon. For example, if you want to hide the compass and toggle it with Clarity, you would check "Compass" and "CompassFrame".

How to use


Simply check the frames you want Clarity to affect, then make sure you have Clarity keybound under "Controls -> Keybindings -> General -> Clarity -> Toggle Clarity".

Remember to reload the UI after making changes!


Possible upcoming features

  • Toggle specified frames only if in or out of combat.
Version 1.0.5

- Should fix Clarity's options menu not showing up, as well as the keybinding not showing.
- Clarity now initiates upon EVENT_PLAYER_ACTIVATED, instead of addon loading. This gives it a high chance of all TLWs being registered.
- Some code refactoring.

Version 1.0.4-Fix

- Reuploaded. OS X sort of messed up the folder structure of the archive.

Version 1.0.4

- New option: "Toggle Upon Menu". Clarity will activate automatically upon entering any character menus. Does not apply to system menus. Clarity will return to its previous state after leaving any character menus.
- Clarity now enforces itself to be hidden. It does this by removing the ability for other TLWs to hide themselves (temporarily assign SetHidden to an empty function). It's possible this could have some unseen consequences, for example if a frame continually checks if it's hidden and tries to show itself. Please report any bugs.
- Various code refactoring.

Version 1.0.3

- Clarity can now apply to core TLWs (ZO_*). For example, if you wanted to hide the compass and toggle it with Clarity.
- This version will reset your Clarity settings due to core changes. (Sorry, I forgot to mention that when I posted the addon!)

Version 1.0.2

- Bug: If multiple TLWs of one detected addon exist, use the TLW's unique name instead of the non-unique addon name. Fix for addons like "Recount".
- Small fix to sort addons by title instead of name.

Version 1.0.1

- Sort the "Detected AddOns" and "Other Frames" lists.
Post A Reply Comment Options
Unread 05/09/14, 05:08 PM  
Mnemosyno

Forum posts: 1
File comments: 2
Uploads: 0
heyo! great mod, i just can't seem to find the core frame that handles quest pins in 3D space :s I'd love to turn those pins off on doors and over NPCs heads while maintaining quest pins on the map!

thanks

Anyone know which core frame handles those quest pins in 3D space?
Last edited by Mnemosyno : 05/09/14 at 06:11 PM.
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Unread 05/04/14, 05:16 PM  
Khorrhxe

Forum posts: 5
File comments: 35
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any way to have an option to block the text output of other addons on zone load? not sure if possible or if you want to implement, but that would be nice.. great addon.
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Unread 05/03/14, 02:27 PM  
Geekcrux

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In and Out of Combat

Are you still working on adding this feature. This would make an already awesome mod a to die for addition that everyone would want. I don't see how people don't want this already anyway.

Good Job and hopefully you add the

In and Out of combat fade soon. I want to have my compass and chat box go invisible in combat so so much.
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Unread 05/02/14, 11:14 AM  
Vaucent
 
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Beautiful addon! Just have several requests/suggestions.

1) Conditionals. Show a certain hidden element when attacked, when resources are not 100%, when in combat, etc. (Thinking of unit frames here!)

2) Able to bind individual hidden elements in addition to hiding all of them via keybind. In this way we could only see addons when we want them, but not all at once.
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Unread 04/26/14, 02:56 PM  
Khorrhxe

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great addon.. possible to have an option to prevent some/all addons from displaying a chat 'startup notice/text' when those addon loads? thx!
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Unread 04/19/14, 05:13 PM  
king_otn

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Thumbs up Re: Re: Re: Re: I like the addon but could you think about implementing these, please?

Originally Posted by Dio
Originally Posted by king_otn
If you don't mind, I would like to actually install dual copies and have one for the "ESC" menu and the other for the rest of the viewing pleasure. What do I need to adjust/rename? I have Notepad++.
I'll write something up after I get home from work tonight.
okay.
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Unread 04/17/14, 02:47 PM  
Dio
 
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Re: Re: Re: I like the addon but could you think about implementing these, please?

Originally Posted by king_otn
If you don't mind, I would like to actually install dual copies and have one for the "ESC" menu and the other for the rest of the viewing pleasure. What do I need to adjust/rename? I have Notepad++.
I'll write something up after I get home from work tonight.
Last edited by Dio : 04/17/14 at 02:47 PM.
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Unread 04/16/14, 10:29 PM  
king_otn

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Re: Re: I like the addon but could you think about implementing these, please?

Originally Posted by Dio
Originally Posted by king_otn
I like this; however, I'd like to also see individual things to be flagged. Here are some ideas/suggestions:
  1. Ability to hide single elements when engaged in combat. However, they'll instantly pop out while enagged in combat but be shown once combat has finished by fading back in.
  2. Show only specific addons when bringing up the Menu via Escape key being pressed. This would be good for addons that could be used for research timers or result addons (damage results of a boss fight or whatever)
  3. Ability to show only addons when within a fight and hide them when outside of a fight. These will pop in instantly but fade out.

Then one could still use the base of what you have right now which is to show or hide all or specific elements at once.
#1 and #3 I will do, I've wanted #3 for add-ons like Recount.

#2 I won't be doing, it's similar to what someone requested below, and it just requires too much complexity. A workaround is to install Clarity twice, by copying the addon and renaming some things. It requires a text editor and a few steps, but if you're interested I can make a write-up.
If you don't mind, I would like to actually install dual copies and have one for the "ESC" menu and the other for the rest of the viewing pleasure. What do I need to adjust/rename? I have Notepad++.
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Unread 04/15/14, 02:50 PM  
Dio
 
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The key binding problem might still be in effect for non-English clients. It appears that bindings have to be localized and I haven't done that yet. I'll fix it when I can.
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Unread 04/15/14, 12:14 AM  
Dio
 
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Sorry for the slow update on this, my ESO development time has been very limited! I'm going to try and get an update for this out in the next 20 minutes that should fix, at the very least, the keybinding bug.

Edit - It's out.
Last edited by Dio : 04/15/14 at 12:41 AM.
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Unread 04/14/14, 09:46 PM  
gutomass

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Possible fix for keybinding menu bug:
try reassigning any key (i reassigned secondary toggle in-game cursor, but i guess it can be any bind)
When you reassign, I guess the interface reloads itself, and *poof*, clarity keybind section is there, just waiting to be assigned!
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Unread 04/14/14, 11:39 AM  
Dio
 
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Re: I like the addon but could you think about implementing these, please?

Originally Posted by king_otn
I like this; however, I'd like to also see individual things to be flagged. Here are some ideas/suggestions:
  1. Ability to hide single elements when engaged in combat. However, they'll instantly pop out while enagged in combat but be shown once combat has finished by fading back in.
  2. Show only specific addons when bringing up the Menu via Escape key being pressed. This would be good for addons that could be used for research timers or result addons (damage results of a boss fight or whatever)
  3. Ability to show only addons when within a fight and hide them when outside of a fight. These will pop in instantly but fade out.

Then one could still use the base of what you have right now which is to show or hide all or specific elements at once.
#1 and #3 I will do, I've wanted #3 for add-ons like Recount.

#2 I won't be doing, it's similar to what someone requested below, and it just requires too much complexity. A workaround is to install Clarity twice, by copying the addon and renaming some things. It requires a text editor and a few steps, but if you're interested I can make a write-up.
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Unread 04/14/14, 02:07 AM  
uncleseano

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Re: Re: Keybinding no visible

Originally Posted by Dio
Originally Posted by uncleseano
Heya, loving it so far. I using mhFramework (for the research timers etc) and have research assistant installed with that, also have rainbow reticle and skyshards. The addon works fine, it auto hides Bazgrimms toolbar (part of the framework) when I go into inventory/character etc, however, I cannot find the key binding for it anywhere.

I checked settings>Keybinding>General just like the second image you have uploaded but it's not there. The framework stuff is. Any ideas?
The next version should fix this, I have it done I just haven't had the time to get it out yet. Today or tomorrow hopefully!
Oh snap! Good stuff thanks
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Unread 04/13/14, 05:37 PM  
king_otn

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I like the addon but could you think about implementing these, please?

I like this; however, I'd like to also see individual things to be flagged. Here are some ideas/suggestions:
  1. Ability to hide single elements when engaged in combat. However, they'll instantly pop out while enagged in combat but be shown once combat has finished by fading back in.
  2. Show only specific addons when bringing up the Menu via Escape key being pressed. This would be good for addons that could be used for research timers or result addons (damage results of a boss fight or whatever)
  3. Ability to show only addons when within a fight and hide them when outside of a fight. These will pop in instantly but fade out.

Then one could still use the base of what you have right now which is to show or hide all or specific elements at once.
Last edited by king_otn : 04/13/14 at 05:38 PM.
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Unread 04/13/14, 02:44 PM  
Dio
 
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Re: Keybinding no visible

Originally Posted by uncleseano
Heya, loving it so far. I using mhFramework (for the research timers etc) and have research assistant installed with that, also have rainbow reticle and skyshards. The addon works fine, it auto hides Bazgrimms toolbar (part of the framework) when I go into inventory/character etc, however, I cannot find the key binding for it anywhere.

I checked settings>Keybinding>General just like the second image you have uploaded but it's not there. The framework stuff is. Any ideas?
The next version should fix this, I have it done I just haven't had the time to get it out yet. Today or tomorrow hopefully!
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