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Updated: 11/04/14 10:41 AM
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Compatibility:
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:11/04/14 10:41 AM
Created:04/06/14 09:13 AM
Monthly downloads:64
Total downloads:261,357
Favorites:608
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
SoftcapInfo  Popular! (More than 5000 hits)
Version: 1.2.3
by: Shinni [More]
Since 1.6 there are no Softcaps (diminished returns on stats) in ESO anymore. You can savely remove this addon.


This addon displays the softcap for each stat. If a stat is overcharged, it also displays how many points are "lost".

It's pretty simple but it can be a huge help to know how many statpoints you are away from the softcap or how many points you should rearrange.

Display:
400/500
You have 400 statpoints and the softcap starts at 500.

510+5/500
You have 510 statpoints, but without the softcap of 500 you would have 5 points more (so 5 points are lost).

Attention:
There is a bug in the API. The lost statpoints (red numbers) may be larger than displayed.
The softcaps however are correct.
- 1.2.3
- compatible with Update 5

- 1.2.2
changed api version yet again
i really like it when addons just work :D

- 1.2.1
changed api version number

- 1.2
added eula
changed api version number

- 1.1
fixed error caused by api change
changed api version number
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
1.2.2
3kB
Shinni
09/17/14 10:33 AM
1.2.1
3kB
Shinni
08/05/14 01:57 PM
1.2
3kB
Shinni
07/05/14 07:06 AM
1.1
2kB
Shinni
05/23/14 07:47 AM
1.0
2kB
Shinni
04/06/14 09:13 AM


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Unread 07/01/14, 03:47 PM  
Sonar

Forum posts: 9
File comments: 48
Uploads: 0
Please update to the latest API version. Thanks!
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Unread 07/03/14, 03:06 PM  
Dragonna
 
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File comments: 7
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Anyone know if this awesome add on is going to be updated and if not if there is either a replacement or if someone else will update this one?
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Unread 07/03/14, 03:50 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Originally Posted by Dragonna
Anyone know if this awesome add on is going to be updated and if not if there is either a replacement or if someone else will update this one?
Just hit "load outdated addons" or change in the SoftcapInfo.txt
## APIVersion: 100004
to
## APIVersion: 100007

I'm too lazy to upload a new version because of one single character...especially if the addon can be used by checking a checkbox.

edit:
Or did you encounter a bug/crash?
Last edited by Shinni : 07/03/14 at 06:12 PM.
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Unread 07/05/14, 02:28 AM  
Sonar

Forum posts: 9
File comments: 48
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Two things:

1) Obsolete addons are disabled by default for all people. People use automatic updaters. If you don't upload an update, these people will stop using your addon.

2) I hope you know that your responsibility, as the author of the addon, is not mere bump of a version number. You are supposed to check the API changes and by uploading the update you confirm that your addon will continue to work correctly without breaking the game or the experience.


Originally Posted by Shinni
Originally Posted by Dragonna
Anyone know if this awesome add on is going to be updated and if not if there is either a replacement or if someone else will update this one?
Just hit "load outdated addons" or change in the SoftcapInfo.txt
## APIVersion: 100004
to
## APIVersion: 100007

I'm too lazy to upload a new version because of one single character...especially if the addon can be used by checking a checkbox.

edit:
Or did you encounter a bug/crash?
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Unread 07/05/14, 07:00 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Originally Posted by Sonar
Two things:

1) Obsolete addons are disabled by default for all people. People use automatic updaters. If you don't upload an update, these people will stop using your addon.

2) I hope you know that your responsibility, as the author of the addon, is not mere bump of a version number. You are supposed to check the API changes and by uploading the update you confirm that your addon will continue to work correctly without breaking the game or the experience.


Originally Posted by Shinni
...
In my opinion, it's my responsibility to ensure the addon works. So don't worry, I won't update the version number if an api change broke the addon. I'll only update the number, if I have fixed the errors.
If there is nothing to fix however, I don't see changing the version number as responsibility. I mean, the addon still works without changing it...

Anyhow, I guess in the time I wrote the last two posts, I could've updated the version number a couple of times xD
So yeah, I'll update it.

edit:
meh, and i'll have to include that eula thingy
Last edited by Shinni : 07/05/14 at 07:07 AM.
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Unread 07/05/14, 11:22 AM  
seaniv

Forum posts: 1
File comments: 13
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I had no problem with checking the box to allow outdated add-ons when the only thing that needed a change was the API version value.

Demanding an author upload a new version to change a "4" to a "7" so you do not have to check a box and your auto-update utility works correctly. Really? Then lecturing about an author's responsibilities to mask you laziness and ignorance? Putz.

Add-on authors are not getting paid. If you donate it is for what has been provided up to that point. The add-ons cost the users nothing. There is no obligation to keep an add-on current. I greatly appreciate when add-ons are re-written/updated. I never expect it and certainly do not demand it. Add-on authors spend their personal time to share their work to make our play experience better. Show some gratitude.
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Unread 07/05/14, 11:42 AM  
Sonar

Forum posts: 9
File comments: 48
Uploads: 0
In short, if you are not prepared to do the tasks and take the responsibility of an addon author, then leave the task up to others. The only laziness I see is someone telling all inexperienced users to edit his addon in notepad, because he is lazy to upload a new version!

Sheesh
Last edited by Sonar : 07/05/14 at 11:43 AM.
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Unread 07/05/14, 01:51 PM  
PhoenixCalgary

Forum posts: 3
File comments: 7
Uploads: 0
Originally Posted by Sonar
In short, if you are not prepared to do the tasks and take the responsibility of an addon author, then leave the task up to others. The only laziness I see is someone telling all inexperienced users to edit his addon in notepad, because he is lazy to upload a new version!

Sheesh
Woa, so much hate... Everyone has a real life to attend, so be less angry please.
No one is obliged to do anything. If you think you can manage an addon yourself, then everything is pretty simple: Make the addon and upload it as a patch for this addon, or as an entirely new addon, and problem solved!
Cheers
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Unread 07/05/14, 02:20 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Originally Posted by Sonar
In short, if you are not prepared to do the tasks and take the responsibility of an addon author, then leave the task up to others. The only laziness I see is someone telling all inexperienced users to edit his addon in notepad, because he is lazy to upload a new version!

Sheesh
That's exactly what I did for all the addons that need to be fixed often. (ie Garkin helps with CustomCompassPins and Sharlikran with HarvestMap)
Additionally I have the patch function for all my addons enabled, so everyone can upload fixes or improvements.
I think the fact nobody uses them shows that my addons are never really outdated... even though I'm a lazy bum.

Note that I suggested to select a checkbox. And in case someone doesn't like that, I provided another solution.
Nobody was ever forced edit files of this addon.


@seaniv + PhoenixCalgary
Thanks a lot!
I guess you are right, addon devs (especially if they don't even take donations like me) don't have any obligations - but I think there are still some responsibilities. If I upload an addon, I should test it beforehand.

Likewise it wouldn't be nice to tell players the addon works (by changing the API version) without actually testing it. So sonar's point wasn't wrong, but reading the last post, I'm not entirely sure if that's the way he/she meant it.
Last edited by Shinni : 07/05/14 at 02:23 PM.
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Unread 07/05/14, 11:54 PM  
Devolus

Forum posts: 13
File comments: 107
Uploads: 0
I am wondering why my VR 2 Dragonknight's and VR 1 Templar's Health recovery softcap is being displayed as 47 when my lvl 34 Nightblade's Health Recovery softcap is displayed as 81? My Templar is a Vamp at stage 4, s I can understand the lower hp recovery with him. But my DK is a Werewolf, which being one shouldn't be affecting his hp recovery in any way. Really confused on this here.
Last edited by Devolus : 07/06/14 at 12:02 AM.
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Unread 07/06/14, 07:08 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Originally Posted by Devolus
I am wondering why my VR 2 Dragonknight's and VR 1 Templar's Health recovery softcap is being displayed as 47 when my lvl 34 Nightblade's Health Recovery softcap is displayed as 81? My Templar is a Vamp at stage 4, s I can understand the lower hp recovery with him. But my DK is a Werewolf, which being one shouldn't be affecting his hp recovery in any way. Really confused on this here.
Hm, I have an DK at VR 2 too, without vamp or werewolf. His healthregen cap is at 47 and on an old screenshot from VR 1 it was 47 as well.
The Nightblade's value must be the wrong one I guess.
Do you use other addons that change the stat display, like Harven's Extended Stats?
Maybe the nightblade's stat was outfight healthregen while your templar's and dk's are infight healthregen.
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Unread 07/06/14, 12:29 PM  
wargaux

Forum posts: 1
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Great addon that I couldn't live without. TY.
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Unread 07/06/14, 04:49 PM  
Devolus

Forum posts: 13
File comments: 107
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Originally Posted by Shinni
Originally Posted by Devolus
I am wondering why my VR 2 Dragonknight's and VR 1 Templar's Health recovery softcap is being displayed as 47 when my lvl 34 Nightblade's Health Recovery softcap is displayed as 81? My Templar is a Vamp at stage 4, s I can understand the lower hp recovery with him. But my DK is a Werewolf, which being one shouldn't be affecting his hp recovery in any way. Really confused on this here.
Hm, I have an DK at VR 2 too, without vamp or werewolf. His healthregen cap is at 47 and on an old screenshot from VR 1 it was 47 as well.
The Nightblade's value must be the wrong one I guess.
Do you use other addons that change the stat display, like Harven's Extended Stats?
Maybe the nightblade's stat was outfight healthregen while your templar's and dk's are infight healthregen.
This is the only addon I use that changes stat display. All my characters I check are upon fresh login. I did create the Nightblade after 1.2.3, which upped the cap on Health Recovery. Maybe I have to delete the saved variables for this addon?

Edit: Nvm, just realized there isn't a saved variables... hmm

Edit #2: Created a brand new Sorc to see if it was just a Nightblade thing, the Sorc starts out with 65 HP Recovery as displayed softcap. Wonder if your HP recovery gets nerfed hard with obtaining VR. I also had 2 other Nightblades I use as an Alchemist and the other as a mule. Those two were created before 1.2.3 but they still have the boosted HP recovery. So either DK and Temp have nerfed HP recovery, or VR takes a hard hit to the recovery.
Last edited by Devolus : 07/06/14 at 05:09 PM.
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Unread 07/07/14, 02:44 PM  
vestig

Forum posts: 0
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Originally Posted by Devolus
Originally Posted by Shinni
Originally Posted by Devolus
I am wondering why my VR 2 Dragonknight's and VR 1 Templar's Health recovery softcap is being displayed as 47 when my lvl 34 Nightblade's Health Recovery softcap is displayed as 81? My Templar is a Vamp at stage 4, s I can understand the lower hp recovery with him. But my DK is a Werewolf, which being one shouldn't be affecting his hp recovery in any way. Really confused on this here.
Hm, I have an DK at VR 2 too, without vamp or werewolf. His healthregen cap is at 47 and on an old screenshot from VR 1 it was 47 as well.
The Nightblade's value must be the wrong one I guess.
Do you use other addons that change the stat display, like Harven's Extended Stats?
Maybe the nightblade's stat was outfight healthregen while your templar's and dk's are infight healthregen.
This is the only addon I use that changes stat display. All my characters I check are upon fresh login. I did create the Nightblade after 1.2.3, which upped the cap on Health Recovery. Maybe I have to delete the saved variables for this addon?

Edit: Nvm, just realized there isn't a saved variables... hmm

Edit #2: Created a brand new Sorc to see if it was just a Nightblade thing, the Sorc starts out with 65 HP Recovery as displayed softcap. Wonder if your HP recovery gets nerfed hard with obtaining VR. I also had 2 other Nightblades I use as an Alchemist and the other as a mule. Those two were created before 1.2.3 but they still have the boosted HP recovery. So either DK and Temp have nerfed HP recovery, or VR takes a hard hit to the recovery.
I just pushed my DK from 49 to vr1, and he went from ~80 health regen cap to 47. I think Zeni screwed up somewhere
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Unread 07/07/14, 04:53 PM  
Devolus

Forum posts: 13
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Originally Posted by vestig
Originally Posted by Devolus
Originally Posted by Shinni
Originally Posted by Devolus
I am wondering why my VR 2 Dragonknight's and VR 1 Templar's Health recovery softcap is being displayed as 47 when my lvl 34 Nightblade's Health Recovery softcap is displayed as 81? My Templar is a Vamp at stage 4, s I can understand the lower hp recovery with him. But my DK is a Werewolf, which being one shouldn't be affecting his hp recovery in any way. Really confused on this here.
Hm, I have an DK at VR 2 too, without vamp or werewolf. His healthregen cap is at 47 and on an old screenshot from VR 1 it was 47 as well.
The Nightblade's value must be the wrong one I guess.
Do you use other addons that change the stat display, like Harven's Extended Stats?
Maybe the nightblade's stat was outfight healthregen while your templar's and dk's are infight healthregen.
This is the only addon I use that changes stat display. All my characters I check are upon fresh login. I did create the Nightblade after 1.2.3, which upped the cap on Health Recovery. Maybe I have to delete the saved variables for this addon?

Edit: Nvm, just realized there isn't a saved variables... hmm

Edit #2: Created a brand new Sorc to see if it was just a Nightblade thing, the Sorc starts out with 65 HP Recovery as displayed softcap. Wonder if your HP recovery gets nerfed hard with obtaining VR. I also had 2 other Nightblades I use as an Alchemist and the other as a mule. Those two were created before 1.2.3 but they still have the boosted HP recovery. So either DK and Temp have nerfed HP recovery, or VR takes a hard hit to the recovery.
I just pushed my DK from 49 to vr1, and he went from ~80 health regen cap to 47. I think Zeni screwed up somewhere
Awesome, thanks for confirming that suspicion. Was only able to get that Nightblade of mine to 40, so still a bit of leveling that was needed to be done to test that.
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