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Scribes of Fate (8.3.5)
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Updated:02/19/23 08:02 AM
Created:04/27/19 06:32 AM
Monthly downloads:119
Total downloads:15,838
Favorites:40
MD5:
Categories:Bags, Bank, Inventory, RolePlay, Miscellaneous
Collection bars  Popular! (More than 5000 hits)
Version: 1.1.14
by: Jarth [More]
Overview: (Show settings: "/cb")
With this addon you can display selected collections (Default hotkey: "U") as bars in the UI.
The bars can be shown as a part of a combined bar, or as a separate bar.

OptionalDependsOn: LibDebugLogger

The settings panel consists of the following tabs:
- "General": Setting up global/base settings.
- "Categories": Enable/disable and select active "category of collectibles".
- "Collectibles": For selected category enable/disable collectible.
- "Category": Setup for category of collectibles.
- "Combined bar": Setup Combined bar.

"General" setup:
- Position and size
- What views the bars are visible in
- Active and activation indication
- Audio
- Logging

"Category" setup:
- Tooltip
- Display name and labels
-- Should the category be in the combine bar or seperate
- Position and size

Required setup:
- Enter addon settings typing "/cb" in the console
- Alternatively a hotkey can be assigned

- In "Categories" enable the categories you want to use
Initially all categories are added to a Combined bar (see more in step 6).

Info: Categories are shown when one of the statements are true:
- A category contains selected collectibles (either by selecting individually or "Auto select all..." is enabled)
- The settings window is open
- Any label is right-clicked (toggle effect, where a cogs are shown)


- (1) Now set the active category in "Categories" by pressing the "cog" next to a category.
- After a label is setup, right-click the label to toggle setup. Then press the "cog" on the label to set it as the active category in the settings.

- (2) The active category is now set for "Collectibles" and "Category" tabs.
- The title refers to the active category.

- (3/4) Subcategories can be toggled by selecting the line.

- In "Collectibles" tab the individual collectibles can be shown/hidden.

- In "Category" tab contains setup for the active category.

Info:
In the "Category" tab, Categories without the ON button can toggle all sub categories (hide/show in the list)
- Sub categories have the same Icon as the parent category.

Move:
To move a bar, you need to enable the toggle button: "Toggle move frame", in the top, in the settings panel
- The bar has to have at least one button shown, for it to be draggable
- When move frame is enabled a gray outline of the bar will be shown
- The gray outline is draggable and cannot be dragged outside the screen

Labels setup:
The anchors of the labels can be setup in the Combine bar or separate bar respectively

Hotkeys:
Up to 100 Hotkeys can be assigned under "Controls" > "Keybindings"
- You can change the number of hotkeys in the general settings of the addon
- You can then attach them to a button, by hovering the button and pressing the keybinding
- Be aware when limiting the number of hotkeys, that:
- To unbind a hotkey it is not enough to limit the number of hotkeys, you need to unbound it under "ESO: CONTROLS > Keybindings"
- The addon no longer monitors hotkeys outside the desired range
- Bound hotkeys can be used no matter the range

Planned changes:
- Improve the collectible tooltips, possibly showing the same way as Collectibles(U) tooltips.
- Work on usability / naming
-------------------------------------------------------------------------------
Collection bars
-------------------------------------------------------------------------------
Version 1.1.14 (2023-02-19)
- Reworked how bindings are done
-- BE AWARE - CHANGES ARE NOT BACKWARDS COMPATIBLE
--- Just to specify, bindings will carry over from previous version, but after changing the bindings, they might not be backwards compatible. :)
- Addded functionality to set a number of hotkeys
-- Be aware when limiting the number of hotkeys, that:
--- To unbind a hotkey it is not enough to limit the number of hotkeys, you need to unbound it under "ESO: CONTROLS > Keybindings"
--- The addon no longer monitors hotkeys outside the desired range
--- Bound hotkeys can be used no matter the range

Version 1.1.13 (2023-02-12)
- Added confirmation for:
-- Remove all character settings
-- Reset settings
- Moved files into folders
- Updated APIVersion

Version 1.1.12 (09-04-2022)
- Added scenes for assistants: "Ghrasharog, Armory Assistant" and "Giladil the Ragpicker"
-- Added for both keyboard and gamepad

Version 1.1.11 (28-01-2022)
- Changed icon for categories with subcategories to better indicate the action
- Changed to use OVER not PRESSED icon

Version 1.1.10 (22-08-2021)
- Formatted files and updated version

Version 1.1.9 (02-11-2020)
- Fixed issue when creating categories as subcategories would cause an exception when trying to fetch the number of subcategories on them.

Version 1.1.8 (31-08-2020)
- Fixed issue where the category type would not be set for categories.
-- Resulting in Unlocked count not being set, and sliders not working.

Version 1.1.7 (29-08-2020)
- Updated APIVersion to 100032
- Categories are no longer filtered, it shows the same list as the ESO Collections view.
-- This is not the ideal solution, but there are no properties in common i can filter on (at this time at least).
-- SubCategories are made recursive, in case SubCategories to SubCategories ever becomes a thing.
- Categories are now collapsed by default.
-- Parent categories (shown without a COG icon) can be expanded/collapsed.
- Fixed issue with Tooltip for categories

Version 1.1.6 (05-07-2020)
- Renamed saved setting: MenuShowDisabled to Menu.ShowDisabled
- Fixed issue where it was not possible to collapse "Appearance" in categories
-- Now it stores the value at runtime, and not in the saved variables

Version 1.1.5 (04-07-2020)
- Reverted fix in 1.1.5, and fixed issue properly by changing the load order
-- Now fetches the settings twice, first to set logging, and then set settings
- Made changes to the functions for getting and updating settings

Version 1.1.4 (04-07-2020)
- Fixed issue where category saved data would not be accessible

Version 1.1.3 (01-07-2020)
- Fixed issue where buttons would not update when pressed

Version 1.1.2 (28-06-2020)
- Fixed issue where keybindings would not show in some instances
- Fixed issue where verbose logging would not disable with debug logging
- Changed the load order, so settings is fetched before categories, to avoid loggings if not enabled

Version 1.1.1 (22-06-2020)
- Fixed issue with changing display name of the bars

Version 1.1.0 (21-06-2020)
Warning: With this version the saved variables will reset!

Highlights:
- The settings have been rearanged for consistancy and to rework some features
- In the settings, categories are now stored on the category id rather than name
-- Makes the setup language agnostic
- Added feature when selecting collectibles, to "auto select all".
-- When "auto select all" is enabled, any valid unlocked collectible will be shown
-- When this setting is set, it will not save unique collectible idīs
-- If you get new collectibles you would need to manually reload the UI (or refresh the collection, top right in the settings panel)
- LibDebugLogger have been added as an optional dependency
-- It will only log when logging is enabled in the settings

Version 1.0.11 (01-06-2020)
Highlights:
- It is now possible to alter the displayname of categories (again)
- In the categories tab, right click on the "cog"-icon for an enabled category, will navigate to the "Collectibles" tab.
- If account settings are used, and there exists character settings, these can now be deleted in the global settings tab.
-- At this time, these settings are not used

Reintroduced string format, as it gives better performance, and makes the code easier to navigate
Added formatter/formatted strings for central teksts making them reusable though out the code

Version 1.0.10 (27-05-2020)
- Updated APIVersion to 100031
- Now always show labels when opening the settings window by slash command or hotkey
-- Same toggle as right click on a label

Version 1.0.9 (25-05-2020)
- Renamed Selection to Collectibles
- If "Use account settings" is on it will no longer create Character settings.
The setting now sets "account wide" if account settings is used, not pr character.
- Collectibles are now also ordered and named the same as the "Collections tab".
-- TODO: Implement tooltip with icon, in much the same way as "Collections tab".

Improvements:
- Streamlined naming through out the code
- Removed unused values

Version 1.0.8 (24-05-2020)
- Updated APIVersion to 100030

Menu:
- Support for LibAddonMenu-2.0 have been removed from the addon
- Setup is done solely from the settings window

Bindings:
- Added binding to open settings window
- Added 10 bindings, total is now 20

Changes to Categories (previous "collection types"):
- Renamed to Categories
- Removed the hardcoded list of Categories
- Populates types based on ZO_CollectibleCategoryData
-- A category is shown when the category or its children has usable collectibles
- Categories are now named and ordered the same as in the ESO Collections view
- A category now has an icon, the icon from the parent category is shown for sub categories.
- A parent category can collapse its children
-- The icon highlights when hovering a parent category

Texts:
- Moved "magic strings" through out the code to variables, making them reusable and allowing for better overview and reusability
- TODO: Identify patterns and improve, now nearly all strings are joined by .. not string.format.

Improvements:
- Removed Base reference from CBs_Button
- Removed Base from CBs_Button

Version 1.0.7 (07-02-2020)
-- Fixed issue when reloading the list of Collectibles, with no collection type selected
-- Increased width of settings tabs, to allow for the full text: "Collection Types"
-- Added tooltip text to the cog inside "Collection Types", and changed the wording of the text

Version 1.0.6 (03-11-2019)
- Updated APIVersion to 100029
- Fixed an issue when activating certan mementos:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
-- Added guard, so start time defaults to 0 in:
--- base:GetCooldownText(countDown, duration)
-- base.IsCollectibleUsable(button)

Version 1.0.5 (08-09-2019)
- Fixed issue hiding labels, when they are not combined, and the settings tab is not enabled
- Fixed issue with when moving the frame, and has the label anchor set other than a corner
-- Setting: "Bar anchor location" is removed, it now anchors to the "Display name anchor position on button".
-- Anchors can now be set to corners/sides/center.

Version 1.0.4 (14-08-2019)
- Updated APIVersion to 100028
- Changed the drawlevel of buttons, so they now are displayed in front of:
-- Inventory & equipment window
-- Bank, fence and store window
-- Collection bars settings
- Updated how MoveFrames are created and named.

Version 1.0.3 (23-06-2019)
- Updated bindings, so they update when a key is remapped in ESO settings
- Made LibAddonMenu-2.0 Optional
-- I expect to remove LibAddonMenu-2.0 completely.. eventually
- Added functionality to "Collection Bar Settings"
-- Option to select if addon should be added to the menu ("LibAddonMenu-2.0")
-- Migrated missing settings from the menu
-- Allows for adding and removing "Collection types", without reloading the LibAddonMenu
-- Allows for changing between account or user settings, without reloading the LibAddonMenu
-- Change active collection type by pressing settings-symbol/cog in "Collection types".
- Updated menu slash command to: "/cb_menu"
- Updated settings window slash command to: "/cb"

Version 1.0.2 (14-06-2019)
- Removed files for library: LibAddonMenu-2.0
-- It is still required, but files needs to be downloaded separately
- Updated the activation by hotkey, so it always tries to activate the collectible, even if a button does not exist
- Made labels clamp to the screen

Menu
- Removed sub pages in the menu, it now has a divider where one used to be
- Added tooltips declaring why items are disabled
- Moved selection of collectibles to the new "settings panel"
- Added "Toggle settings" button, to toggle settings mode
- Removed reload requirement, when toggling a collection type

Settings panel
- Added settings panel, for setting up specific collection type settings
- Right click a label to toggle settings mode
- In settings mode, all labels are shown, when collection type is selected
- Open the settings panel by pressing the cog on the label
- Functionality in the settings panel:
-- Toggle move frame
-- Reload collection
-- Show disabled collectibles of type
-- Select all collectibles of type
-- Select specific collectible of type

Version 1.0.1 (06-05-2019)
- Removed duplicate LibStub from lib: Libs\LibStub

Version 1.0.0 (27-04-2019)
Archived Files (14)
File Name
Version
Size
Uploader
Date
1.1.13
34kB
Jarth
02/12/23 05:45 AM
1.1.12
32kB
Jarth
04/09/22 02:53 AM
1.1.12
32kB
Jarth
01/28/22 11:35 AM
1.1.10
32kB
Jarth
08/22/21 09:49 AM
1.1.9
32kB
Jarth
11/02/20 12:51 PM
1.1.8
32kB
Jarth
08/31/20 04:42 AM
1.1.7
32kB
Jarth
08/29/20 06:35 AM
1.1.6
32kB
Jarth
07/06/20 02:51 AM
1.1.5
32kB
Jarth
07/04/20 05:48 AM
1.1.4
32kB
Jarth
07/04/20 12:34 AM
1.1.3
32kB
Jarth
07/01/20 10:41 AM
1.1.2
32kB
Jarth
06/28/20 03:20 AM
1.1.1
31kB
Jarth
06/22/20 10:45 AM
1.1.0
31kB
Jarth
06/21/20 12:06 PM


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Unread 05/05/19, 11:21 PM  
Anceane
 
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folder tree for libs seems wrongs

Your .txt says the tree for access to the lib should be

Libs\LibStub\LibStub.lua
Libs\LibAddonMenu-2.0\LibAddonMenu-2.0.lua

But once unzipped we got

Libs\LibStub\LibStub.lua
Libs\LibAddonMenu-2.0\LibAddonMenu-2.0\LibAddonMenu-2.0.lua
Libs\LibAddonMenu-2.0\Libstub\\LibStub.lua

If this is normal then just ignore

Thank you
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Unread 05/06/19, 09:41 AM  
Jarth
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Re: folder tree for libs seems wrongs

Originally Posted by Anceane
Your .txt says the tree for access to the lib should be

Libs\LibStub\LibStub.lua
Libs\LibAddonMenu-2.0\LibAddonMenu-2.0.lua

But once unzipped we got

Libs\LibStub\LibStub.lua
Libs\LibAddonMenu-2.0\LibAddonMenu-2.0\LibAddonMenu-2.0.lua
Libs\LibAddonMenu-2.0\Libstub\\LibStub.lua

If this is normal then just ignore

Thank you
Thanks for the info Anceane, i had not noticed that LibStub were embedded in LibAddonMenu-2.0.
I removed the LibStub outside of LibAddonMenu-2.0, less to maintain.
Both are now includes it as optional.
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Unread 06/06/19, 09:46 AM  
Hamfast

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New Assistants

Howdy,

I was wondering if there were anything I can help with to get the new Merchant and Banker added to the assistants available? (I have both)

Sorry, I had only to log out and back in for them to show up... thank you
Last edited by Hamfast : 06/06/19 at 09:56 AM.
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Unread 06/06/19, 01:58 PM  
Jarth
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Re: New Assistants

Originally Posted by Hamfast
Howdy,

I was wondering if there were anything I can help with to get the new Merchant and Banker added to the assistants available? (I have both)

Sorry, I had only to log out and back in for them to show up... thank you
Glad you got it sorted.
Alternatively you can reload the UI with "/reloadui".
I hope to find a way to update the menu after it is generated, but no luck yet.
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Unread 06/08/19, 02:53 AM  
babylon

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`
Last edited by babylon : 06/08/19 at 02:57 AM.
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Unread 06/10/19, 05:26 AM  
efster

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Question addon settings reset every game launch/reloadui

I've tried using this instead of Summon Assistant, but every time I log out of the game, my keybinds and settings (for this particular addon only) get reset. Every time I reloadui, they get reset. I thought it was a stray Summon Assistant saved variables file, but nope. Removing it, restarting the game, same thing. I basically have to recreate the keybindings and change settings every time I log in, which is enough to just go back to using the in-game default summon option for the new kitty assistants because it's a lot less time consuming in the long run. Any advice on how I can stop this from happening? I loved having keybindings, but I hate Tythis now that I've got Ezabi.
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Unread 06/10/19, 10:48 AM  
Jarth
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Re: addon settings reset every game launch/reloadui

Originally Posted by efster
I've tried using this instead of Summon Assistant, but every time I log out of the game, my keybinds and settings (for this particular addon only) get reset. Every time I reloadui, they get reset. I thought it was a stray Summon Assistant saved variables file, but nope. Removing it, restarting the game, same thing. I basically have to recreate the keybindings and change settings every time I log in, which is enough to just go back to using the in-game default summon option for the new kitty assistants because it's a lot less time consuming in the long run. Any advice on how I can stop this from happening? I loved having keybindings, but I hate Tythis now that I've got Ezabi.
Hello Efster

I am glad, you want to switch to Collection Bars.

I will try to explain how i implemented bindings, as good as i can, and hope that helps.

Let is split it into two kinds of bindings:
- (Keybinding) Binding between keybinding and key
- (Binding) Binding between the button and the keybinding

---

The (Keybinding) have to be manually setup for each character through the ESO Settings:
- Controls > Keybindings > Collection bars > CBs_1 - CBs_10.
As i recall, then you only need to setup what keys you want on a given character.
There is not an event listener at the moment, listening to changes in the (Keybinding), so you will have to reload the UI (/reloadui), or log out/in with the character to see the change.

---

The (Binding) is shared between characters, when using "Account Settings".
A (Binding) is only shown/applied if that character got the corresponding (Keybinding) defined.

---

I hope it helps.
In case the problem persists, can you tell me
- What keybinding you are using? (Might be an edge-case there)
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Unread 06/10/19, 02:45 PM  
efster

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Re: Re: addon settings reset every game launch/reloadui

Hi, thanks for your explanation! I haven't had any issues getting the keybindings set up and working. Here are the steps I am taking:

1. Set the bindings I want for cb_1 and cb_2 in the Addon Controls section (8 and 9).
2. Make them bound to the two assistants by hovering over them and pressing the keybinding (8 for banker, 9 for merchant).
3. Turn off the addon UI visibility (I only want the keybindings and my UI is cluttered enough already)

These bindings work fine for the duration of the play session as long as I don't use /reloadui or crash. If I do reload UI, the bindings and the other addon settings (like visibility of the UI module) just go away -- so if I go to Addon Controls, there are no keybindings saved for cb_1 and cb_2 any more. If I crash, or turn off the game and log back in on the same character, they go away also. I haven't had any issues getting the keybindings to work as they're supposed to, but I have to do the above set-up every play session, because the game just will not remember it. This isn't happening to any of my other addons.

Also, the addon's UI module becomes visible again when I reloadui or log out/back in, even though in the settings Visibility still shows as off.
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Unread 06/11/19, 03:49 PM  
Jarth
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Re: Re: Re: addon settings reset every game launch/reloadui

Originally Posted by efster
Hi, thanks for your explanation! I haven't had any issues getting the keybindings set up and working. Here are the steps I am taking:

1. Set the bindings I want for cb_1 and cb_2 in the Addon Controls section (8 and 9).
2. Make them bound to the two assistants by hovering over them and pressing the keybinding (8 for banker, 9 for merchant).
3. Turn off the addon UI visibility (I only want the keybindings and my UI is cluttered enough already)

These bindings work fine for the duration of the play session as long as I don't use /reloadui or crash. If I do reload UI, the bindings and the other addon settings (like visibility of the UI module) just go away -- so if I go to Addon Controls, there are no keybindings saved for cb_1 and cb_2 any more. If I crash, or turn off the game and log back in on the same character, they go away also. I haven't had any issues getting the keybindings to work as they're supposed to, but I have to do the above set-up every play session, because the game just will not remember it. This isn't happening to any of my other addons.

Also, the addon's UI module becomes visible again when I reloadui or log out/back in, even though in the settings Visibility still shows as off.
Thanks for the info, I will look into it.
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Unread 06/14/19, 03:11 PM  
Jarth
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Re: Re: Re: addon settings reset every game launch/reloadui

Originally Posted by efster
Hi, thanks for your explanation! I haven't had any issues getting the keybindings set up and working. Here are the steps I am taking:

1. Set the bindings I want for cb_1 and cb_2 in the Addon Controls section (8 and 9).
2. Make them bound to the two assistants by hovering over them and pressing the keybinding (8 for banker, 9 for merchant).
3. Turn off the addon UI visibility (I only want the keybindings and my UI is cluttered enough already)

These bindings work fine for the duration of the play session as long as I don't use /reloadui or crash. If I do reload UI, the bindings and the other addon settings (like visibility of the UI module) just go away -- so if I go to Addon Controls, there are no keybindings saved for cb_1 and cb_2 any more. If I crash, or turn off the game and log back in on the same character, they go away also. I haven't had any issues getting the keybindings to work as they're supposed to, but I have to do the above set-up every play session, because the game just will not remember it. This isn't happening to any of my other addons.

Also, the addon's UI module becomes visible again when I reloadui or log out/back in, even though in the settings Visibility still shows as off.
Hello again Efster

I am sorry for the delay.
I have just updated the addon, it should now be possible to activate collectibles through a hotkey, without the need for a button.

I hope it helps.
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Unread 06/15/19, 08:26 PM  
efster

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Re: Re: Re: Re: addon settings reset every game launch/reloadui

Originally Posted by Jarth
Hello again Efster

I am sorry for the delay.
I have just updated the addon, it should now be possible to activate collectibles through a hotkey, without the need for a button.

I hope it helps.
Thank you so much!! The keybinds are still getting erased every time I reloadui, though, so there must be an addon conflict of some kind on my side.
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Unread 06/16/19, 02:01 AM  
Jarth
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Re: Re: Re: Re: Re: addon settings reset every game launch/reloadui

Originally Posted by efster
Originally Posted by Jarth
Hello again Efster

I am sorry for the delay.
I have just updated the addon, it should now be possible to activate collectibles through a hotkey, without the need for a button.

I hope it helps.
Thank you so much!! The keybinds are still getting erased every time I reloadui, though, so there must be an addon conflict of some kind on my side.
Hello again

Glad to hear the activations works.

You can try to rename the bindings locally, as you mention, it might overlap with another addon:
In Bindings.xml, rename the name="CBs_*" to "CBs_Test_*"
In CBs_Bindings.lua rename on line 61: both "_" to "_Test_"
And CBs_Bindings.lua rename on line 77: "_" to "_Test_"

Hope it helps, if there is an overlap i might change the binding next time i push a patch.
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Unread 08/12/19, 10:08 AM  
HowellQagan
 
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Z-index?

Hi,

I used to put the banker and merchant summoner buttons nex to the "Items" text in my inventory/bank interface so I could easily unsommon them while in their interface in the previous Summon Assistant addon. But now in this one it puts the buttons behind the inventory interface and I can't see a z-index option anywhere
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Unread 08/13/19, 12:07 AM  
Jarth
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Re: Z-index?

Originally Posted by HowellQagan
Hi,

I used to put the banker and merchant summoner buttons nex to the "Items" text in my inventory/bank interface so I could easily unsommon them while in their interface in the previous Summon Assistant addon. But now in this one it puts the buttons behind the inventory interface and I can't see a z-index option anywhere
Hi HowellQagan

Thanks for the feedback.

It sounds like a bug, the buttons and labels should be shown on top of the games UI elements.

I will look into it.
---
It should be solved with: Version 1.0.4 (14-08-2019).
- Changed the drawlevel of buttons, so they now are displayed in front of:
-- Inventory & equipment window
-- Bank, fence and store window
-- Collection bars settings

Jarth
Last edited by Jarth : 08/14/19 at 08:52 AM.
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Unread 08/14/19, 12:05 PM  
HowellQagan
 
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Re: Re: Z-index?

Originally Posted by Jarth
Warning: Spoiler


Hi HowellQagan

Thanks for the feedback.

It sounds like a bug, the buttons and labels should be shown on top of the games UI elements.

I will look into it.
---
It should be solved with: Version 1.0.4 (14-08-2019).
- Changed the drawlevel of buttons, so they now are displayed in front of:
-- Inventory & equipment window
-- Bank, fence and store window
-- Collection bars settings

Jarth
Awesome, thanks!
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