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Updated: 06/20/22 04:47 PM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:06/20/22 04:47 PM
Created:06/30/21 01:23 PM
Monthly downloads:89
Total downloads:14,337
Favorites:33
MD5:
Categories:Unit Mods, Game Controller
IsJusta Companion UI Enhancements  Popular! (More than 5000 hits)
Version: 2.4.6
by: IsJustaGhost [More]
Requires LibAddonMenu-2.0

Works in Gamepad Mode and Keyboard/Mouse Mode

NEW:
2.2
  • companion frame styles can now be changed without having to reload ui.
  • added color pickers for health bar and shield overlay.
  • improved updating on setting changes.


Adds:
  • Loot History
    • rapport in number over Rapport icon
  • Companion Overview
    • rapport in numbers above rapport bar
    • xp in numbers above XP bar for keyboard mode, mouse-over disabled
    • companion perk description displayed below companion Perk for keyboard mode, mouse-over disabled
  • Companion Frame
    • optional move-able frame with the added options stated below
    • optional custom frame can be used for personal companion while in a group, or show your companion in the group frame.
The Custom Companion Frame also adds the option to show companion's health as numbers based on the following formatting:
  1. ZOS
    • Off.
    • numbers only.
    • percent only.
    • number and percent.
  2. or formatting based on one of the following add-ons, if installed
    • Bamdits User Interface.
    • Azurah.

OPTIONALS: (integration)

*The "companion frame" is the frame with the companion's name and health bar that is visible when a companion is active and the player is not in a group.
**requires the fore-mentioned addon installed and enabled.
- - - 2.5
○ updated API version to 101038
○ added a delay to running deferred initializing in order to allow BUI more time to initialize.
○ changed POWERTYPE_HEALTH to COMBAT_MECHANIC_FLAGS_HEALTH

- - - 2.4.6
○ fixed missing rapport amount in loot history

- - - 2.4.5
○ fixed missing rapport icon

- - - 2.4.4
○ fixed custom role for player indicators
○ fixed displayed xp when companion is at max level.

- - - 2.4.3
○ changed selection name for custom frame from ZOS to localized 'Custom'.
○ put register filter for events inside a loop.
○ fixed BUI optional settings style index to = 'BUI' not == 'BUI'

- - - 2.4.2
○ compatibility update.
removed requirement for the experimental library

- - - 2.4.1
○ compatibility update.

- - - 2.4
○ added French translation courtesy of fzr6n7
○ updated for API 101034.
○ implemented support for LibHaF

- - - 2.3.3
○ fixed custom frame being hidden when selecting "Use Group Frame" when not in group.
○ fixed default frame being shown after traveling.

- - - 2.3.2
○ added fail-safes for frame's dropdown menus to remove them if only 1 option is available
○ added arrow backdrop for custom bar to be used when background/border is hidden
○ fixed backdrop on BUI frame

- - - 2.3.1
○ fixed custom frame not updating on group updates and leaving group

- - - 2.3
○ completely rewrote the custom companion frames.

- - - 2.2.6
○ attempt to fix user:/AddOns/IsJustaCompanionUI/unitframes/companionFrames.lua:932: attempt to index a nil value

- - - 2.2.5
○ the shield overlay should no longer start covering the health bar?

- - - 2.2.4
○ the shield overlay should no longer start covering the health bar

- - 2.2.3
○ fixed Error user:/AddOns/IsJustaCompanionUI/unitframes/companionFrames.lua:439: function expected instead of nil
○ fixed Player Role Indicator icon position being out of place if screen/scale is changed.
○ adjusted BUI frame name compact position
○ improved updating on settings changed
○ changed how the health value is formatted
○ health value format is now set within addon's Custom Companion Frame options
○ BUI health value now only uses BUI formatting
○ added the option to hide the ZOS healthbar borders

- - - 2.2.2
○ fixed companion dead status not updating when back alive.
○ fixed set scale not being applied on load.
○ adjusted how status is displayed.

- - - 2.2.1
○ attempt to fix anchor error
○ prevented the companion frame from being active when not enabled.

○ - - - 2.2
○ completely rewrote the companion frames
○ added color pickers for health and shield bars
○ improved updating on setting changes.
○ cleaned up companion overview and PRI code
○ removed group buffs from the BUI companion frame.

- - - 2.1.2
○ no longer requires reloading to change between BUI fancy and not
○ all frame settings are now disabled if "Use Custom Frame" is disable to prevent the attempt to update a nonexistent frame
○ attempt to fix several errors

- - - 2.1.1
○ fixed some errors
○ when enabling BUI frame, it will auto set bandits to use group frames and reload
○ zo companion frame will now use numbers from Azurah if health Overlay is enabled, or BUI if Group frames "share stats" is enabled, if game combat Recourse Numbers is off
○ fixed refreshing when settings are changed.

- - - 2.1
○ many improvements
○ the settings lock icon now updates depending on if the frame position is locked or not
○ rewrote the standard companion frame. no longer overwrites the zos companion functions.
○ removed custom health numbers from standard companion frame. now only uses numbers from combat settings Resource Numbers.
○ added scale option to standard companion frame. (50% to 200%)
○ added option to show companion level on standard companion frame
○ added option to ZOS frames. ( if companion is shown in group it hides the custom frame. only shows one)
○ added companion shield overlay to standard and BUI companion frames
○ changed color of BUI companion health.
○ added optional fancy health bar for BUI companion frame
○ group buffs should now work for the BUI companion frame.

- - - 2.0.6
○ commented out "show name and version" on load

- - - 2.0.5
○ fixed error when using BUI frames with Group Buffs enabled

- - - 2.0.4
○ fixed reset button

- - - 2.0.3
○ api update

- - - 2.0.2
○ some text adjustments for KB companion overview

- - 2.0.1
○ fixed xp format for keyboard mode

- - - 2
○ rebranded to IsJusta Companion UI Enhancements

- - - 1.5.1
○ fixed error caused when toggling lock when BUI frame is enabled

- - - 1.5
○ ADDED rapport numbers above rapport bar
○ fixed PRI not working on players
○ fixed BUI string

- - - 1.4.3
○ fixed error caused by Player Role Indicator

- - - 1.4.2
○ fixed icon not hiding when Combat Icon is not sllected
○ fixed some errors

- - - 1.4
○ added ability to use Bandit UI's group frame format, using Bandit's settings
○ added overhead icon using "Player Role Indicator"

- - - 1.3.7
○ health numbers no longer show when dead
○ added lock icon to setting

- - - 1.3.6
○ added slider to set occupancy

- - - 1.3.5
○ added setting to lock the companion bar
○ fixed styles - text now positions properly and is proper font
○ background height is now dependent on selected visible mode
○ changed the background
○ added tooltip describing what the visibility settings do
○ changed the setting for "Percent" to "Default"

- - - 1.3.4
○ added a delay in EVENT_PLAYER_ACTIVATED to try to fix a bug where anchors would reset to original

- - - 1.3.3
○ summoning will no longer show health numbers
○ fixed some typos in folder/file names
○ fixed error caused by summoning companion after first load/reload

- - - 1.3.2
○ moved percent number for keyboard mode under bar

-- - - 1.3.1
○ updated to work with Bandits UI Raid frames

- - - 1.3
○ rewrote entirely.

- - - 1.2.2
○ Fixed some errors

- - - 1.2.1
○ removed disable interactions while moving

- - - 1.2.0
○ more functional and stable, imported more of the original functions

- - - 1.1.0
Added
○ drop-down in settings to set to show health in percent, numbers or hidden

- - - 1.0.4
○ attempt to fix mystery error

- - - 1.0.3
○ updated name

- - - 1.0.2
Added
○ settings menu with reset button

Fixed
○ stays active while in a group
○ retains position where moved to
Optional Files (0)


Archived Files (52)
File Name
Version
Size
Uploader
Date
2.4.5
29kB
IsJustaGhost
06/09/22 07:09 AM
2.4.4
32kB
IsJustaGhost
05/10/22 08:36 AM
2.4.2
30kB
IsJustaGhost
03/17/22 06:47 PM
2.4.1
35kB
IsJustaGhost
03/17/22 05:44 AM
2.4
35kB
IsJustaGhost
03/16/22 10:47 PM
2.4
35kB
IsJustaGhost
03/16/22 10:42 PM
2.3.3
27kB
IsJustaGhost
02/09/22 06:23 AM
2.3.2
27kB
IsJustaGhost
02/08/22 03:01 PM
2.3.1
27kB
IsJustaGhost
02/07/22 07:06 PM
2.3
27kB
IsJustaGhost
02/07/22 06:55 PM
2.2.6
28kB
IsJustaGhost
02/03/22 06:13 PM
2.2.5
28kB
IsJustaGhost
02/03/22 04:38 PM
2.2.4
28kB
IsJustaGhost
02/03/22 03:11 PM
2.2.3
28kB
IsJustaGhost
02/03/22 10:26 AM
2.2.2
28kB
IsJustaGhost
02/02/22 12:16 PM
2.2.1
28kB
IsJustaGhost
02/01/22 06:30 PM
2.2.1
641B
IsJustaGhost
02/01/22 06:28 PM
2.2
28kB
IsJustaGhost
02/01/22 05:40 PM
2.1.2
29kB
IsJustaGhost
01/26/22 01:55 AM
2.1.1
29kB
IsJustaGhost
01/25/22 01:15 AM
2.1
28kB
IsJustaGhost
01/24/22 06:41 AM
2.0.6
23kB
IsJustaGhost
12/08/21 03:42 PM
2.0.6
23kB
IsJustaGhost
12/08/21 03:27 PM
2.0.5
23kB
IsJustaGhost
10/10/21 01:31 AM
2.0.4
23kB
IsJustaGhost
10/04/21 11:22 PM
2.0.3
23kB
IsJustaGhost
08/25/21 12:42 PM
2.0.2
23kB
IsJustaGhost
07/27/21 09:50 PM
2.0.1
19kB
IsJustaGhost
07/22/21 03:14 PM
2
19kB
IsJustaGhost
07/22/21 02:54 PM
2
13kB
IsJustaGhost
07/20/21 09:53 PM
1.5
13kB
IsJustaGhost
07/20/21 08:24 PM
1.4.3
11kB
IsJustaGhost
07/14/21 05:44 PM
1.4.2
11kB
IsJustaGhost
07/13/21 11:00 PM
1.4.1
11kB
IsJustaGhost
07/13/21 05:23 PM
1.4
11kB
IsJustaGhost
07/13/21 03:48 PM
1.3.7
6kB
IsJustaGhost
07/10/21 01:27 PM
1.3.6
6kB
IsJustaGhost
07/08/21 02:52 PM
1.3.5
6kB
IsJustaGhost
07/08/21 12:10 PM
1.3.4
6kB
IsJustaGhost
07/08/21 06:59 AM
1.3.3
6kB
IsJustaGhost
07/07/21 09:55 PM
1.3.2
6kB
IsJustaGhost
07/07/21 04:01 PM
1.3.1
6kB
IsJustaGhost
07/07/21 03:35 PM
1.3
6kB
IsJustaGhost
07/07/21 02:29 PM
1.3
12kB
IsJustaGhost
07/07/21 02:13 PM
1.2.2
12kB
IsJustaGhost
07/06/21 04:44 PM
1.2.1
11kB
IsJustaGhost
07/04/21 10:42 PM
1.2.0
12kB
IsJustaGhost
07/03/21 10:29 PM
1.1.0
8kB
IsJustaGhost
07/02/21 12:36 PM
1.0.4
8kB
IsJustaGhost
07/02/21 07:41 AM
1.0.3
8kB
IsJustaGhost
07/01/21 10:51 AM
1.0.2
8kB
IsJustaGhost
07/01/21 10:34 AM
0.0.1
7kB
IsJustaGhost
06/30/21 01:23 PM


Post A Reply Comment Options
Unread 07/07/23, 04:22 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 272
Uploads: 23
I'm looking into this.
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Unread 07/07/23, 01:00 AM  
Smumbo

Forum posts: 2
File comments: 25
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I keep getting this error when using this addon along with other specific addons, including Master Merchant and Character Knowledge:
Code:
/EsoUI/Libraries/Utility/ZO_Hook.lua:35: attempt to index a nil value
stack traceback:
/EsoUI/Libraries/Utility/ZO_Hook.lua:35: in function 'ZO_PostHook'
<Locals> existingFunctionName = "Raid_UI", hookFunction = user:/AddOns/IsJustaCompanionUI/unitframes/frames_BUI.lua:197 </Locals>
user:/AddOns/IsJustaCompanionUI/unitframes/frames_BUI.lua:202: in function 'Companion_Frame:InitilizeForGrandparent'
<Locals> self = [table:1]{displayName = "|cFF00FFIsJusta|r |cffffffComp...", __isAbstractClass = F, style = 0, unitTag = "companion", version = "2.4.6", name = "IsJustaCompanionUI"}, Raid_UI = user:/AddOns/IsJustaCompanionUI/unitframes/frames_BUI.lua:197 </Locals>
user:/AddOns/IsJustaCompanionUI/unitframes/frames_BUI.lua:87: in function 'Companion_Frame:PerformDeferredInitialization'
<Locals> self = [table:1] </Locals>
user:/AddOns/IsJustaCompanionUI/unitframes/companionFrames.lua:181: in function 'CompanionFrame_Object:Initialize'
<Locals> self = [table:1], parent = [table:2]{displayName = "|cFF00FFIsJusta|r |cffffffComp...", unitTag = "companion", version = "2.4.6", name = "IsJustaCompanionUI", style = 0} </Locals>
user:/AddOns/IsJustaCompanionUI/unitframes/companionFrames.lua:173: in function 'CompanionFrame_Object:New'
<Locals> self = [table:3]{__isAbstractClass = F}, parent = [table:2], template = [table:4]{}, newObject = [table:1] </Locals>
user:/AddOns/IsJustaCompanionUI/unitframes/companionFrames.lua:280: in function 'CompanionFrame_Manager:PerformDeferredInitialization'
<Locals> self = [table:2], i = 2, style = "BUI", getTemplate = user:/AddOns/IsJustaCompanionUI/unitframes/frames_BUI.lua:214 </Locals>
user:/AddOns/IsJustaCompanionUI/IsJustaCompanionUI.lua:100: in function 'Companion_UI:PerformDeferredInitialization'
<Locals> self = [table:5]{displayName = "|cFF00FFIsJusta|r |cffffffComp...", version = "2.4.6", name = "IsJustaCompanionUI"} </Locals>
user:/AddOns/IsJustaCompanionUI/IsJustaCompanionUI.lua:96: in function 'Companion_UI:OnPlayerActivated'
<Locals> self = [table:5], UNIT_FRAMES_FRAGMENT = [table:6]{hideDuration = 0, allowShowHideTimeUpdates = T, animationKey = 17, showDuration = 250, state = "showing"} </Locals>
user:/AddOns/IsJustaCompanionUI/IsJustaCompanionUI.lua:77: in function '(anonymous)'
<Locals> eventCode = 589824 </Locals>
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Unread 06/24/23, 10:25 PM  
Smumbo

Forum posts: 2
File comments: 25
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Is there any way to adjust the size of the bar itself? I'd like it to be skinnier like it is in the group frame.
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Unread 07/10/22, 08:58 AM  
shapeless79

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Re: Re: Re: Re: Bandit UI functionality

Originally Posted by IsJustaGhost
Originally Posted by shapeless79
Yes, you are correct. No rush, I was just curious if I was doing anything wrong or not. Thanks
I was unable to get this to happen to me. I even cleared the saved variables. Selecting and unselecting BUI changed the state of "Use Fancy Frame", making it clickable.

Have you tried clearing it's saved variables? I just dragged the current one to the Live folder so I could easily restore it to test.
Not quite sure what the overall problem was, but clearing the saved variables got it working. Many thanks
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Unread 07/09/22, 07:21 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 272
Uploads: 23
Re: Re: Re: Bandit UI functionality

Originally Posted by shapeless79
Yes, you are correct. No rush, I was just curious if I was doing anything wrong or not. Thanks
I was unable to get this to happen to me. I even cleared the saved variables. Selecting and unselecting BUI changed the state of "Use Fancy Frame", making it clickable.

Have you tried clearing it's saved variables? I just dragged the current one to the Live folder so I could easily restore it to test.
Last edited by IsJustaGhost : 07/09/22 at 07:21 PM.
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Unread 07/09/22, 04:13 PM  
shapeless79

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Re: Re: Bandit UI functionality

Originally Posted by IsJustaGhost
Originally Posted by shapeless79
I have Bandits UI installed but I am unable to configure the frame to use the "fancy" option, it's there but unclickable so I can't turn it on. Any help would be greatly appreciated. Thanks.
If you have "Custom Frame" enabled and BUI style checked and the option is still unclickable, I'll have to take another look at it. I've been on a bit of an ESO break.
Yes, you are correct. No rush, I was just curious if I was doing anything wrong or not. Thanks
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Unread 07/09/22, 10:28 AM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 272
Uploads: 23
Re: Bandit UI functionality

Originally Posted by shapeless79
I have Bandits UI installed but I am unable to configure the frame to use the "fancy" option, it's there but unclickable so I can't turn it on. Any help would be greatly appreciated. Thanks.
If you have "Custom Frame" enabled and BUI style checked and the option is still unclickable, I'll have to take another look at it. I've been on a bit of an ESO break.
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Unread 07/04/22, 01:17 PM  
shapeless79

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Bandit UI functionality

I have Bandits UI installed but I am unable to configure the frame to use the "fancy" option, it's there but unclickable so I can't turn it on. Any help would be greatly appreciated. Thanks.
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Unread 06/01/22, 08:32 PM  
vazelle

Forum posts: 3
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Hey, man could you add a companion exp bar on the companion frame? All other stuff works really well just want to see exp and maybe companion rapport added to it. Thanks before
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Unread 04/03/22, 11:16 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 37
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Uploads: 23
Re: Some options not open

Originally Posted by OscarCharli3One
I am needing to change scale of companion bar but that option is all greyed out is there a way to open that section that I am missing?
Are you using the BUI style or custom frame?
If it's BUI style then that is adjusted in the BUI Group Frames settings.
If not, it may be a bug I need to look into.
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Unread 04/03/22, 09:27 PM  
OscarCharli3One

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Some options not open

I am needing to change scale of companion bar but that option is all greyed out is there a way to open that section that I am missing?
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Unread 02/11/22, 01:27 PM  
fzr6n7

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Re: Re: Re: Re: Re: Re: Re: Double UI bug

line 9 have to be removed, i forgot to delete it.
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Unread 02/11/22, 10:46 AM  
IsJustaGhost
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Re: Re: Re: Re: Re: Re: Double UI bug

Thank you for the translation. Added it to version 2.4.
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Unread 02/11/22, 10:38 AM  
fzr6n7

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Re: Re: Re: Re: Re: Double UI bug

French translation

fr.lua

Lua Code:
  1. ------------------------------------------------
  2. -- French localization
  3. ------------------------------------------------
  4.  
  5. local strings = {
  6.     SI_IJA_MCF_Title                    = "|cFF00FFIsJusta|r |cffffffAméliorations des UI de compagnons|r",
  7.    
  8.     SI_IJA_MCF_ACCOUNT                  = "Propager au compte",
  9.     SI_IJA_MCF_ACCOUNT_TOOLTIP          = "Sets to use one set of settings for all characters on account. Disabled saves settings per character.",
  10.     SI_IJA_MCF_ACCOUNT_TOOLTIP          = "Activer pour utiliser ces paramètres sur tous les personnages du compte. Désactiver sauvegarde les réglages par personnage",
  11.  
  12.     SI_IJA_MCF_RAPPORTPROGRESS          = "Progression du rapport",
  13.     SI_IJA_MCF_RAPPORTPERCENT           = "<<1>>/<<2>> (<<3>>%)",
  14.  
  15. -- PRI
  16.     SI_IJA_MCF_INDICATOR_HEADER         = "Indicateur de compagnon",
  17.     SI_IJA_MCF_INDICATOR_HEADER_TOOLTIP = "Requiert le mod: Player Role Indicator.",
  18.     SI_IJA_MCF_INDICATOR                = "Indicateur",
  19.     SI_IJA_MCF_INDICATOR_TOOLTIP        = "Activé: Affiche un icone au dessus du compagnon. \n\nAjuster son apparence dans les options du mod: Player Role Indicator.",
  20.  
  21.     SI_IJA_MCF_HIDECOMBAT               = "Icone de combat",
  22.     SI_IJA_MCF_HIDECOMBAT_TOOLTIP       = "Activé: Affiche un icone au dessus du compagnon uniquement en combat.",
  23.  
  24.     SI_IJA_MCF_UPDATEDELAY              = "Délai de rafraichissement",
  25.     SI_IJA_MCF_UPDATEDELAY_TOOLTIP      = "Ajuste le temps, en millisecondes, du rafraichissement de l'indicateur.\n\nCela affecte aussi tous les icones de groupe du mod Player Role Indicator.",
  26.  
  27. -- frames
  28.     SI_IJA_MCF_FRAME_HEADER             = "Utiliser le cadre personalisé",
  29.     SI_IJA_MCF_ZOS_HEADER               = "Réglages pour le cadre de compagnon",
  30.     SI_IJA_MCF_BUI_HEADER               = "Réglages pour le style BUI",
  31.  
  32.     SI_IJA_MCF_FRAME                    = "Activé",
  33.     SI_IJA_MCF_FRAME_TOOLTIP            = "Activé: Permet l'utilisation du cadre personalisé ou du cadre du mod Bandit UI.",
  34.  
  35.     SI_IJA_MCF_GRADEINT_HEALTH_LEFT     = "Dégradé de la barre de vie, Gauche",
  36.     SI_IJA_MCF_GRADEINT_HEALTH_RIGHT    = "Dégradé de la barre de vie, Droite",
  37.     SI_IJA_MCF_GRADEINT_HEALTH_RESET    = "Réinitialiser le dégradé",
  38.    
  39.     SI_IJA_MCF_GRADEINT_SHEILD_LEFT     = "Dégradé de la barre de bouclier, Gauche",
  40.     SI_IJA_MCF_GRADEINT_SHEILD_RIGHT    = "Dégradé de la barre de bouclier, Droite",
  41.     SI_IJA_MCF_GRADEINT_SHEILD_RESET    = "Réinitialiser le dégradé",
  42.  
  43.     SI_IJA_MCF_SHOWLEVEL                = "Afficher le niveau",
  44.     SI_IJA_MCF_SHOWLEVEL_TOOLTIP        = "Activé: Affiche le niveau du compagnon avant son nom.",
  45.  
  46.     SI_IJA_MCF_GROUPFRAME               = "Utiliser le cadre de groupe",
  47.     SI_IJA_MCF_GROUPFRAME_TOOLTIP       = "Activé: Dans un groupe, ajoute le compagnon à la liste du groupe et cache le cadre de compagnon.",
  48.  
  49.     SI_IJA_MCF_HIDEBARBG                = "Cache les bords de la barre de vie",
  50.     SI_IJA_MCF_HIDEBARBG_TOOLTIP        = "Activé: les bords de la barre de vie sont cachés.",
  51.  
  52.     SI_IJA_MCF_FRAMESTYLE               = "Style du cadre",
  53.     SI_IJA_MCF_FRAMESTYLE_TOOLTIP       = "",
  54.    
  55.     SI_IJA_MCF_HEALTHSTYLE              = "Style des chiffres de la barre de vie",
  56.     SI_IJA_MCF_HEALTHSTYLE_TOOLTIP      = "",
  57.     SI_IJA_MCF_HEALTHFORMAT             = "Format des chiffres de la barre de vie",
  58.  
  59.     SI_IJA_MCF_LOCK                     = "<<1>> Verrouillage",
  60.     SI_IJA_MCF_LOCK_TOOLTIP             = "Verrouille le cadre pour ne pas pouvoir le bouger.",
  61.  
  62.     SI_IJA_MCF_OCCUPANCY                = "Transparence",
  63.     SI_IJA_MCF_OCCUPANCY_TOOLTIP        = "Règle la transparence du fond du cadre.",
  64.  
  65.     SI_IJA_MCF_SCALE                    = "Echelle",
  66.     SI_IJA_MCF_SCALE_TOOLTIP            = "Règle la taille du cadre.",
  67.  
  68.     SI_IJA_MCF_BUI                      = "Utiliser le cadre BUI",
  69.     SI_IJA_MCF_BUI_TOOLTIP              = "Utilise le cadre de groupe et les réglages du mod Bandit UI.",
  70.    
  71.     SI_IJA_MCF_BUI_USEFANCY             = "Utiliser le cadre Fantasie",
  72.     SI_IJA_MCF_BUI_USEFANCY_TOOLTIP     = "Utilise la barre de vie brillante pour le cadre Bandit UI.",
  73.    
  74.     SI_IJA_MCF_COMPANIONFRAME_RESET     = "Réinitialiser la position",
  75.     SI_IJA_MCF_COMPANIONFRAME_RESET_TOOLTIP = "Réinitialise la position du cadre de compagnon.",
  76. }
  77.  
  78. for stringId, stringValue in pairs(strings) do
  79.     ZO_CreateStringId(stringId, stringValue)
  80.     SafeAddVersion(stringId, 1)
  81. end
Last edited by fzr6n7 : 02/11/22 at 10:39 AM.
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Unread 02/10/22, 03:28 PM  
MarcusUK

Forum posts: 15
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Re: Re: Re: Re: Double UI bug

Originally Posted by IsJustaGhost
That I am glad to hear. Thank you for helping me make this better.
No worries. Hopefully your addon will continue to run well once the High Isle update introduces new companions, assuming ZoS don't decide to make any changes that break it. I'd like to see them tweak the companion behaviour though, mainly to stop them getting underfoot all the time. Even with your other interaction addon they still get in the way, stand on nodes, etc. Some QoL work is needed at ZoS's end.
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