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Updated: 07/09/20 06:33 PM
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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Updated:07/09/20 06:33 PM
Created:06/09/15 03:54 PM
Monthly downloads:1,911
Total downloads:48,257
Favorites:60
MD5:
6.0.5
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 5.2
by: ahmetertem, MaralieRindu
MassDeconstructor deconstructs items based on your filter settings. These filters are:
If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items in bank: off
  • Deconstruct bound items: off
  • Deconstruct ornate items: off
  • Deconstruct set pieces: off
  • Deconstruct intricate items: off
  • Deconstruct crafted items: off
  • Maximum item quality to deconstruct: 4 (Epic/Purple)

Dependencies:Maralie's Discord channel for Mass Deconstructor
Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


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Unread 08/03/20, 05:14 AM  
Senni

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File comments: 4
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FCO Itemsaver

Is there any way of limiting what is deconstructed to only what is marked for deconstruction by FCO Itemsaver?
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Unread 07/16/20, 08:08 AM  
tralce

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I love this, and I would really really appreciate to refine more than 10 at a time, please.
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Unread 07/09/20, 06:58 PM  
Baertram
 
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Please add the used dependencies, like LibAddonMneu-2.0, to the addon's description so the users see what they need to install directly at the description (esoui website and within Minion).
Thanks
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Unread 05/09/20, 01:59 AM  
Micke2nd
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Forum posts: 43
File comments: 76
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Hi Ahmetertem & MaralieRindu,
I would like to ask for accountwide settings, because all of my chars use your addon

Regards Micke
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Unread 04/24/20, 09:06 AM  
jayman10000

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Originally Posted by MaralieRindu
Originally Posted by jayman10000
Mass Refine only refines 10 at a time, making it pretty much useless? Or am I missing something? I'd rather just select the stuff I want refined manually than waiting 5 min for Mass Refine to finish.

Is there a way to refine max amount with Mass Refine?
When I implemented mass refine it would just process 10 at a time because that's what the refining system was capable of. I just haven't gotten around to updating the refining feature to take advantage of bulk refine yet.

edit: for me the time spent mass deconstructing and mass refining was an opportunity to step away from teh keyboard and get a cup of tea
hehe makes sense, I guess that is actually useful, maybe I'll just do that, alt-tabbing and watch some tv-shows
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Unread 04/22/20, 03:39 AM  
MaralieRindu

Forum posts: 7
File comments: 71
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Originally Posted by daimon
Have you thought adding weapon/armour/jewelry traits in the options ?
Yup, I've thought of it. Then I've looked at the work involved and figured I'll get to it Real Soon Now™ just not today

I will see how much time I have this weekend.
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Unread 04/22/20, 03:38 AM  
MaralieRindu

Forum posts: 7
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Originally Posted by jayman10000
Mass Refine only refines 10 at a time, making it pretty much useless? Or am I missing something? I'd rather just select the stuff I want refined manually than waiting 5 min for Mass Refine to finish.

Is there a way to refine max amount with Mass Refine?
When I implemented mass refine it would just process 10 at a time because that's what the refining system was capable of. I just haven't gotten around to updating the refining feature to take advantage of bulk refine yet.

edit: for me the time spent mass deconstructing and mass refining was an opportunity to step away from teh keyboard and get a cup of tea
Last edited by MaralieRindu : 04/22/20 at 03:38 AM.
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Unread 04/20/20, 10:48 AM  
daimon
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Hi MaralieRindu

I know this has been around for a long while and I have recently started to use it again, so thank you.

Have you thought adding weapon/armour/jewelry traits in the options ? Aka list of traits you could add on to a safe list (like divines etc as rest is pretty much trash for me at least). I was thinking it would give the addon quite a bit more functionality even that it's great as it is.

Thank you for your work on this.
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Unread 03/11/20, 05:31 PM  
jayman10000

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Mass Refine only refines 10 at a time, making it pretty much useless? Or am I missing something? I'd rather just select the stuff I want refined manually than waiting 5 min for Mass Refine to finish.

Is there a way to refine max amount with Mass Refine?
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Unread 03/02/20, 09:47 AM  
Baertram
 
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Your txt file got an error in the apiversion now:
Code:
## APIVersion: 100030,100031
No, are allowed, just use a space.
Makes no difference ingame if users press the "Allow outdated addons" checbox but if not the ingame addonamanger won't recognize this apiversion properly and show your addon as outdated.


Originally Posted by MaralieRindu
Originally Posted by Baertram
Please do NOT include the libraries without their own txt files!
Yeah, trying to get rid of the packaged libraries is what drove me away from the game in the first place.
You could also include them but WITH their own txt files.
Hardcoded lines will begin to make trouble one day, except it if's a non spread library of your own addons e.g. only.
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Unread 03/02/20, 07:09 AM  
MaralieRindu

Forum posts: 7
File comments: 71
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Originally Posted by Baertram
Please do NOT include the libraries without their own txt files!
Yeah, trying to get rid of the packaged libraries is what drove me away from the game in the first place.
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Unread 02/28/20, 09:06 AM  
Baertram
 
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Please do NOT include the libraries without their own txt files!
LibAddonMenu should be either nOT included at all, or included with it's LibAddonMenu-2.0.txt so the addon manager is able to read the txt file, check for islibrary and addonversion tags and ONLY load the newest version of the library.

The way you do it here will ALWAYS load these lua files and most likely break other addons in the future if it is not updated at the same time as the lib updates (because of error fixes) We had this several times in the past months due to hardcoded and very old LAM versions included in addons already.

As LibStub will be removed and is obsolete this will also break some addons if the files get always loaded in the future! The txt files are needed to properly handle the libraries then (if they got a txt file. If not they must assure their versioning control by themselves in the future or simply add a txt file).

So please change your txt file from:
Code:
## Title: Mass Deconstructor
## Description: This addon mass deconstructs all items determined by your configured conditions
## APIVersion: 100028
## Author: ahmetertem
## Version: 4.4
## SavedVariables: MassDeconstructorSavedVars

lib\LibStub\LibStub.lua

lib\LibAddonMenu-2.0\LibAddonMenu-2.0.lua
lib\LibAddonMenu-2.0\controls\panel.lua
lib\LibAddonMenu-2.0\controls\submenu.lua
lib\LibAddonMenu-2.0\controls\button.lua
lib\LibAddonMenu-2.0\controls\checkbox.lua
lib\LibAddonMenu-2.0\controls\colorpicker.lua
lib\LibAddonMenu-2.0\controls\custom.lua
lib\LibAddonMenu-2.0\controls\description.lua
lib\LibAddonMenu-2.0\controls\dropdown.lua
lib\LibAddonMenu-2.0\controls\editbox.lua
lib\LibAddonMenu-2.0\controls\header.lua
lib\LibAddonMenu-2.0\controls\slider.lua
lib\LibAddonMenu-2.0\controls\texture.lua

MassDeconstructorMenu.lua
MassDeconstructorWindow.lua
bindings.xml
MassDeconstructor.lua
To:
Code:
## Title: Mass Deconstructor
## Description: This addon mass deconstructs all items determined by your configured conditions
## APIVersion: 100028
## Author: ahmetertem
## Version: 4.4
## SavedVariables: MassDeconstructorSavedVars
## OptionalDependsOn: LibAddonMenu-2.0

MassDeconstructorMenu.lua
MassDeconstructorWindow.lua
bindings.xml
MassDeconstructor.lua
HArdcoded library file names were removed.
OptionalDependency to LibAddonMenu-2.0 was added so the vanilla UIa ddon manager loads the library via it's own txt file properly ebfore your addon is loaded.

Remove the subfolders:
/libs/LibAddonMenu-2.0
/libs/LibStub

Add the library in total, or do not add it at all:
Then download the newest version of LibAddonMenu-2.0 and extract it to your /libs/ folder so that it is included WITH the LibAddonMenu-2.0.txt file properly!
Or do not include th library at all and let the user download it manually/via Minion.

As LibStub is obsolete and shouldn't be used anymore:
Strip the usage in your addons's code and use the global variables of the libraries instead.

Wrong:
Code:
  local menu = LibStub("LibAddonMenu-2.0")
Correct:
Lua Code:
  1. local menu = LibAddonMenu2

Hybrid to support LibStub as long as it is around:
Lua Code:
  1. local menu = LibAddonMenu2
  2.   if not menu and LibStub then menu = LibStub("LibAddonMenu-2.0") end

Please chnage this, especially the hardcooded libray lines to LibAddonMenu-2.0 -> Use the txt file of LibAddonMenu-2.0 instead! Or this might break other addons once again if your included old version will always be loaded
Last edited by Baertram : 02/28/20 at 09:07 AM.
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Unread 12/17/19, 09:34 AM  
Das_Co

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As some time passed and there were no updates, i was wondering how to implement the new multi deconstruct in one go and tried some things out.
But as i never touched lua before and didn't wanted to mess up the code too much, be cautious.

So what i did was changing that function in MassDeconstruction.lua from
Warning: Spoiler

to

Warning: Spoiler


So the critical code parts that were introduced in update 23 were these:

Code:
PrepareDeconstructMessage()
for index, item in ipairs(MD.deconstructQueue) do
   DebugMessage("Deconstruct: "..item.itemLink)
   AddItemToDeconstructMessage(item.bagId, item.slotIndex)
end
SendDeconstructMessage()
So probably, there could be some code cleaning with that implemented, as the original loop doesn't need to be repeated each time to check, if there are any items left in the deconstruction queue, but yeah, i didn't want it to touch anymore, because it seems to work for me temporarily.

Also, as source i also looked at the addon AllCraft by MethosFrost, so credits to him.

Maybe that helps
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Unread 10/20/19, 04:47 PM  
Baertram
 
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Please read this and chekc if your addon needs to be adopted to the new SecurePostHook function for Dragonhold API 100029:
https://www.esoui.com/forums/showpos...45&postcount=6

Thank you
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Unread 09/09/19, 09:48 AM  
Viust
 
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Originally Posted by nupogodi
Here is the fix for refinement...
It works, thank you!
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