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Greymoor (6.0.5)
Updated:06/01/20 04:20 PM
Created:04/16/14 09:03 PM
Monthly downloads:544
Total downloads:28,479
Favorites:118
MD5:
6.0.5
JunkBuster  Popular! (More than 5000 hits)
Version: 1.80
by: ADH, Atoom
Now compatible with the current game Patch 6.0.5 Greymoor!

This addon provides a rule-based system to put items in your junk bag or destroy them

Unlike the other automatic junking addons, JunkBuster allows you to filter items by any combination of the following criteria:
  • Name
  • Item Type
  • (Specialized) Item Type
  • Equipment slot
  • Weapon/Armor type
  • Level
  • Price
  • Quality
  • Trait
  • Item is crafted or not
  • Item is stolen or not
  • Item has a set bonus or not

For example, you can set it to only junk the ingredients you loot that have 0g price value, or the normal quality (white) stolen treasures (but not the green ones).

Other Features:
  • The addon can automatically sell junked items to a merchant (not stolen items) or a fence (stolen items) when visiting them
  • You can add exemption rules that save and unjunk any special item that you want skipped by junkBuster
  • You can add rules to DESTROY items upon looting
    Warning: Be very careful with the destroy option. Destroyed items CAN NOT be returned.

The screenshots show some sample rules that I use when playing.
There is an extended logging option available which provides the info for every looted item in the chatbox so you can fine-tune or make new junking rules.

Planned future additions:
  • Allow <=, >=, == selections for item quality
  • Add support for FCO Item Saver
  • Allow addon to apply rules to (guild) bank too?
v1.80
* Added possibility to customize the order rules are evaluated
-> This required some changes to the way rules are handled from now on
--- Newly added keep rules are inserted at position 1 of the list
--- Newly added junk or destroy rules are added at the bottom of the list
--- Previously created rules and their order should be preserved on updating to this version of the addon
---> Check your rules after updating!
* Added filter for specialized type for item types that have those
* Reorganized settings page layout

v1.79
* Updated API version for game patch 6.0.5

v1.78
* Updated API version for game patch 5.3.4
* Added new item type "Group repair" (or however its called ingame, I'm open for better names)

v1.77
* Updated API version for game patch 5.2.5
* Removed local LibAddonMenu files from the addon and changed it to depend on a external instance of the lib
* Compressed the space taken by some controls in the settings menu
* Added a new Config field "Max. junk sales" where it is possible to configure the maximum amount of items simultaneously sold by the auto junk sell function. If you occasionally get kicked back to the login screen on selling junk you can try lowering this number

v1.76:
* Fixed bug that could display rules twice in the settings menu

v1.75:
* Updated API version for game patch 5.1.5

v1.74:
* Updated API version for game patch 5.0.5
* Updated LAM to 2.0r29
* Added new Itemtype "Currency Container"

v1.73:
* Updated API version for game patch 4.3

v1.72:
* Updated API version for game patch 4.2

v1.71:
* Updated API version for game patch 4.1

v1.70:
* Reworked structure of saved character settings (now based on unique character id instead of the characters displayed name)
* Added a seperate account wide settings profile which can be switched on/off for each character seperately. On first time switching it on after installing/upgrading it will import the current characters settings.

v1.63:
* Fixed displaying of wrong message when one of the "Do Save/Destroy/Junk" settings is disabled
* If a item fits a save, destroy or junk rule which is disabled, addon will now check if one of the other rules apply instead
* Reduced maximum number of items sold at once by the auto junk sale to 89 in hope to avoid triggering zos' action spam protection

v1.62:
* Updated API version for game patch 4.0
* Updated LAM to 2.0r26

v1.61:
* Updated API version for game patch 3.3

v1.60:
* new Filters:
Filter Weapons by Weapon type (Sword, Axe,...)
Filter Armor by Armor Type (Light, Medium, Heavy, Clothing/No Armor)
* Removed a useless lone "0 items sold for 0g" message
* A little more realigning of rule creation controls

v1.52:
* Reworked item level filter to include CP levels
* Realigned the controls in the create rule section to save some vertical space
* Updated LAM to 2.0r25

v1.51:
* Updated API version for game patch 3.2

v1.50:
* New Filters:
Filter equipable items (weapons and armor) by their slot (Head, chest, one handed, ...)
Filter items by them having a set bonus or not
* Stolen junk is now sold sorted by price instead of quality at a fence
* Updated, sorted and corrected item types for rules. Tell me if a item type that you need / were using is missing
* Dollar signs for item prices changed to small g (gold)

v1.40:
* Added option to automatically sell junk when visiting a merchant (non stolen junk) or fence (stolen junk)
* Added option to filter for stolen or not stolen items
* Added option to add crafted items to rules
* You can now open the settings panel by typing /jb into the chat
* Corrected some trait and item quality names
* Item qualityies except Normal now colored in their respective colors in the rules display
* Grouped the on/off settings a bit

v1.31:
* Provisional fix for the rules display in the settings panel disappearing

v1.3:
* Updated for HotR / API 100020
* Changed Settings Pannel from LAM-1.0 to LAM-2.0r24
* Items crafted by a player are currently ignored (will not be junked or deleted)
* Many small fixes and improvements
- Disabled junk Trial run (never worked for me, may be fixed and reenabled in the future)
- Disabled Filter by crafting type (never found a use for this filter, tell me if you want it back)

v1.21:
* Update to new API version
* Removed a couple of item types that were obsolete

v1.2:
* Updated API version
* Changed the way rules are stored (thanks Alisu@)
* Rulesets can individually be turned on or off
* Laid the foundation for autobanking framework

v1.12: Added minimum level and price options

v1.11: Fixed a bug in item trait comparison. Thanks alisu!

v1.1:
* Several bug fixes
* Added rules to save and unjunk items
* Added rules to destroy items

v1.02: Added 'No Traits' option as per requests

v1.01: Made reporting in chat box to appear the same style as the rules in settings box.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
1.79
12kB
Atoom
05/27/20 10:59 AM
1.78
12kB
Atoom
02/24/20 01:26 PM
1.77
12kB
Atoom
10/24/19 12:47 PM
1.76
57kB
Atoom
08/18/19 03:48 PM
1.75
57kB
Atoom
08/12/19 09:57 AM
1.74
57kB
Atoom
05/20/19 01:22 PM
1.73
55kB
Atoom
02/26/19 01:38 PM
1.72
55kB
Atoom
10/23/18 04:31 PM
1.71
55kB
Atoom
08/15/18 07:32 AM
1.70
55kB
Atoom
07/07/18 11:26 AM
1.63
54kB
Atoom
05/24/18 04:09 PM
1.62
54kB
Atoom
05/23/18 12:10 PM
1.61
53kB
Atoom
02/13/18 04:03 PM
1.60
53kB
Atoom
11/01/17 10:02 AM
1.52
52kB
Atoom
10/26/17 08:42 AM
1.51
52kB
Atoom
10/23/17 11:34 AM
1.50
52kB
Atoom
09/09/17 11:36 AM
1.40
51kB
Atoom
09/04/17 01:50 PM
1.31
50kB
Atoom
09/01/17 10:30 AM
1.3
50kB
Atoom
08/23/17 01:58 PM
1.21
12kB
ADH
06/25/14 07:19 PM


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Unread 06/30/20, 09:33 AM  
Th3W0rst

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File comments: 2
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Thumbs up Re: Re: Something has broke

Originally Posted by Atoom
It is most probably a leftover dependency on a function the depreciated LibStub ( https://www.esoui.com/downloads/info44-LibStub.html ).
Thank you kindly, I am back in service.

Cheers,
Th3 W0rst
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Unread 06/29/20, 02:48 PM  
WastedJoker

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How easy would it be to add an additonal action to lock an item?

Would make this a great tool for saving gear that you want to keep
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Unread 06/29/20, 02:19 PM  
Atoom
 
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Re: Something has broke

Originally Posted by Th3W0rst
Greetings,

A couple weeks ago, something changed and now JB is crashing on initialization
Code:
user:/AddOns/JunkBuster/jbSettingsPanel.lua:5: function expected instead of nil
stack traceback:
user:/AddOns/JunkBuster/jbSettingsPanel.lua:5: in function 'jb.settingsPanel'
user:/AddOns/JunkBuster/JunkBuster.lua:143: in function 'jb.initialize'
|caaaaaa<Locals> eventCode = 65536, addOnName = "JunkBuster", isAccWide = F </Locals>
I have disabled all of the other addons / libraries (except LibAddonMenu-2.0), downgraded JunkBuster, removed it's saved vars and I continue to get this error. Any help on diagnosing / fixing this issue would be greatly appreciated.
Heya!
I think i know what that problem is. It is most probably a leftover dependency on a function the depreciated LibStub ( https://www.esoui.com/downloads/info44-LibStub.html ). I was already planning on fixing that with the next version of this addon. Until then you can try reinstalling/reenabling that old Lib, which should hopefully stop that problem for you. I will probably release the next JunkBuster version within the next few days. Sorry for the inconvenience
__________________
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Atoom
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Unread 06/29/20, 10:49 AM  
Th3W0rst

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Something has broke

Greetings,

A couple weeks ago, something changed and now JB is crashing on initialization
Code:
user:/AddOns/JunkBuster/jbSettingsPanel.lua:5: function expected instead of nil
stack traceback:
user:/AddOns/JunkBuster/jbSettingsPanel.lua:5: in function 'jb.settingsPanel'
user:/AddOns/JunkBuster/JunkBuster.lua:143: in function 'jb.initialize'
|caaaaaa<Locals> eventCode = 65536, addOnName = "JunkBuster", isAccWide = F </Locals>
I have disabled all of the other addons / libraries (except LibAddonMenu-2.0), downgraded JunkBuster, removed it's saved vars and I continue to get this error. Any help on diagnosing / fixing this issue would be greatly appreciated.
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Unread 06/25/20, 06:03 AM  
TortuousAugur

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Originally Posted by Atoom
Heya!
As with all addons JunkBuster saves all its settings in a File in "C:\Users\<username>\Documents\Elder Scrolls Online\live\SavedVariables", in this case called JunkBuster.lua. You can always edit the contents to this file to your liking as long as you re currently not logged into a character ingame (on logging out or /reloadui the save file is overwritten with the current ingame settings).
Currently the Rules are in the Fields junkRules, saveRules and destroyRules. The current execution order of all the rules is saved in the field ruleOrder.
However I do reserve myself the right to change the structure of JunkBusters saved variables between versions of the addon without notice and can't provide support for problems arising from a edited save file! Malfunctions of the addon, including loss of items are possible by editing this file incorrectly! (Same reason why I won't describe the content of this file in more Detail right now as this would get quite long and rather complicated )

The question about Rare Fish i get quite often. Mostly because ZoS choose a quite unintuitive item type for them. Rare Fish are of item type Collectible and have the rather fitting specialized type of Rare Fish
Okay, I'll keep that in mind. I was thinking mostly just to reorganize the list and not really add or change the rules. Not a fan of the current reordering system being so tedious.

(edit: looking at the list, I'll just stick to reordering within the game. I'm in way over my head trying to figure this out. lol)

Thanks for pointing out the rare fish thing. I would have never found that.
Last edited by TortuousAugur : 06/25/20 at 06:06 AM.
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Unread 06/24/20, 04:00 PM  
Atoom
 
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Originally Posted by TortuousAugur
Is there a filter settings file that I can manually edit outside of ESO to quickly reorder multiple rules and possibly add new ones directly and if so, where would that file be located at?

Also, is there a way to sort the Rare Fish type of Trophy items or is it under a different label?
Heya!
As with all addons JunkBuster saves all its settings in a File in "C:\Users\<username>\Documents\Elder Scrolls Online\live\SavedVariables", in this case called JunkBuster.lua. You can always edit the contents to this file to your liking as long as you re currently not logged into a character ingame (on logging out or /reloadui the save file is overwritten with the current ingame settings).
Currently the Rules are in the Fields junkRules, saveRules and destroyRules. The current execution order of all the rules is saved in the field ruleOrder.
However I do reserve myself the right to change the structure of JunkBusters saved variables between versions of the addon without notice and can't provide support for problems arising from a edited save file! Malfunctions of the addon, including loss of items are possible by editing this file incorrectly! (Same reason why I won't describe the content of this file in more Detail right now as this would get quite long and rather complicated )

The question about Rare Fish i get quite often. Mostly because ZoS choose a quite unintuitive item type for them. Rare Fish are of item type Collectible and have the rather fitting specialized type of Rare Fish
__________________
Regards,
Atoom
Last edited by Atoom : 06/24/20 at 04:05 PM.
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Unread 06/22/20, 04:19 AM  
TortuousAugur

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Is there a filter settings file that I can manually edit outside of ESO to quickly reorder multiple rules and possibly add new ones directly and if so, where would that file be located at?

Also, is there a way to sort the Rare Fish type of Trophy items or is it under a different label?
Last edited by TortuousAugur : 06/23/20 at 05:51 AM.
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Unread 06/03/20, 02:18 PM  
Neverlands
 
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Thanks for the great new features !
I love the new specialized types, now I can easily save Museum Pieces, the sorting feature is very nice, too.
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Unread 06/02/20, 04:17 AM  
Octopuss
 
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YESSSSSSSSSSSSSSSSSSSS
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Unread 06/01/20, 05:12 PM  
Blackwolfe

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Thanks for adding the ability to move rules, much appreciated
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Unread 06/01/20, 04:26 PM  
Atoom
 
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Update v1.80 released!

* Added possibility to customize the order rules are evaluated
-> This required some changes to the way rules are handled from now on
--- Newly added keep rules are inserted at position 1 of the list
--- Newly added junk or destroy rules are added at the bottom of the list
--- Previously created rules and their order should be preserved on updating to this version of the addon
---> Check your rules after updating!
* Added filter for specialized type for item types that have those
* Reorganized settings page layout
__________________
Regards,
Atoom
Last edited by Atoom : 06/02/20 at 08:08 AM.
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Unread 05/29/20, 12:26 PM  
Neverlands
 
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Re: Re: Mueseum Pieces

Originally Posted by Atoom
Originally Posted by Neverlands
Hello,
would it be possible to add the "Museum Piece" item type?
Heya o/
Museum pieces aren't seperate item types, they are a sub type of the item type "Trophy".
Narrowing rules to specialized item types is another quagmire i have to tackle sometime... :/
Thank you - I will play around with my trophy junk settings.
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Unread 05/28/20, 04:53 PM  
Atoom
 
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Originally Posted by Octopuss
Originally Posted by Atoom
Originally Posted by Octopuss
I can't get the addon to destroy disguises. No matter if it select stolen or not stolen, they don't get destroyed
Did you check that you've selected the correct item type for the rules? You can check what type a item is by typing /jbil [item link] in chat.
Eh, looks like disguises have the same icon as clothing. Solved.
However, Junkbuster doesn't even have a category for that!

But what's the point of clothing in the game? Does anyone actually use that?
Huge Edit/rewrite of my answer (Brainfart, didn't read my own addons diagnostics correctly :/):
Real disguises (that go in the disguise slot) are of item type "Disguise". Clothing items (you mostly get from stealing) that fit into normal armor slots are Item Type "Armor", and have armor type "Clothing".
Sry for any confusion i might have caused
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Atoom
Last edited by Atoom : 05/29/20 at 11:32 AM.
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Unread 05/28/20, 03:01 PM  
Atoom
 
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Re: Mueseum Pieces

Originally Posted by Neverlands
Hello,
would it be possible to add the "Museum Piece" item type?
Heya o/
Museum pieces aren't seperate item types, they are a sub type of the item type "Trophy".
Narrowing rules to specialized item types is another quagmire i have to tackle sometime... :/
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Atoom
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Unread 05/28/20, 08:23 AM  
Octopuss
 
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Originally Posted by Atoom
Originally Posted by Octopuss
I can't get the addon to destroy disguises. No matter if it select stolen or not stolen, they don't get destroyed
Did you check that you've selected the correct item type for the rules? You can check what type a item is by typing /jbil [item link] in chat.
Eh, looks like disguises have the same icon as clothing. Solved.
However, Junkbuster doesn't even have a category for that!

But what's the point of clothing in the game? Does anyone actually use that?
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