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Updated: 01/05/19 02:04 PM
Addon for:
Inventory Grid View.
Compatibility:
Murkmire (4.2)
Updated:01/05/19 02:04 PM
Created:12/23/18 05:57 AM
Monthly downloads:1,371
Total downloads:130,086
Favorites:83
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
Inventory Grid View  Popular! (More than 5000 hits)
Version: 2.0.9.2c
by: DunkleMaterie [More]
- API 100025 Murkmire support
- Add some debugging functionality
- Add polish patch
- Small bugfixes
- Fix behaviour in case of Name element does not exist for a "new" item
- Fix issues concerning reloadui slash command
Archived Files (5)
File Name
Version
Size
Uploader
Date
2.0.9.2b
169kB
DunkleMaterie
01/03/19 09:43 PM
2.0.9.2a
169kB
DunkleMaterie
01/03/19 03:02 PM
2.0.9.2
169kB
DunkleMaterie
01/03/19 04:40 AM
2.0.9.1a
169kB
DunkleMaterie
12/23/18 09:40 AM
2.0.9.1
169kB
12/23/18 05:57 AM


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Unread 01/06/19, 08:18 AM  
DunkleMaterie
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Forum posts: 5
File comments: 112
Uploads: 6
Originally Posted by Jadax
Originally Posted by DunkleMaterie
Are you aware, that inventory grid view inactive? Only if you do not know, there is a button on the bottom left in inventory, where you can switch from list to grid view ("Toggle Grid/List View"). Maybe this has been switched accidentially?

BR
Yep, I actually thought it was that initially when I saw and I tried to toggle between default/grid views ingame but nothing happens. I will reinstall all the mods that can affect it tonight and see, maybe it just requires a clean install of variables files.
Have you also checked if it works correctly in case of you change it to true in variable file?
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Unread 01/06/19, 09:38 AM  
Mandragorane

Forum posts: 0
File comments: 137
Uploads: 0
Re: Re: Re: Re: Vendor intricate/ornate grid view window

Originally Posted by DunkleMaterie
Originally Posted by Mandragorane
Hi Dark Matter

It only happens with/in the Merchant window, not bank or guild bank.

I found this in the old comments from the original (12-4-17). I remembered seeing the problem before and I think it started again with the latest ESO update. Hope that helps, no clue about programing :
Thank you for the hints

Another question: Do you have an addon active which changes behaviour in merchant window (like ArkadiusTradeTools or MasterMerchant)?

BR
Disabled all other addons (incl MM), still the same :-(
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Unread 01/06/19, 11:35 AM  
DunkleMaterie
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Forum posts: 5
File comments: 112
Uploads: 6
Re: Re: Re: Re: Re: Vendor intricate/ornate grid view window

Originally Posted by Mandragorane
Disabled all other addons (incl MM), still the same :-(
Ok, thank you for further information. I will look into it
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Unread 01/06/19, 08:53 PM  
kindredspirit

Forum posts: 3
File comments: 113
Uploads: 0
Thank You

Thank you for the fix and btw this addon coupled with the addon Auto Category looks soo awesome. My bags look cool as hell ty!
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Unread 01/07/19, 02:17 AM  
DunkleMaterie
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Forum posts: 5
File comments: 112
Uploads: 6
Re: Thank You

Originally Posted by kindredspirit
Thank you for the fix and btw this addon coupled with the addon Auto Category looks soo awesome. My bags look cool as hell ty!
You're welcome

Still some bugs and glitches left to fix, but it's getting nicer
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Unread 01/07/19, 03:54 AM  
Provision
 
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Forum posts: 43
File comments: 101
Uploads: 11
If someone wants to compare this version with the original Addon : https://github.com/GuimDev/IVG-versi...bb94711f7bb1d7

You sould ask the orignal author to join this team.

My opinion : Very veryyy little bugfix (EDIT2 : Oh! you fix the error, nil value of button, Thanks!). It's more a change for beautify the code...

EDIT : https://www.esoui.com/downloads/info....html#comments

Does adapter.lua need to be update with this change http://ESO-4.0.5 https://github.com/...c219d20074aa5f ?

And : AreSelectionsEnabled is updated in ESO-4.2.5, i don't know if it is for fix bug or not.
Last edited by Provision : 01/07/19 at 09:32 AM.
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Unread 01/07/19, 09:36 AM  
DunkleMaterie
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Forum posts: 5
File comments: 112
Uploads: 6
Originally Posted by Provision
If someone wants to compare this version with the original Addon : https://github.com/GuimDev/IVG-versi...bb94711f7bb1d7

You sould ask the orignal author to join this team.

My opinion : Very veryyy little bugfix. It's more a change for beautify the code...

EDIT :

Does adapter.lua need to be update with this change http://ESO-4.0.5 https://github.com/...c219d20074aa5f ?

And : AreSelectionsEnabled is updated in ESO-4.2.5, i don't know if it is for fix bug or not.
Hi Provision,

thank you for pinpointing the changes in API, but I don't think these changes needs to be adapted to IGV.

1) MAX_FADE_VALUE has been renamed but the value is still same (64); The define has been ported into adapter.lua: https://github.com/GuimDev/IVG-versi...dapter.lua#L12

2) The changes in AreSelectionsEnabled() are code beautifying as you mentioned above.

3) The bug fixes provided by my version are many nil checks which are already reported in forum of original addon and some which I've found. The debugging functionality was implemented to makes things easier for me to understand how IGV works.

I never said, that the changes and bugfixes are huge

It was just uploaded for the users which are not able or willing to change the code manually.

I still work on the glitch of trait info icon.
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Unread 01/07/19, 11:37 AM  
lichlord
 
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Forum posts: 16
File comments: 12
Uploads: 0
IGV Chat comments

How do you disable this function very annoying in chat?
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Unread 01/07/19, 01:29 PM  
DunkleMaterie
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Forum posts: 5
File comments: 112
Uploads: 6
Re: IGV Chat comments

Originally Posted by lichlord
How do you disable this function very annoying in chat?
You can disable debugging in Addon Settings.
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Unread 08/21/19, 07:12 AM  
Leodox

Forum posts: 0
File comments: 3
Uploads: 0
Not Working in Scalebreaker

It looks like this has stopped working with the Scalebreaker patch? Any plans to update it?

Thanks!
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Unread 10/22/19, 02:27 AM  
cr4ystoned

Forum posts: 0
File comments: 2
Uploads: 0
Not workling in Dragonhold

Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:1099: Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Inventory/InventorySlot.lua:1099: in function 'TryUseItem'
|caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 77, usable = T, onlyFromActionSlot = F </Locals>|r
EsoUI/Ingame/Inventory/InventorySlot.lua:1321: in function 'OnSelect'
EsoUI/Libraries/ZO_ContextMenus/ZO_ContextMenus.lua:453: in function 'ZO_Menu_ClickItem'
|caaaaaa<Locals> control = ud, button = 1, menuEntry = [table:1]{itemYPad = 0} </Locals>|r
ZO_MenuItem1_MouseUp:4: in function '(main chunk)'
|caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r
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Unread 10/22/19, 05:33 AM  
Alabaster

Forum posts: 0
File comments: 12
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Re: Not workling in Dragonhold

Does work if you switch to normal list view, however the grid view will not work, adding or withdrawing items from bank interface causes the error.
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Unread 10/22/19, 10:10 AM  
p-deak

Forum posts: 0
File comments: 1
Uploads: 0
Can confirm that this version, and the older version (by Randactyl, ingeniousclown), are causing UI Errors with Dragonhold.
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Unread 10/22/19, 10:15 AM  
gvarnadoe

Forum posts: 1
File comments: 11
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FCOItemSaver is throwing the same error for me. If either one is enabled the error pops up when selecting items. Maybe a common function call?
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Unread 10/22/19, 11:55 AM  
thisisvanda
 
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Forum posts: 1
File comments: 31
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Originally Posted by p-deak
Can confirm that this version, and the older version (by Randactyl, ingeniousclown), are causing UI Errors with Dragonhold.
Yes, same here.
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