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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/14/24 11:31 PM
Created:12/09/21 05:16 AM
Monthly downloads:1,484
Total downloads:12,056
Favorites:30
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Categories:UI Media, Info, Plug-in Bars, Miscellaneous, Utility Mods
9.3.0
Dungeon Queue 4 Stickerbook  Popular! (More than 5000 hits)
Version: 1.1.3a
by: tim99, Antisenil, votan
.
No additional libs needed


- Adds a new dropdown to the Queue-Finder-UI for "Specific Dungeons" that marks all dungeons where u r missing parts from the stickerbook/sets, skillpoints from dungeon quests or have pledges to do.
  • only normal difficulty level is marked for quests and stickerbook items other than helmets.
  • if there are two versions that drop the same gear (like fungal 1 and fungal 2), only the 1st version is marked
While farming Stickerbook, I've noticed that having a little variety is a lot more fun than playing the same dungeon 20x in a row.
But it was pretty annoying to mark the dungeons with the missing pieces every time you want to queue up.
  • had a sneak peak into Bandits, how he handles the auto-marking for pledges.
  • had huge help from votan on the coloring functions. Thx so much!!!
Slash-Commands for ingame chat:
  • Prints an overview of slash commands:
    /tq
  • Prints all dungeons with missing pieces (basically what it will queue for)
    /tq miss
  • Prints all dungeons (just to find new ones after dlc patches)
    /tq all
  • Recalculates the missing sets
    /tq check
  • Recalculates the missing quests
    /tq quest
  • Auto-Queue is disabled at the moment!
  • ⭐️ ⭐️ ⭐️ Toggles the auto-queue after marking. ⭐️ ⭐️ ⭐️
    /tq auto
    • --> with this switched OFF (=false), it just selects the dungeons you need,
    • --> with it switched ON (=true), it selects the dungeons and immediately starts the queue itself


⚠️ Monster sets are not included, only normal sets are considered ⚠️
version 1.1.3a:
- fixed wrong dungeon/pledge id

version 1.1.3:
- bugfix
- add new "Scions of Ithelia" dungeons sets and quests
- API bump

version 1.1.2:
- Quests of dungeons Bal Sunnar and Scrivener's Hall.

version 1.1.1:
- Pledges of U37.

version 1.1.0:
- With multi-select combo box.
- Added undaunted pledge support.

6 - lost dps dlc
4 - added "Missing Quests" button
3 - bugfixing
2 - bugfixing
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Uploader
Date
1.1.3
8kB
Antisenil
03/14/24 04:54 AM
1.1.2
8kB
votan
03/24/23 02:20 PM
1.1.1
8kB
votan
03/19/23 11:08 AM
1.1.0
8kB
votan
03/04/23 09:55 AM
6
5kB
tim99
08/22/22 10:13 PM
5
5kB
tim99
04/02/22 02:16 PM
4
5kB
tim99
04/02/22 01:01 PM
3
4kB
tim99
03/14/22 01:10 PM
2
4kB
tim99
02/10/22 01:29 PM
1.3
4kB
tim99
12/14/21 11:01 PM
1.2
3kB
tim99
12/09/21 11:30 AM


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Unread 03/15/24, 07:33 AM  
Antisenil
 
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Yeah sorry, that was an error on my part. While trying to add the new dungeons i accidently put the wrong ids in.
After seeing your post i did a double take and found it
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Unread 03/15/24, 03:07 AM  
Jammet
 
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Originally Posted by Antisenil
afaik the commands never had these functions.
Oh, maybe I wasn't clear enough, my apologies:

Originally Posted by Antisenil

there was an auto-queue function, but it got removed as it prevented multiple selections at the same time
I used that UI in the past, and also yesterday as I was posting this. It's just that the it did not mark/tag the dungeons when you select the first option: Missing sets. I brought up the extra commands, just to make sure to let everyone know I tried them, in-case there was a mix-up somewhere in the saved variables/database.

However, overnight, yet another update corrected the dungeon id. So, starting today, it works perfectly. :3 Yes, it doesn't the Queue on-top of all that, but I really only meant the tagging.

Onwards to farm now! Hurray! :3
Last edited by Jammet : 03/15/24 at 03:09 AM.
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Unread 03/14/24, 10:44 PM  
Antisenil
 
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Originally Posted by Jammet
The new update fixed the dropdown box for me, but even after /tq check and /tq quest, it will not add the new dungeons to the queue where I am still missing set items (option 1 in the menu).
afaik the commands never had these functions.

"/tq check" only recalculates the sets in your collection, it does not mark the dungeons in your groupfinder
"/tq quest" same as above just for completed quests



to mark dungeons, open Group Finder window -> Dungeon Finder -> select "Specific Dungeons"
then the addons dropdown menu will appear to its left, you can select multiple entries at once





there was an auto-queue function, but it got removed as it prevented multiple selections at the same time
Last edited by Antisenil : 03/14/24 at 10:48 PM.
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Unread 03/14/24, 09:38 AM  
Jammet
 
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The new update fixed the dropdown box for me, but even after /tq check and /tq quest, it will not add the new dungeons to the queue where I am still missing set items (option 1 in the menu).
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Unread 03/13/24, 02:09 PM  
akanderson

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Originally Posted by Antisenil
alles muss man selber machen. echt jetzt tim
https://drive.google.com/file/d/1eT4...ew?usp=sharing


Edit:

-added new dungeon sets and quests(cant check if correct i dont have the dlc)
-added fix for zos lua changes to combobox
Lua Code:
  1. before
  2. local dropdown = CreateControlFromVirtual("TIM99_SearchingForMissing", ZO_SearchingForGroup, "ZO_MultiselectComboBox")
  3.  
  4. now
  5. local dropdown = CreateControlFromVirtual("TIM99_SearchingForMissing", ZO_SearchingForGroup, "ZO_ComboBox")
  6.     comboBox.m_enableMultiSelect = true
  7.     comboBox.m_maxNumSelections = nil
  8.     comboBox.m_multiSelectItemData = {}
The install of the updated file appears to have corrected the error I had been receiving when I clicked on the dropdown. Thank you very much for correcting this.
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Unread 03/13/24, 12:07 PM  
Antisenil
 
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alles muss man selber machen. echt jetzt tim
https://drive.google.com/file/d/1eT4...ew?usp=sharing


Edit:

-added new dungeon sets and quests(cant check if correct i dont have the dlc)
-added fix for zos lua changes to combobox
Lua Code:
  1. before
  2. local dropdown = CreateControlFromVirtual("TIM99_SearchingForMissing", ZO_SearchingForGroup, "ZO_MultiselectComboBox")
  3.  
  4. now
  5. local dropdown = CreateControlFromVirtual("TIM99_SearchingForMissing", ZO_SearchingForGroup, "ZO_ComboBox")
  6.     comboBox.m_enableMultiSelect = true
  7.     comboBox.m_maxNumSelections = nil
  8.     comboBox.m_multiSelectItemData = {}
Last edited by Antisenil : 03/13/24 at 12:17 PM.
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Unread 03/11/24, 02:49 PM  
akanderson

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U41 Dropdown issue

First I want to thank you for the time you put into this addon, it makes setting up queues considerably less time consuming.

With U41 it seems nearly any addon that uses a dropdown menu is running into problems and unfortunately this one is as well. The following is the error I get when I attempt to select the dropdown for type of dungeon I want to run.

I don't know if it is something that can be corrected or if it is going to be an issue that ZOS needs to fix but I wanted to let you know. Thanks again for the work you've put into this.

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Unread 11/02/23, 07:04 PM  
rohdaa

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Incorrect Dungeon Version Selected when Queuing for Missing Helmets

Incorrect ActivityId's for the SetId's of Monster Sets:
The problem with the current version if you try to queue for missing helmets from a dungeon that has two versions ex: Fungal Grotto I and Fungal Grotto II,
it will select the incorrect dungeon version, because of the incorrect ActivityId's for the SetId's of Monster Sets or vice versa,

In the DungeonSetsVet at line: 63
Almost all the ActivityId's of Monster Sets that drop from a dungeon that has two versions, ex: Fungal Grotto I and Fungal Grotto II
has either incorrect ActivityId or incorrect SetId

Changes to fix this issue,
Updated ActivityId's for the SetId's of Monster Sets, Updated only one Monster Set SetId, and fixed incorrect dungeon names in comments accordingly,

- Line 65: Updated code comment from "Spindeltiefen I" to "Spindeltiefen II"
- Line 66: Updated ActivityId from 20 to 301 / Updated code comment from "Verbannungszellen I" to "Verbannungszellen II"
- Line 67: Updated ActivityId from 21 to 309 / Updated code comment from "Dunkelschattenkavernen II" to "Dunkelschattenkavernen I"
- Line 68: Updated ActivityId from 23 to 302 / Updated code comment from "Eldengrund I" to "Eldengrund II"
- Line 69: Updated ActivityId from 261 to 318 / Updated code comment from "Krypta der Herzen I" to "Krypta der Herzen II"
- Line 70: Updated ActivityId from 267 to 310 / Updated code comment from "Stadt der Asche II" to "Stadt der Asche I"
- Line 75: Updated ActivityId from 299 to 312 / Updated code comment from "Pilzgrotte I" to "Pilzgrotte II"
- Line 76: Updated ActivityId from 301 to 20 / Updated code comment from "Verbannungszellen II" to "Verbannungszellen I"
- Line 77: Updated ActivityId from 302 to 23 / Updated code comment from "Eldengrund II" to "Eldengrund I"
- Line 80: Updated ActivityId from 306 to 307 / Updated code comment from "Kanalisation von Wegesruh I" to "Kanalisation von Wegesruh II"
- Line 81: Updated ActivityId from 307 to 306 / Updated code comment from "Kanalisation von Wegesruh II" to "Kanalisation von Wegesruh I"
- Line 82: Updated ActivityId from 309 to 21 / Updated code comment from "Dunkelschattenkavernen I" to "Dunkelschattenkavernen II"
- Line 83: Updated ActivityId from 310 to 26 / Updated code comment from "Stadt der Asche I" to "Stadt der Asche II"
- Line 85: Updated ActivityId from 312 to 299 / Updated code comment from "Pilzgrotte II" to "Pilzgrotte I"
- Line 88: Updated SetId from 163 to 267
- Line 89: Updated ActivityId from 318 to 261 / Updated code comment from "Krypta der Herzen II" to "Krypta der Herzen I"

After applying all the listed changes above changes here is your final DungeonSetsVet:
Code:
local DungeonSetsVet = {
	--ActivityId -> SetId
	[19] = {sets = {163}}, -- Spindeltiefen*II
	[301] = {sets = {170}}, -- Verbannungszellen II
	[309] = {sets = {268}}, -- Dunkelschattenkavernen I
	[302] = {sets = {167}}, -- Eldengrund II
	[318] = {sets = {168}}, -- Krypta der Herzen II
	[310] = {sets = {272}}, -- Stadt der Asche I
	[268] = {sets = {164}}, -- Gefängnis der Kaiserstadt
	[287] = {sets = {183}}, -- Weißgoldturm
	[294] = {sets = {256}}, -- Ruinen von Mazzatun
	[296] = {sets = {257}}, -- Wiege der Schatten
	[312] = {sets = {162}}, -- Pilzgrotte II
	[20] = {sets = {265}}, -- Verbannungszellen I
	[23] = {sets = {269}}, -- Eldengrund I
	[304] = {sets = {276}}, -- Volenfell
	[305] = {sets = {271}}, -- Arx Corinium
	[307] = {sets = {165}}, -- Kanalisation von Wegesruh II
	[306] = {sets = {270}}, -- Kanalisation von Wegesruh I
	[21] = {sets = {166}}, -- Dunkelschattenkavernen II
	[26] = {sets = {169}}, -- Stadt der Asche II
	[311] = {sets = {275}}, -- Orkaninsel
	[299] = {sets = {266}}, -- Pilzgrotte I
	[313] = {sets = {279}}, -- Selenes Netz
	[314] = {sets = {280}}, -- Kammern des Wahnsinns
	[315] = {sets = {267}}, -- Spindeltiefen I
	[261] = {sets = {273}}, -- Krypta der Herzen I
	[319] = {sets = {274}}, -- Burg Grauenfrost
	[320] = {sets = {278}}, -- Gesegnete Feuerprobe
	[321] = {sets = {277}}, -- Schwarzherz-Unterschlupf
	[325] = {sets = {341}}, -- Blutquellschmiede
	[369] = {sets = {342}}, -- Falkenring
	[419] = {sets = {350}}, -- Gipfel der Schuppenruferin
	[421] = {sets = {349}}, -- Krallenhort
	[427] = {sets = {398}}, -- Mondjägerfeste
	[429] = {sets = {397}}, -- Marsch der Aufopferung
	[434] = {sets = {432}}, -- Frostgewölbe
	[436] = {sets = {436}}, -- Tiefen von Malatar
	[495] = {sets = {458}}, -- Mondgrab-Tempelstadt
	[497] = {sets = {459}}, -- Hort von Maarselok
	[504] = {sets = {478}}, -- Eiskap
	[506] = {sets = {479}}, -- Unheiliges Grab
	[508] = {sets = {534}}, -- Steingarten
	[510] = {sets = {535}}, -- Kastell Dorn
	[592] = {sets = {577}}, -- Schwarzdrachenvilla
	[594] = {sets = {578}}, -- Der Kessel
	[596] = {sets = {608}}, -- Rotblütenbastion
	[598] = {sets = {609}}, -- Schreckenskeller
	[600] = {sets = {632}}, -- Korallenhorst
	[602] = {sets = {633}}, -- Gram des Schiffbauers
	[609] = {sets = {666}}, -- Erdwurz-Enklave
	[611] = {sets = {667}}, -- Kentertiefen
	[614] = {sets = {683}}, -- Bal Sunnar
	[616] = {sets = {687}} -- Halle der Schriftmeister
}
Thank you for this very helpful addon, I hope these changes get pushed,
Much love, @Emam <3
Last edited by rohdaa : 11/03/23 at 01:09 AM.
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Unread 09/11/23, 04:01 AM  
wambo
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Love this addon!

Weird behaviour I encountered today: I ended up in banished cell 1 (vet), after marking quests, helmets and pledges.

It was not pledge (neither today nor did I have the quest), and I didn't have the quest available OR was a monster set piece missing...

I went to check with which option ticked BC1 (vet) and it was helmets. I noticed that I am missing 1 helmet in collections from Banished Cells 2 (Maw of the Infernal) - could the addon be confusing those ?


Edit:
Yes! Confirmed, I got the missing BC2 helmet and the behaviour is gone.
Last edited by wambo : 09/11/23 at 04:52 PM.
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Unread 06/08/22, 04:16 AM  
generic
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Really nice addon, especially for skillpoint farming.

In addition to the "/tq auto" command, an actual setting would be nice.
You may have a look into LibAddonMenu (LAM) on how to do that.

Another feature request: enable/disable DLC dungeons for the queue.
Last edited by generic : 06/08/22 at 04:20 AM.
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Unread 04/03/22, 04:45 AM  
[Daniel]

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Originally Posted by tim99
Just to doublecheck... do we want a second button for "missing skillpoints" only or a second button for a crossover from missing skillpoints AND missing sets? ^^ Or 3 buttons?
I for one appreciate more options/granularity... but more options sometimes runs into space constraints, so there may need to be a balance.

Question: Is a dropdown possible? i.e. a dropdown to select one of many options and a "Go" button to make it happen would reduce the max number of elements to 2.

EDIT: what was changed in version 5? hmm, need to log in now; maybe some of this discussion has already happened

Yes it did! love the update!
Last edited by [Daniel] : 04/03/22 at 06:15 AM.
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Unread 03/31/22, 05:25 AM  
tim99
 
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Just to doublecheck... do we want a second button for "missing skillpoints" only or a second button for a crossover from missing skillpoints AND missing sets? ^^ Or 3 buttons?
Last edited by tim99 : 03/31/22 at 05:25 AM.
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Unread 03/27/22, 09:00 AM  
[Daniel]

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Re: Re: Re: suggestion

FYI... Phinix was able to find the data he needed for his Dungeon Tracker tooltips to show which toons had the quests completed or not post U33... leveraging LibArchievementArchive (or data it had).

If you were able to leverage the same data/logic and turn that into an option to auto-select dungeons with quests available for the current character, that would be amazing!
Originally Posted by unicornmods
oh yes good point!!

Originally Posted by tim99
Originally Posted by unicornmods
Hi, I don't know how easy/difficult it would be to do, but I was wondering if it would be possible to add an option to queue for all dungeons with a skill point available? Maybe using USPF?

So, for example I could queue for dungeons where I need both set items and a quest?

Yeah i already had that idea and would "need" it myself as well but with the upcoming change i thought, it might be better to wait for it, because i dont know how, if and when the skillpoints from dungeons will be triggered. The achievement might be accountwide, so i am not sure how to track it per character afterwards.
Last edited by [Daniel] : 03/27/22 at 09:07 AM.
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Unread 03/16/22, 06:40 AM  
unicornmods

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Re: Re: suggestion

oh yes good point!!

Originally Posted by tim99
Originally Posted by unicornmods
Hi, I don't know how easy/difficult it would be to do, but I was wondering if it would be possible to add an option to queue for all dungeons with a skill point available? Maybe using USPF?

So, for example I could queue for dungeons where I need both set items and a quest?

Yeah i already had that idea and would "need" it myself as well but with the upcoming change i thought, it might be better to wait for it, because i dont know how, if and when the skillpoints from dungeons will be triggered. The achievement might be accountwide, so i am not sure how to track it per character afterwards.
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Unread 03/08/22, 04:20 AM  
tim99
 
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Re: suggestion

Originally Posted by unicornmods
Hi, I don't know how easy/difficult it would be to do, but I was wondering if it would be possible to add an option to queue for all dungeons with a skill point available? Maybe using USPF?

So, for example I could queue for dungeons where I need both set items and a quest?

Yeah i already had that idea and would "need" it myself as well but with the upcoming change i thought, it might be better to wait for it, because i dont know how, if and when the skillpoints from dungeons will be triggered. The achievement might be accountwide, so i am not sure how to track it per character afterwards.
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