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Updated:11/17/14 04:56 AM
Created:05/14/14 01:25 PM
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Total downloads:6,836
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Remember Junk  Popular! (More than 5000 hits)
Version: 1.10
by: Edda [More]
»Remember Junk« is an ultra-lightweight junk handler that does only one thing : it remembers your junk so that you don't have to manually re-tag it after getting rid of it.

To turn notifications 'on/off' use '/rj verbous' (default 'on').

To display your junk list use '/rj list'.

To clear your junk list use '/rj clear'.


Credits : @Pixelex for the idea, @Garkin for code hints.
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Archived Files (6)
File Name
Version
Size
Uploader
Date
1.10
2kB
Edda
08/09/14 08:53 AM
1.10
2kB
Edda
05/25/14 04:27 AM
1.10
2kB
Edda
05/18/14 09:58 AM
1.05
2kB
Edda
05/16/14 02:33 PM
1.0
2kB
Edda
05/15/14 03:20 PM
0.9
2kB
Edda
05/14/14 01:25 PM


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Unread 05/15/14, 06:33 AM  
Pixelex

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Yay! Thanks!

Working well so far! :3
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Unread 05/15/14, 08:13 AM  
Homm

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Very useful, thx.

Found a bug tho - when deconstructing the addon works.. strange. I noticed it randomly removes items from the junk list (happened 4 or 5 times already, with racial crafting mats and trait gems).

//confirmed again, happens with moonstone, argentum, sapphire, almandine.. maybe others
Last edited by Homm : 05/15/14 at 09:49 AM.
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Unread 05/15/14, 10:59 AM  
Edda
 
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Originally Posted by Homm
Very useful, thx.

Found a bug tho - when deconstructing the addon works.. strange. I noticed it randomly removes items from the junk list (happened 4 or 5 times already, with racial crafting mats and trait gems).

//confirmed again, happens with moonstone, argentum, sapphire, almandine.. maybe others
Good point. Will try to find what's happening there and fix it asap. The addon doesn't have specific behavior for specific items so this bug likely applies to all.
Last edited by Edda : 05/15/14 at 11:00 AM.
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Unread 05/15/14, 11:15 AM  
Edda
 
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Could you explain a detailed scenario ? I need more information.

Does this scenario match :

1. You tag trait gems as junk.
2. You deconstruct mats and gain gem you tagged as junk.
3. Gem is removed from junklist.

What do you mean with 'randomly' ? Do items that have nothing to do with crafting (i.e. 'Foul hide' or what else) get removed from the junk list as well ?
Last edited by Edda : 05/15/14 at 11:17 AM.
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Unread 05/15/14, 11:32 AM  
Homm

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Originally Posted by Edda
Could you explain a detailed scenario ? I need more information.

Does this scenario match :

1. You tag trait gems as junk.
2. You deconstruct mats and gain gem you tagged as junk.
3. Gem is removed from junklist.

What do you mean with 'randomly' ? Do items that have nothing to do with crafting (i.e. 'Foul hide' or what else) get removed from the junk list as well ?
Thought it was random, but looks like it's not. I noticed the items I mentioned earlier only. And yes - I tag for example argentum as junk, get rid of it, later I deconstruct something and when I get argentum I also receive a message in chat saying that is was removed from junk list.

For the record - I also use Dustman addon for auto selling junk, no idea if this would have any impact.


///same just happened with ebony and calcinium ingots, looks like deconstructing removes items from junk list...
Last edited by Homm : 05/15/14 at 02:11 PM.
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Unread 05/15/14, 02:19 PM  
Edda
 
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I don't think Dustman has anything to do with it. Problem is I am using a 'newItem' var to check if handled item is 'new' aka 'looted' but it seems deconstructed stuff aren't considered 'loot', at least not 'new' go figure :/

There's a check done for each inventory event. If event fires and item is new, it means you just gained it so I move it to the junk tab if item is found in the junk list.

Likewise if the item isn't new but in the junk list I then consider you moved it yourself aka you removed it from the junk tab so I remove it from the junk list.

I need to test this bug myself I guess.
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Unread 05/15/14, 02:55 PM  
Edda
 
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Okay so here is the point.

I just did craft some low lvl bows, deconstructed 1 and set the wood and stone as JUNK manually.
Then I deleted both wood and stone so I don't have any left.
Then I deconstructed some more bows and... stone AND wood were properly moved to junk automatically like they should !!

You can forget about what I said earlier, the 'newItem' var value is what it should be.

The only possible problem you got is that another addon messes things up here. More specifically, I think 'something' unmarks items as junk after my addon puts them there - hence they get removed from the junklist because this action is considered you (in that case an addon) removed something from junk.

You could check this - after you get the message 'XXX removed from junklist', please check if that item is in your junk tab or not. I would not be surprised it's not. It would mean another addon removed it from junk after mine put it there.
Last edited by Edda : 05/15/14 at 02:58 PM.
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Unread 05/15/14, 03:05 PM  
Homm

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I will try the same without other addons next time, it is possible though that you were lucky, because it didn't remove it for me every time. Also, high speed with deconstructing might be a thing here. Only addon that uses inventory/items in any way for me is dustman, so I'll turn it off next time. Also, the items were not in junk after deconstruction.
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Unread 05/15/14, 03:35 PM  
Edda
 
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Dang, you were right I could reproduce the bug...

Seems the problem comes from my add-on after all

It seems the problem appears when item stacks. I've had no problem when having no junk left in my inventory and gaining some thru decontruction, but after that when gaining more stackable junk it sometimes unjunked.
Last edited by Edda : 05/16/14 at 02:03 AM.
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Unread 05/16/14, 05:56 AM  
Homm

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Originally Posted by Edda
Dang, you were right I could reproduce the bug...

Seems the problem comes from my add-on after all

It seems the problem appears when item stacks. I've had no problem when having no junk left in my inventory and gaining some thru decontruction, but after that when gaining more stackable junk it sometimes unjunked.
I just had the same problem when taking something out of the bank. I was liek this:
I had argentum in bank (not as junk!).
Gained more argentum from deconstruction, marked it as junk, then sold at vendor.
Went to bank to take out the argentum -> boom, removed from junk list.
Could reproduce it.

On the other hand if I had 1 argentum in junk in my backpack, and removed 2 argentum from bank (not junk) it was put in junk properly.
Last edited by Homm : 05/16/14 at 05:57 AM.
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Unread 05/16/14, 06:00 AM  
Pixelex

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Originally Posted by Homm
Went to bank to take out the argentum -> boom, removed from junk list.
Could reproduce it.
And does the chat display a message (from Remember Junk), that the argentum has been removed from the list? xD
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Unread 05/16/14, 01:33 PM  
Edda
 
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I think Im getting my head around the crap here. Problem is : you can have items junked in your inventory, and not junked in your bank at the same time ! So withdrawing stuff that is unjunked in your bank AND junked in your inventory causes problems.

Im pretty sure gaining items thru deconstruction fires a bank event as well as crafting is linked to your bank account. Will check this and post a fix assap !

Then off to my week-end
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Unread 05/16/14, 01:37 PM  
Pixelex

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Originally Posted by Edda
Im pretty sure gaining items thru deconstruction fires a bank event as well as crafting is linked to your bank account. Will check this and post a fix assap !

Then off to my week-end
Thaaanks, Eddü! ^^
Last edited by Pixelex : 05/16/14 at 01:38 PM.
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Unread 05/16/14, 02:35 PM  
Edda
 
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Fix uploaded. Bank glitch should be fine now (as far as I could test it). Could not test deconstruction problem but I think it's the same problem and patch should fix it.
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Unread 05/16/14, 02:47 PM  
Homm

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Originally Posted by Edda
Fix uploaded. Bank glitch should be fine now (as far as I could test it). Could not test deconstruction problem but I think it's the same problem and patch should fix it.
Damn, waiting for approval.. Will test when a generous god approves the file.
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