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Orsinium (2.2.4)
Updated:12/18/15 01:57 AM
Created:10/29/15 11:45 PM
Monthly downloads:104
Total downloads:20,627
Favorites:20
MD5:
Categories:Buff, Debuff, Spell, Graphic UI Mods
Circonians BuffTracker  Popular! (More than 5000 hits)
Version: 1.8
by: circonian, prasoc
BETA
This addon is in beta.


What does it do? (See Pictures)
Displays buff/debuff effects your character has on them, alerts you when you need to buff, and alerts you when you receive special buff/effects.
Buff Bar: Displays all buffs your character currently has.
Debuff Bar: Displays all debuffs your character currently has.
Buff Alert Bar: Allows you to set any ability/effect as a "Buff Alert" and it will display in the buff alert bar whenever you do NOT have that buff on you to remind you to buff up.
Proc Alert Bar: Allows you to set any ability/effect as a "Proc Alert" and it will display in the proc alert bar whenever your character receives the effect.

To add abilities/effects as buff or proc alerts right click on any ability icon when it appears in the Buff Bar and choose "Add Buff Alert" or "Add Proc Alert"
You can also right click on the icons in any of the buff, debuff, or alert bars to remove the ability/effect from buff/proc alerts
You can also open the skills window to view a list of ability/effects you currently have set as buff or proc alerts. There you can also right click on any of the ability/effects in the Buff/Proc Alerts window to remove them from the buff or proc alerts.


Other Features
Remaining Effect Time: Icons will be shaded in with a clockwise animation as the remaining time left on the effect counts down.
Ability Icon Alignment: Ability Icons can be displayed horizontally or vertically.
Bar Alignment: Bars can be aligned left or right for easy placement on either side of the screen.
Ability Names: You can display (or hide) the names of the abilities. The ability names can be placed on the left or right of the icons for easy placement on either side of the screen. Ability names can only be displayed when the bar is vertical.
Ability Name Fonts: The font, font size, & font color used for the ability names can be adjusted.
Icon Sizes: The size of the icons can be adjusted.
Locks: Buff bars can be locked in place.
Hidden: If you do not wish to use/see all of the bars you can hide the ones you do not wish to use.

Future Plans?
When I'm satisfied there are no issues with the current version I will add an effects bar for targets.
Version 1.8 -- Added Requests

Format Cooldown Timer Added requested to format the cooldown timer to: xx h xx m xx s instead of showing something like 128 for 128 seconds it will now show 2m 8s
Font Outlines Added the ability to select font outlines for the cooldown timer & ability names.
Version 1.7 --

Debug Msgs I accidently left some debug messages in the code for version 1.6 that were spamming the chat screen. It should be fixed.
Version 1.6 -- Added Requests

Reversed Radial Cooldown Per request I reversed the radial cooldown direction so the radial or border cooldown to match the games default cooldown direction (like the radial cooldown when drinking potions).
Bar Hopping Fixed a problem that was sometimes causing the bar title to hop around when the first buff was shown or last buff was removed.
Sticky Effects Fixed a problem where some effects with cooldowns could sometimes get stuck on the screen because they wore off while you were zoning and the game does not tell the addon that the effect was removed.
Version 1.5 -- Added Requests

Cooldown Color & AlphaAdded the ability to change the color & alpha of the radial cooldown.
Cooldown Borders Ability to change the visual radial cooldown (that shades the icon in a circular pattern) to a border around the icon.Cooldown Border ThicknessAdded the ability to change the thickness of the radial cooldown border.
Blocking Buff Icon Added an option in the settings menu to hide the blocking buff since you can't block & use the mouse to right click/hide it yourself.
Version 1.3--
Due to the changes made for bug fixes, this version will reset your saved variables.

Bug Fixes Fixed a few bugs including: Alerts stopped working when an ability ranked up, cooldown visual effect resetting when swapping bars (although it always kept the correct time the animation would restart with a shorter duration).
Text Timers Added an option to also show text timers on the icons for the time left on buffs. You can choose the font, size, & color of the text.
Alert Sounds Added an option to play sounds when a proc alert or buff alert happens. You can choose different buff/proc alert sounds. If anyone has any suggestions on sounds they would like me to add for this, let me know.
Alert Sound Time Offset Setting Added an option to adjust when buff alert sounds play. For example you can set the time for 0-5 seconds to play the sound 0-5 seconds BEFORE the buff actually wears off to alert you a little in advance of the buff wearing off.
Version 1.2--

Ability Names Fixed ability names not formatting properly in other languages.
Hide Bar Titles Fixed the Buff Alert & Proc alert bar titles. They would not stay hidden when you reloaded the ui.
Version 1.19--

API Update
Hide Bar Titles Added an option to show/hide bar titles. Locking a bar previously hid the bar title. I separate that into two settings: Lock/Unlock the bar & Hide/Show bar title.
Version 1.18 --

Bug Fix Fixed a bug where a variable was accidently declared global and was sometimes being overwritten by other addons causing an error.
Version 1.17 --

Unfortunately due to an error I made in the code it was causing some corrupted saved variable data which caused duplicate entries in the scroll list for some users. In order to ensure that the corrupted data is wiped out your saved settings will be wiped.
Bug Fix Fixed a bug where some of the scrollList data was not being cleared out properly.
Duplicate Entries The duplicate entry problem should now be fixed.
Version 1.15 --

Bug Fix Fixed a bug where bars were not hiding properly when disabled.
Version 1.14 -- Added Requested Features

Due to the new bar growth direction & the required changes in the settings menu to accommodate it you may need to reset your preferred settings in the settings menu for the new Growth Direction & and Horizontal Alignment.
Bar Growth Up Buff bars can now be set to grow in any direction: Left, Right, Down, & now also Up. This means which direction/side new icons are added to.
Hidden Effects Added the option to hide effects. NOTE: When hidden the effects can still appear on the buff alert & proc alert bar. This is intentional!!!! That way if you only want to see that armor buff on the buff alert bar when you forget to buff up you can see it there, but you have the ability to hide it from the main buff bar. If you don't want to see them on the buff/proc alert bar then remove the buff/proc alert :P
Hidden Effects Menu Added another button to the menu bar to show which effects you currently have hidden. If you hide an effect it will not show up on the buff bar. You can unhide it from the Hidden Effects Menu panel.
Version 1.12 --

Bug Fix Fixed a bug introduced in version 1.11 where zoning would cause multiple buttons to appear in the menu BuffTracker menu bar.
Version 1.11 --

Code Changes Code changes to the shared skills panel to provide compatibility with my new SetSwap addon allowing them to share the same window/panel.
Version 1.1 --

Settings Menu Clarifications Changed some of the text in the settings menu to clarify things a little better.
Left/Right Horizontal Alignment Added the ability to adjust the Left/Right alignment of bars while in horizontal mode to allow the bar to grow/shrink in the desired direction.
Archived Files (16)
File Name
Version
Size
Uploader
Date
1.7
65kB
circonian
12/17/15 11:15 PM
1.6
65kB
circonian
12/16/15 11:50 PM
1.5
64kB
circonian
12/11/15 07:13 PM
1.4
64kB
circonian
12/11/15 07:02 PM
1.3
63kB
circonian
11/21/15 08:18 PM
1.2
61kB
circonian
11/04/15 05:57 PM
1.19
61kB
circonian
11/03/15 04:44 PM
1.18
60kB
circonian
11/03/15 12:45 PM
1.17
60kB
circonian
11/01/15 12:35 PM
1.15
60kB
circonian
10/31/15 08:30 PM
1.14
60kB
circonian
10/31/15 07:14 PM
1.13
60kB
circonian
10/31/15 07:12 PM
1.12
59kB
circonian
10/30/15 10:57 PM
1.11
59kB
circonian
10/30/15 07:38 PM
1.1
58kB
circonian
10/30/15 12:31 AM
1.0
58kB
circonian
10/29/15 11:45 PM


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Unread 11/06/15, 12:54 AM  
StrangerFull
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Forum posts: 33
File comments: 174
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OK. Waiting for new versions with new panel with target buffs/debuffs. I hope it happens soon I don't find any other bugs in addon.

About site. I think you solve your redirections by installing AdBlock Plus to your browser


https://www.youtube.com/watch?v=yoYQOo84dL8&feature=youtu.be


Good luck and thanks for your addon.
Last edited by StrangerFull : 11/06/15 at 12:56 AM.
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Unread 11/11/15, 04:02 PM  
timidobserver

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As far as I can tell from the 3 addons I have that can track buffs, the API is not tracking rune focus/channeled focus/restoring focus. It tracks the the major buffs you get, but not the actual skill. Is there some kind of work around that you can put in for this?

Is there any way that you can confirm this and possibly report it to ZOS if what I am saying is accurate? I would do it myself, but I don't write addons so I can't confirm that the API isn't reporting it.
Last edited by timidobserver : 11/11/15 at 04:05 PM.
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Unread 11/11/15, 04:47 PM  
circonian
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Originally Posted by timidobserver
As far as I can tell from the 3 addons I have that can track buffs, the API is not tracking rune focus/channeled focus/restoring focus. It tracks the the major buffs you get, but not the actual skill. Is there some kind of work around that you can put in for this?

Is there any way that you can confirm this and possibly report it to ZOS if what I am saying is accurate? I would do it myself, but I don't write addons so I can't confirm that the API isn't reporting it.
Can you give me more details. What is rune focus/channeled focus/restoring focus?

Edit: Nevermind, I spoke to soon, I found it. I'll have a look at it.
Last edited by circonian : 11/11/15 at 04:51 PM.
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Unread 11/11/15, 05:32 PM  
circonian
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Originally Posted by timidobserver
As far as I can tell from the 3 addons I have that can track buffs, the API is not tracking rune focus/channeled focus/restoring focus. It tracks the the major buffs you get, but not the actual skill. Is there some kind of work around that you can put in for this?

Is there any way that you can confirm this and possibly report it to ZOS if what I am saying is accurate? I would do it myself, but I don't write addons so I can't confirm that the API isn't reporting it.
It works for me.



Originally Posted by timidobserver
It tracks the the major buffs you get, but not the actual skill. Is there some kind of work around that you can put in for this?
If you mean that there is no icon showing up that specifically says "Rune Focus", "Channeled Focus", or "Restoring Focus" it is because those are not buffs. In this game, different from most others I've played, the skills/abilities you use are not necessarily buffs just because you gain something by using them. Its the positive effects that you gain from using those abilities that are the buffs and in this game most of those effects have their own names.

For example the ability "Rune Focus" just creates a rune, but the rune then gives you two buffs. So the ability is basically a combination of two buffs that you cast at once: Major Resolve & Major Ward. With this particular ability, as the description says, you are creating a rune. The rune is on the ground, it is not a buff "on you." So there is nothing to display for "Rune Focus" other than the extra things it says you gain.

Rune Focus:
Create a rune of celestial protection to gain Major Resolve and Major Ward...
*Major Resolve and Major Ward are the only effects & they are displayed.
Channeled Focus:
Create a rune of celestial protection to gain Major Resolve and Major Ward...
...
While within the rune, you also recover 120 Magicka every 0.5 seconds.
*Major Resolve and Major Ward are the only effects & they are displayed.
* As for the magicka recover, it is something that happens instantly every 0.5 seconds it is not an "effect or buff" that you receive. I.E. That is not a "buff" that lasts for 18 seconds. The rune on the ground has that effect/buff (not you) that if your within the rune every 0.5 seconds it will grant you 120 Magicka.
It is not a buff that you receive, so there is nothing to display for that one.

Restoring Focus:
Create a rune of celestial protection to gain Major Resolve and Major Ward...
...
While within the rune, you also gain Minor Vitality ....
* Major Resolve, Major Ward, & Minor Vitality are all displayed.
Last edited by circonian : 11/11/15 at 05:34 PM.
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Unread 11/11/15, 05:33 PM  
timidobserver

Forum posts: 37
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Originally Posted by circonian
Originally Posted by timidobserver
As far as I can tell from the 3 addons I have that can track buffs, the API is not tracking rune focus/channeled focus/restoring focus. It tracks the the major buffs you get, but not the actual skill. Is there some kind of work around that you can put in for this?

Is there any way that you can confirm this and possibly report it to ZOS if what I am saying is accurate? I would do it myself, but I don't write addons so I can't confirm that the API isn't reporting it.
Can you give me more details. What is rune focus/channeled focus/restoring focus?

Edit: Nevermind, I spoke to soon, I found it. I'll have a look at it.
To explain more, it is a Templar skill at the bottom of the restoring light tree. The skill itself lasts for 18 seconds. It also gives you Major Ward and Major resolve for 8 seconds every time you run into the circle. It constantly refreshes while you stand in the circle. The buff addons are tracking the 8 seconds of Major Ward and Major Resolve, but it isn't tracking the 18 second cooldown for the skill itself.
Last edited by timidobserver : 11/11/15 at 05:34 PM.
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Unread 11/11/15, 05:38 PM  
circonian
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Originally Posted by timidobserver
The buff addons are tracking the 8 seconds of Major Ward and Major Resolve, but it isn't tracking the 18 second cooldown for the skill itself.
That is correct, because the "skill itself" is not a buff or effect that you receive (see my other post below). You gain no effects from the "skill itself" so no information is passed to the addons about the "skill itself", we only receive information about the effects you gain from it.

Edit: There is no cooldown on that skill.
However, I see what you mean now. You don't know how much longer you have out of those 18 seconds while standing in the rune.
Last edited by circonian : 11/11/15 at 05:49 PM.
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Unread 11/11/15, 05:54 PM  
circonian
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Forum posts: 613
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Originally Posted by timidobserver
To explain more, it is a Templar skill at the bottom of the restoring light tree. The skill itself lasts for 18 seconds. It also gives you Major Ward and Major resolve for 8 seconds every time you run into the circle. It constantly refreshes while you stand in the circle. The buff addons are tracking the 8 seconds of Major Ward and Major Resolve, but it isn't tracking the 18 second cooldown for the skill itself.
Well now that I understand the problem and after looking at it some more here is what I think. It looks like when you first cast it they set the remaining time to 8 seconds and then constantly check to see if you are still inside the rune. If so they update/refresh the remaining time to 8 seconds (because if you leave the rune the effects dissipate after 8 seconds).

I would say it should probably just set the remaining time to 18 seconds at the start and then rather than checking to see if you are "still in the rune" and resetting the timer, it should probably check to see if you have "left the rune" and if so then set the timer to 8 seconds...otherwise let the 18 second timer continue to count down. I'm not sure if they would consider that a bug, but I would definitely call it a poor choice to code it that way.
Last edited by circonian : 11/11/15 at 05:56 PM.
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Unread 11/11/15, 06:25 PM  
merlight
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Originally Posted by circonian
I would say it should probably just set the remaining time to 18 seconds at the start and then rather than checking to see if you are "still in the rune" and resetting the timer, it should probably check to see if you have "left the rune" and if so then set the timer to 8 seconds...otherwise let the 18 second timer continue to count down. I'm not sure if they would consider that a bug, but I would definitely call it a poor choice to code it that way.
It's a rune on the ground, you can leave and come back, it refreshes the buff while you're on it. Also increases healing on allies standing on it (via Focused Healing passive). It makes sense that the rune duration is separate from the buffs.
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Unread 11/11/15, 06:32 PM  
circonian
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Originally Posted by merlight
It's a rune on the ground, you can leave and come back, it refreshes the buff while you're on it. Also increases healing on allies standing on it (via Focused Healing passive). It makes sense that the rune duration is separate from the buffs.
Ah I didn't realize you could leave & come back. By the description I thought it meant that if you left the rune the entire spell (effects & rune) dissipated after 8 seconds. I guess I should have tested that. Well then that makes more sense as to why the timers constantly update.

I also noticed another reason, that the timers can't be the same, because even when the rune fades you still get another 8 seconds, so the buffs actually lasts for 26 seconds if you don't leave the rune & let it fade off and are in the rune when it fades it refreshes the timer giving you those extra 8 seconds.

Thanks for the Info
Last edited by circonian : 11/11/15 at 06:43 PM.
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Unread 11/11/15, 07:29 PM  
timidobserver

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Originally Posted by circonian
Originally Posted by merlight
It's a rune on the ground, you can leave and come back, it refreshes the buff while you're on it. Also increases healing on allies standing on it (via Focused Healing passive). It makes sense that the rune duration is separate from the buffs.
Ah I didn't realize you could leave & come back. By the description I thought it meant that if you left the rune the entire spell (effects & rune) dissipated after 8 seconds. I guess I should have tested that. Well then that makes more sense as to why the timers constantly update.

I also noticed another reason, that the timers can't be the same, because even when the rune fades you still get another 8 seconds, so the buffs actually lasts for 26 seconds if you don't leave the rune & let it fade off and are in the rune when it fades it refreshes the timer giving you those extra 8 seconds.

Thanks for the Info
Assuming that it isn't being reported anywhere in the API, perhaps you can set it up like all of the buff tracking used to be before they put it into the API where the timer starts based up on the ability use. This could be temporary until ZOS fixes it.
Last edited by timidobserver : 11/11/15 at 07:31 PM.
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Unread 11/18/15, 02:54 AM  
Trihugger

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Thank You!

Thank you very much for your work on this. It's a wonderful tool to FINALLY be able to choose which damn buffs flood the bars I want to watch.

If I may, would it be possible to add in a setting for the buff alert bar to display the alert when the buff in question has, say, 0-5 seconds remaining? I have no idea if such a thing is possible within this addon API, but that would truly be a unique feature that only this would provide.

Also, adding sounds to the alert and proc bars would be amazing, too.

Thank you again for this!
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Unread 11/18/15, 03:46 PM  
Campana

Forum posts: 1
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I was really pleased to see this addon, and when I installed it it worked fantastically for a couple of hours. I set it up to display buff alerts for Rally, Surge, Camo Hunter, Boundless Storm and Food & Drink.

A couple of hours in I noticed that although I had Rally up it was showing as a Buff Alert. I messed around in the settings, trying to get it to display on the Buff Bar as well as the Buff Alert bar, and eventually it stopped showing up at all. The same thing happened to Camo Hunter, then Surge and Boundless Storm. Now the only thing that works correctly is Food & Drink. None of the above buffs will show on the Buff Bar and all will appear on the Buff Alert bar all the time even when I have them up.

I've tried re-installing the addon a couple of times but it seems to be stuck that way now so I can't replicate what happened.

I typed all this and it occurred to me just now that maybe one of my other addons was interfering with it. I have buff tracking enabled on FTC - maybe that is interfering with BuffTracker? I might try disabling FTC and reinstalling BuffTracker, see if that makes a difference and then report back.

So yeah, I haven't really said anything useful yet but since I went to the effort of typing it all I thought I would post it anyway. I'll post again over the next few days.
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Unread 11/19/15, 03:47 PM  
circonian
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Originally Posted by Campana
I was really pleased to see this addon, and when I installed it it worked fantastically for a couple of hours. I set it up to display buff alerts for Rally, Surge, Camo Hunter, Boundless Storm and Food & Drink.

A couple of hours in I noticed that although I had Rally up it was showing as a Buff Alert. I messed around in the settings, trying to get it to display on the Buff Bar as well as the Buff Alert bar, and eventually it stopped showing up at all. The same thing happened to Camo Hunter, then Surge and Boundless Storm. Now the only thing that works correctly is Food & Drink. None of the above buffs will show on the Buff Bar and all will appear on the Buff Alert bar all the time even when I have them up.

I've tried re-installing the addon a couple of times but it seems to be stuck that way now so I can't replicate what happened.

I typed all this and it occurred to me just now that maybe one of my other addons was interfering with it. I have buff tracking enabled on FTC - maybe that is interfering with BuffTracker? I might try disabling FTC and reinstalling BuffTracker, see if that makes a difference and then report back.

So yeah, I haven't really said anything useful yet but since I went to the effort of typing it all I thought I would post it anyway. I'll post again over the next few days.
Other addons would not interfere with it.
Even if something ever went wrong and for some reason it missed a buff (I don't see how it could do that though & I've never seen that happen) at the most rebuffing should fix the problem.

However, the problem is that you probably hid the buff by accident. When you right click on a buff icon the third option "Hide Buff" allows you to hide buffs so that they don't show up on the buff bar.


To unhide it open the skills panel to view the BuffTracker window. Click on the white icon then right click on the skill and click "Unhide". Or since it is showing up on the buff alert bar you could also click on the icon there & select "Unhide".


That is why they are not showing up on the buff bar and...apparently....if a skill is already hidden & then you set it as a buff alert it will show up on the buff alert bar even if you have the buff. That part is a bug. The intention of hiding skills is (supposed to) only hide the skills from the buff/debuff bar. It "should" have no effect on the buff alert or proc alert bar. I will fix it when I get home tonight if I get a chance. If not tomorrow. Until then just unhide the buff.

After you unhide the buff, depending upon how the particular buff works, it may still not show up on the buff bar until the "Next Time" you receive that buff and then it will fix itself on the bars. So as soon as you unhide it, it may still not show up on the buff bar. You may have to rebuff or just reload the ui. After that though it should work fine.
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Unread 11/20/15, 09:27 AM  
Vorall

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Originally Posted by Campana
I was really pleased to see this addon, and when I installed it it worked fantastically for a couple of hours. I set it up to display buff alerts for Rally, Surge, Camo Hunter, Boundless Storm and Food & Drink.

A couple of hours in I noticed that although I had Rally up it was showing as a Buff Alert. I messed around in the settings, trying to get it to display on the Buff Bar as well as the Buff Alert bar, and eventually it stopped showing up at all. The same thing happened to Camo Hunter, then Surge and Boundless Storm. Now the only thing that works correctly is Food & Drink. None of the above buffs will show on the Buff Bar and all will appear on the Buff Alert bar all the time even when I have them up.

I've tried re-installing the addon a couple of times but it seems to be stuck that way now so I can't replicate what happened.

I typed all this and it occurred to me just now that maybe one of my other addons was interfering with it. I have buff tracking enabled on FTC - maybe that is interfering with BuffTracker? I might try disabling FTC and reinstalling BuffTracker, see if that makes a difference and then report back.

So yeah, I haven't really said anything useful yet but since I went to the effort of typing it all I thought I would post it anyway. I'll post again over the next few days.
Actually I've noticed buffs disappearing from the proc alert display for no apparent reason as well. And no they're not on the hidden list. Reloading UI doesn't fix it either.



As you can see by LUIs buff list siphoning attacks and major expedition have decided to stop showing up for work today.

Edit:Seems to be fixed by re adding the buff to proc alerts from the buff bar even though it is already listed.
Last edited by Vorall : 11/20/15 at 09:37 AM.
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Unread 11/20/15, 06:01 PM  
circonian
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Originally Posted by Vorall
Originally Posted by Campana
I was really pleased to see this addon, and when I installed it it worked fantastically for a couple of hours. I set it up to display buff alerts for Rally, Surge, Camo Hunter, Boundless Storm and Food & Drink.

A couple of hours in I noticed that although I had Rally up it was showing as a Buff Alert. I messed around in the settings, trying to get it to display on the Buff Bar as well as the Buff Alert bar, and eventually it stopped showing up at all. The same thing happened to Camo Hunter, then Surge and Boundless Storm. Now the only thing that works correctly is Food & Drink. None of the above buffs will show on the Buff Bar and all will appear on the Buff Alert bar all the time even when I have them up.

I've tried re-installing the addon a couple of times but it seems to be stuck that way now so I can't replicate what happened.

I typed all this and it occurred to me just now that maybe one of my other addons was interfering with it. I have buff tracking enabled on FTC - maybe that is interfering with BuffTracker? I might try disabling FTC and reinstalling BuffTracker, see if that makes a difference and then report back.

So yeah, I haven't really said anything useful yet but since I went to the effort of typing it all I thought I would post it anyway. I'll post again over the next few days.
Actually I've noticed buffs disappearing from the proc alert display for no apparent reason as well. And no they're not on the hidden list. Reloading UI doesn't fix it either.



As you can see by LUIs buff list siphoning attacks and major expedition have decided to stop showing up for work today.

Edit:Seems to be fixed by re adding the buff to proc alerts from the buff bar even though it is already listed.
Apparently if an ability ranks up the game treats it as an entirely new ability & gives it a new abilityId. The buff/proc alerts are saved by the abilityId, so if you rank up & the abilityId changes...that is what is causing this problem. That is also why re-adding it to the proc list worked, because it added the "new" abilityId to the list. I am working on a solution.
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