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Updated: 06/12/24 06:48 AM
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Compatibility:
Gold Road (10.0.0)
Updated:06/12/24 06:48 AM
Created:11/27/16 06:57 AM
Monthly downloads:79,002
Total downloads:5,648,832
Favorites:1,484
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.0.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.118a
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (283)
File Name
Version
Size
Uploader
Date
3.118
51kB
cloudor
06/10/24 08:08 AM
3.117a
51kB
cloudor
06/09/24 09:03 AM
3.116
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cloudor
05/13/24 06:19 AM
3.115a
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cloudor
05/08/24 05:10 AM
3.115
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cloudor
04/13/24 06:20 AM
3.114b
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cloudor
04/04/24 07:58 AM
3.114
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cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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10/03/23 06:16 AM
3.104
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10/03/23 06:04 AM
3.103
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10/03/23 01:20 AM
3.103
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10/02/23 11:36 PM
3.102
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3.98
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3.97a
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3.96
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3.94
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3.93
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3.88a
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3.88
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02/04/23 08:33 PM
3.87
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3.86
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3.85a
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01/06/23 07:56 AM
3.84a
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12/31/22 06:57 PM
3.84
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12/30/22 11:32 PM
3.82a
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3.70a
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3.69a
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3.52a
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3.51b
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06/26/22 05:20 AM
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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10/28/21 04:48 PM
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09/22/21 09:07 AM
3.28a
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08/27/21 08:21 PM
3.22
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3.20
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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3.6.7
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3.6.7
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
3.6.5
37kB
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01/09/21 01:27 AM
3.6.4a
36kB
cloudor
12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
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3.6.2
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3.6.1a
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3.6.1
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3.6.0
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3.6.0
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11/10/20 02:24 AM
3.5.17a
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08/26/20 06:27 AM
3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.11b
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3.5.7
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3.5.6
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02/04/20 06:44 AM
3.5.2a
34kB
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02/03/20 10:58 PM
3.5.2
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02/01/20 10:15 PM
3.5.1
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3.5.0
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12/23/19 08:03 AM
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3.4.7a
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3.4.5
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3.4.4
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3.3.10
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3.3.9
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3.3.7a
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09/24/19 08:02 AM
3.3.6a
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3.2.8
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3.2.1
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08/29/19 06:46 PM
3.1.30
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3.1.17b
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3.1.17a
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08/18/19 07:58 AM
3.1.17
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3.1.16a
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3.1.16
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3.1.14
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07/12/19 04:22 PM
3.1.12
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Post A Reply Comment Options
Unread 06/12/24, 06:48 AM  
cloudor
 
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Re: Missing skills duration

Originally Posted by Leonis3491
HI.
Recently with last version some skills doesn't show entier duration. Exemple Equilibrium does not show the major rsolution buff.
Fixed in v3.118a.
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Unread 06/11/24, 02:57 AM  
Leonis3491

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Missing skills duration

HI.
Recently with last version some skills doesn't show entier duration. Exemple Equilibrium does not show the major rsolution buff.
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Unread 06/10/24, 08:09 AM  
cloudor
 
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Re: Conflicts between potions and green lotus

Originally Posted by ikako
There's a bug that happens if you have a potion with major sorcery and prophecy and you active it while green lotus is active. Green lotus will loop a second time to having ~30 second remaining duration and not show the popup. This also happens with betty netch. I have tested and can confirm this happens every time under these circumstances and never happens otherwise. I have tried adding IDs
61687
61689
61707
to the blacklist, but enabling the "log tracked effects in chat" setting doesn't print anything when i activate my potion, so I had to use Srendarr to get those IDs as they seemed to match for every other ability. Adding the IDs to the blacklist didn't have any effect either.
Fixed in v3.118.
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Unread 06/06/24, 12:49 PM  
sora0v0
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Secretary skill timer

Can we see effect of affix on secretary skills timers?
Currently we can see main and signature timer.
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Unread 06/04/24, 11:41 AM  
ikako

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Conflicts between potions and green lotus

There's a bug that happens if you have a potion with major sorcery and prophecy and you active it while green lotus is active. Green lotus will loop a second time to having ~30 second remaining duration and not show the popup. This also happens with betty netch. I have tested and can confirm this happens every time under these circumstances and never happens otherwise. I have tried adding IDs
61687
61689
61707
to the blacklist, but enabling the "log tracked effects in chat" setting doesn't print anything when i activate my potion, so I had to use Srendarr to get those IDs as they seemed to match for every other ability. Adding the IDs to the blacklist didn't have any effect either.
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Unread 05/22/24, 05:56 AM  
cloudor
 
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Re: QOL Request Arcanist

Originally Posted by xAlex2000
Is it possible to ignore the Major Brutality/Sorcery uptime on the timer for Inspired Scholarship (and other morphs)?
My problem is that i often fail to reapply Inspired Scholarship because Igneous Weapons extend the duration on the bar. Also it is unnecessary to track Major Sorcery/Brutality on that skill because its applied 100% of the time.

Do you know a workaround? What IDs would i have to Blacklist to ignore Igneous Weapons?

Thank in advance and Thank you for your hard work. I've used your addon for years now.
You can enable the option 'Log Tracked Effects In Chat' in settings to view the IDs in the chat box.
Last edited by cloudor : 05/22/24 at 05:57 AM.
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Unread 05/22/24, 05:47 AM  
cloudor
 
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Originally Posted by Omenpapa
Since I activated the label and increased the size, I also saw some anomalies. When I have a proc with crystal frag I get an arrow there, and when I use barbed trap the char @ shows up after barswitch. I'm a bit unsure if those are intentional or not, but I would like to not see those.
The @ symbol indicates that the skill has been triggered.
Last edited by cloudor : 05/22/24 at 05:49 AM.
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Unread 05/21/24, 04:09 PM  
xAlex2000

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QOL Request Arcanist

Is it possible to ignore the Major Brutality/Sorcery uptime on the timer for Inspired Scholarship (and other morphs)?
My problem is that i often fail to reapply Inspired Scholarship because Igneous Weapons extend the duration on the bar. Also it is unnecessary to track Major Sorcery/Brutality on that skill because its applied 100% of the time.

Do you know a workaround? What IDs would i have to Blacklist to ignore Igneous Weapons?

Thank in advance and Thank you for your hard work. I've used your addon for years now.
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Unread 05/19/24, 12:41 PM  
Omenpapa

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I added bound armaments to my build today, and for that skill I don't care about the 10 sec timer, but instead I am interested in it's stacks available. The addon nicely has a label feature, to support this. Would it be possible to replace the 10 sec not relevant timer with the label? I noticed that the label is on a "higher layer" compared to the timer, so if they overlap, I should be able to only see the label which is perfect. I tried to use the "vertical offset" and "vertical offset in shift bar" options but I was not able to position it where I wanted.

Currently the timer is at the middle of the bar, with max size, covering the full bar slot basically. I would like to move the label exactly there so the timer is hidden.

Since I activated the label and increased the size, I also saw some anomalies. When I have a proc with crystal frag I get an arrow there, and when I use barbed trap the char @ shows up after barswitch. I'm a bit unsure if those are intentional or not, but I would like to not see those.

EDIT: I found this addon https://www.esoui.com/downloads/info3714-QcellsU39BoundArmamentsCounter.html which is adding some extras what I was also looking for , ex.: a notification/color change when we are at 3 stacks instead of 4. Any chance of some kind of integration for that addon? How I imagine it is that bound armaments would not have a label or timer from your addon, but instead use the number/color from the other addon, and just position it properly when we are bar switching?
Last edited by Omenpapa : 05/19/24 at 01:00 PM.
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Unread 05/14/24, 06:54 PM  
PhnxZ
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Re: Re: Werewolf Brutal Carnage

Originally Posted by cloudor
Originally Posted by PhnxZ
Firstly, love this addon.

There seems to be a minor bug with the werewolf skill Brutal Pounce/Brutal Carnage. When you do the Carnage swipe, you get stacks of a buff depending on how many targets you hit, and it can stack up to 6 times. In general this addon counts the stacks correctly, however if you manage to hit more than 2 enemies, the in-game buff tracker counts correctly, but ADR seem to only count 2, thus coming out of sync with the game counter.
Fixed in v3.116.
Awesome, thank you muchly
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Unread 05/13/24, 06:22 AM  
cloudor
 
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Re: Werewolf Brutal Carnage

Originally Posted by PhnxZ
Firstly, love this addon.

There seems to be a minor bug with the werewolf skill Brutal Pounce/Brutal Carnage. When you do the Carnage swipe, you get stacks of a buff depending on how many targets you hit, and it can stack up to 6 times. In general this addon counts the stacks correctly, however if you manage to hit more than 2 enemies, the in-game buff tracker counts correctly, but ADR seem to only count 2, thus coming out of sync with the game counter.
Fixed in v3.116.
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Unread 05/12/24, 07:58 PM  
cloudor
 
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Re: Re: Re: Werewolf Brutal Carnage

Originally Posted by PhnxZ
Originally Posted by cloudor
Originally Posted by PhnxZ
Firstly, love this addon.

There seems to be a minor bug with the werewolf skill Brutal Pounce/Brutal Carnage. When you do the Carnage swipe, you get stacks of a buff depending on how many targets you hit, and it can stack up to 6 times. In general this addon counts the stacks correctly, however if you manage to hit more than 2 enemies, the in-game buff tracker counts correctly, but ADR seem to only count 2, thus coming out of sync with the game counter.
I tested on PTS, but didn't see this bug. Maybe there is other conditions this bug depends on?
Heya, it happens on live, and has been happening for quite a while. If you hit 4 or more targets with the carnage swipe, the in game buff counter counts the correct number of stacks, but ADR only seem to count max 3 stacks, and then is out of sync until either ADR gets to 6, or you lose the stacks.
Pretty sure it happens on all of my werewolves, which have a variety of races/classes/gear setups.
In the video you can see ADR showing 3, in-game showing 4.

https://youtu.be/GeyTCcuZlF0

Many thanks
Oh, actually I had the same expierence when i tested against 4 dummies. I thought that was not 2 but 3 so I didn't realize the bug had already been reproduced. I can figure out why and will fix it as soon as I get home.
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Unread 05/12/24, 04:59 PM  
PhnxZ
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Re: Re: Werewolf Brutal Carnage

Originally Posted by cloudor
Originally Posted by PhnxZ
Firstly, love this addon.

There seems to be a minor bug with the werewolf skill Brutal Pounce/Brutal Carnage. When you do the Carnage swipe, you get stacks of a buff depending on how many targets you hit, and it can stack up to 6 times. In general this addon counts the stacks correctly, however if you manage to hit more than 2 enemies, the in-game buff tracker counts correctly, but ADR seem to only count 2, thus coming out of sync with the game counter.
I tested on PTS, but didn't see this bug. Maybe there is other conditions this bug depends on?
Heya, it happens on live, and has been happening for quite a while. If you hit 4 or more targets with the carnage swipe, the in game buff counter counts the correct number of stacks, but ADR only seem to count max 3 stacks, and then is out of sync until either ADR gets to 6, or you lose the stacks.
Pretty sure it happens on all of my werewolves, which have a variety of races/classes/gear setups.
In the video you can see ADR showing 3, in-game showing 4.

https://youtu.be/GeyTCcuZlF0

Many thanks
Last edited by PhnxZ : 05/12/24 at 05:00 PM.
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Unread 05/11/24, 09:10 PM  
cloudor
 
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Originally Posted by yuyuyu7667
已更新,以后也可以在github上提交pr。
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Unread 05/11/24, 09:05 PM  
cloudor
 
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Re: Werewolf Brutal Carnage

Originally Posted by PhnxZ
Firstly, love this addon.

There seems to be a minor bug with the werewolf skill Brutal Pounce/Brutal Carnage. When you do the Carnage swipe, you get stacks of a buff depending on how many targets you hit, and it can stack up to 6 times. In general this addon counts the stacks correctly, however if you manage to hit more than 2 enemies, the in-game buff tracker counts correctly, but ADR seem to only count 2, thus coming out of sync with the game counter.
I tested on PTS, but didn't see this bug. Maybe there is other conditions this bug depends on?
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