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Updated: 05/10/23 03:17 PM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/10/23 03:17 PM
Created:08/03/20 05:25 AM
Monthly downloads:130
Total downloads:12,075
Favorites:20
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Info, Plug-in Bars, Utility Mods
UnDead's Harvest Summary  Popular! (More than 5000 hits)
Version: 3.2
by: UnDead 0rbit [More]
3.0 Update
-Massive Code Rewrite
-Imports all previously saved data, shouldn't need to reinput custom fields, but in the case of issues, delete the saved variables and reload
-All user-requested features coming soon

UI to Track Your Harvested Items.
Shows Amount Gained this Session and Your Total Amount Stored!
Good for farming and keeping a visual on how much you have collected so far.


Convenient Buttons for Options and ReloadUI
Ability to change the tracked items added in the Addon Settings


Added New Set Goals Feature

Added New Feature to Add Custom Items to the List!


Commands:
/uhsreset - resets UHS values
/uhsoptions - shows UHS Settings Menu
/uhsdisableall - hides all items

Additional: any suggestions feel free to let me know
3.2 Loot Received
swapped to loot received event

3.1 Bug Fix

3.0 Code Overhaul
Rewrote nearly the entire mod
Should import previously saved custom fields/position/settings
Corrected background to not take half the screen

2.2.5 API Bump

2.2.4 It's been a while...
API Bump
Some/Little Code Cleanup
Removed Ugly Promo Pictures in Description

2.2.3 Maintainance
Brought Mod to recent updates.


2.2.2 Colorful Customs
Added Ability to Add Colored Text to Custom Items.
Added Pictures to Mod Description Page


2.2.1 Settings Revamped
Added Contents Directory to Settings
Fixed some typos, probably not all
Added many colors for better visibility and distinction.


2.2 Custom Items
Added Feature in Settings to Add Custom Items to the List.
Fixed possible broken buttons in the UI from last update.


2.1.1 Informational Update
Updated Information Text for esoui... added colors
Fixed version number ...still said 2.0 even after 2.1

2.1 PVP Currencies
Added Tel Var and AP to Harvest Items


2.0 New Framework

Rewrote Entire Mod from Scratch.....
New Items now much easier to add.
Added Regular Baits to the selection.
Added Misc Items (Game and Daedra Hearts)
Added Rekuta and Deni to Enchanting Items
Added Disable All Command and Button.

Added Set Goals Feature! Visit the settings to set Harvest Goals.
Fish Total now gives the combined total of all filletable fish within inventory.
UI can now be placed anywhere on the screen and will auto size to the data
Settings no longer require a reloadui
Fixed Bug Link in Settings
Added formatting for commas in numbers

Added Contact Developer Section in Settings
Feel free to add me as a friend or
fill out the mail form to send me suggestions and bugs.



1.7.1
Removed Chat Message on Load.. it popped up way too much.

1.7 Bugs and Settings Update
Reworked Settings Code for easier option adding
Added Website Link
Added Feedback Link
Settings Menu Descriptions
Fixed Bug: Gold showing 0 total after resetting values
Added Some Buttons in Settings

1.6 Gold Update
Fixed Insect Parts option to require reload
Added Amount Received to Item Id Logger
Added Gold Tracking (Enable in Options)
Added Filletable Fish Tracking (Experimental/Not Perfect)

1.5 Buttons Update
Added Options Button
Added ReloadUI Button
Changed /showuhs to /uhsshow
Changed /hideuhs to /uhshide

1.4 Additional Items Update
Reworked and Organized Code
Added Settings Menu with ability to change tracked items.
Added 5 Enchanting Items
Added 7 Alchemy Items

1.3 UI Update
Improved UI Changes with new look
Now Hides in Menus
added hide and show commands

1.2 Code Rework Update
Minor Ui Changes (preparing for larger changes)

1.1 Inventory Data Update
Fixed Bugs
Added Inventory totals to each item
Added /uhs to reset data

1.0
Initial Release
Compiles Harvested Items and displays totals.
Archived Files (20)
File Name
Version
Size
Uploader
Date
3.1
10kB
UnDead 0rbit
04/20/23 09:03 AM
3.0
10kB
UnDead 0rbit
04/15/23 12:53 AM
2.2.5
8kB
UnDead 0rbit
04/02/23 03:10 PM
2.2.4
15kB
UnDead 0rbit
11/03/21 11:01 AM
2.2.3
8kB
UnDead 0rbit
03/24/21 12:09 PM
2.2.2
8kB
UnDead 0rbit
08/30/20 12:09 AM
2.2.1
8kB
UnDead 0rbit
08/29/20 06:45 PM
2.2.0
8kB
UnDead 0rbit
08/29/20 01:11 PM
2.1.1
7kB
UnDead 0rbit
08/24/20 12:58 PM
2.1
7kB
UnDead 0rbit
08/16/20 10:18 AM
2.0
7kB
UnDead 0rbit
08/14/20 09:43 PM
1.7.1
7kB
UnDead 0rbit
08/07/20 08:45 AM
1.7
7kB
UnDead 0rbit
08/06/20 10:30 AM
1.6
7kB
UnDead 0rbit
08/05/20 09:48 PM
1.5
6kB
UnDead 0rbit
08/05/20 04:57 PM
1.4
6kB
UnDead 0rbit
08/05/20 01:23 PM
1.3
3kB
UnDead 0rbit
08/04/20 03:14 PM
1.2
3kB
UnDead 0rbit
08/03/20 08:21 PM
1.1
3kB
UnDead 0rbit
08/03/20 06:38 PM
1.0
3kB
08/03/20 05:25 AM


Post A Reply Comment Options
Unread 09/18/20, 09:50 AM  
abj9562

Forum posts: 0
File comments: 22
Uploads: 0
How do I delete a custom item?

How do I delete a custom item when I no longer want to track it?
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Unread 09/23/20, 12:51 PM  
H4rd_B4se

Forum posts: 0
File comments: 2
Uploads: 0
Translations?

Are there any plans to add translations? German translation would be nice
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Unread 09/26/20, 06:42 PM  
UnDead 0rbit
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 34
Uploads: 3
Re: How do I delete a custom item?

Originally Posted by abj9562
How do I delete a custom item when I no longer want to track it?
you can wipe the savedvariables for the mod if desired
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Unread 10/07/20, 10:04 PM  
loverat

Forum posts: 3
File comments: 8
Uploads: 0
This is something I have been looking for for ages, just for my own info. So thank you for that! The only extra thing that would be good is a toggle to have it show onscreen/or take it offscreen with a key. Apart from that it's useful and simple! TY!
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Unread 03/27/21, 11:48 AM  
NeuroticPixels
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Premium Member

Forum posts: 211
File comments: 868
Uploads: 0
Request: small timer in the UI of some sort that can be paused and restarted.
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Unread 03/30/21, 09:00 AM  
UnDead 0rbit
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 34
Uploads: 3
Originally Posted by LoneStar2911
Request: small timer in the UI of some sort that can be paused and restarted.
What would the purpose of the timer be? Are u suggesting a way for each item to calculate each item's per time collection?
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Unread 06/21/21, 06:59 PM  
maren_motierre

Forum posts: 0
File comments: 10
Uploads: 0
So excited about this mod! It's the only one that is exactly as I'd like - it has it's own window, and not in chat!
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Unread 06/21/21, 07:57 PM  
maren_motierre

Forum posts: 0
File comments: 10
Uploads: 0
Would it be possible in a future update to add a scroll bar feature to the Harvest Summary window? It'd be nice to see all the mats that I have added and turned on
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Unread 10/18/21, 12:25 PM  
maren_motierre

Forum posts: 0
File comments: 10
Uploads: 0
Possible Bug

I recently wanted to add some more items to my custom list, but even thought I turn on the Item ID Log, nothing shows up in chat. I'm not sure if this is a bug, or I am missing something. I haven't run into this issue before though.
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Unread 10/25/21, 05:23 PM  
UnDead 0rbit
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 34
Uploads: 3
Re: Possible Bug

Originally Posted by maren_motierre
I recently wanted to add some more items to my custom list, but even though I turn on the Item ID Log, nothing shows up in chat. I'm not sure if this is a bug, or I am missing something. I haven't run into this issue before though.
This is odd, I received an in-game mail regarding this as well... may have been you, not sure. I was unable to recreate the issue, it shows in my chat fine. My main theory is that there is a chat mod you may have preventing debug messages. I use the basic debug methods of showing the chat text. If you possibly have any error messages to share, pls do.
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Unread 11/30/21, 07:58 AM  
Roker717

Forum posts: 0
File comments: 5
Uploads: 0
Possible Bug

does not show the amount of bait. Correctly displays only the number of fish.

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Unread 11/30/21, 04:53 PM  
UnDead 0rbit
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 34
Uploads: 3
Re: Possible Bug

Originally Posted by Roker717
does not show the amount of bait. Correctly displays only the number of fish.

Ill look at it today... disregard last comment.. deleted... was thinking of something else
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Unread 04/04/22, 04:00 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
confused

Howdie,

just gave your addon a whirl and it wasn't working for harvest materials.

Did some debugging with the loggin function of yours and thinks the following is the issue.

Rubedite Ore id you have in use for matching is 71198

but in SetItemId you simply use slotindex for itemId. For me that is 18. as in slot 18 of bag 1.

so the id you print are different.

when I used

local itemLink = GetItemLink(bagId, slotIndex)
local itemId = GetItemLinkItemId(itemLink)

it printed the correct id of 71198.

so I checked Slotupdate and you pass the slotindex there to updateGain (so value 18) and thus never gets counted as 18 <> 71198

so I changed that to:

UnDeadHarvest.UpdateGain(GetItemLinkItemId(GetItemLink(bagId, slotIndex)), stackCountChange)


it started working


not sure why this is in my case. But I dont have Eso+ and Craft Bag..maybe that is why?
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Unread 04/04/22, 07:11 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
slot update event and split stack

Howdie,

been playing with it some more and noticed counters go up when I split a stack. So does transferring to and from bank, Guild Bank only retrieving..funnily enough. haven't tried storage yet. But might happen too.

I noticed you register for EVENT_INVENTORY_SINGLE_SLOT_UPDATE.

Is there a reason to use that one and not EVENT_LOOT_RECEIVED?

Tried the following:

Code:
function UnDeadHarvest.LootReceived(eventCode, lootedBy, itemLink, quantity, itemSound, lootType, isStolen)

	d(string.format("##### %d, %s, %s, %d, %d", eventCode, lootedBy, itemLink, GetItemLinkItemId(itemLink), quantity))

end

EVENT_MANAGER:RegisterForEvent(UnDeadHarvest.name, EVENT_LOOT_RECEIVED, UnDeadHarvest.LootReceived)
and it doesn't pick up the split stack and bank deposits and retrievals...

but maybe LOOT event wasn't suitable for other reasons?
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Unread 01/30/23, 05:26 PM  
Vampryss

Forum posts: 0
File comments: 17
Uploads: 0
Re: slot update event and split stack

Originally Posted by remosito
Howdie,

been playing with it some more and noticed counters go up when I split a stack. So does transferring to and from bank, Guild Bank only retrieving..funnily enough. haven't tried storage yet. But might happen too.

I noticed you register for EVENT_INVENTORY_SINGLE_SLOT_UPDATE.

Is there a reason to use that one and not EVENT_LOOT_RECEIVED?

Tried the following:

Code:
function UnDeadHarvest.LootReceived(eventCode, lootedBy, itemLink, quantity, itemSound, lootType, isStolen)

	d(string.format("##### %d, %s, %s, %d, %d", eventCode, lootedBy, itemLink, GetItemLinkItemId(itemLink), quantity))

end

EVENT_MANAGER:RegisterForEvent(UnDeadHarvest.name, EVENT_LOOT_RECEIVED, UnDeadHarvest.LootReceived)
and it doesn't pick up the split stack and bank deposits and retrievals...

but maybe LOOT event wasn't suitable for other reasons?
Do you or anyone know if this add-on is still being maintained?
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