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Updated: 05/03/14 10:02 AM
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Live (1.0)
Updated:05/03/14 10:02 AM
Created:04/11/14 04:25 AM
Monthly downloads:163
Total downloads:254,087
Favorites:367
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TreasureMaps  Popular! (More than 5000 hits)
Version: 1.95
by: Mitsarugi [More]
Small Description:
TreasureMaps is an addon that adds Icons for Treasure Locations to the map.
I made this addon because i thought it was sometimes very hard to find a treasure and because i love making mods/addons to help/amuse others.

If you find any incorrect Treasure locations, please use the following form:
{Xcoor, Ycoor, TreasureMapName, 1, ExtraInfo1, ExtraInfo2, ExtraInfo3}
Xcoor,Ycoor = can be gotten with EsoLocate addon
TreasureMapName = the name of the map for the location (full ingame name uppercases and lowercases)
1 = this one is for me to complete
ExtraInfo1,ExtraInfo2,ExtraInfo3 = *OPTIONAL* some extra info making the Treasure Locations easier to find (inside cave,etc...)

Planned Features:

- Mini treasure map representation on screen (for quick location details & references) (UNFINISHED!)
- Language Support
- Treasure Detector (maybe)

Current Features:

- Display all treasure locations even without having the maps
- Automatically adds locations to map for the treasure maps that are in inventory (needs to be used to show)
- Alert message once you are on top of dirt mount
- All Treasure Locations:

Aldmeri Dominion:
- Khenarthi’s Roost - CE & All numbered ones
- Auridion - CE & All numbered ones
- Grahtwood - CE & All numbered ones
- Greenshade - CE & All numbered ones
- Malabal Tor - CE & All numbered ones
- Reaper’s March - CE & All numbered ones

Daggerfall Covenant:
- Stros M’kai - CE & All numbered ones
- Betnikh - CE & All numbered ones
- Glenumbra - CE & All numbered ones
- Stormhaven - CE & All numbered ones
- Rivenspire - CE & All numbered ones
- Alik’r Desert - CE & All numbered ones
- Bangkorai - CE & All numbered ones

Ebonheart Pact:
- Bleakrock Isle - CE & All numbered ones
- Bal Foyen - CE & All numbered ones
- Stonefalls - CE & All numbered ones
- Deshaan - CE & All numbered ones
- Shadowfen - CE & All numbered ones
- Eastmarch - CE & All numbered ones
- The Rift - CE & All numbered ones

Shared:
- Coldharbour - CE & All numbered ones
- Cyrodiil ( Some Missing )

Compatible with:
- ZrMiniMap (By: Zerorez)
- SkyShards (By: Garkin) (Big thanks to him!)
- EsoHead Markers (By: Shinni) (Big thanks to him for helping with some code!)

Donators:
A big thanks to!
Richard Kubik - 10€
James Coursey - 10€
Joseph Paradis - 1€
ILMI KUUSKARU - 5€
Ziril Ulath-Pal - 400g
1.95 - Fixed an error with TreasureMapsData (forgot a ",")
1.94 - Changed some coordinates to be more accurate
1.93 - Added back in display all maps feature
1.92 - Fixed an error with Mini Representation
1.91 - Fixed an error with a condition that was misplaced
1.90 - Changed some coordinates to be more accurate & added new ones, new features!
1.54 - Changed some coordinates to be more accurate
1.52 - Changed some coordinates to be more accurate
1.50 - Changed some coordinates to be more accurate & added all Coldharbour treasures
1.01 - Changed some coordinates to be more accurate
1.00 - added all missing treasure locations (except for Coldharbour & Cyrodiil )
0.95 - Fixed an error with the settings menu
0.90 - Added all locations from http://tamrieljournal.com/treasure-map-locations/
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
1.94
18kB
Mitsarugi
05/03/14 08:04 AM
1.93
18kB
Mitsarugi
05/01/14 04:03 PM
1.92
18kB
Mitsarugi
05/01/14 09:51 AM
1.54
17kB
Mitsarugi
04/26/14 08:05 AM
1.52
17kB
Mitsarugi
04/23/14 03:51 AM
1.5
17kB
Mitsarugi
04/18/14 01:39 PM
1.01
16kB
Mitsarugi
04/15/14 06:21 PM
1.0
16kB
Mitsarugi
04/14/14 07:54 AM
0.95
16kB
Mitsarugi
04/13/14 05:47 AM
0.5
15kB
Mitsarugi
04/11/14 04:25 AM


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Unread 04/13/14, 05:05 AM  
Fargoran

Forum posts: 0
File comments: 8
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Originally Posted by Knackfrosch
Originally Posted by shin
not work for me with french client
The same with my german client...
Confirmed not working at all on a german client. I think there might be a localization necessary.
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Unread 04/13/14, 05:39 AM  
Mitsarugi
 
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Forum posts: 23
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Originally Posted by SkOODaT
to temp fix the error this addon is throwing on line 142

Code:
LAM:AddDescription(Panel, "TreasureMaps_Source", "http://tamrieljournal.com/treasure-map-locations/")

to


Code:
LAM:AddDescription(addonMenu, "TreasureMaps_Source", "http://tamrieljournal.com/treasure-map-locations/")
Haha it was late (early in the morning ) and i got that LAM:AddDescription(Panel.... from your plugin XD, i'll fix it, Thanks mate

EDIT: Fixed
Last edited by Mitsarugi : 04/13/14 at 05:48 AM.
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Unread 04/13/14, 05:43 AM  
Mitsarugi
 
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Forum posts: 23
File comments: 225
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Originally Posted by Fargoran
Originally Posted by Knackfrosch
Originally Posted by shin
not work for me with french client
The same with my german client...
Confirmed not working at all on a german client. I think there might be a localization necessary.
The map names have to be in german to work with the german client so if you can translate the names in the Data file it should work if you do please upload it as a plugin to this mod for others to use.
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Unread 04/13/14, 06:12 AM  
Mitsarugi
 
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NEW UPDATE SOON!

http://tamrieljournal.com/treasure-map-locations/
has been updated with the latest coordinates and treasure locations, an update should be coming out soon!
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Unread 04/13/14, 06:47 AM  
Garkin
 
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Originally Posted by Mitsarugi
The map names have to be in german to work with the german client so if you can translate the names in the Data file it should work if you do please upload it as a plugin to this mod for others to use.
You can get translated locations from the latest HarvestMap (Localization/HarvestMapMapNames.lua). But in my opinion it is better to change a way how to determine locations. I use map texture names instead of zone names -textures are the same for all language versions.
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Unread 04/13/14, 07:58 AM  
Mitsarugi
 
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Forum posts: 23
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Originally Posted by Garkin
Originally Posted by Mitsarugi
The map names have to be in german to work with the german client so if you can translate the names in the Data file it should work if you do please upload it as a plugin to this mod for others to use.
You can get translated locations from the latest HarvestMap (Localization/HarvestMapMapNames.lua). But in my opinion it is better to change a way how to determine locations. I use map texture names instead of zone names -textures are the same for all language versions.
Oh cool i'll have a look at your code then
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Unread 04/13/14, 08:11 AM  
l3x0r

Forum posts: 13
File comments: 152
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this addon looks very promising but it would be awesome if it would only show the locations for treasure maps which are actually in your inventory
regards
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Unread 04/13/14, 10:03 AM  
SkOODaT
 
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Forum posts: 58
File comments: 169
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Originally Posted by l3x0r
this addon looks very promising but it would be awesome if it would only show the locations for treasure maps which are actually in your inventory
regards

why tho regardless if you have the map in your inventory or not you can go to where they are
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Unread 04/13/14, 10:37 AM  
Flak

Forum posts: 0
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Originally Posted by SkOODaT
Originally Posted by l3x0r
this addon looks very promising but it would be awesome if it would only show the locations for treasure maps which are actually in your inventory
regards

why tho regardless if you have the map in your inventory or not you can go to where they are

And if the treasure map isn't in your inventory you do not see the dirt mound at the location. At least I think that's the point that was trying to be made.
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Unread 04/13/14, 10:51 AM  
poetter

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This addon is still not working with the german client. Would be very nice if it would
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Unread 04/13/14, 01:15 PM  
joshmiller83
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Any chance we can get the same options that SkyShards has for PinSize and the like?

Also would be nice to have SkyShards and TreasureMaps and your other AddOns under the same Settings menu like several other AddOn authors have done. Less menus on the Left.
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Unread 04/13/14, 02:35 PM  
Swizzy
 
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May i suggest using higher accuracy?

here's some of the higher accuracy ones i've modded for my copy of it:

Code:
{0.474951, 0.447037, "Stormhaven CE Treasure Map", 1},

{0.276732, 0.176966, "Rivenspire CE Treasure Map", 1}, -- This one is slightly bugged (it's outside of the map, meaning YOU are outside of the map when you are ontop of it)

{0.492010, 0.454225, "Glenumbra Treasure Map II", 1},
These will show you ALOT closer where the treasure is hidden
Last edited by Swizzy : 04/13/14 at 02:35 PM.
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Unread 04/13/14, 10:49 PM  
kingkoward

Forum posts: 0
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Exclamation Maps

Do you have to have the maps in your inv in order to dig up treasure?
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Unread 04/14/14, 01:15 AM  
l3x0r

Forum posts: 13
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Originally Posted by Flak
Originally Posted by SkOODaT
Originally Posted by l3x0r
this addon looks very promising but it would be awesome if it would only show the locations for treasure maps which are actually in your inventory
regards

why tho regardless if you have the map in your inventory or not you can go to where they are

And if the treasure map isn't in your inventory you do not see the dirt mound at the location. At least I think that's the point that was trying to be made.
exactly! at least thats what i think! i think you cant see the dirt mound without the map
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Unread 04/14/14, 04:20 AM  
Mitsarugi
 
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Forum posts: 23
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Originally Posted by l3x0r
this addon looks very promising but it would be awesome if it would only show the locations for treasure maps which are actually in your inventory
regards
It is a planned feature
i just have to find out how, the map pins will be black if not found and white once found too, but again i have to find out how

Originally Posted by poetter
This addon is still not working with the german client. Would be very nice if it would
It's getting worked on

Originally Posted by joshmiller83
Any chance we can get the same options that SkyShards has for PinSize and the like?

Also would be nice to have SkyShards and TreasureMaps and your other AddOns under the same Settings menu like several other AddOn authors have done. Less menus on the Left.
Size was planned but im still figuring out how the lua code works as im new to it so it'll just take some time before it's added

Originally Posted by Swizzy
May i suggest using higher accuracy?

here's some of the higher accuracy ones i've modded for my copy of it:

Code:
{0.474951, 0.447037, "Stormhaven CE Treasure Map", 1},

{0.276732, 0.176966, "Rivenspire CE Treasure Map", 1}, -- This one is slightly bugged (it's outside of the map, meaning YOU are outside of the map when you are ontop of it)

{0.492010, 0.454225, "Glenumbra Treasure Map II", 1},
These will show you ALOT closer where the treasure is hidden
Thanks i'll add them in the next update , if you have any more that would be cool

Originally Posted by kingkoward
Do you have to have the maps in your inv in order to dig up treasure?
Yes you have to have the treasure map to see the dirt mounds and dig up the treasure
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