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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/25/20 01:09 PM
Created:05/26/18 02:51 AM
Monthly downloads:2,214
Total downloads:41,522
Favorites:54
MD5:
Categories:Graphic UI Mods, Bags, Bank, Inventory
6.1.5
BetterUI :: Gamepad Interface Improvements  Popular! (More than 5000 hits)
Version: 2.74
by: goobsnake [More]
LOCALIZATION'S:




REQUIREMENTS:

1. LibAddonMenu is required for this add-on to load and for the add-on's in-game settings.


GENERAL INTERFACE IMPROVEMENTS:
1. Arkadius' Trade Tools average price embedded in the item tooltip
2. Master Merchant average price embedded in the item tooltip
3. Tamriel Trade Centre average price embedded in the item tooltip
4. Display item trait and research knowledge in the item tooltip
5. Reduce font size in the item tooltips
6. Remove "delete" dialog confirmation when deleting mail
7. Ability to scroll to the next item type using trigger buttons, while in the inventory or banking screens

REVAMPED GAMEPAD INVENTORY:
1. Equipped, Junk & Stolen item categories added
2. ESO+ Craft Bag support
3. Persistent currency display while navigating the inventory (Gold, AP, Undaunted Keys, Transmute Crystals + lots more!)
4. Replace item value with average market values obtained from Arkadius' Trade Tools, Master Merchant or Tamriel Trade Centre
5. Quickslot Assignments
6. Enable quick item deletion without any prompts or safeguards **Use with caution!**
7. Increase font size in Inventory item lists
8. Warn before equipping bind-on-equip items

REVAMPED GAMEPAD BANKING:
1. Supports home chest storage
2. Retains ability to withdrawl or deposit items & currency
3. Increase font size in Banking item lists

DAILY WRIT INTEGRATION:
1. Displays the daily writ and it's progress at each crafting station

RECOMMENDED ADDONS:
1. Auto Category - May be some performance issues with very large/full banks
2. Arch's Enhanced Map - Gamepad supported map fast travel to friends/guild members + Map Pin Scaling/Customization
3. Bandits User Interface - Includes a crazy amount of UI customization and features that work while in Gamepad mode
4. Arkadius' Trade Tools - For integrated pricing info
5. Master Merchant - For integrated pricing info
6. Tamriel Trade Centre - For integrated pricing info

GITHUB PAGE:

https://github.com/goobsnake/BetterUI

* This is a continuation of Prasoc's & RockingDice's prior work! Anyone looking to contribute, feel free to message me or submit a pull request. Help is definitely wanted for this massive add-on.


DONATIONS:


Current Release - 2.74 Changes:
1. Fixed: Restored TTC item price display in BetterUI due to a change to the TTC add-on

2.73 Changes:
1. Fixed: Stolen inventory category will no longer show empty if all stolen items are moved to junk
2. Fixed: Item comparisons for backup equipped weapons should work now
3. Implemented: Updated API version for the Stornthorn dlc

2.72 Changes:
1. Implemented: Bumped API for upcoming Greymoor expansion
2. Implemented: Added JP localization files *Thanks Kuroko137
3. Implemented: Added Arkadius' Trade Tools tooltip & inventory item value average pricing
4. Implemented: Robust tooltip and various on-screen messaging
5. Fixed: Numerous issues with Craftbag stow, retrieve and use actions have been fixed to prevent LUA errors
6. Fixed: Autocategory custom category startup error
7. Changed: Junk & Stolen inventory categories are now standard/always enabled instead of configurable
8. Changed: Inventory tab category wrapping is now standard/always enabled instead of configurable
9. Changed: Inventory attribute icons are now standard/always enabled instead of configurable
10. Changed: All "core" features are enabled by default on first install (Better user experience for first time install)
11. Removed: Libstub references have been removed from code
12. Removed: Lots of code cleanup and deleted many unused image files to lower add-on package size
13. Removed: Gamepad Buddy, Alpha Gear and Gear Changer support have been removed due to either those add-ons being deprecated or time needed to fix prior support

2.71 Changes:
1. Implemented: Added new "quick destroy" feature to the Enhanced Inventory settings - New setting is disabled by default, but when enabled it'll allow you to delete any item without confirmation.
* Use caution when this setting is enabled!

2. Changed: To circumvent the new insecure dialog errors when destroying items, I've made all items be required to be marked as junk before they can be destroyed.
* You can always enable the new quick destroy feature if this change becomes an annoyance but be cautioned the new quick destroy feature will not give a confirmation prompt, so accidental destroys "could" happen.

2.70 Changes:
1. Implemented: Added "Link to Chat" back as the default "X" button for any inventory item not associated with "Equip", "Use", "Assign", etc.
2. Changed: When Enhanced Inventory is enabled, retrieving items from the Craftbag will now retrieve the full stack count up to the max inventory stack count (200).
* You can split these stacks in your inventory once retrieved and you can also stow these items back to the Craftbag if needed.

2.69 Changes:
1. Implemented: API bump to 100029
2. Implemented: Added more tooltip & item list font size options - Thanks for contributing SSyl
3. Implemented: Added option to suppress error messages when accessing the Guildstore if MasterMerchant is installed
4. Implemented: Added Witches Festival provisioning writ's to the writ module
5. Changed: Removed bundled libs - Addon now requires a seperate download of LibAddonMenu to work
6. Changed: When Enhanced Inventory is enabled, the Quickslot assignments are now done within the inventory screen.
*The add-on will now search for any free Quickslot assignment slots and assign it to that slot first. If no slots are free and you hit the assign button, it will assign the item to the top Quickslot slot, overwriting whatever was there. If you hit the assign button on any Quickslot item that is currently assigned, it will remove that Quickslot assignment. If you have any collectibles assigned to the Quickslots, you will have to remove or change them via the collections area.
code).

2.68 Changes:
1. Implemented: API bump to 100028
2. Implemented: Added more currency options to the Inventory footer screen - Includes new Undaunted Key currency

2.67 Changes:
1. Implemented: Added equipped items and stolen items inventory tabs

2.66 Changes:
1. Implemented: Bumped API and lib versions to latest and greatest
2. Changed: MasterMerchant and Tamriel Trade Centre prices are now near the top of the tooltip for easier view of prices. Stack Counts and their total price recommendations are now shown on the tooltips for all inventory/banking/guildstore/store screens.

2.65 Changes:
1. Fixed: Lib files will now be referenced correctly to the ones bundled with BetterUI, preventing load up LUA errors - Issue was occurring if the user had no other addons installed that were bundled with the libs BetterUI needs (Somewhat rare since most addons share these common libs)

2.64 Changes:
1. Implemented: The BetterUI add-on is now compatible with Bandits User Interface (or vice versa)
2 Fixed: Tabbing through craft bag categories would display an interface error. *Thanks virtus753 for reporting
3. Fixed: In some instances the ReloadUI button display would not show in the BetterUI settings. I've added a permanent button.

2.63 Changes:
1. Revamped: The add-on settings screen has gone through a significant revamp to make the settings easier to find and toggle on/off. I felt the add-on settings area was too busy and made features difficult to find or understand.
2. Removed: Broken or redundant features/settings along with a fair amount of unused code have been removed. If I've removed a setting/feature that you feel is a must have, I'll explore adding it back in.
3. Fixed: Removing the last item in an inventory category will no longer display an error and cause the add-on UI glitch out to the point where a /reloadui or logout was required.
*Thanks Tyrobius for pointing out with steps to replicate!
4. Fixed: "Bank is full" or "Inventory is full" messages will no longer occur if the item being moved can stack with an existing item inside the full bank or bag. (Fix isn't perfect but works)
*Thanks OP88 for pointing it out.
5. Fixed: Item stack count graphic will no longer get stuck if exiting the bank or inventory screens using a hotkey other then the "B" button. This could sometimes cause weird behavior when returning those UI screens or with character movements.

2.62 Changes:
1. Fixed: Master Merchant and TTC integration were inadvertently disabled - Options are now located in the "General Interface" section of the addon settings.

2.61 Changes:
1. Implemented : Bumped API version to 100026
2. Fixed: Fixed inventory & craft bag tab scrolling due to API 100026 (Wrathstone) changes
3. Fixed an issue: Fixed banking items not displaying correctly and various UI elements being out of place due to API 100026 (Wrathstone) changes
4. Removed: BetterUI's prior guild store functionality & UI have been removed in favor of ZOS's newly revamped & implemented gamepad guildstore UI
*Too much work would have been needed to get BetterUI's guildstore funcitonality working correctly and honestly the revamped gamepad guildstore UI is pretty good.

2.60 Changes:
1. Implemented: Tamriel Trade Center data (Suggested Price and AVG/MIN/MAX price) will now display on all item tooltips as long as the Enhanced Guild Store feature is enabled. **You must have the Tamriel Trade Center addon installed
2. Fixed: The quickslots keybind will now show up properly for any applicable items

2.59 Changes:
1. Implemented: Updated API level to 100025 / Murkmire
2. Implemented : Event Tickets now show up on the Inventory currency footer
3. Implemented : On screen message is now displayed when you attempt to mark a locked item as junk
4. Implemented : On screen message is now displayed when you attempt to mark a craft bag item as junk
5. Implemented : On screen and chat message is now displayed when you attempt to delete a protected item (Items from the crown store, crown crates or daily rewards) - A work around, for now, to the previous LUA error. You'll need to mark these items as junk and then delete
6. Removed: Crown and Gem currencies no longer show up on the Inventory currency footer
7. Changed: The mark as junk feature is now enabled by default when using the Enhanced Inventory feature
8. Fixed: Linking items to chat when Enhanced Banking or Enhanced Inventory are not enabled should no longer cause an error
9. Fixed: Linking items to chat from the craft bag works again
10. Fixed: Linking items to chat while they are marked as junk should no longer cause an error
11. Fixed: When an inventory category (ie armor, materials, etc.) no longer has any items in it, an error will no longer occur

2.58 Changes:
1. Implemented: Updated API level to 100024 / Wolfhunter
2. Fixed : Guild Store item lists are now using the new API and are no longer causing a LUA error

2.57 Changes:
1. Improved: Inventory footer bar view now shows more currency options like Transmute Crystals, Crowns, Crown Gems and Writs
2. Improved: Added a furnishings tab on the inventory screen
3. Changed: Split up style materials and trait gems into their own categories for the Craft Bag
4. Fixed: Using and selecting the action button, while in the banking screen, will no longer cause an error when the action was done on the withdraw or deposit currencies section
5. Fixed: The junk item category tab icon will now display or be removed in real time without needing to re-enter the inventory screen

2.56 Changes:
1. Changed: Researchable crafting traits will now display if you already own an tem with that trait in your Inventory, Bank, House Bank or is Equipped (in that order) instead of displaying "Duplicate"
2. Fixed: Jewelry crafting traits now correctly display on the item tooltip if they are researchable or not
3. Fixed: Top tooltip equipped status text has been adjusted so it is no longer cutoff when an outfit or costume is enabled.
4. Fixed: Item traits like ornate or intricate will no longer show up as a known researchable trait.

2.55 Changes:
1. Fixed: Jewelry Writ info was not showing up. *Thanks saccarius
2. Fixed: Occasional error happening during NPC banking interaction dialogue

2.54 Changes:
1. Fixed: ZO_GamepadInventory.lua:1362: end expected. *Thanks Khaelgor/Azzuryon
2. Fixed: Updated most localization files with the "Jewelry" inventory label so that the inventory label displays correctly in-game
3. Fixed: Switching from the Bank to the House bank or vice-versa and withdrawing items too quickly would cause an error
4. General Improvements: Cleaned up Banking code logic in some areas

2.53 Changes:
1. Fixed: The withdraw keybinds for the House Bank were removed by accident
2.52 Changes:
1. Implemented: Support for Home Bank/Storage!
2. Implemented: Support for a new Inventory filter for Jewelry
3. Implemented: Support for viewing Jewelry Crafting materials in the Craft Bag
4. Implemented: Bumped API to 100023/Summerset
5. A few misc bug fixes
Archived Files (22)
File Name
Version
Size
Uploader
Date
2.73
83kB
goobsnake
08/20/20 10:32 AM
2.72
83kB
goobsnake
05/22/20 09:45 PM
2.71
106kB
goobsnake
11/27/19 12:14 PM
2.70
106kB
goobsnake
10/30/19 08:48 PM
2.69
106kB
goobsnake
10/28/19 05:44 PM
2.68
147kB
goobsnake
08/12/19 08:49 AM
2.67
147kB
goobsnake
06/18/19 05:27 PM
2.66
147kB
goobsnake
05/20/19 03:16 PM
2.65
147kB
goobsnake
03/18/19 09:14 AM
2.64
152kB
goobsnake
03/09/19 08:55 PM
2.63
151kB
goobsnake
03/07/19 11:28 AM
2.62
170kB
goobsnake
03/02/19 12:08 AM
2.61
168kB
goobsnake
02/25/19 11:09 AM
2.60
206kB
goobsnake
10/30/18 11:37 PM
2.59
206kB
goobsnake
10/26/18 11:11 AM
2.58
206kB
goobsnake
08/13/18 09:53 PM
2.57
206kB
goobsnake
07/06/18 12:10 PM
2.56
205kB
goobsnake
07/03/18 06:17 PM
2.55
205kB
goobsnake
06/11/18 09:48 AM
2.54
205kB
goobsnake
05/28/18 11:14 PM
2.53
205kB
goobsnake
05/26/18 10:50 AM
2.52
205kB
05/26/18 02:51 AM


Post A Reply Comment Options
Unread 09/16/20, 08:22 PM  
goobsnake
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Forum posts: 1
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Re: BetterUI/Autocategory Integration

Originally Posted by Bisoner
Hello there! First off, thanks for keeping BetterUI up and running, it's a godsend!

Just wanted to ask about a problem I've been having for a few months now. Autocategory and BetterUI reportedly interface, yet since around May I've been noticing that AC rules are only followed at native, non-BUI interfaces such as crafting stations, with BUI interfaces classifying armour/weapons into alphabetical categories (First Heavy Chest, H Feet, H Hands, H Shoulder, H Legs, Then Light ... and then Medium ..., you hopefully get the idea, I can also include a screenshot in a few days).

This happens independent of AC rules, since those still work perfectly fine on non-BUI interfaces. A bit of experimenting around made me suspect this was related to the Enhanced Inventory setting, with BUI's rules overriding AC's, though I don't (yet!) have the experience with ESO addon structure or lua to figure out whether or not that's the case

Thanks in advance for any help you can give to get them playing well together!
Optimization and fixes for autocategory are something I want to do, but unsure when exactly it'll happen due to time restraints.
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Unread 09/14/20, 10:48 AM  
Bisoner

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BetterUI/Autocategory Integration

Hello there! First off, thanks for keeping BetterUI up and running, it's a godsend!

Just wanted to ask about a problem I've been having for a few months now. Autocategory and BetterUI reportedly interface, yet since around May I've been noticing that AC rules are only followed at native, non-BUI interfaces such as crafting stations, with BUI interfaces classifying armour/weapons into alphabetical categories (First Heavy Chest, H Feet, H Hands, H Shoulder, H Legs, Then Light ... and then Medium ..., you hopefully get the idea, I can also include a screenshot in a few days).

This happens independent of AC rules, since those still work perfectly fine on non-BUI interfaces. A bit of experimenting around made me suspect this was related to the Enhanced Inventory setting, with BUI's rules overriding AC's, though I don't (yet!) have the experience with ESO addon structure or lua to figure out whether or not that's the case

Thanks in advance for any help you can give to get them playing well together!
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Unread 09/12/20, 11:21 AM  
goobsnake
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Re: No Quick Destroy and No Tool under Quickslot

Originally Posted by shizukun
I don't know if I'm doing something wrong but it's not giving me the option to do quick destroy, only Stack All for R3 and i doesnt give the option to select whact quickslot to put items in.

Also The Tools are not showing so I can't see items like Antiquated Eye
So for quick destroy, you have to enable it in the BetterUI inventory settings and click the reloadui button afterwards to save the setting. If its working for some items and not others, please let me know more details.

For quickslots, I still have a work around in place from a few patches ago when ZOS added new inventory protection measures. So until I have time to fix the old way or implement something better, you won't be able to select quickslot location right now.

The antiquity tools I'll have to look deeper into if they aren't showing in the all items section.
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Unread 09/12/20, 08:02 AM  
shizukun

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No Quick Destroy and No Tool under Quickslot

I don't know if I'm doing something wrong but it's not giving me the option to do quick destroy, only Stack All for R3 and i doesnt give the option to select whact quickslot to put items in.

Also The Tools are not showing so I can't see items like Antiquated Eye
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Unread 08/25/20, 12:27 PM  
goobsnake
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Re: No item comparison or button

Originally Posted by Draevik
So the UI itself is much better, however there is no item comparison or button to toggle the compare that I could find at all.
So its the "Switch Info" button that shows up only on the inventory screen when you have either a weapon or armor piece selected. It appears to be working in my game, so if you can provide a screenshot and some extra info I'll dig deeper to see if its something else causing the issue for you.
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Unread 08/25/20, 12:25 PM  
goobsnake
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Originally Posted by deljason
TTC integration may be broken today. I can see prices in keyboard mode but in controller mode everything shows No Pricing Data.
Yeah they updated the add-on yesterday and made a change to the function I call. I've already fixed it locally and will push out an update in a bit.
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Unread 08/25/20, 08:39 AM  
Draevik

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No item comparison or button

So the UI itself is much better, however there is no item comparison or button to toggle the compare that I could find at all.
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Unread 08/25/20, 08:17 AM  
deljason
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TTC integration may be broken today. I can see prices in keyboard mode but in controller mode everything shows No Pricing Data.
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Unread 08/20/20, 10:34 AM  
goobsnake
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Re: Absolutely amazing work

Originally Posted by Zombie_W33D
Thank you for this addon it has truly changed my gaming experience to be a lot more fluid while playing, with a lot less setting down of the gamepad to grab the mouse.

That said i would like to report a minor bug/inconstancy. I cannot compare the backup weapon when equipping items. it wont grab the info for the backup weapon when selected before equipping no matter what weapon slot you have it doesn't work. If you have main equipped it compares it to that, but if you have your backup equipped it just shows no change at all when you hover over something (as its showing the main weapons info not the new or currently equipped one).


Their is also a minor issue that may not be from your addon but, the stolen page is always empty but shows up when i have stolen items theirs just nothing listed in it. I think its probably something to do with Personal Assistant auto assigning items that are stolen to junk for auto selling to the store when i talk to the merchant/fence
Thanks and both issues should be fixed with today's update. The add-on has also been updated for the upcoming dlc!
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Unread 07/29/20, 05:28 AM  
Zombie_W33D

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Exclamation Absolutely amazing work

Thank you for this addon it has truly changed my gaming experience to be a lot more fluid while playing, with a lot less setting down of the gamepad to grab the mouse.

That said i would like to report a minor bug/inconstancy. I cannot compare the backup weapon when equipping items. it wont grab the info for the backup weapon when selected before equipping no matter what weapon slot you have it doesn't work. If you have main equipped it compares it to that, but if you have your backup equipped it just shows no change at all when you hover over something (as its showing the main weapons info not the new or currently equipped one).


Their is also a minor issue that may not be from your addon but, the stolen page is always empty but shows up when i have stolen items theirs just nothing listed in it. I think its probably something to do with Personal Assistant auto assigning items that are stolen to junk for auto selling to the store when i talk to the merchant/fence
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Unread 07/21/20, 06:51 AM  
Apox
 
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Originally Posted by goobsnake
Originally Posted by Apox
is it common for the game to freeze up for several seconds at a time when opening your inventory the first time every time you log into a character? also seems to be a little laggy when scrolling down the list in my inventory. my bags arent even crazy full

seems like a very large qol addon, i was wanting to run it in conjunction with auto category so i can track each individual armor set in its own category
The freezing and lag scrolling unfortunately is caused when using this add-on in conjunction with autocategory, as autocategory is constantly indexing/sorting lists. Autocategory support is implemented in this add-on on a limited basis but its known to cause performance issues at times.

I may revist this later to see if optimizations can be done in this add-on but last time I briefly checked a year or so ago it was mostly caused by the autocategory add-on due to the amount of items shown at once in the BetterUI inventory/banking screens.
i see. i do still get a little stutter without autocategory but it isnt as bad. i do like the layout, its significantly better than default. i appreciate your work. many addon devs treat gamepad players like second class citizens :<
Last edited by Apox : 07/21/20 at 06:51 AM.
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Unread 07/20/20, 08:06 PM  
goobsnake
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Originally Posted by Apox
is it common for the game to freeze up for several seconds at a time when opening your inventory the first time every time you log into a character? also seems to be a little laggy when scrolling down the list in my inventory. my bags arent even crazy full

seems like a very large qol addon, i was wanting to run it in conjunction with auto category so i can track each individual armor set in its own category
The freezing and lag scrolling unfortunately is caused when using this add-on in conjunction with autocategory, as autocategory is constantly indexing/sorting lists. Autocategory support is implemented in this add-on on a limited basis but its known to cause performance issues at times.

I may revist this later to see if optimizations can be done in this add-on but last time I briefly checked a year or so ago it was mostly caused by the autocategory add-on due to the amount of items shown at once in the BetterUI inventory/banking screens.
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Unread 07/20/20, 07:59 PM  
goobsnake
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Re: Sell all junk? Or at least access junk when selling?

Originally Posted by Lumiya
Hi!

First, thank you for this addon. It makes the inventory interface SO SLICK for gamepad users. I was delighted to see everything in my inventory organized by type AND that I could continue to mark things as junk to separate out all the things I wanted to sell later.

My issue is, and maybe I'm missing it, (entirely possible) but I can't find a way to access my junk when selling to a merchant. I expected to have an option to "sell all junk" when interacting with a merchant or at the very least, to be able to access the junk section of my inventory when selling, otherwise what's the point of marking things as junk?

Thanks for your help!
The items should still show up when selling to a merchant but they won't be labeled as junk as their selling category. As for the mark as junk feature, it's something available on mouse/keyboard and allows people to organize inventory, so its provided for consistency. It's also used as a protected item deletion work around for this add-on.

Many people use the add-on personal assistant to auto sell junk, items, and a lot of other features so I'd recommend grabbing that add-on if possible. I don't want to bloat this add-on with a lot of redundant features provided from other add-ons if/when possible but open to if its really needed or badly implemented in other add-ons.
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Unread 07/20/20, 05:49 PM  
Apox
 
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is it common for the game to freeze up for several seconds at a time when opening your inventory the first time every time you log into a character? also seems to be a little laggy when scrolling down the list in my inventory. my bags arent even crazy full

seems like a very large qol addon, i was wanting to run it in conjunction with auto category so i can track each individual armor set in its own category
Last edited by Apox : 07/20/20 at 05:51 PM.
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Unread 07/17/20, 01:55 PM  
Lumiya
 
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Sell all junk? Or at least access junk when selling?

Hi!

First, thank you for this addon. It makes the inventory interface SO SLICK for gamepad users. I was delighted to see everything in my inventory organized by type AND that I could continue to mark things as junk to separate out all the things I wanted to sell later.

My issue is, and maybe I'm missing it, (entirely possible) but I can't find a way to access my junk when selling to a merchant. I expected to have an option to "sell all junk" when interacting with a merchant or at the very least, to be able to access the junk section of my inventory when selling, otherwise what's the point of marking things as junk?

Thanks for your help!
Last edited by Lumiya : 07/17/20 at 01:55 PM.
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