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Updated: 05/25/17 04:09 PM
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Compatibility:
Morrowind (3.0)
Updated:05/25/17 04:09 PM
Created:06/05/16 07:22 PM
Monthly downloads:85
Total downloads:8,141
Favorites:23
MD5:
Zone Name Alert  Popular! (More than 5000 hits)
Version: 1.15
by: dorrino [More]
Description

This addon displays the name of the zone or subzone you're currently entering in the center screen announcement area. The goal is to improve player's immersion in the world and, in the case of Cyrodiil, to improve player's awareness about flagged/unflagged status of the keeps, resources and Imperial City districts in his vicinity.

Features:
  • Displays the name of the subzone you're entering. Examples: "Gold Coast Wayshrine", "Wayrest Market Square", "Alessia Bridge".
  • If subzone name is not available, displays the name of the whole zone. Examples: "The Gold Coast", "Wayrest", "Cyrodiil".
  • Displays the Point of Interest (POI) icons along with the corresponding subzone name. Uses separate icons for dungeons and delves. If POI icon is not available uses the default "scroll" icon. Please refer to the screenshots.
  • While in Cyrodiil, displays the name and the icon for keeps and resources using the color of the faction that it belongs to at the moment. Additionally if the keep or the resource is under attack - displays a modified version of the icon.
  • While in Cyrodiil, immediately notifies you if the keep or the resource gets flagged/unflagged as long as you're in its area. Makes much easier to stay within the defensive tick range and generally be aware about the keep's status.
  • Almost all features of the addon are customizable (1, 2 or no icons, large or small font size, etc) or can be turned off.
Known issues:
  • Does not currently support ESO clients in other languages, but English, to create colored messages in Cyrodiil. Should work fine otherwise.
Notes:
  • If you have something else displaying on your screen in the center screen announcement area (examples: "New quest added", "you are enlightened", etc) when entering a new zone, the name of the zone message from this addon appears after the previous message is cleared with some delay. I've put great efforts to make sure the zone name message is still relevant to your current situation. Please inform me if you think this behavior can be improved.
  • I never tested colored names for Imperial City districts (even though they should work fine), so if anything is off please let me know.
  • I'm a new modder, so there can be bugs. Please report them in the comment section and i'll do my best to fix them.
  • Please feel free to offer suggestions about features you'd like to see in this addon.
If you like this addon, please check out my other addons Poison Tracker and Innocent Blade of Woe(last). Thank you!
1.15 - readded suppression of zos default zone change messages

1.14 - fixes for Morrowind patch

1.13 - API bump

1.12 - API bump and LibAddonMenu update.

1.11:
- added suppresson of zone names output to the default Alert Text frame to avoid redundancy (HUGE thanks to Dominoid).
- fixed that addon disabled state wasn't saved between relogs.
Archived Files (5)
File Name
Version
Size
Uploader
Date
1.14
49kB
dorrino
05/22/17 10:43 AM
1.13
49kB
dorrino
04/11/17 01:35 PM
1.12
43kB
dorrino
08/02/16 01:04 AM
1.11
39kB
dorrino
06/07/16 02:08 PM
1.1
39kB
dorrino
06/05/16 07:22 PM


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Unread 06/06/16, 07:58 PM  
dominoid
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Forum posts: 34
File comments: 276
Uploads: 2
I'm gonna use the wrong terms here. Doesn't the other info "section" display zone information as you change zones? Mine is. I like your implementation, but I really need the other smaller notification to be suppressed.
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Unread 06/06/16, 11:49 PM  
dorrino
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Forum posts: 50
File comments: 203
Uploads: 10
Originally Posted by dominoid
I'm gonna use the wrong terms here. Doesn't the other info "section" display zone information as you change zones? Mine is. I like your implementation, but I really need the other smaller notification to be suppressed.
You mean that area at the top right corner of the screen(by default)?

Yes, it does show the same subzone names as my addon does. One of the main reasons i developed this addon was to make the same zone names to appear in an immersive and actually noticeable way
I found that i never notice the names in that small area, especially in combat.

Now i agree with your point, that it would be awesome if my addon suppressed output of zone names to that small area to avoid redundancy and i will definitely take a look at it. I'm afraid it would be rather complicated, since that area serves the purpose of displaying errors and other miscellaneous stuff, so it wouldn't be a good idea to block it all together.

I'll need to find a way to filter messages that are displayed in it.

Thanks for this suggestion!
Last edited by dorrino : 06/07/16 at 12:09 AM.
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Unread 06/07/16, 11:05 AM  
dominoid
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File comments: 276
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Originally Posted by dorrino
Originally Posted by dominoid
I'm gonna use the wrong terms here. Doesn't the other info "section" display zone information as you change zones? Mine is. I like your implementation, but I really need the other smaller notification to be suppressed.
You mean that area at the top right corner of the screen(by default)?

Yes, it does show the same subzone names as my addon does. One of the main reasons i developed this addon was to make the same zone names to appear in an immersive and actually noticeable way
I found that i never notice the names in that small area, especially in combat.

Now i agree with your point, that it would be awesome if my addon suppressed output of zone names to that small area to avoid redundancy and i will definitely take a look at it. I'm afraid it would be rather complicated, since that area serves the purpose of displaying errors and other miscellaneous stuff, so it wouldn't be a good idea to block it all together.

I'll need to find a way to filter messages that are displayed in it.

Thanks for this suggestion!
I took a look at Garkin's "No Thank You" which suppresses certain messages and figured it out.

Code:
function ZNA.ChangeZoneAlertHook()
	local handlers = ZO_AlertText_GetHandlers()

	local function EventHook()
		return true
	end
	
	ZO_PreHook(handlers, EVENT_ZONE_CHANGED, EventHook)
end
And simply add it to your onLoad function. Feel free to add it. ;-)
Last edited by dominoid : 06/07/16 at 11:05 AM.
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Unread 06/07/16, 02:13 PM  
dorrino
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Forum posts: 50
File comments: 203
Uploads: 10
Originally Posted by dominoid
I took a look at Garkin's "No Thank You" which suppresses certain messages and figured it out.

Code:
function ZNA.ChangeZoneAlertHook()
	local handlers = ZO_AlertText_GetHandlers()

	local function EventHook()
		return true
	end
	
	ZO_PreHook(handlers, EVENT_ZONE_CHANGED, EventHook)
end
And simply add it to your onLoad function. Feel free to add it. ;-)
Now that's some impressive teamwork!

Thanks a bunch. I assumed i had to use a prehook for that, but i just barely scratched the surface of prehooks in general and was afraid it's going to take a while.

The updated version (1.11) should be up already. I modified the function you gave me to make sure original behavior is restored if you disable the addon through the menu (and fixed an additional bug on the way).

PS. If you're dominoid73 from ESO subreddit, then i want to take the opportunity and thank you for your work there over all these years
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Unread 06/08/16, 06:19 AM  
dominoid
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File comments: 276
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Originally Posted by dorrino
Now that's some impressive teamwork!

Thanks a bunch. I assumed i had to use a prehook for that, but i just barely scratched the surface of prehooks in general and was afraid it's going to take a while.

The updated version (1.11) should be up already. I modified the function you gave me to make sure original behavior is restored if you disable the addon through the menu (and fixed an additional bug on the way).

PS. If you're dominoid73 from ESO subreddit, then i want to take the opportunity and thank you for your work there over all these years
I am and thank you.
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Unread 01/26/17, 10:43 AM  
Shrinkwrap

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Update

Love this add-on. Is it being updated?
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Unread 01/29/17, 03:21 AM  
dorrino
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Re: Update

Originally Posted by Shrinkwrap
Love this add-on. Is it being updated?
There's nothing to update currently, besides API version I'll do that around Homestead exp.
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Unread 04/11/17, 01:02 PM  
Shrinkwrap

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Re: Re: Update

[quote=dorrino]
Originally Posted by Shrinkwrap
Love this add-on. Is it being updated?
There's nothing to update currently, besides API version I'll do that around Homestead exp.[/quote

OK looking forward to it.
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Unread 04/11/17, 01:31 PM  
dorrino
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Re: Re: Re: Update

[quote=Shrinkwrap]
Originally Posted by dorrino
Originally Posted by Shrinkwrap
Love this add-on. Is it being updated?
There's nothing to update currently, besides API version I'll do that around Homestead exp.[/quote

OK looking forward to it.
If this is important i'll do it right now
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Unread 04/12/17, 05:25 AM  
DaBear78
 
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I would like to help with a german translation (I want colored text in Cyrodiil ) if needed.

By the way: In your function ZNA.OnCyro there is a check for "Grounds". What is it? ^^ For all the other checks there I think I know the german translation. But I don't know what / where "Grounds" are, so I can't look up the correct translation
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Unread 04/12/17, 11:27 AM  
dorrino
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Originally Posted by DaBear78
I would like to help with a german translation (I want colored text in Cyrodiil ) if needed.

By the way: In your function ZNA.OnCyro there is a check for "Grounds". What is it? ^^ For all the other checks there I think I know the german translation. But I don't know what / where "Grounds" are, so I can't look up the correct translation
The addon was written almost a year ago It really needs a major revision when i find time for that.

There're better ways to know the zone besides it's name that i use here

So 'Grounds' are zones around keeps/outpots. In english client there names sound like 'Castle Faregyl Grounds' or 'Sejanus Hunting Grounds'.

What i do in that functions is i awkwardly try to see if the zone name is 'something Mine' or 'something Farm' and NOT 'something Grounds' and then try to check if this name matches a keep name. This check is unnecessary to say the least

I'll take a look at the addon to make it work in other languages when i find the time. There's no need for manual translation.
Last edited by dorrino : 04/12/17 at 11:28 AM.
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Unread 04/28/17, 04:05 PM  
dominoid
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FYI, this is broke in the Morrowind Update. I'll try to figure out why.
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Unread 05/01/17, 01:48 PM  
dorrino
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Originally Posted by dominoid
FYI, this is broke in the Morrowind Update. I'll try to figure out why.
I know, i'm working on it, as well as other addons.
Last edited by dorrino : 05/01/17 at 09:54 PM.
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Unread 05/02/17, 08:26 AM  
dominoid
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Originally Posted by dorrino
Originally Posted by dominoid
FYI, this is broke in the Morrowind Update. I'll try to figure out why.
I know, i'm working on it, as well as other addons.
Good to hear. Good luck.
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Unread 05/02/17, 05:33 PM  
dorrino
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Originally Posted by dominoid
Good to hear. Good luck.
Thanks, right now my major focus is on pvpalerts since it gets a huge update. I'll get to this addon when the time allows.
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