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Updated: 03/20/16 12:43 PM
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Thieves Guild (2.3)
Updated:03/20/16 12:43 PM
Created:08/23/14 12:54 PM
Monthly downloads:946
Total downloads:200,764
Favorites:119
MD5:
Chest Master 9000  Popular! (More than 5000 hits)
Version: 2.3
by: CrazyDutchGuy [More]
Chest Master 9000:
Chest Master 9000 is an Elder Scrolls Online addon that shows all the chest locations you found before on your World Map.


To import/merge chest from HarvestMap use the following command ingame with HarvestMap addon enabled:

/chest9000 importharvestmap



Updates :
Version 2.3 :
  • API Bump and Lib Update
Version 2.2 :
  • Fix for double/multiple pin's
Version 2.1 :
  • API BUMP
Version 2.0 :
  • API BUMP
  • Updated Libs
Version 1.3 :
  • API BUMP
  • Took over suggestions made by Garkin to make it latest patch compliant.
Version 1.2 :
  • API BUMP
Version 1.1 :
  • Added option to import from harvestmap
Version 1.0 :
  • Initial
Archived Files (7)
File Name
Version
Size
Uploader
Date
2.2
19kB
CrazyDutchGuy
11/15/15 02:05 PM
2.1
19kB
CrazyDutchGuy
11/07/15 08:55 AM
2.0
19kB
CrazyDutchGuy
09/05/15 12:35 PM
2.0
31kB
CrazyDutchGuy
07/20/15 12:47 PM
1.2
17kB
CrazyDutchGuy
09/25/14 03:00 PM
1.1
17kB
CrazyDutchGuy
08/23/14 02:33 PM
1.0
16kB
CrazyDutchGuy
08/23/14 12:54 PM


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Unread 08/23/14, 01:31 PM  
QuadroTony
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before? or before with this addon i guess? =)
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Unread 08/23/14, 01:33 PM  
CrazyDutchGuy
 
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Originally Posted by QuadroTony
before? or before with this addon i guess? =)
with this addon, but i supplied a datafile to give you a head start, see optional downloads.
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Unread 08/23/14, 01:47 PM  
QuadroTony
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very nice

one useful feature - will be nice to import from HarvestMap or HarvestMerge saved variables file

i have a lot of chests there

but i use those addon for chests and runes only
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Unread 08/23/14, 01:50 PM  
CrazyDutchGuy
 
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Originally Posted by QuadroTony
very nice

one useful feature - will be nice to import from HarvestMap or HarvestMerge saved variables file

i have a lot of chests there

but i use those addon for chests and runes only
Workin on it ...
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Unread 08/23/14, 02:35 PM  
CrazyDutchGuy
 
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To import from HarvestMap the latest release provides a slashcommand

Lua Code:
  1. /chest9000 importharvestmap
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Unread 08/27/14, 06:05 PM  
sithsweets

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how long does load take?

I did everything with name change & such all the way to
/chest9000 importharvestmap and it says its importing but its been 20 min since and still nothing on my map.
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Unread 08/28/14, 04:43 AM  
CrazyDutchGuy
 
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Re: how long does load take?

Originally Posted by sithsweets
I did everything with name change & such all the way to
/chest9000 importharvestmap and it says its importing but its been 20 min since and still nothing on my map.
You have HarvestMap addon enabled ?

You getting messages about importing zones and chests in the default chat window ?

import should take less then a second :P
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Unread 04/05/15, 11:40 AM  
Dragsooth
 
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We ever gonna get an update for this?
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Unread 04/07/15, 06:49 AM  
CrazyDutchGuy
 
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Does it work with the latest version when you enable outdated addons ?
Originally Posted by Dragsooth
We ever gonna get an update for this?
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Unread 04/07/15, 07:25 AM  
Garkin
 
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Originally Posted by CrazyDutchGuy
Does it work with the latest version when you enable outdated addons ?
Originally Posted by Dragsooth
We ever gonna get an update for this?
You'll need to update:
  • API Version in addon manifest
  • LibMapPins-1.0 library
  • convert pinLayout.color to pinLayout.tint (tint is ZO_ColorDef object):
    Lua Code:
    1. --here
    2. local color =
    3. {
    4.     [1] = ZO_ColorDef:New(0.8, 0.5, 0.2, 0.8),
    5.     [2] = ZO_ColorDef:New(0.7, 0.7, 0.7, 0.8),
    6.     [3] = ZO_ColorDef:New(1.0, 0.8, 0.0, 0.8),
    7. }
    8.  
    9. local pinLayout =
    10. {
    11.     level = 40,
    12.     texture = "/esoui/art/icons/mapkey/mapkey_bank.dds",
    13.     tint = color[1],
    14.     size = 16,
    15. }
    16.  
    17. --and here
    18. local function pinCallback(pinManager)
    19.     local chestData = ChestMaster9000.SV["data"][GetMapTileTexture()]
    20.  
    21.     if not chestData then return end
    22.  
    23.     for _,chest in ipairs(chestData) do
    24.         if chest[3] then
    25.             pinLayout.tint = color[chest[3]]
    26.         else
    27.             pinLayout.tint = color[1]
    28.         end
    29.         LMP:CreatePin( Addon.Name.."MapPin", chest, chest[1], chest[2],nil)
    30.     end
    31. end
  • Import function from HarvestMap because it uses AceSerializer library to store data. You can deserialize data using the Harvest.Deserialize(datastring), you don't need to include library in your addon.
    Lua Code:
    1. --changes to the import function:
    2.     for _,item in ipairs(zonedata[6]) do --replace v with item
    3.         local v = type(item) == "string" and Harvest.Deserialize(item) or item --add this line
    4.         if not knownChestLocation(longZoneName, v[1], v[2]) then -- rest of the function is the same
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Unread 07/20/15, 12:48 PM  
CrazyDutchGuy
 
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For the few that are still using this. it is updated now ...
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Unread 09/03/15, 06:26 AM  
Almariel
 
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For, me, I wanted an addon which does *not* save each material location, but only chests, so thank you for this. Is it correct, that this addon has no options?

And perhaps you could, to make it standout from harvestmap, also add heavy sack locations to this addon, just as an additional idea.

greetings, Almariel
Last edited by Almariel : 09/03/15 at 07:11 AM.
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Unread 09/05/15, 03:00 PM  
Sidney

Forum posts: 33
File comments: 81
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Originally Posted by CrazyDutchGuy
For the few that are still using this. it is updated now ...
Thank you <3
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Unread 10/02/15, 11:36 PM  
weixm09
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About compatibility problem with AUI 1.4.7

Dear CrazyDutchGuy,
First thanks for updating this awesome addon.
Well, here comes the problem.
Known by a lot of players that since version 1.3.x AUI suffered from compatibility problems with other addons related to map-pins. Recently AUI welcomed the 1.4.7 patch, and most addon compatibility problems have been solved.
However, there is still a problem with "Chest Master 9000". The issue is triggered when you use wayshrine and zoom out to world scale. Then chest pins in current area will remain on map and never be removed.
I will appreciate it if you could take some time investigating this problem. Or if you have no plan to deal with this, please let me know.
Best regards!
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Unread 10/03/15, 02:19 AM  
CrazyDutchGuy
 
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I'll look into it soon
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