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Greymoor (6.0.5)
Updated:06/07/20 02:26 PM
Created:02/15/19 10:20 AM
Monthly downloads:234
Total downloads:7,651
Favorites:25
MD5:
MarkPledges  Popular! (More than 5000 hits)
Version: 1.0.5
by: KLISK [More]
Marks dungeons in which you took the "Undaunted Pledge".

To access the settings, use: LibAddonMenu

Slash commands:
"/markp" - Settings menu.


PerfectPixel.
GridList.
QuickEmotes.
CustomItemPreview.
- 1.0.5
[FIX] Highlighted dungeons.

- 1.0.4
[UPD] Manifest file (.txt)
[FIX] Another crutch to fix the "GetNumJournalQuests()" function.

- 1.0.3
[FIX] Exclusion of completed quests.

- 1.0.2
[UPD] Manifest file (.txt)
Search quests simplified thanks to a new variable.
Now LibAddonMenu is optional.

- 1.0.1
[UPD] Manifest file (.txt)

- 1.0 Release.
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Uploader
Date
1.0.4
16kB
KLISK
05/30/20 09:03 AM
1.0.3
16kB
KLISK
02/29/20 02:19 PM
1.0.2
16kB
KLISK
02/26/20 12:35 PM
1.0.1
17kB
KLISK
11/05/19 02:53 PM
1.0
17kB
KLISK
06/04/19 04:30 AM
0.52
15kB
KLISK
05/29/19 11:22 AM
0.51
15kB
KLISK
05/04/19 04:48 PM
0.5
15kB
KLISK
03/24/19 09:39 AM
0.4
15kB
KLISK
03/17/19 01:26 PM
0.3
13kB
KLISK
02/17/19 09:50 AM
0.2
7kB
KLISK
02/16/19 01:21 PM
0.1
3kB
02/15/19 10:20 AM


Post A Reply Comment Options
Unread 08/19/20, 08:13 PM  
Deeprave

Forum posts: 0
File comments: 12
Uploads: 0
Per-user settings

I have a couple of Lvl 45+ characters, on 1 I do normals (new level 50, non-maxed skills etc) the other I do vets. Currently, I need to check the settings as they are different on each character, would be nice if the settings were per-user instead of per-account.
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Unread 06/03/20, 02:11 PM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by TheGamingHen
could u add an option, to mark dungeons, where the character still can get a skillpoint?
I will see if this can be easily checked.
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Unread 06/02/20, 05:14 PM  
TheGamingHen

Forum posts: 0
File comments: 4
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could u add an option, to mark dungeons, where the character still can get a skillpoint?
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Unread 06/02/20, 01:03 PM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by Jest
I prefer your addon. Yours is simpler ! It is perfect for me. I like it very much, thank you !
As I wrote earlier, there is little free time. As soon as I can, Iíll fix it.
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Unread 06/02/20, 11:27 AM  
Jest

Forum posts: 11
File comments: 29
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I prefer your addon. Yours is simpler ! It is perfect for me. I like it very much, thank you !
Last edited by Jest : 06/02/20 at 11:36 AM.
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Unread 06/02/20, 03:56 AM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by trowieuk
Completed pledges not unchecked.
https://www.esoui.com/downloads/info...dgequeuer.html
Does a much better job.
If it does, use it.
Now there is no time, no motivation.
Last edited by KLISK : 06/02/20 at 03:59 AM.
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Unread 05/31/20, 02:51 PM  
trowieuk

Forum posts: 1
File comments: 30
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Completed pledges not unchecked.
https://www.esoui.com/downloads/info...dgequeuer.html
Does a much better job.
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Unread 05/14/20, 11:33 AM  
daydreamr

Forum posts: 0
File comments: 3
Uploads: 0
Hello there,

I just installed this addon and had the issue that one of my two pledge quests did not get marked in the "Specific Dungeons" list.

I did some debugging myself and found the fix. In MarkPledges.lua on line 150 (in the function GetPledges()), you just have to change

Code:
for i=1, GetNumJournalQuests() do
to

Code:
for i=1, MAX_JOURNAL_QUESTS do
The reason behind this is that the quest index does not change if you complete a quest with a lower index. So, if you finish a quest while having pledge quests in your journal, there is a good chance that one of the pledge quests' index is beyond GetNumJournalQuests(), which results in the pledge quest never being marked in the dungeon list.

You can find an old thread about this issue here: https://www.esoui.com/forums/showthread.php?t=5054

I hope this can be of some use to you.
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Unread 03/16/20, 03:58 PM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by Austinseph1
Highlighted pledges no longer grey out after completion, instead remaining yellow
Iíll check, maybe ZOS has changed something in the dungeon list.
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Unread 03/15/20, 03:35 PM  
Austinseph1

Forum posts: 0
File comments: 18
Uploads: 0
Highlighted pledges no longer grey out after completion, instead remaining yellow
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Unread 02/28/20, 01:26 PM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by Jcat
It would be nice to not auto-check completed pledges I believe it was working like this before? If it did then well it's not working now.
Ok
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Unread 02/28/20, 01:05 PM  
Jcat

Forum posts: 2
File comments: 12
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It would be nice to not auto-check completed pledges I believe it was working like this before? If it did then well it's not working now.

Originally Posted by AlexFullmoon
Originally Posted by KLISK
This is a BUI problem. Look in the comments, they wrote something to disable.
Even with that option in BUI disabled, it still has this "Auto confirm" checkbox. Could you move those two icons a few pixels up, please?

Last edited by Jcat : 02/28/20 at 01:08 PM.
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Unread 05/01/19, 01:24 AM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by AlexFullmoon
Originally Posted by KLISK
This is a BUI problem. Look in the comments, they wrote something to disable.
Even with that option in BUI disabled, it still has this "Auto confirm" checkbox. Could you move those two icons a few pixels up, please?
Ok
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Unread 05/01/19, 12:43 AM  
AlexFullmoon

Forum posts: 11
File comments: 21
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Originally Posted by KLISK
This is a BUI problem. Look in the comments, they wrote something to disable.
Even with that option in BUI disabled, it still has this "Auto confirm" checkbox. Could you move those two icons a few pixels up, please?
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Unread 03/26/19, 03:48 PM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Originally Posted by fioskal
Originally Posted by KLISK
Originally Posted by fioskal
Would it be possible to make this compatible with PerfectPixel?
hm, what's the problem?

There's just some overlap on the bottom there making it impossible to actually join the queue
This is a BUI problem. Look in the comments, they wrote something to disable.
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