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Craglorn (1.1)
Updated:05/25/14 04:24 AM
Created:04/24/14 11:03 AM
Monthly downloads:13
Total downloads:6,353
Favorites:28
MD5:
Battlelog  Popular! (More than 5000 hits)
Version: 1.11
by: Iyanga [More]
Battlelog is a simple combat log information display. It was created to have a minimalistic integration without additional windows or unnecessary overhead.

It tells you what happened in combat.
It also tells you what did not happen in combat.
(For example, when you tried to dodge, but did not have enough stamina to do so. Then it tells you that it failed, why it failed and how much stamina you had and how much you would have needed.).

This version supports English right now only, but localization support will be added next.

This addon supports these slash commands:

/blog <number>
where <number> is the number of the chat tab you want the output to be in.
In example:
/blog 2
puts the output into the second tab of your chat window.
Default is the first tab.
/blog ts
toggles the generation of output timestamps.



Ability names appear sometimes in English and sometimes in your client language if you are not using the English client. This is NOT a bug of the addon. This is ZOS crappy localization. In example, when you do damage with Killer's Blade, you get the localized name. If you get the healing part from Killer's Blade, it will always be in English. Working around this issue will take some time.

This version contains some/rare debug output, especially for PvP events. If you want to help to improve the addon, send me the debug output as text or screenshot. If you don't want to help, either ignore the output or wait till the final version is published.

Special thanks for providing further combat data go to:
pinstripesc
FourOne


Volunteer for French localization desired.
V1.11:
Added new killed by subzone event
Updated to API version 04

V1.10:
Added timestamp support, which can be toggled with /blog ts
Attention: You will lose your output tab setting with this version and have to set the output tab again once with /blog <number>

V1.9:
Made debug output less intrusive

V1.8:
Improved killing blow and damage shielded results

V1.7:
Corrected OnStunned output
Added results killing blow, intercepted, siege too close, silenced

V1.6:
Fixed typo for falling damage, resist and partial resist
Added invalid character conditions for an ability, like swimming, falling down, being mounted.

V1.5:
Added support for falling damage.
Improved wording of "invalid target" result.

V1.4:
Removed debug output for disorientation.

V1.3:
Added support for failed filling of soul gems and for damage shields

V1.2:
Added support to choose the output chat tab

V1.1:
Added colorization
Added further combat events (staggering, disoriented, ...)

V1.0:
First version
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
1.10
7kB
Iyanga
05/14/14 10:31 AM
1.9
6kB
Iyanga
05/10/14 03:54 PM
1.8
6kB
Iyanga
05/10/14 03:25 PM
1.7
6kB
Iyanga
05/10/14 01:08 PM
1.6
6kB
Iyanga
05/09/14 10:36 AM
1.4
6kB
Iyanga
05/04/14 07:59 AM
1.3
6kB
Iyanga
05/03/14 02:46 PM
1.2
6kB
Iyanga
05/03/14 12:15 PM
1.1
6kB
Iyanga
05/03/14 09:58 AM
1.0
5kB
Iyanga
04/24/14 11:03 AM


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Unread 04/24/14, 12:14 PM  
mra4nii
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 87
Uploads: 2
Colors

Some colors would be nice. For names, damage types.

P.S. Wanted to add in feature request, but don't see this option on addon page.
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Unread 04/24/14, 01:10 PM  
Iyanga
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Forum posts: 183
File comments: 48
Uploads: 9
Re: Colors

Originally Posted by mra4nii
Some colors would be nice. For names, damage types.
Well, I can't come up with a good color scheme that doesn't make it look like Candy Crush. But I'll think about it.

P.S. Wanted to add in feature request, but don't see this option on addon page.
This does not exist by default for addons unfortunately, but I would need to enable a feature here. Unfortunately I don't accept the terms of service for that feature, so I can't enable it
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Unread 04/24/14, 03:52 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol.
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Unread 04/24/14, 05:59 PM  
Iyanga
AddOn Author - Click to view AddOns

Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by pinstripesc
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol.
No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this.

But you can move all the chat content into a new tab (and rename the Chat to Log).
Last edited by Iyanga : 04/24/14 at 06:01 PM.
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Unread 05/03/14, 12:16 PM  
Iyanga
AddOn Author - Click to view AddOns

Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by Iyanga
Originally Posted by pinstripesc
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol.
No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this.

But you can move all the chat content into a new tab (and rename the Chat to Log).

In case you still hang around, I've found a way to send the output to another tab.
With version 1.2 you can select the output tab with the slash command /blog <number>.
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Unread 05/03/14, 01:41 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
Originally Posted by Iyanga
Originally Posted by Iyanga
Originally Posted by pinstripesc
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol.
No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this.

But you can move all the chat content into a new tab (and rename the Chat to Log).

In case you still hang around, I've found a way to send the output to another tab.
With version 1.2 you can select the output tab with the slash command /blog <number>.
I'll check it out!
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Unread 05/03/14, 02:07 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
I'm getting this error in my main chat window, but otherwise moving it to another tab worked great.

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Unread 05/03/14, 02:48 PM  
Iyanga
AddOn Author - Click to view AddOns

Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by pinstripesc
I'm getting this error in my main chat window, but otherwise moving it to another tab worked great.

Will be fixed with version 1.3.
Last edited by Iyanga : 05/03/14 at 02:48 PM.
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Unread 05/03/14, 11:15 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
I get hit with this one a lot.

(the words cut off at the top are the same DISORIENT as the following one)

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Unread 05/04/14, 08:00 AM  
Iyanga
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Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by pinstripesc
I get hit with this one a lot.

(the words cut off at the top are the same DISORIENT as the following one)
Updated in version 1.4.

Thanks for the help, I really appreciate it.
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Unread 05/04/14, 02:11 PM  
DeanGrey
 
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Forum posts: 22
File comments: 90
Uploads: 3
I get a similar error as pinstripesc but for fall damage, ACTION_RESULT_FALL_DAMAGE.
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Unread 05/04/14, 08:54 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
Thanks for the quick updates!
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Unread 05/08/14, 06:15 PM  
DeanGrey
 
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Forum posts: 22
File comments: 90
Uploads: 3
No output for...

ACTION_RESULT_TARGET_TOO_CLOSE

EDIT: Also

Code:
Illegal %  at the end of the format
stack traceback:
	[C]: in function 'string.format'
	user:/AddOns/Battlelog/Battlelog.lua:623: in function 'Battlelog.OnFallDamage'
	user:/AddOns/Battlelog/Battlelog.lua:738: in function 'Battlelog.ProcessEvent'
Last edited by DeanGrey : 05/08/14 at 09:53 PM.
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Unread 05/09/14, 06:43 AM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
Errors, a couple of these might've been mentioned,

ACTION_RESULT_MOUNTED
ACTION_RESULT_RESIST
ACTION_RESULT_FAILED
ACTION_RESULT_IN_AIR
ACTION_RESULT_BUSY
ACTION_RESULT_SWIMMING
ACTION_RESULT_FALLING

I have screens of them if you need the rest of it.
Last edited by pinstripesc : 05/09/14 at 06:44 AM.
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Unread 05/09/14, 10:13 AM  
Iyanga
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Forum posts: 183
File comments: 48
Uploads: 9
ACTION_RESULT_BUSY

would be interesting, including a way how to reproduce it.

If I use two actions, I get an "queued" event. When is the character considered to be busy in combat?


And...what the in game difference between IN_AIR and FALLING is...I would have assumed that you are always falling, when you are in the air...?
Last edited by Iyanga : 05/09/14 at 10:19 AM.
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