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Updated: 07/18/22 03:05 PM
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High Isle (8.0.0)
Updated:07/18/22 03:05 PM
Created:07/12/22 04:56 PM
Monthly downloads:87
Total downloads:2,300
Favorites:3
MD5:
Champion Point Import
Version: 0.0.2
by: TaxTalis [More]
TLDR:
  • load CP settings from text
  • have multiple "stages" of CP settings in a single profile by ordering the lines
  • save account-wide presets
  • set presets for armory builds
  • automatically applies presets on armory build equipped or CP gained
  • automatically redistribute points (may cost 3000g, setting per preset)
  • automatically adjust given input to meet reachable jump-points if present
  • Format: each ChampionSkill in a single line, single number in the line, skill will be slotted as long as "slot" is found in the line

No checks if the given input is actually possible, only if everything is recognised.
No error messages when preset can't be loaded due to misshaped input except the ingame one.


Longer Description:
Interface openes on opening Champion Point Tree.
Open the editor via the main addon window.
Enter your preset via text on the right (e.g. copy from AlcastHQ).
Points are spend in order of appearance, so have the import text have a preset your CP can provide, then add further versions underneath the first for where you want to go when you gathered more CP points.
Validate it. The chat will tell you if something was not recognised or went wrong.
This is the only output this addon will ever do.
Give it a name and save it. Select it in the main window. The button for applying displays "Spend Points" (meaning no redistribution necessary) or "Redistribute" if you will be charged 3000g.
In the main window you can set presets for each armory build. These will be switched to when you equip your armory build. There is no way to know what the last equipped build was so if you swapped your build without Champion Point Import being present you will be on the wrong preset.
You can specify in the editor on the bottom if you want to allow an automatic redistribution (may cost you 3000g every time the preset is applied depending on your preset).
The current preset will be reapplied whenever you gain CP or switch armory builds.

Known issues:
  • After the current preset is edited, the main window does not update the spend-point/redistribute button -> just reselect the preset via the current-preset-dropdown.
Cumulative change log for version 0.0.2
  • fixed: skills should now be identified correctly if a substring is a different skill (e.g. "piercing" - "piercing gaze")

Cumulative change log for version 0.0.1
  • first release
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Archived Files (1)
File Name
Version
Size
Uploader
Date
0.01
17kB
TaxTalis
07/12/22 04:56 PM


Post A Reply Comment Options
Unread 07/18/22, 02:28 PM  
TaxTalis
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 190
Uploads: 2
Re: Piercing Gaze

Hi,
ups yea seems my check for skill names needs some refinement as it recognises that as "Piercing" instead of "Piercing Gaze". Thanks for finding, I'll go and fix that.
--> should be fixed in 0.0.2

CPI will by the way only take the closest jump-point into consideration, so trying to spend 1 point where 10 would be needed at least will result in no points spent.

Originally Posted by Eshja
Hi,
For some reason it doesn't see the Piercing Gaze so it won't distribute dependent CP too. Clicked 'Validate' and all, just doesn't work.
Last edited by TaxTalis : 07/18/22 at 04:07 PM.
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Unread 07/18/22, 02:13 PM  
Eshja
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 7
Uploads: 1
Piercing Gaze

Hi,
For some reason it doesn't see the Piercing Gaze so it won't distribute dependent CP too. Clicked 'Validate' and all, just doesn't work.
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