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Scions of Ithelia (9.3.0)
Updated:04/19/24 12:59 AM
Created:05/23/19 08:06 AM
Monthly downloads:18,078
Total downloads:250,369
Favorites:143
MD5:
Categories:Casting Bars, Cooldowns, Buff, Debuff, Spell, Combat Mods, Graphic UI Mods
9.3.0
Combat Metronome (GCD Tracker)  Popular! (More than 5000 hits)
Version: v1.6.4
by: Darianopolis, barny
The All-in-one Combat Timing bar with the update all of you guys have been waiting for!

Since Darianopolis can no longer maintain the Addon, I will probably do further updates only on the "optional Update", as it is easier for me to maintain. - barny

! Fixed time adjustment on exhausting fatecarver depending on crux
! Fixed: Channeled abilities or abilities with cast time are now interrupted by block, dodgeroll or barswap
! Fixed a bug after resizing the cast bar in unlock mode
+ Added options to display remaining time, spell name and spell icon on cast bar for spells with cast/channel time
+ Remaining time label and spell icon now move according to bar alignment
+ Added option to stop HA tracking
+ Added option to show the cast bar permanently
+ Added fancy mode.

IMPORTANT: I no longer play ESO and can't actively maintain this addon.
I have enabled "Allow Updates & AddOns" if someone wants to keep this release working with new ESO API and library changes.
Anyone is absolutely free to use this addon and adapt, modify or build it into any project you're working on.
I would love to see some version of this addon continue, but I don't have the time or available classes to re-install ESO and properly maintain and bug-fix for all of the different classes and abilities on new builds and changes.
Track your heavy swings, ability cooldowns and cast/channels all in one bar to help you perfect your rotation timing and take advantage of abilty queuing with live latency information.
Now includes optional Ultimate tracking.

To access the addon settings quickly, enter the command /cm

This addon's counterpart "Combat Auras" has now been released! (You can see it in the preview)
https://www.esoui.com/downloads/info2408-CombatAurasAbilityTimers.html

IMPORTANT - This addon and "Combat Auras" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library.

IMPORTANT: There have been changes to the central library. Combat Auras probably won't work after you updated Combat Metronome!
Thanks for Seltiix for prototyping the initial sound cue system.

Dependencies:
  • LibAddonMenu-2.0
  • libAddonKeybinds

Features
  • Heavy attack + Cast / Channel + GCD tracking = Consolidate all of your combat timing into one bar
  • Displays your ping live on the bar to allow spell queueing with live latency information.
  • Timing adjustments. Firing abilities too early or too late? - Fine tune the displayed GCD / heavy timer / cast / channel individually (or globally) for ANY ability to best suit your play.
  • Auto hides - Keeps your UI clean
  • Flashing animation on health percentage during execute
  • Keybind to force display + show absolute health
  • 'Tick Tock' sound cues for audio feedback
Future Features (No guarantee or time frame):
  • Light attack miss alert ? (Audio/Visual alert to provide feedback and improve timing reflexes)
Known issues:
  • Some types of cast cancels are not tracked
  • Rarely, ground targeted abilities (E.g. Endless Hail) won't trigger a timer
2024-04-02 v1.6.4
! Fixed the ability adjusts section. Should now work as intended
! Fixed fonts for non latin letters and added an option to choose label font
! Bar and tracker can now be shown in settings menu to check what it looks like
+ Tick volume can now be adjusted in settings
+ Added option to hide tracker and/or progressbar in PVP Zones rather than just plain deactivating the AddOn
+ Added an ability stack tracker for stackable abilities like bound armaments, crux, molten whip or grimm focus and flame skull and their morphs
+ Added an option to always show your own resources, instead of only when targeting units or in combat
+ Added a label for magicka and options to resize and colorize labels
+ Added option to change bar color on channeling abilities <1 second to indicate possibility to barswap
+ Cleaned up the addon menu by introducing submenus
+ A little bit more order to the code by adding sections

2024-02-02 v1.6.3
! Hotfix #2

2024-02-01 v1.6.2b
! Hotfix for AddOn not being able to load

2024-02-01 v1.6.2
! Fixed: Barswap and block behavior on progress bar
! Tweaked exhausting fatecarvers extended duration to better match visual effect
+ Brought order into chaos. Cleaned up the code a little and modularized it

2024-01-24 v1.6.1
! Fixed an bug, where the addon would not load, because of missing dependencies (sorry, my mistake guys)
! Spell and remaining time label are now properly displayed in cast bar
+ Barswap now also cancels channeling spells
+ Added fancy mode

2024-01-22 v1.6.0
project taken by barny
! Fixed time adjustment on exhausting fatecarver depending on crux
! Fixed: Channeled abilities or abilities with cast time are now interrupted by block or dodgeroll
! Fixed a bug after resizing the cast bar in unlock mode
+ Added options to display remaining time, spell name and spell icon on cast bar for spells with cast/channel time
+ Remaining time label and spell icon now move according to bar alignment
+ Added option to stop HA tracking
+ Added option to show the cast bar permanently

2020-11-03 v1.5.2
! Deprecated old debug Constants file, 'cause it keeps breaking on new updates

2020-05-22 v1.5.0
! No Longer uses DariansAddonLoader
! No longer uses LibStub // Wambo's change suggestion

2019-08-14 v1.4.1
+ Moved DariansAddonLoader into DariansUtilies

2019-08-14 v1.4.0
+ Added keybind to force display
+ Added flashing animation on helath percentage during execute
+ Added customizable tick tock audio cue

2019-05-20 v1.3.4
! Fixed bar shadow displayed on initial UI (re)load
+ Added adjustable execute health percentage highlight
+ Added option to attach Target Health to reticle

2019-06-19 v1.3.3
! Standardized capitalization on function names

2019-06-18 v1.3.2
! Health now shows absolute if target is at 100%, irregardless of combat state
+ Added account wide settings toggle

2019-06-16 v1.3.1
! Fixed health marker not hiding properly
! Fixed versionining - Last version should have been released as 1.3.0
+ Added max displayed latency option

2019-06-16 v1.3.0
! Performance improvements to library
+ Added optional stamina and mob health tracking

2019-06-13 v1.2.2
! Fixed lightning staff attack constantly resetting on each tick
! Abilities with sub gcd cast/channel times now show gcd
! Fixed some healing abilities not triggering their timers
! Changed guard detection to use in-game api... (hurrdurr smart programming :S)
! Added situational ability activation requirements to api

2019-06-12 v1.2.1
! Fixed heavy attack timer not resetting on early release
! Moved ability event dispatch to combat event trigger
! Fixed escape cancelled ground targeted spell from triggering on mount up

2019-06-12 v1.2.0
! Major algorithm improvement
! event queuing added - Can handle attack queueing without timer duration overwrites
! Various reliability improvements
! Improved algorithm to no longer rely on event forcing

2019-06-09 v1.1.5
! Fixed timer stutter when casting ability whilst dismounting
! Reworked targeted spell detection, moved to generic event handling system
! Improved and moved Guard detection to LibDMUI.Targeting:GetUnitNPCType(unitTag)
- Removed Accidental Presidency font - Now using resized base game font

2019-06-09 v1.1.4
! Ultimate no longer shows when OOC and targeting dead enemies, critters or (optionally) neutral guards

2019-06-09 v1.1.3
! Fixed channeled spells are no longer detected as instant cast
! Desynchronised eventAbility and eventStart load to improve reliability
! Added timer cancel on KNOCKBACK, PACIFIED, STAGGERED, STUNNED, INTERRUPTED combat events

2019-06-08 v1.1.2
! Deferred timer start until SLOT_UPDATED event (within 100ms grace period) - Removes jitter from bar + hopefully fixes insane timer bug
! Few failsafe conditions added to update loop to improve reliability (hopefully)

2019-06-08 v1.1.1
! Streamlined update algorithm
! Removed debug on targeting cancel event
! Removed excess code + comments
! Added default -10ms start time adjust to minimize post-adjustment jitter
! Added hard limit of max -100ms start time adjust to prevent high latency overlapping from eating spell cooldowns
+ Added optional ultimate tracker above cast bar - Can now hide action bars completely!

2019-06-08 v1.1.0
! Fixed bug with initial use of some abilities not registering the correct cooldown
+ GCDs can now be adjusted on for each ability!
+ Complete rework of detection algorithm
+ Moved Frame + Progress bar code to separate library (will be released at a later date)

2019-06-03 v1.0.0
! Renamed addon files to CombatMetronome, deprecated GCDTracker name from addon
! Changed SavedVariables to CombatMetronomeSavedVars
! Will need to remove old files and rename saved variables if upgrading

2019-06-03 v0.8.1
! Fixed error on adding new channeled ability adjustment

2019-06-03 v0.8.0
+ Ability caching fixed and implemented into base addon - no longer caches on slot
+ Added individual skill cast time adjusts
+ Added ping zone display option for heavy attacks to maintain visual consistency
+ Added global ability cast adjust
! Reworked entire ability tracking system to be more expandable and flexible

2019-05-29 v0.7.2
! Early cancel melee swings are now tracked
! GCD and cast cooldowns are now independent and can be reset without affecting each other (GCD Reset is now compataible)
- Removed baseline caching of abilities - Reslotting and in-combat ability morphs do not cause issues
+ Added debug toggle to ingame menu

2019-05-29 v0.7.1
! Removed excessive logging on cast events

2019-05-29 v0.7
+ Added experimental heavy attack + cast timing
Known issues:
- Reslotting abilities on bars requires a /reloadui
- Abilities whos cast / use behaviours change dynamically are locked into their first form
- Cast cancels are not currently tracked, and GCD reset tracking does not work whilst heavy attack + cast timing is enabled
- Early finish / cancelled heavy attacks do not reset the swing bar
? This is a test build - I don't have enough characters and spells
unlocked to be able to fully test this (I haven't tested channeling
at all because I don't have any channeled spells unlocked xD)
So anyone willing to try things out and report issues would be greatly appreciated.

2019-05-24 v0.6.1
! Minor code / metadata cleanup
! Fixed long decimal in options

2019-05-24 v0.6
+ Sliders for position and size
+ Buttons for centering
! Fixed file format for Minion

2019-05-23 v0.5
+ Progress bar segmented to prevent overlapping with ping zone - No colour blending with transparency
! Fixed error on bar resize
! Bar now defaults to the center of the screen
+ Added background colour to Options

2019-05-23 v0.4.1
! Improved slot tracking algorithm

2019-05-23 v0.4
+ GCD adjustment +/-
+ Left/right/center alignment for progress bar
+ Toggle display OOC
Optional Files (1)
File Name
Version
Size
Author
Date
Type
v1.6.4
48kB
04/19/24 12:59 AM
Patch


Archived Files (26)
File Name
Version
Size
Uploader
Date
v1.6.3
38kB
barny
02/02/24 05:49 AM
v1.6.1
34kB
barny
01/27/24 01:19 PM
v1.5.2
31kB
Darianopolis
11/02/20 10:31 PM
v1.5.1
30kB
Darianopolis
05/28/20 09:21 PM
v1.5.0
30kB
Darianopolis
05/22/20 08:58 AM
v1.4.1
32kB
Darianopolis
08/19/19 02:16 PM
v1.4.0
32kB
Darianopolis
08/14/19 04:49 PM
v1.3.4
67kB
Darianopolis
06/20/19 04:44 AM
v1.3.3
67kB
Darianopolis
06/19/19 07:24 AM
v1.3.2
67kB
Darianopolis
06/17/19 06:28 PM
v1.3.1
66kB
Darianopolis
06/16/19 12:22 PM
v1.2.3
66kB
Darianopolis
06/16/19 11:04 AM
v1.2.2
58kB
Darianopolis
06/13/19 11:00 AM
v1.2.1
23kB
Darianopolis
06/12/19 11:38 AM
v1.2.0
57kB
Darianopolis
06/12/19 05:16 AM
v1.1.5
21kB
Darianopolis
06/10/19 05:55 PM
v1.1.4
40kB
Darianopolis
06/09/19 08:16 PM
v1.1.2
39kB
Darianopolis
06/08/19 05:25 PM
v1.1.1
39kB
Darianopolis
06/08/19 02:52 PM
v1.0.0
10kB
Darianopolis
06/03/19 03:17 PM
v0.8.1
10kB
Darianopolis
06/03/19 11:03 AM
v0.7.2
9kB
Darianopolis
05/29/19 03:15 PM
v0.7.1
45kB
Darianopolis
05/28/19 11:10 PM
v0.6.1
7kB
Darianopolis
05/26/19 04:15 AM
v0.5
6kB
Darianopolis
05/23/19 03:43 PM
v0.4.1
6kB
Darianopolis
05/23/19 10:43 AM


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Unread 06/08/19, 09:24 AM  
Darianopolis
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Forum posts: 2
File comments: 45
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Originally Posted by Prutton
Originally Posted by Darianopolis
Fixed! (hopefully - just seemed to be a mistype in the code)
Solved. Good job!

Gonna let you know if I think about any improvement for the addon.

P.S.: I noticed you can only adjust skills with cast time. It would be nice if you could adjust for any skill. For example, if you cast Endless Hail then Caltrops, there is a short delay between both skills, which can make some people lose the light attack between. It would be nice if you could adjust for that delay, but it is not possible since Endless Hail is instant cast.
Latest version (1.1.0+) now has adjustments for GCDs on any instant cast skill. Hope this was what you were looking for.

If you're still having light attacks lost after casting a targeted spell (even with an increasd timer) then it might be that you're firing off the next ability too quickly. I've noticed that if I light attack and then cast a ground targeted ability such as Endless Hail or switch bars extremely quickly (<~50ms - complete guess of the timing, I'm not that precise ), my light attack gets eaten.

Either way I hope this helps
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Unread 06/09/19, 01:24 AM  
yoco007

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Hey! Not sure why, but after todays update I get some kind of number just above your bar, when I look at npc's and players. Does that mean anything?
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Unread 06/09/19, 02:14 AM  
Darianopolis
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Originally Posted by yoco007
Hey! Not sure why, but after todays update I get some kind of number just above your bar, when I look at npc's and players. Does that mean anything?
That's your ultimate - You can disable it in the options under the option "Show Ultimate"

It's slightly unexpected I guess - But it fit so well into the goal of pulling your eyes away from your action bars that I couldn't resist

I made it the default option because I figured otherwise most people might not try it at all
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Unread 06/09/19, 04:07 AM  
kesoapa
 
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Hey Darianopolis.

Just started using this addon. Great work putting it together. It's really useful for getting the timings just right!

The added ultimate count is nifty as well.
Regarding that one.
A feature request/suggestion.
Maybe a setting to enable ultimate count only for enemies, i.e. not showing up when you aim at friendly targets.

Keep up the good work!
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Unread 06/09/19, 08:58 AM  
Solinur
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Originally Posted by Darianopolis
Originally Posted by decay2
Hey thanks for the nice addon. I like it a lot.

I just have an issue, that Radiant Oppression (Templar Beam) doesn't seem to work with it: Either no bar appears at all or a CD is shown that is too short for the 1.8s cast time.
Thanks!

I'll look into this - I didn't have any long cast/channel time abilities to test so it's quite likely I'm just missing something.
The latest (1.1.0) update *might* do something about it, but I woudn't bank on it since I didn't touch the cast/channel detection code that much.
Your quite active on the developement at the moment. In any case Radiant Oppression works fine now. Thanks!
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Unread 06/09/19, 11:31 AM  
Darianopolis
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Forum posts: 2
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Originally Posted by kesoapa
Hey Darianopolis.

Just started using this addon. Great work putting it together. It's really useful for getting the timings just right!

The added ultimate count is nifty as well.
Regarding that one.
A feature request/suggestion.
Maybe a setting to enable ultimate count only for enemies, i.e. not showing up when you aim at friendly targets.

Keep up the good work!
Thanks!

Update 1.1.3 added a tweak so that ultimate only shows on neutral / default or hostile targets (Not friendly, npcAlly or playerAlly)

Ultimate will show when you look at a house guard or some neutral NPCs still. could add an option to disable house guards, but I can't fix the neutral NPCs in cities without a massive blacklist of every neutral city NPC
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Unread 06/11/19, 06:45 PM  
hexor44

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error

getting this error

user:/AddOns/CombatMetronome/CombatMetronome.lua:360: attempt to index a nil value
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:360: in function 'CombatMetronome:buildUI'
user:/AddOns/CombatMetronome/CombatMetronome.lua:278: in function 'CombatMetronome:init'
user:/AddOns/CombatMetronome/CombatMetronome.lua:741: in function '(anonymous)'
Last edited by hexor44 : 06/11/19 at 06:56 PM.
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Unread 06/12/19, 05:19 AM  
Darianopolis
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Re: error

Originally Posted by hexor44
getting this error

user:/AddOns/CombatMetronome/CombatMetronome.lua:360: attempt to index a nil value
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:360: in function 'CombatMetronome:buildUI'
user:/AddOns/CombatMetronome/CombatMetronome.lua:278: in function 'CombatMetronome:init'
user:/AddOns/CombatMetronome/CombatMetronome.lua:741: in function '(anonymous)'
Just pushed out a pretty major update, I haven't been having this problem on the latest build, so hopefully you won't either.

If you still are experiencing a problem after upating to 1.2.0. Then I'll have a look into improving load order reliability - which might be the cause of this issue
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Unread 06/12/19, 09:03 AM  
yoco007

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Hey, does heavy attack on staff work fine? When I'm holding down for heavy attack, bar goes down a bit, but then goes back to full. I basically never reacher red bar for me.
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Unread 06/12/19, 11:40 AM  
Darianopolis
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Originally Posted by yoco007
Hey, does heavy attack on staff work fine? When I'm holding down for heavy attack, bar goes down a bit, but then goes back to full. I basically never reacher red bar for me.
I've pushed a fix for early cancel heavy attacks and various improvements, but I never experienced the problem you described when I was testing.

Heavy staff attacks are working fine for me in the 1.2.1 build.
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Unread 06/12/19, 12:28 PM  
yoco007

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Originally Posted by Darianopolis
Originally Posted by yoco007
Hey, does heavy attack on staff work fine? When I'm holding down for heavy attack, bar goes down a bit, but then goes back to full. I basically never reacher red bar for me.
I've pushed a fix for early cancel heavy attacks and various improvements, but I never experienced the problem you described when I was testing.

Heavy staff attacks are working fine for me in the 1.2.1 build.
Flame staff heavy attack looks fine, but lightning staff heavy attack is a bit strange, as I mentioned post before.
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Unread 06/12/19, 01:14 PM  
yoco007

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This is how heavy attack on my lightning staff looks like. Is this as it should be?
https://i.imgur.com/yDu4D0W.gifv
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Unread 06/12/19, 02:36 PM  
Prutton

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Rapid Strikes bar is going too fast. I guess it is taking 0.6s only (cast time).
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Unread 06/12/19, 03:02 PM  
Darianopolis
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Originally Posted by yoco007
This is how heavy attack on my lightning staff looks like. Is this as it should be?
https://i.imgur.com/yDu4D0W.gifv
That's really weird. I tried it with a lightning staff specifically and it worked :S

I'll have a look into this tomorrow. Could you PM me the full list of addons you're using?

Also, Prutton, I'll have a look at Rapid Strikes aswell.
Last edited by Darianopolis : 06/12/19 at 04:22 PM.
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Unread 06/13/19, 03:50 AM  
yoco007

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Originally Posted by Darianopolis
Originally Posted by yoco007
This is how heavy attack on my lightning staff looks like. Is this as it should be?
https://i.imgur.com/yDu4D0W.gifv
That's really weird. I tried it with a lightning staff specifically and it worked :S

I'll have a look into this tomorrow. Could you PM me the full list of addons you're using?

Also, Prutton, I'll have a look at Rapid Strikes aswell.
Sent you PM.
I tried doing heavy attack with only your addon enabled, and it's the same!
Last edited by yoco007 : 06/13/19 at 05:36 AM.
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