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Updated: 03/08/22 11:06 PM
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Compatibility:
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:03/08/22 11:06 PM
Created:11/23/20 03:24 PM
Monthly downloads:1,068
Total downloads:68,350
Favorites:32
MD5:
Categories:DPS, Combat Mods, Data Mods, Info, Plug-in Bars
SimpleDPS Meter  Popular! (More than 5000 hits)
Version: 4.1.101033
by: ProjectileRage [More]
This is a modest and simple DPS meter. Aimed at an easily usable/configured meter with efficient and accurate personal fight statistics, this standalone addon will allow you to see your DPS, percentage damage dealt, and total damage dealt for your current and previous fight.

Within the settings window, you'll be able to access configuration options that will help you make the meter your own! You'll be able to change the coloring scheme for background and text as well as the window size and transparency. Furthermore, you can decide to autohide the meter, to show/hide your previous fight stats, and the behavior for current fight stats. Lastly, you can select between 15 personal damage statistic formats, forming any combination of dps, total damage, and percent damage dealt!

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v4.1.101033

Added compatibility for upcoming update, "Ascending Tide"

v4.1.101032

Added compatibility for upcoming update, "The Deadlands"
New versioning standard - {Major version}.{Minor version}.{API version}

v4.0.6

Added compatibility for upcoming update, "Waking Flame"
Added backwards compatibility for versions since conception, allowing use with Private Servers

v4.0.5

Added compatibility for "Blackwood" update

v4.0.4

Added compatibility for upcoming update, "Flames of Ambition"

v4.0.3

Changed the meter border to be more cohesive with the background, resolving the odd look when pinned on screen edges.

Shoutout to Onigar from ESOUI for the request!

v4.0.2

PvP Combat now supported.
Note: Percentage damage is not possible to record for most/all PvP. It is expected to show 100%. This is due to game-imposed limitations.

Percentage damage accuracy improved

v4.0.1

Small bug fix when changing damage format with lazy reset option selected
Minor alignment improvements

Version 4 is here!*

This release is a large overhaul. The goal of this release was 2 fold: (1) further cement the accuracy of combat status detection logic and (2) add customization for almost everything. I have tried to engineer the addon to allow a great deal of customization while also keeping the ease of use at a similar level. Customization is a bear to add without increasing complexity of use. After many iterations of design I believe I have accomplished a great deal of customization with an arbitrary increase in usability complexity.

Shoutout to srtzero from ESOUI! srtzero provided suggestions for text color, meter color, transparency, and sizing customizability that made this happen! Happy Holidays!

Have thoughts on the direction of this addon? Make it your own by contributing suggestions! Just shoot me a note through whichever site you download this addon.

In keeping with the mission statement of the addon, no dependencies have been added despite the amount of time, stress, and effort it would've saved me. Additionally, all UI code except for scaling leverages standard game library components. Whereas the cost of development is higher, the code is lightweight, fast, and keeping in the theme with the game. Like what you see? Please consider donating!


Changelog:

Overhaul of combat status detection logic
Increased memory and efficiency by removing dead/debug code and adding optimizations
Meter backdrop has changed to a similar backdrop that allows color customization
Ability to choose how current fight stats behave at the end of a fight (reset immediately, delayed reset, reset only when re-entering combat)
Ability to customize all text color
Dynamic coloring added to current fight dps to indicate whether or not player is in combat. Dynamic coloring is also customizable
Ability to scale meter size from 50% to 225% of default size
Ability to change meter background color
Ability to choose level of background transparency
Configuration menu redesign
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Unread 03/29/21, 10:01 PM  
Kohtas

Forum posts: 0
File comments: 10
Uploads: 0
This is great, been looking for a light DPS addon for a while now. Combat Metrics is a lot more than what I need, this is just right and plenty customizable. Thanks for this!
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Unread 03/30/21, 08:41 AM  
scorpius2k1
 
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Forum posts: 6
File comments: 27
Uploads: 5
Thank you for this addon, it is excellent! I have a few basic feature requests that I hope you might consider adding to the meter as options:

1) Average and Maximum DPS - Show average and highest DPS performed but still be able to see current dps options. Maybe a separate label? It could work in tandem with your accumulated dps calculations over time, the greatest value would be the max, the average just a simple divide of total from the amount accumulated. The reset function could be existing options, manual, after not entering combat for a certain period of time (60 seconds for example), or after every fight. This way it is more accurate for such a feature.

2) Spell / Weapon damage like Greyskull does. Personally, it helps to see WD/SD stats to keep my DPS up since a few skills and also beneficially to see how much group buffs that area. It would be nice to have this data available on one meter if you think it would go well with your addon.

3) A toggle option for your widget to have a border since some may or may not want this. Not a necessity by any means, but for those that do want a border, it also makes it look cleaner when it's not being placed at the edges of the window imo.

Either way, just wanted to toss a few ideas and suggestions your way. The current addon features are great work and I appreciate it. Thanks again!


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Last edited by scorpius2k1 : 03/30/21 at 09:20 AM.
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Unread 09/01/21, 02:37 PM  
Ventir

Forum posts: 0
File comments: 2
Uploads: 0
I'm not sure what the difference is supposed to be between DPS and TOTAL.
Is total the Total Damage output?
Of ME or the group?

For example...
I have mine set to display
DPS (Percentage) Total
I just killed a thing (my companion was active I guess) and the output says:
3.8 k (3%) 24.5k k
So did I do 3.5k DPS or 24.5k ?
Is it trying to say I did 3.5k out of a total of 24.5k?
Because... that's not 3%.
And unless my companion is WAY out classing me doesn't seem likely.

Anyway thanks for the help!
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Unread 10/07/21, 04:45 PM  
ProjectileRage
 
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Forum posts: 0
File comments: 9
Uploads: 1
Originally Posted by Ventir
I'm not sure what the difference is supposed to be between DPS and TOTAL.
Is total the Total Damage output?
Of ME or the group?

For example...
I have mine set to display
I just killed a thing (my companion was active I guess) and the output says:


So did I do 3.5k DPS or 24.5k ?
Is it trying to say I did 3.5k out of a total of 24.5k?
Because... that's not 3%.
And unless my companion is WAY out classing me doesn't seem likely.

Anyway thanks for the help!
Hello Ventir,

Apologies for the long delay in response. This addon is focused on personal statistics. Ergo, the total damage stat refers to your personal damage dealt. Your personal damage includes the damage of your summoned companion(s).

The percentage damage stat is intended to show your personal damage as a percentage of total group damage. However, game API limitations make it impossible to accurately record this stat outside of instanced group content. Outside of such content, your percentage damage is recorded against the total damage dealt to all mobs in the vicinity by yourself + all other players in the vicinity.

Happy gaming!
ProjectileRage
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Unread 05/06/22, 03:55 PM  
vorpal
 
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Forum posts: 0
File comments: 41
Uploads: 0
Exactly what I needed! Hopefully you'll stick around to update this. <3
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