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Compatibility: | Dragonhold (5.2.5) Scalebreaker (5.1.5) Elsweyr (5.0.5) |
Updated: | 09/22/19 05:48 AM |
Created: | 03/22/19 12:08 PM |
Monthly downloads: | 111 |
Total downloads: | 5,552 |
Favorites: | 12 |
MD5: | |
Categories: | Bags, Bank, Inventory, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.0.12 |
185kB |
DavidJCobb |
08/08/19 05:59 AM |
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1.0.11 |
184kB |
DavidJCobb |
07/11/19 05:21 AM |
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1.0.10 |
171kB |
DavidJCobb |
06/22/19 06:01 PM |
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1.0.9 |
170kB |
DavidJCobb |
05/02/19 02:34 PM |
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1.0.8 |
168kB |
DavidJCobb |
04/30/19 04:01 PM |
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1.0.7 |
168kB |
DavidJCobb |
04/25/19 06:57 PM |
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1.0.6 |
168kB |
DavidJCobb |
04/25/19 05:29 PM |
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1.0.5 |
165kB |
DavidJCobb |
04/07/19 03:04 PM |
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1.0.4 |
162kB |
DavidJCobb |
03/28/19 03:08 PM |
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1.0.3 |
159kB |
DavidJCobb |
03/23/19 07:25 PM |
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1.0.2 |
152kB |
DavidJCobb |
03/22/19 07:04 PM |
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1.0.1 |
151kB |
DavidJCobb |
03/22/19 01:12 PM |
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DavidJCobb |
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04/30/19, 05:31 PM | |||
Forum posts: 0
File comments: 45
Uploads: 0
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Re: Re: Re: Re: LUI Error
Again, I appreciate you taking the time to review. Thanks. |
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Kyndrith |
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05/04/19, 04:57 AM | |
Forum posts: 4
File comments: 165
Uploads: 0
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If I wanted to write a trigger to withdraw purple and gold crafting mats from the bank (one at a time like manual withdrawls), would that eventually be supported?
I realize that there is no current support to withdraw items from the bank in such a manner. I'm not an ESO+ member, so I have a "pack mule" I keep these more valuable "upgrade mats" (like Dreugh Wax) on. |
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MarkusFox |
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05/26/19, 11:45 AM | |
I'm currently dealing with a physical injury that, while comparatively minor, prevents me from doing much coding work at present. I can only type for short periods of time, if at all. I haven't even started ESO since the latest update.
If there are urgent issues, please let me know, but please also understand that I might not be able to address them in an especially timely manner. I apologize for any inconvenience. |
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DavidJCobb |
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06/11/19, 02:05 PM | ||
Forum posts: 0
File comments: 2
Uploads: 0
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Clazy |
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06/11/19, 04:16 PM | |||
Forum posts: 8
File comments: 9
Uploads: 0
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Before ItemTrig attempts to move an item to the bank, it first checks to make sure there's enough space. However, there are actually two "banks" - one called "BAG_BANK" that contains the bank slots that everyone gets, and one called "BAG_SUBSCRIBER_BANK" that contains the extra slots that subscribers have - and ItemTrig is only checking the first bank when it needs to check both. If you want to sort it yourself whilst you wait for an official fix, open ItemTrig/misc/item.lua and change line 1307 from: Code:
if not DoesBagHaveSpaceFor(BAG_BANK, self.bag, self.slot) then Code:
if not DoesBagHaveSpaceFor(BAG_BANK, self.bag, self.slot) and not DoesBagHaveSpaceFor(BAG_SUBSCRIBER_BANK, self.bag, self.slot) then |
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Sekrin |
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06/22/19, 07:37 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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This addons looks really cool, and I was wondering if it were possible to support the markers from FCO Item Saver, so that you could sell stuff based on if they are marked with FCOIS's sell at store marker for example. Also would be cool if this addon could apply markers from FCOIS to items.
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NoShotz |
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06/23/19, 01:38 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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Also would be nice if there were conditions for the different types of armor (heavy, medium, light) and the same for weapons (1h sword, mace, axe, etc)
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NoShotz |
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06/23/19, 02:47 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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I really wish it were possible to refine materials with this addon, but if even if there were a refine action, it seems it doesn't trigger when items in your craft bag meet the conditions set.
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NoShotz |
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06/23/19, 06:41 PM | ||
Conditions for armor and weapon types are a good idea. I'll see about that when I next return to ItemTrig. I'm beginning to be able to work on stuff again -- which means ItemTrig isn't the only published mod in need of updates! Currently there is no way to run triggers on Craft Bag items. I could add that like I did with banked items, but given the Craft Bag's infinite size, I'm worried about performance impacts.
Last edited by DavidJCobb : 06/23/19 at 06:42 PM.
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DavidJCobb |
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06/23/19, 07:03 PM | ||
Forum posts: 0
File comments: 26
Uploads: 0
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NoShotz |
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06/25/19, 09:07 AM | |
Forum posts: 0
File comments: 20
Uploads: 0
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Edit: All of these are fixed/added as of 1.0.11. Thank you
Bug Report: - nil error on conditions.lua@1073-1077 - You're using item.x instead of context.x - Withdrawing items from the bank ignores the quantity requested, ie 'withdraw 50 soul shards' instead withdraws the entire stack of 200. Requests: - Add $(link) for the itemlink, $(name) isn't always enough and having to go vendor/etc to check exactly what was sold is a pain. - +1 for the FCOIS Support, that would be incredibly helpful. Thanks!
Last edited by MegwynW : 07/12/19 at 08:53 PM.
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MegwynW |
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07/16/19, 10:48 PM | ||
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jubalfh |
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07/16/19, 10:53 PM | |
[quote=DavidJCobb]FCOIS compatibility is theoretically possible, when I next work on ItemTrig. The add-on offers an API and I assume that API will be kept stable. Taking a look at it, though, uh,... there's a lot. I could just add conditions and actions for marking items, but if I'm going to bother doing compatibility, I should do it all the way -- for example, it looks like FCOIS can be asked to prevent certain actions, so I'd want to amend ItemTrig trigger actions to pay attention to that.
You might also want to have a look at AutoCategory, which provides a stable API. |
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jubalfh |
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07/17/19, 12:08 PM | |
The previous ItemTrig update already added automatic refinement and FCOIS checks.
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DavidJCobb |
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