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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:153
Total downloads:76,306
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


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Unread 05/01/14, 11:08 PM  
shudaoxin
 
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Forum posts: 3
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Originally Posted by gamegenius86
Originally Posted by shudaoxin
Originally Posted by gamegenius86
Originally Posted by Tijaiha
Love the ability to hide player name, can't wait for the horse stamina bar integration! Also love the work you've done thus far, and your dedication to this mod.
Love your concepts and thank you for spending the time making those.

I'll try and see what i can do

A small suggestion I want to add to the "hide player name/information" option. Could you attach this element to the player frame rather than include it in the main frame? This is more for aligning purposes. When I hide the player information the player frame moves up to where the player information was. Would be great if you could do the same for the target frame aswell. I see this is needed once you implement input boxes for X & Y values anyway (atm just editing the saved variables to get to the "perfect aligning").
Hmmmm, not convinced that is a better way. I can tell you that the spacing between the top of the frame and the top of the health bar is the size of the font plus 4. so if you're trying to align them, you can stagger them by that amount.

I'll continue to think about that tho..
Whether you decide to change/implement this or not, I didn't know you could tell me the exact pixels as I thought some fonts look rather small for their size and would impact their height. But font size + 4 is definetely something I can work with. Thanks for this info!
Last edited by shudaoxin : 05/01/14 at 11:09 PM.
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Unread 05/02/14, 07:05 AM  
Tonyleila
 
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Originally Posted by gamegenius86
Personally i feel that this isn't what the majority of the people would want, if any it would be a very small amount. From the current configuration and customizations, i don't think it would take too much to implement this feature. But with all of the larger tasks at hand, i don't cant guarantee that this will be done anytime soon.
The big three unitframe addons in WoW are PitBull, Stuf, ShadowedUF. They all come with a very big configuration option menu, thats one of the reasons they are so well known, everyone can do whatever he wants with it and it will always look different. So in the end no one can tell what unitframe addon you are using from a screenshot. They all have such an option to place and move the texts around to whereever the user wants it. I know authors have worked since years on this addons so I don't expect any of the great options too soon.

I love your work so far and its realy great how fast you have added so many configuration options.
Thanks again!
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Unread 05/02/14, 09:27 AM  
deadfncat

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Thanks mate love your work. Can't wait for buffs and this will be my new #1
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Unread 05/02/14, 11:28 AM  
FourOne
 
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Originally Posted by Tonyleila
I have not thought about a regen display yet but don't realy like that > and < ending frames.

You have not replyed on my concept about moving all the text into one bar to make the other bars smaller.
Is this planed or you don't like the idea? I'm just curious

Luv this concept, little bit like CaithUi or TukUi from WoW. Very clean, would even prefer smaller Magicka & Stamina bar, 8px or something.
Last edited by FourOne : 05/02/14 at 11:29 AM.
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Unread 05/02/14, 03:50 PM  
gamegenius86
 
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Originally Posted by Tonyleila
I love your work so far and its realy great how fast you have added so many configuration options.
Thanks again!
Was just reading some forum posts and saw you're german! Any chance you'd be willing to do a little translating? :P
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Unread 05/02/14, 05:39 PM  
Tonyleila
 
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Originally Posted by gamegenius86
Originally Posted by Tonyleila
I love your work so far and its realy great how fast you have added so many configuration options.
Thanks again!
Was just reading some forum posts and saw you're german! Any chance you'd be willing to do a little translating? :P
Shure! It dosen't look much is this all in the english file?
Last edited by Tonyleila : 05/02/14 at 05:39 PM.
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Unread 05/02/14, 05:55 PM  
gamegenius86
 
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Originally Posted by Tonyleila
Originally Posted by gamegenius86
Originally Posted by Tonyleila
I love your work so far and its realy great how fast you have added so many configuration options.
Thanks again!
Was just reading some forum posts and saw you're german! Any chance you'd be willing to do a little translating? :P
Shure! It dosen't look much is this all in the english file?
I've added more and change a few today. Gonna be releasing a new version here soon with 6 new features :P

Check out this forum post: http://www.esoui.com/forums/showthre...=6756#post6756
Last edited by gamegenius86 : 05/02/14 at 06:13 PM.
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Unread 05/02/14, 06:57 PM  
Tonyleila
 
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Originally Posted by gamegenius86
Originally Posted by Tonyleila
Originally Posted by gamegenius86
Originally Posted by Tonyleila
I love your work so far and its realy great how fast you have added so many configuration options.
Thanks again!
Was just reading some forum posts and saw you're german! Any chance you'd be willing to do a little translating? :P
Shure! It dosen't look much is this all in the english file?
I've added more and change a few today. Gonna be releasing a new version here soon with 6 new features :P

Check out this forum post: http://www.esoui.com/forums/showthre...=6756#post6756
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Unread 05/03/14, 01:26 AM  
Willan

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Looking good, still plan on having an enable/disable options for each set of frames?
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Unread 05/03/14, 07:26 AM  
SilverWF
 
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- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)
Just love how it looks like now! Thanks!
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Unread 05/03/14, 07:27 AM  
SilverWF
 
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Originally Posted by Tonyleila
You have not replyed on my concept about moving all the text into one bar to make the other bars smaller.
Is this planed or you don't like the idea? I'm just curious

This is very bad idea, coz if there will be a tons of symbols at bar you will never see a bars itself!

Never understand what point in the class coloring? There is only 4 classes, icons are pretty good
Last edited by SilverWF : 05/03/14 at 07:28 AM.
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Unread 05/03/14, 12:45 PM  
SilverWF
 
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Found a little bug: if I'm in group so nearly every mob around have party leader icon before his name
Last edited by SilverWF : 05/03/14 at 12:46 PM.
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Unread 05/03/14, 10:24 PM  
shudaoxin
 
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Awesome!

I love the latest version and would like to thank you again for this wonderful addon. The speed its developing and improving is amazing and so is the implementing of ideas of your supporters. I see this addon being the first choice for anyone who don't like out of the box styles and prefer their own customization. Keep it up!

Again a minor feature/or bug(?) that could be changed/optional is the opacity of the target frame when out of combat as it always is set to 1.0. Maybe you want to implement an infight opacity in the future too? Just a heads up.
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Unread 05/03/14, 10:26 PM  
Tonyleila
 
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Originally Posted by SilverWF
Originally Posted by Tonyleila
You have not replyed on my concept about moving all the text into one bar to make the other bars smaller.
Is this planed or you don't like the idea? I'm just curious

This is very bad idea, coz if there will be a tons of symbols at bar you will never see a bars itself!

Never understand what point in the class coloring? There is only 4 classes, icons are pretty good
For me that small icons are not very good, they need to be realy big to make them seeable. For the bars you shoud look on some wow interface, many have done it like this and it works very good, the bar coud have a different color if you get low hp. I however woud only be an option, everyone can do his own look if he wants he coud out the font OUTSIDE of the frames to make them more readable. I just requested to make the texts moveable independnt from the hp/mana/stamina bars.
I made an wow interface here and it has simmilar unitframes: http://s.cdn.wowinterface.com/preview/pvw58391.jpg
Last edited by Tonyleila : 05/03/14 at 10:28 PM.
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Unread 05/03/14, 11:57 PM  
gamegenius86
 
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Re: Awesome!

Originally Posted by shudaoxin
I love the latest version and would like to thank you again for this wonderful addon. The speed its developing and improving is amazing and so is the implementing of ideas of your supporters. I see this addon being the first choice for anyone who don't like out of the box styles and prefer their own customization. Keep it up!

Again a minor feature/or bug(?) that could be changed/optional is the opacity of the target frame when out of combat as it always is set to 1.0. Maybe you want to implement an infight opacity in the future too? Just a heads up.
Thanks! Its means a lot that you (and everyone else) loves this addon!

Regarding the Targets Opacity. I purposefully left out the target frames out of combat transparency as i figured even when you're not fighting, if you target something (npc, player, enemy, whatever) you'll want to be able to see it and easily view the information regarding your target. This is something that i had asked a few people about and most agreed that this functionality was preferred, however it is possible to add a option to include the target frame when out of combat. Thoughts?
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