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Compatibility: | Ascending Tide (7.3.5) Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Flames of Ambition (6.3.5) Markarth (6.2.5) Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 12/13/21 06:52 PM |
Created: | 12/09/17 08:57 PM |
Monthly downloads: | 395 |
Total downloads: | 12,940 |
Favorites: | 28 |
MD5: |
/script FCOM.zone2Chat()
/fcomz
/fcomr
/fcoma
/fcoma
File Name |
Version |
Size |
Uploader |
Date |
0.2.6 |
31kB |
Baertram |
09/16/21 02:55 PM |
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0.2.5 |
31kB |
Baertram |
09/16/21 09:31 AM |
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0.2.4 |
31kB |
Baertram |
08/01/21 10:11 AM |
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0.2.2 |
29kB |
Baertram |
06/06/21 06:14 AM |
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0.2.1 |
29kB |
Baertram |
12/28/20 04:45 PM |
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0.2.0 |
29kB |
Baertram |
08/27/20 04:55 AM |
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0.1.9 |
29kB |
Baertram |
08/26/20 04:02 PM |
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0.1.8 |
28kB |
Baertram |
08/09/20 07:34 AM |
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0.1.7 |
28kB |
Baertram |
05/07/20 04:56 PM |
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0.1.7 |
31kB |
Baertram |
03/14/20 04:46 PM |
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0.1.5 |
27kB |
Baertram |
12/16/19 02:38 PM |
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0.1.4 |
25kB |
Baertram |
10/26/19 12:23 PM |
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0.1.3 |
24kB |
Baertram |
05/19/19 05:15 PM |
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0.1.2 |
24kB |
Baertram |
12/09/18 10:14 AM |
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0.1.1 |
24kB |
Baertram |
12/02/18 08:18 AM |
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0.1.0 |
24kB |
Baertram |
11/30/18 05:05 AM |
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0.09 |
24kB |
Baertram |
11/20/18 03:03 PM |
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0.08 |
22kB |
Baertram |
10/14/18 02:46 PM |
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0.07 |
22kB |
Baertram |
09/20/18 04:16 PM |
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0.06 |
64kB |
Baertram |
05/27/18 11:34 AM |
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0.05 |
69kB |
Baertram |
02/25/18 09:27 AM |
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0.04 |
69kB |
Baertram |
12/17/17 05:47 PM |
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0.03 |
67kB |
Baertram |
12/10/17 02:53 PM |
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0.02 |
65kB |
Baertram |
12/09/17 09:38 PM |
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0.01 |
65kB |
Baertram |
12/09/17 08:57 PM |
Comment Options |
11/20/18, 11:23 AM | |||
I've used it since then, and haven't found any errors.
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HowellQagan |
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11/03/18, 04:00 PM | ||
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Please re-download the beta file from this link.
-> The error message should be gone now and the debug messages as well.
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Baertram |
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Baertram |
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11/03/18, 06:11 AM | |
Tried this beta, still getting this:
Zone: coldharbor (id/parent: 347/347), subZone: hollowcity_base edit: also did a /reloadui while sitting on a mount in that subzone and Lua Code:
Lua Code:
edit2: also I'm getting my chat spammed with this whenever I mount Lua Code:
and this when I dismount Lua Code:
I reverted back to the previous official version.
Last edited by HowellQagan : 11/03/18 at 06:21 AM.
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HowellQagan |
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11/01/18, 04:56 PM | |
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Please test the following version "FCOMounty v0.0.9 beta".
Attention: You need LibZone installed! Please install it via Minion or download a copy here: https://www.esoui.com/downloads/info2171-LibZone.html 0.0.9 beta should fix the following errors: 1. Setting to "Use -ALL- subzone's mount" for every subzone in the zone got fixed 2. Selected mount for a zone and subZone was not saved properly in some situations 3. Mount automatic changing feature will be disabled in delves and dungeons to improve the performance (e.g. in a Raid) I've also added a "-none-" entry for the mount dropdown box in the settings so you can "clear" the selected mount again. If "-none" is selected the zone+subzone will use the last mount you have activated in your collections for this zone + subzone. In addition I've added LibZone for the zone and subzone names. It will translate the zones and subzones to the client's language for you. Any test feedback, bugs or improvements are very welcome. |
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Baertram |
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10/27/18, 02:46 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Thanks for clearing the subname and can't be cleared, I will try the FCOM.zone2Chat() to to have a look at what you said.
I reinstalled and left mount preset zone and sublevel both to off, Wrothgar -nothing in ALL and the subzone called Wrothgar empty, just the other areas. Thanks |
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Rathe |
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10/25/18, 03:37 AM | ||
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Re: Subzone Problem
Sounds weird.
This addon cannot use wayshrines as there is no function to detect a wayshrine near by. So it is relying on the current map name string which contains the zone + subzone information. If the current map name e.g is map_wrothgar-xyz I know it's the wrothgar zone. If it is map_wrothgar_pubdung_a I know it's the dwemer public dungeon (siplified information, the map names are different but I hope you get the idea). So if the game did not change and all map names of wrothgar simply contain wrothgar , which will always lead into the wrothgar mount then , it should work like this: You choose the zone, and then a subzone. If you change the current zone ingame the addon notices this via an event and detects if you are mounted. If so it will not change the current mount or you'd get demounted each time! If not it will change the current mount to the one you have chosen for zone + subzone. -> Deselecting a mount on a zone+ subzone pair is not possible. You can only change it. The savedvars stores your selections and the game will detect the zone automatically. If you unmount again the addon will check the current zone, subzone and your settings, select the mount and then use this collection for you. As there is no way to check this at the time you mount, because the game is not providing such an event and the function Moun() is private so we are not able to "prehook it" to run our code first. Like written in the description of the addon: I can only detect a new zone + subzone, if the game's event is not firing because you are ONLY moving INSIDE the same zone & subzone, but not changing the zone or subzone, the addon will try to detect the current zone + subzone + change mounts internally (change collection) if: -you swap weapon pairs and are not in a fight -you unmount -you manually change the collection of a mount -you do a reloadui -you logout and login again These should be enough functions to check and change the collection. But if none of these applied the addon is not able to change the collection for you properly and you will be using the mount from before If you change mounts int he settings be sure to do a manual /reloadui in the chat to svae the settings to the SavedVariaböles files! Or the game might crash before you teleport somehwere else or logout (at this time the SavedVars files will be written then, not earlier!). If this does not fix your problem I need more details please to rebuild this bug: If you did a fresh install and set the mounts for your zone Wrothgar and Subzone Wrothgar + other subzones, do a /reloadui in chat afterwards. What settings are enabled, and which are not now? If you ride in Wrothgar does the selected mount appear properly? Like shown below "What zone and subzone am I currently in?" in the addon description: If you change a subzone on the map (or you think you did by riding from north to south/teleporting there), write the following in the chat and check what zone and subzone are shown for you: Code:
FCOM.zone2Chat() Is it the same in both, north and south, eath and west? Always Worthgar subzone? Then there is no way to detect a difference sorry. If the game's map always says it's the Wrothgar subzone, whereever you go, you cannot change it Sorry.
Last edited by Baertram : 10/25/18 at 03:40 AM.
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Baertram |
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10/24/18, 04:07 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Subzone Problem
I will explain what i am trying to do and use Wrothgar as example. Sorry i did not read all posts but this
what I am trying to do. First the addon is using delves, city and public dungeon instead of Wayshrines, in any case we all know half Wrothgar is snow and other is not. So when i spawn to the north I set all "Delves, public and city near the snowy Wayshrines to Frost mount and it should called my frost mount in snow area and the south area i picked the black senche and did the same, however it does not work, I just spawn with the same mount. Also you have a subzone called Wrothgar in Wrothgar, once you add a mount in that it seems to overwrite them all and you cannot remove a mount once you pick one, you have to just use another, the only way is to full delete the mod, saved settings and start again. My settings are change mount preset on and use this mount all subzone on (i have changed this to off though), nothing is selected on -ALL- For Wrothgar, only the sub zone wrothgar has a mount now but i cannot delete the selected mount so i am not sure if this is the cause. Then from here i travel to Craglorn and should call camel but it doesn't work, I log out and back in and it may. Please advise, Thanks. |
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Rathe |
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09/25/18, 04:09 PM | ||
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No it's not about the house but unknown entries in the zone data. Had this also as I pressed current zone in a delve.
I had fixed this locally already after last patch and waited for someone to get it as well :-) Either I just skip free error message and let the game not find any zone which is not in the zone data. Or I'd have to give you an chat output each time this happens and you'd need to send me the data and I'd need to update the zone data each time then... I'll take the first solution. Reason: I don't like to add more zones and subzones for houses or delves or whatever where mounting isn't even allowed. So I'll just update it with zone data of new zones/dlcs in the future. Updating the addon tomorrow.
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Baertram |
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09/25/18, 12:24 PM | |
Thanks for the new use ALL function, awesome.
Also I just got this:
Warning: Spoiler
Lua Code:
in both 0.07 and BETA 0.07 upon logging into or traveling to my home. I get it for other homes too (but not all of them?), for example:
Warning: Spoiler
Lua Code:
Weird thing I don't get these if I visit either Earthtear Cavern or Grand Topal Hideaway if it's owned by someone else, it only happens in those that I own. Also it doesn't happen in my instance of Ravenhurst. And then this happens if I press current zone in the addon settings if I'm in Grand Topal Hideaway:
Warning: Spoiler
Lua Code:
For Ravenhurst, it just loads in Rivenspire saved mounts. I assume there is something special about these new(er?) homes? But tbh it should just totally ignore all of these scripts in homes because you can't mount in there anyway. |
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HowellQagan |
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09/20/18, 05:52 AM | |
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Please try this beta version:
FCOMounty BETA v0.07 Added: -There is a new checkbox above the zone & subzone selection dropdown boxes. If you enable it the -ALL- entry in the subzones dropdown will apply the mount for all your subzones in the selected zone. Changed: -Removed libraries. They need to be installed as standalone now. Needed libraries are: LibStub LibAddonMenu-2.0 -Zone names can have a descriptive string now so that e.g. "Darkbrotherhood" can be shown as "Gold Coast" in the zone dropdown box. Currently renamed zonenames: Clockwork -> Clockwork City Darkbrotherhood -> Gold Coast Thievesguild -> Hews Bane Therift -> The Rift Malabaltor -> Malabal Tor -SubZone names can have a descriptive string now so that e.g. Anvilcity can be shown as "Anvil city" in the subZone dropdown box. Some subzone names have been renamed unil now, more or translations are not planned until someone provides the data + translations
Last edited by Baertram : 09/20/18 at 08:00 AM.
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Baertram |
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09/20/18, 02:15 AM | |||
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Re: Re: Re: switched, still
Hi, just checked it again.
ZOs did not rename them they always were like this! The name of the DLC Thievesguild and Darkbrotherhood were integrated into the map texture paths. This way the zonename was "extracted" wrong from the texture paths. I'm working on a mapping so one can rename the zone and subzone entries "visual". In the background the original texture path constnts will be used then. This might help for multi language support as well.
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Baertram |
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09/19/18, 11:23 AM | ||||
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Yes, this is the normal behaviour.
As cag_dk already said the -ALL- subzone is not used if a specific subzone was set with another value AND you are in this subzone currently. I'm not sure how to chnage this as this is a nornal behaviour: You set mount1 to subzone1 and want to use it in this subzone. You set mount2 to subzone2 and want to use it in this subzone. Next day you set mount1 to subzone -ALL- and want to use this for all subzones. Next day you want to use mount2 for subzone2 again. So you change subzone2 to mount2. Subzone -ALL- still uses mount1. What should the game do now? I don't want/will definately not to save a timestamp to check which settings are the "newest" ones! Currently the mouns for a combination of zone+subzone are empty. Ther is none selected. You are able to set a mount for the subzone -ALL- of each zone. This will not change the mount for ALL the subzones in this zone! This will only affect the -ALL- entry in the subzone and will be used. But if you set a mount for a real subzone, not the -ALL- subzone, the game will recognize this and use this subzone mount then. Even if you have set another mount for the -All- subzone. So the problem is: One would need a button to clear the mount of a subzone entry, even for the -ALL- subzone entry. Clear = remove the selected mount. You could clear all subzones which are set and only set the -ALL- mount for the subzone. This way the game would not use the mount of the subzones anymore as there are no mounts selected. And it will only use the -ALL- entry. Another idea, even better imo: Add a chekcbox and if you enable it, the addon will ONLY use the -ALL- subzone entry. So you can enable/disable this chekcbox and your set mounts for each subzone will be kept. You wouldn't need to remove them and set them new if you want to use them again. I'd prefer the 2nd idea.
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Baertram |
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09/19/18, 01:31 AM | |||
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HowellQagan |
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09/14/18, 08:31 PM | |
switched, still
Hi Beartram
It seems that the "-ALL-" in "subzone" doesn't get recognized, and the current local zone takes precedence, will test some more, but if this is the 'only' problem I hope it's an easy fix |
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cag_dk |
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