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Updated: 03/02/22 11:12 AM
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Compatibility:
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:03/02/22 11:12 AM
Created:08/09/14 08:33 AM
Monthly downloads:105
Total downloads:16,047
Favorites:29
MD5:
DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)  Popular! (More than 5000 hits)
Version: 1.73
by: Thenedus, Baertram
Version 1.64:
Attention: Your settings got reset due to the SavedVariable changes. Please reconfigure this addon!

IMPORTANT CHANGE - Version 1.63
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibLoadedAddons


Enabling addons ingame again
If one of this depending library is missing you cannot enable the addon ingame!
So please check the dependencies of the addon ingame.
The best possible way is to install "Votans Addon List" addon which will seperate the addons from the libraries.
It will show you the dependencies at each addon line, right column, as tooltip for the "red" icon (if an addon is disabled and cannot be enabled). Scroll down to the libraries at the bottom and enable the ones needed for the addon then.


Comments / feedback / "Netiquette"
If you post comments about the addon not working anymore and haven't read and understood what is written here, it is not the addon's nor the developers fault!
Just ask if you do not understand it, but tell me you have read this text! If not I won't answer or just write "Description" as a hint.
Please keep in mind we do this on our free time and are not able to play this nice game if we need to work on the addons.

So:
If you show me you have read this text and ask in a kind way I'll help you for sure.
If not...
Rude answeres/comments will force me to remove the addon totally from pulbic.
This might make other ppl really angry with you and you can be sure I'll make your posts public so they can complain directly towards you.
So please think before you ink and remember: This software is for free. We invest our free time for you.
Think what it was like playing the game without addons and then rethink your text before you write
You got no rights to force me to do anything here Many thanks, I appreciate your help and understanding.

Why do I do this
This change is needed to reduce maintaining time of all the 30+ addons I need to keep updated.
Each patch or change of a library will need me to update ALL addons even if only the libraries need an update Excahnging the librarie folders within the adodn, backing things up, testing them, building the ZIP files and write changelog here needs me to invest about 5-10 minutes for EACH addon
By removingg the libraries and let you install them as standalone "addon" I'm not forced to update the addons if the libraries change. This will save me hours of work!

Please support me with this, install the libraries as standalone once via e.g. Minion and your addons will be set to work normally again + you gain the benefit to be able to update the libraries via Minion automatically as they are updated, and all addons will recognize it automatically without having you to need to wait for an update of each/or at least one addon containing the new library files.
+ the folder size of your AddOns folder decreases a lot if the libraries only need to be "ONCE" in the folder, and not also in each subfolder of the addons.!
+ I might use the gained time to work on fixing addons or adding new features as well.



DoItAll
DoItAll allows to perform various actions on all visible items in your inventory:
  • Deposit to bank / withdraw from bank
  • Attach to mail
  • Extract runestones / Deconstruct items
  • Launder & sell items
  • Junk mark
  • Trade

This verison includes new features, the new API version, a small bugfix and support for FCO Itemsaver.
Marked items (by FCO ItemSaver) won't be attached to mails or extracted/refined anymore.


New Features:
-Added support for the vendor to junk-mark all shown items/Un-junk mark them if you open the "junk" tab in your "sell inventory" at the vendor
-Added better support for FCO ItemSaver's Anti-Deconstruction/Anti-Sell/Anti-Launder/Anti-Trade/Anti-Mail features. If the settings in DoItAll respects the panels of FCOIS, the icons will be checked for their settings at the currently active panel (e.g. marked items for deconstruction, where deconstruction of items marked for deconstruction is allowed, will be deconstructed with DoItAll; where as if you disable this settings in DoItAll simply a set marker icon will prevent deconstruction like before).
-Added support for the refinement tab as well so you can refine all items at once now
-Added "Add all" button to the player 2 player trading
-Added delay option to the "Deconstruct all" crafting panel (see settings)

Attention:
1) If you try to deconstruct/refine more than 100 times setup a 250+ delay in the settings (otherwise the game will disconnect you for spamming!)
2) Do not mouseover the inventory item list while it is deconstructing by addon - you will get lags!


It is best used with AdvancedFilters or a similar addon that provides fine-grained filtering.

UPGRADE NOTICE
AttachAll has been merged with BankAll to create this addon.
When upgrading, please
  • Uninstall AttachAll
  • Delete the folder "BankAll" in your addons folder.
  • Check the configuration of DoItAll.


Options
All of these options can be configured by typing "/doitall" in the chat.
  • Do not touch items that have been saved with Item Saver, on by default. This applies to all DoItAll functions.
  • For transferring items to/from the bank, the batch size and delay can be configured (see below).
  • For deconstruction, researchable items can be excluded, on by default. This requires Research Assistant.
  • When attaching items, DoItAll can be extracted to send mails when all attachment slots are used and when all items are attached, both off by default.

Avoid Spamming
Since each item transfer is a separate action, the server might kick you for spamming if you transfer a lot of items in a short time. To prevent this, items are transferred in batches with a delay between them. By default, DoItAll transfers 20 items in one go, then waits for 200 milliseconds before starting the next batch.
To change these defaults, type "/doitall" to bring up the configuration interface.

If you get kicked from the server, try adjusting these values and let me know by posting a comment.

Planned features
  • Support guild bank
1.73 - 2022-03-02
Universal deconstruction (PTS) fix
Some setting text updates
Mail AttachAll and auto-send fix for ZO_Object reusage


1.72 - 2022-02-05
Support for the new Deconstruction NPC "Giladil" (PTS)

1.71: Internal

1.70:
-Updated API version
-Removed LibLoadedAddons dependency and usage -> If you addon was checking for DoItAll via this lib, please use the proper way now: ## DependsOn: DoItAll>=<version of DoItAll, e.g. current 170>
-Changed settings to disable entries dependend on the enabled "ZOs multi refine/deconstruct/extract" state
-Changed FCOIS panel checks to be on by default to protect proper refine/decon/extract possibilities for your marker icons (like you have set them up to work and what to protect where!)
-Small speed improvements for checks done for FCOIS and ItemSaver (ItemSaver is not officially updated any longer so it was moved to the 2nd supported addons checks, after FCOIS now. If any checks via FCOIS block, ItemSaver checks won't be trigegred anymore afterwards).

1.69:
-Updated API version

Added:
-Setting to use ZOs vanilla UI multicraft extraction/refine/deocnstruction. Using the keybind will refine/extract/deconstruct all items at once. If you disable this option the item will be processed like before the Scalebreaker update one-after-another
-Setting to skip the "Ask before multi extraction" dialog. Be careful: If you enable this option you will extract/refine/deconstruct ALL non-protected items (e.g. protected by FCOItemSaver) at once with the keybind!!!

Fixed:
-Keybindings at e.g. enchantment create won't show "Refine" anymore but wil be hidden instead.

1.68:
-Removed FASTAPI support
-Changed loading of LibLoadedAddons to be sure the version check for FCOItemSaver works again (please update LibLOadedAddons to version 1.4 to make sure DoItAll will work with the FCOIS marker checks properly!)

1.67:
Fixed initialization functions to load after LAM has been loaded properly (Thanks to AssemblerManiac)

1.66:
-Updated APIversion
-Updated library calls to support global variables instead of LibStub

1.65:
Fixed: Aborting an extraction at acrafting station could let the extraction in a state where the next manually/by other addon crafted/extracted item would restart the extraction of all other shown items in the list.

1.64:
Attention: Your settings got reset due to the SavedVariable changes. Please reconfigure this addon!
Changed: SavedVariables to use the CharacterId instead of the name (rename save settings!) and to use server name dependent settings to use the same char name on different servers (eu, na, pts).
Fixed: Incompatibility with AdvancedFilters and CraftCompare
Fixed: Increased API version (Murkmire)

1.63:
Removed: Libraries LibStub, LibAddonMenu-2.0, LibLoadedAddons
-> These libraries need to be installed manually (like an addon) e.g. by help of the addon manager "Minion".
Please update the libraries and download them to your addons.
Fixed: Dependencies to the libraries and other addons so that FCOItemSaver recognition works again as intended!
Fixed: Increased API version

1.62:
As AutoCategory get's maintained again the addon removed the OptionalDependency to DoItAll now and the OptionalDependcy to AutoCategory was added to DoItAll.

1.61:
Removed optional dependecy to AutoCategory as AutoCategor addon already got an optional dependency to DoItAll (which should have been removed versions before already but obviously wasn't :-) )

1.6:
Moved "patch" version DoItAll with FCOItemSaver support to the original DoItAll.
Patch will be removed.

0.6:
UPGRADE NOTICE
AttachAll has been merged with BankAll to create this addon.
When upgrading, please
  • Uninstall AttachAll
  • Delete the folder "BankAll" in your addons folder.
  • Check the configuration of DoItAll.
  • Merged BankAll and AttachAll
  • Added support for extraction and deconstruction
  • BankAll: Continue moving items even if the target container is already full (to fill stacks)
  • AttachAll: Automatically send mails
  • Updated APIVersion
0.5:
  • Fixed error when clicking on keystrip button
0.4a:
  • Use ItemSaver_IsItemSaved for interfacing with Item Saver
0.4:
  • Fixed that settings were not saved
  • Added (experimental) support for Item Saver
0.3:
  • Added keyboard shortcut
  • Replaced command-line with configuration interface to change batch size and delay
0.2: Transfer items in batches and delay
0.1: Initial release
Archived Files (17)
File Name
Version
Size
Uploader
Date
1.72
25kB
Baertram
02/05/22 12:26 PM
1.69
25kB
Baertram
08/15/19 06:06 PM
1.68
23kB
Baertram
05/26/19 12:25 PM
1.67
23kB
Baertram
05/04/19 07:39 AM
1.66
23kB
Baertram
05/03/19 08:54 AM
1.65
21kB
Baertram
10/03/18 07:03 PM
1.64
21kB
Baertram
10/01/18 01:15 PM
1.63
21kB
Baertram
08/30/18 01:50 PM
1.62
65kB
Baertram
04/16/18 10:08 AM
1.61
64kB
Baertram
03/05/18 05:43 AM
1.60
65kB
Baertram
03/04/18 10:31 AM
0.6
32kB
Thenedus
10/03/14 09:24 AM
0.5
28kB
Thenedus
08/25/14 12:58 PM
0.4a
28kB
Thenedus
08/24/14 12:27 PM
0.3
28kB
Thenedus
08/17/14 04:25 AM
0.2
2kB
Thenedus
08/10/14 03:57 AM
0.1
3kB
Thenedus
08/09/14 08:33 AM


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Unread 08/09/14, 09:11 AM  
QuadroTony
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hi, its the same like this addon, i guess? =)

http://www.esoui.com/downloads/info6...eAllItems.html
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Unread 08/09/14, 09:54 AM  
Thenedus
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Originally Posted by QuadroTony
hi, its the same like this addon, i guess? =)

http://www.esoui.com/downloads/info6...eAllItems.html
Yes, it has the same functionality.
I found Move All Items shortly before I was finished with BankAll. But TBH, it did not work all that well - failed to stack items and did not transfer all items to the bank.
The code I use in BankAll is much simpler and hopefully reliable.
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Unread 08/09/14, 10:47 AM  
QuadroTony
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okay, i will test it!
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Unread 08/09/14, 12:00 PM  
Randactyl
 
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Hey there!

I found this after QuadroTony's most recent comment on Move All Items. Sounds like you had one of the early versions that yes, did have a few issues. I'd just like to say that v1.3 and, as of this morning, v1.4 move and stack all items appropriately.

Also, Move All Items includes guild bank support.

A word of warning, though. QuadroTony mentioned BankAll moves items instantly. If this is true and one of your users decides to move their entire 161 item bank to their character, the game will kick them for spamming. You will need to introduce a delay so this does not happen. That is one of the reasons Move All Items' code is a bit more complicated
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Unread 08/09/14, 03:39 PM  
Thenedus
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Originally Posted by Randactyl
Hey there!
A word of warning, though. QuadroTony mentioned BankAll moves items instantly. If this is true and one of your users decides to move their entire 161 item bank to their character, the game will kick them for spamming. You will need to introduce a delay so this does not happen. That is one of the reasons Move All Items' code is a bit more complicated
Yes, I just tested this with 90 items (the max size of my bank). Withdrawing them worked, but putting them back indeed got me kicked for spamming. The amount of items I usually move between the bank and the inventory (less than 50) worked fine, and I will not trade speed for size. Perhaps I'll break down the transfer into smaller batches and delay between them.
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Unread 08/10/14, 04:57 AM  
QuadroTony
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or will be nice have an option for those who has kicked

for me its perfect, i never transfer more than 40-50 items in one click =)

Planned features
Provide a key binding
w8ting for it!
Last edited by QuadroTony : 08/10/14 at 10:27 AM.
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Unread 08/15/14, 09:30 AM  
QuadroTony
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hmm i see an update, but changelog the same as before

any news about keybindings?
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Unread 08/16/14, 04:48 AM  
Thenedus
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Originally Posted by QuadroTony
hmm i see an update, but changelog the same as before
0.2: Transfer items in batches and delay
from 08/10 is still the current version.

I'm really missing the keybind myself, perhaps I'll find some time this weekend to put it in.
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Unread 08/16/14, 02:03 PM  
QuadroTony
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it was minion error i suppose
i update it 08/10 but yesterday it told me to udate again =)
Last edited by QuadroTony : 08/16/14 at 02:03 PM.
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Unread 08/18/14, 12:55 PM  
QuadroTony
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may i ask about feature?

do not touch items, marked by this addon. ItemSaver



http://www.esoui.com/downloads/info300-ItemSaver.html
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Unread 08/24/14, 10:06 AM  
Thenedus
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Originally Posted by QuadroTony
do not touch items, marked by this addon. ItemSaver
Good idea and implemented in 0.4. Unfortunately, accessing the saved items in Item Saver is not as straightforward as I hoped. I'll ask for an "official" way, but until then, I hacked something together that should work. Please let me know if there are any problems.
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Unread 08/24/14, 12:28 PM  
Thenedus
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Originally Posted by Thenedus
Unfortunately, accessing the saved items in Item Saver is not as straightforward as I hoped.
Damn, I was using an older version of Item Saver... Uploaded v0.4a which uses the "official" API.
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Unread 08/24/14, 12:34 PM  
QuadroTony
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when i push by mouse on the button, without any hotkey bindings

Last edited by QuadroTony : 08/24/14 at 03:15 PM.
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Unread 08/24/14, 03:23 PM  
QuadroTony
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it still move items, marked as saved...
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Unread 08/25/14, 12:58 PM  
Thenedus
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Originally Posted by QuadroTony
when i push by mouse on the button, without any hotkey bindings
Fixed in 0.5, thanks for reporting.
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