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Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:10/30/23 11:27 AM
Created:07/04/17 05:45 PM
Monthly downloads:89
Total downloads:28,415
Favorites:42
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Where's My Guild Hall  Popular! (More than 5000 hits)
Version: 2.13
by: Shadowfen [More]
Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu

Shows the available "guild halls" for your guild on the guild home screen.

It allows you to set for each of your guilds individually if you want to assume that the guild master owns a guild hall, and/or if you want the addon to look for the "Guild Hall List" (GHL) addon marker characters "<GH" or the phrase "Guild Hall" in the guild member notes.

If you turn on Guild Master Owner, then the guild master will always be listed first in the guild halls list on the Guild home page. The guild master will then be followed by any guild members that have the GHL marker or "Guild Hall" marker in their guild member notes (if you have turned on Guild Hall List compatibility mode).

This addon conflicts with Guild Hall List - primarily because we try to use the exact same spot on the Guild page for our guild hall lists.

I wrote this addon because sirinsidiator's excellent Guild Hall List addon did not assume that the guild master owned the guild hall - instead, it required the guild hall owner to put the "<GH" marker in their member notes. Unfortunately, the guild hall owners for my guilds did not wish to add the "<GH" marker so that I could use the addon. Sirinsidiator did not wish to add guild masters as owners to his addon because in his guilds, some of the guild hall owners were not the guild masters. So, this addon was born...
2.13 (41):
  • API bump.

2.12 (40):
  • API bump (Necrom).

2.11 (39):
  • API bump (Scribes of Fate).

2.10 (38):
  • API bump (Firesong).

2.9 (37):
  • API bump (High Isle).

2.8 (36):
  • API bump.

2.7 (35):
  • Update color functions
  • Require minimum version of installed LibSFUtils to be at least 38. Earlier versions will probably break the user interface.

2.6 (34):
  • API bump.
  • Require minimum version of installed LibAddonMenu to be at least 32. Earlier versions will break the user interface.

2.5 (33)
  • API bump. Waking Flame.

2.4 (30)
  • API bump. Blackwood

2.3 (30)
  • API bump.

2.2.9 (29)
  • API bump.

2.2.8 (28)
  • API bump. Stonethorn.

2.2.7 (27)
  • API bump. Greymoor.

2.2.6 (26)
  • Corrected accidental global variables.

2.2.5 (25)
  • Set AddOnVersion in manifest file.

2.2.4
  • Prevent event handlers from triggering before the addon is initialized.

2.2.2
  • Fix nil index error in onGuildMemberRankChanged.

2.2.1
  • Fix version to prevent being listed as "Out of Date".

2.2
  • Fixed the code to scan for guild hall markers in the guild roster when you change guilds on the Guild page. (reported by MycroftJr)

2.1.3
  • API Bump

2.1.2
  • Adjusted the location of the Guild Hall listing on the guild page so that it appears below the new "View Bid" button.
  • API bump.

2.1.1
  • Fixed problem with the addon not saving its settings properly (reported by Rhyono).

2.1
  • Fixed errors that occurred when people were removed from guilds or changed ranks.

2.0
  • Rewrite to fix problems from the Zenimax change from guild indexes (1-5) to real guild IDs for certain functions.
  • Change localization string tables to work with LibSFUtils.LoadLanguage()

1.6
  • Fix settings page after library changes with Elsweyr.

1.5
  • Use LibAddonMenu-2.0 directly instead of through LibStub. LibAddonMenu-2.0 and LibSFUtil both still need to be installed separately.
  • API Bump

1.4
  • API Bump

1.3
  • Removed all embedded libraries. You must now install LibSFUtils, and LibAddonMenu separately in order for WheresMyGuildHall to work.
  • Added help display when you /wmgh in chat to display the various things you can do in chat for this addon.
  • Converted to use the saved variables functions from LibSFUtils.
  • Updated to use LibSFUtils version 12.

1.2.1
  • API Bump

1.2
  • Updated LibSFUtils to version 10.
  • Fix the saved indexes of the guilds when you drop out of one of your guilds.

1.1.15
  • API Bump

1.1.14
  • API Bump
  • Upgraded LibSFUtils to version 8.

1.1.13
  • Russian translations provided courtesy of alexesprit.

1.1.12
  • Fix the Guild Member Note Change error message.
I still occasionally see errors when someone else's guild membership changes (I assume), but a /reloadui will fix it - and maybe one day I'll figure out the problem...

1.1.11
  • Correct an error in a debug message.
  • Fix usage of debug messages to have them start as turned off.

1.1.10
  • Modify matching the saved guild settings to active guilds.

1.1.9
  • Experimenting with guild id representations.

1.1.8
  • Fixed a new problem with defining a non-existent guild entry in my internal tables.

1.1.7
  • Changes to Active Guild scan code to determine which guilds you belong to. This time it is based on the assumption that the Zenimax guild table is a sparse array and may have nil entries (whereas before I thought that it was a simple contiguous list). The change should not affect anyone that the addon already works for, and may fix it for those who are having problems.

1.1.6
  • Changes to Active Guild scan code to determine which guilds you belong to.
  • Added a toggle debug messages slash command "/wmgh.debug" to display some debug messages in chat while loading active guilds. Since that is normally done before the chat window is available - you must /wmgh.debug and then /wmgh.init (which explicitly runs the loadActiveGuilds function). To turn off debug messages, /wmgh.debug again.

1.1.5
  • API bump.
  • Upgraded LibSFUtils to version 6.

1.1.4
  • Rewrote code where Where's My Guildhall would see an "attempt to index nil value" error when a guild note was changed in one of your guilds. If any of you see this error again, please let me know.
  • Changes to the WheresMyGuild settings for the current guild will now automatically update in the Guild page instead of requiring to to look at another guild and then come back to the guild that you just changed the settings for.
  • Changes that you make to your guild notes (to add or remove a guild hall marker) will now automatically be updated on the Guild Home page.
  • Upgraded LibAddonMenu to r25.

1.1.3
  • Theoretically fixed an error where Where's My Guildhall would see an "attempt to index nil value" error when a guild note was changed in one of your guilds. If any of you see this error again, please let me know.

1.1.2
  • Modified the settings saves so that it distinguishes which megaserver you are currently on. This change will require everyone to redo their settings so they can be saved properly for the megaserver(s) that they play on, but it allows people to play on multiple megaservers without getting the savedvariables corrupted.

1.1.1
  • Revised the settings text so the important part doesn't get cut off.

1.1.0
  • Added a new marker style for guild notes. Now you can choose to have it look for the words "Guild Hall" (with exactly that capitalization) in the guild notes. This is turned off by default.
  • Fixed the guild hall list so that people are only listed once on it even if they are the Guild Master and have "<GHL" and "Guild Hall" in their personal notes. Previously, they would have been listed multiple times.

1.0.4
  • Fixed problem with loading the saved variables.
  • Fixed problem with displaying guild halls for the very first guild before data was loaded.
  • Fixed lua error that was occurring when the guild MOTD was getting changed.

1.0.3
  • Bump up the API version.
  • Upgraded LibAddonMenu to 2.0_r24.

1.0.2
  • Reworked how the guild settings were rematched to the player's active guilds.
  • Reworked the processing to do only as much as absolutely necessary at a time in order to increase performance.
  • Created a library to put my commonly used functions in so they can be available to all of my addons.

1.0.1
  • Fixed some problems where the guild hall lists just went away.
  • Fixed problem where sometimes the guild halls listed were for a different guild than the one currently on the Guild Home page.

1.0
  • Works with Morrowind
  • Initial release by Shadowfen
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.1.3
13kB
08/31/19 01:47 PM
Patch


Archived Files (50)
File Name
Version
Size
Uploader
Date
2.12
13kB
Shadowfen
05/27/23 08:00 PM
2.11
13kB
Shadowfen
03/12/23 06:29 PM
2.10
13kB
Shadowfen
11/01/22 06:39 PM
2.9
13kB
Shadowfen
06/05/22 05:13 PM
2.8
13kB
Shadowfen
03/12/22 03:25 PM
2.6
13kB
Shadowfen
11/05/21 10:18 AM
2.5
13kB
Shadowfen
08/27/21 02:01 PM
2.4
13kB
Shadowfen
05/30/21 05:58 PM
2.3
13kB
Shadowfen
03/07/21 09:20 PM
2.2.8
13kB
Shadowfen
08/26/20 08:08 PM
2.2.7
13kB
Shadowfen
06/13/20 07:57 PM
2.2.6
13kB
Shadowfen
04/01/20 07:12 PM
2.2.4
13kB
Shadowfen
01/13/20 07:12 PM
2.2.3
13kB
Shadowfen
01/12/20 08:56 PM
2.2.2
13kB
Shadowfen
01/05/20 01:57 PM
2.2.1
13kB
Shadowfen
10/30/19 05:21 PM
2.2
13kB
Shadowfen
10/25/19 05:17 PM
2.1.3
13kB
Shadowfen
10/20/19 05:09 PM
2.1.2
13kB
Shadowfen
08/15/19 11:36 PM
2.1.1
12kB
Shadowfen
06/15/19 09:31 PM
2.1
12kB
Shadowfen
06/03/19 09:54 PM
2.0
12kB
Shadowfen
05/31/19 02:06 PM
1.6
12kB
Shadowfen
05/21/19 03:01 PM
1.5
12kB
Shadowfen
05/02/19 11:13 PM
1.4
12kB
Shadowfen
02/25/19 10:09 PM
1.3
12kB
Shadowfen
12/31/18 02:05 PM
1.2.1
60kB
Shadowfen
10/21/18 11:29 AM
1.2
60kB
Shadowfen
08/29/18 05:50 PM
1.1.15
59kB
Shadowfen
08/13/18 05:58 PM
1.1.14
59kB
Shadowfen
05/20/18 02:52 PM
1.1.13
59kB
Shadowfen
03/04/18 03:57 PM
1.1.12
58kB
Shadowfen
01/17/18 10:38 PM
1.1.12
58kB
Shadowfen
01/15/18 08:54 PM
1.1.10
58kB
Shadowfen
01/15/18 02:05 PM
1.1.10
58kB
Shadowfen
01/15/18 01:28 PM
1.1.9
58kB
Shadowfen
01/13/18 08:38 PM
1.1.8
58kB
Shadowfen
01/13/18 11:12 AM
1.1.7
58kB
Shadowfen
01/12/18 11:48 PM
1.1.6
58kB
Shadowfen
01/11/18 09:31 PM
1.1.5
58kB
Shadowfen
01/08/18 10:51 PM
1.1.4
57kB
Shadowfen
11/26/17 09:39 PM
1.1.3
58kB
Shadowfen
11/17/17 12:27 AM
1.1.2
58kB
Shadowfen
10/14/17 05:34 PM
1.1.2
58kB
Shadowfen
10/09/17 03:17 PM
1.1.0
58kB
Shadowfen
10/05/17 06:58 PM
1.0.4
57kB
Shadowfen
08/26/17 10:46 PM
1.0.3
57kB
Shadowfen
08/15/17 07:13 PM
1.0.2
55kB
Shadowfen
07/11/17 07:20 PM
1.0.1
53kB
Shadowfen
07/06/17 08:30 PM
1.0.1
53kB
Shadowfen
07/04/17 05:45 PM


Post A Reply Comment Options
Unread 08/22/17, 05:56 PM  
cag_dk
 
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Error on guildnote change

Error's out when someone changes the MOTD

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Unread 08/22/17, 07:19 PM  
Shadowfen
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Re: Error on guildnote change

Originally Posted by cag_dk
Error's out when someone changes the MOTD
Thank you. I'll take a look at it.
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Unread 09/28/17, 05:49 PM  
Kenza
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Could you possibly make it search notes for keywords "Guild Hall" as well?
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Unread 10/04/17, 04:46 PM  
Shadowfen
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Originally Posted by Kenza
Could you possibly make it search notes for keywords "Guild Hall" as well?
I'll try it out to see what kind of performance hit I'd get for searching the guild rosters twice - especially for large guilds.
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Unread 10/10/17, 09:07 PM  
SteveCampsOut
 
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I have stepped down from leadership of my North American guild but my house is still the guild hall. My rank is Founder now. Guess this breaks it.
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Unread 10/11/17, 03:59 PM  
Shadowfen
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Originally Posted by SteveCampsOut
I have stepped down from leadership of my North American guild but my house is still the guild hall. My rank is Founder now. Guess this breaks it.
Put either "Guild Hall" or "<GHL" in your guild notes in the roster, then tell the guild to set that to true in the WMGH settings for your guild if they are using this addon.

One of my guilds has the guildmaster owning the events guildhall and one of the other members having a "Mundus stones hall". Setting "<GHL" in the other member's roster note allows both him and the GM to be listed as having guildhalls.

In your case, they would probably also want to turn off the "GM owns a guild hall" setting when the turn on the appropriate marker setting for "<GHL" or "Guild Hall".

(Note: Using the "<GHL" marker would allow it to work for people who are using the Guild Hall List addon in place of my addon. I provided "<GHL" as a compatibility mode for the other addon which the marker originally came from.)
Last edited by Shadowfen : 10/11/17 at 04:17 PM.
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Unread 10/12/17, 11:07 AM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I have stepped down from leadership of my North American guild but my house is still the guild hall. My rank is Founder now. Guess this breaks it.
Put either "Guild Hall" or "<GHL" in your guild notes in the roster, then tell the guild to set that to true in the WMGH settings for your guild if they are using this addon.
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'
On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
Last edited by SteveCampsOut : 10/12/17 at 11:08 AM.
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Unread 10/12/17, 07:45 PM  
Shadowfen
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Originally Posted by SteveCampsOut

I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.



On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I'll take a look into that. Thanks for the report.
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Unread 10/12/17, 07:59 PM  
Shadowfen
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Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
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Unread 10/13/17, 06:00 PM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
Ok I've just deleted the saved variables and the error is gone on EU. Here's my supposition. You are not segregating the saved data by server. I am in the guild Pacrooti's Hirelings on both servers and I also have characters with duplicate names on both servers. I've run into issues with this before where the addon treats all the data as if it's from one server. I will confirm it when I log into NA and I get errors there later this evening.

PS - That's what it is because now it's erroring out on the NA server.
Last edited by SteveCampsOut : 10/13/17 at 08:21 PM.
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Unread 10/13/17, 10:59 PM  
Shadowfen
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Originally Posted by SteveCampsOut
Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
Ok I've just deleted the saved variables and the error is gone on EU. Here's my supposition. You are not segregating the saved data by server. I am in the guild Pacrooti's Hirelings on both servers and I also have characters with duplicate names on both servers. I've run into issues with this before where the addon treats all the data as if it's from one server. I will confirm it when I log into NA and I get errors there later this evening.

PS - That's what it is because now it's erroring out on the NA server.
Interesting. I thought that the saved variables were in separate directories for each server... like live and liveeu?
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Unread 10/14/17, 01:35 AM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
I'll give that a try but today there's a new problem on EU it's not working for me at all. I get the following error. It works on NA for me but EU isn't working.

user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'

On EU I'm still guild-master of my guild. That's the only difference. Same addons are used on both servers.
I haven't seen those errors in a while. Could you delete the liveeu/SavedVariables/WheresMyGuildHall.lua file and then try it again to see if you get the same errors please? Thanks.
Ok I've just deleted the saved variables and the error is gone on EU. Here's my supposition. You are not segregating the saved data by server. I am in the guild Pacrooti's Hirelings on both servers and I also have characters with duplicate names on both servers. I've run into issues with this before where the addon treats all the data as if it's from one server. I will confirm it when I log into NA and I get errors there later this evening.

PS - That's what it is because now it's erroring out on the NA server.
Interesting. I thought that the saved variables were in separate directories for each server... like live and liveeu?
No they merged clients almost a year ago it's just the user\documents\live\savedvariables\ folder now. This is why patch times are now the same on both servers.
Last edited by SteveCampsOut : 10/14/17 at 01:52 AM.
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Unread 10/14/17, 07:56 AM  
Shadowfen
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Originally Posted by SteveCampsOut
No they merged clients almost a year ago it's just the user\documents\live\savedvariables\ folder now. This is why patch times are now the same on both servers.
Thank you. I will fix that.

Edit: Fixed. Thanks again.
Last edited by Shadowfen : 10/14/17 at 08:34 AM.
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Unread 10/15/17, 04:44 AM  
SteveCampsOut
 
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Originally Posted by Shadowfen
Originally Posted by SteveCampsOut
No they merged clients almost a year ago it's just the user\documents\live\savedvariables\ folder now. This is why patch times are now the same on both servers.
Thank you. I will fix that.

Edit: Fixed. Thanks again.
Fixed indeed! Thanks!
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Unread 11/15/17, 03:04 AM  
SteveCampsOut
 
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user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: attempt to index a nil value
stack traceback:
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:168: in function 'loadActiveGuilds'
user:/AddOns/WheresMyGuildHall/WheresMyGuildHall.lua:506: in function 'onPlayerActivated'
Started getting this today....left a guild on NA last night and joined a new one today.

EDIT: Deleted Saved Variables and it's gone. Nevermind.
Last edited by SteveCampsOut : 11/15/17 at 03:08 AM.
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