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Updated: 05/26/20 02:47 AM
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Greymoor (6.0.5)
Updated:05/26/20 02:47 AM
Created:01/14/20 03:37 AM
Monthly downloads:134
Total downloads:2,002
Favorites:12
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Categories:Plug-Ins & Patches, RolePlay
LorePlay Forever
Version: 1.6.75
by: Calamath, Justinon
Modified Version of LorePlay by Calamath

Description:
This is a modified version of Justinon's LorePlay add-on, distributed under the Artistic License 2.0 as same as the standard version.
See the description of the standard version below for general LorePlay features.

https://www.esoui.com/downloads/info...tsandmore.html

Needed libraries/dependencies:
YOU NEED TO INSTALL THE FOLLOWING LIBRARY SEPARATELY.
- LibAddonMenu


Modification details:
- Forked from Justinon's standard version 1.5.1
- Removed embedded LibStub and LibAddonMenu-2.0 libraries, you now need to have LibAddonMenu-2.0 separately.
- Major Revamp of LoreWear Feature
- LoreWear now support for four non-English language modes: DE, FR, JP and RU
- Support for following DLCs and Chapters: Clockwork City, Summerset, Murkmire, Elsweyr, Dragonhold and Greymoor.


- [COMPATIBILITY-BREAKING CHANGE]
The various zone and city recognitions have been rewritten to a brand-new identifier based approach by Calamath.
As the result, the boundaries of whether the add-on recognizes cities may be slightly different from the standard version.

[LoreWear 2.0]
- Complete transition to Calamath's new outfit change algorithm.
- Five optional outfit preset slots with versatility, in addition to the existing four basic slots.
- Option to register as an alternative preset for your favorite outfits.
- New shortcut key to switch today's prefered clothes from your multiple outfit presets.
- Optional support for changing costumes according to riding, fighting and swimming.
- Support for outfit system introduced by Dragonbone DLC.


Instruction:
- If you want to run this modified version, you'll need to replace the standard version of LorePlay by Justinon.
Therefore, it is strongly recommended that you use minion to create a backup with save data, or save the backup manually.

Comments from the author:
I think Justinon's originality Lore Play has some cool ideas. One of my favorite is a location-based event-driven.
That's why I was disappointed that some features of the current standard version didn't work well in non-English modes.

DISCLAIMER:
With the current game specs, it is not easy for the Eso UI to recognize if your avatar is in a city or not, unlike the players themselves.
Also, this type of processing will need to be updated every time they introduce a new area by the future DLCs or Chapters.
I'm not responsible for any future maintenances. But it's better than leaving it buried this cool add-on.
================================================================
This is a modified version of LorePlay, originally by Justinon.
================================================================
original version : https://www.esoui.com/downloads/info1412-LorePlay-EmotesOutfitsandmore.html

NOTE : this modified version is still under the Artistic License 2.0

Version 1.6.75 : by Calamath
[LorePlay]:Greymoor support
- In the wilderness of Western Skyrim and the vast underworld, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Greymoor Chapter. Solitude, Morthal and Dusktown are now recognized as cities.
- Harrowstorm ritual sites are now recognized as same as Dolmens.
- Updated API version to 100031 (ESO 6.0.x : Greymoor)
- Updated embedded LibEventHandler version to 1.2.91 (AddOnVersion: 1291).

Version 1.6.74 : by Calamath
- Russian language support
- optional LibDebugLogger V2.x support
[IdleEmotes]:Fixed an unintended behavior of IdleEmotes. This is a known issue inherited from the LorePlay standard version.
- Addressed an issue that could cause the idle emote to play shortly after the player interaction ended.
- Changed the waiting time before playing the idle emote from 10 seconds to 20 seconds. You will be able to adjust the waiting time in future versions.
[LoreWear]:Adjusted location database.
- Addressed an issue that did not correctly recognize Hollow City in Coldharbour.
- Updated database for Dragonhold DLC. Black Heights in Southern Elsweyr will be recognized as a city.

Version 1.6.73 : by Calamath
[LoreWear]small optimizations for some unnatural movements in automatic wearing.
-- no longer changes outfits right after login.
-- no longer wearing your favorite wet suit during battles, even if you select "use wetsuit" option.
-- no longer wearing your favorite combat uniform while riding or swimming, even if you select "use combat uniform" option.
-- no longer wearing a helmet while swimming, even if you select "turn off 'hide your helm' during combat" option.
-- no longer changes your favorite wet suit if you ninja players skipping across the water. (effective after Update 25)

Version 1.6.72 : by Calamath
[HotFix] Fixed a bug that a new LorePlay user would get a nil error when launching the game. Thanks Melhael for the report.

Version 1.6.71 : by Calamath
[HotFix] Changed the default value of the 'Use Outfit' item to 'OFF' in add-on setting LoreWear Management Range.
--------- If you want to switch outfit automatically by LoreWear, please change the setting to 'ON'
[HotFix] Fixed a bug regarding savedata migration process, and the 'OFF' settings would be converted correctly.
--------- Added a special savedata fix command '/loreplay.fixdata1670' for your characters logged in with Version 1.6.70.
NOTE: The user can modify the add-on settings checkbox as needed, or use the command above for each characters.

Version 1.6.70 : by Calamath
[COMPATIBILITY-BREAKING CHANGE]
- MAJOR REVAMP OF LOREWEAR FEATURE
Complete transition to Calamath's new outfit change algorithm.
Added five optional outfit preset slots with versatility, in addition to the existing four basic slots.
Added an option to register as an alternative preset for your favorite outfits.
Added new shortcut key to switch today's prefered clothes from your multiple outfit presets.
Added optional support for changing costumes according to riding, fighting and swimming.
Support for outfit system introduced by Dragonbone DLC.
Renewal of the LoreWear setting UI. (under development)

- From this version, LorePlay Forever uses its own save data. This change will support both future enhancements and backward compatibility (mainly with the standard version).
NOTE: Users don't need to worry about this change, but any configuration changes you make in this version or later will not take effect if you switch back to the standard version in the future.
- Eliminated the double buffering of save data, and changed to direct access.
- Fixed UI related known issues that advanced settings of IdleEmotes were not saved correctly when IdleEmotes features was turned off.
- Fixed known issue that the restyle preview was not displayed on the collection screen due to the camera spin disabler.

Version 1.6.62 : by Calamath
[HotFix] Fixed a rare bug that could cause in-game world map textures to be mismatched.

Version 1.6.61 : by Calamath
- Enhanced pre-checks when using collectibles to reduce error message.
- Fixed a rare misrecognition bug after fast traveling from some cities in Elsweyr.

Version 1.6.60 : by Calamath
- Significant improvement of location recognition engine.
Now support for Senchal type city, Senchal Palace type map and inside some large buildings in cities.
- Updated database for Dragonhold DLC. Senchal is now correctly recognized as a city.

Version 1.6.51 : by Calamath
- Fixed a bug that UI error occurs when LibDebugLogger is not installed.

Version 1.6.50 : by Calamath
- Updated location database to support several zones. Eyevea, Summerset, Northern Elsweyr and Southern Elsweyr are now recongnized properly.
- Updated database for Elsweyr Chapter. Rimmen and Riverhold are now recognized as cities.
- Updated database for Murkmire DLC. Lilmoth is now recognized as a city.
- Updated database for Summerset Chapter. Alinor, Shimmerene, Lillandril and Illumination Academy are now recognized as cities.
- Abyssal Geysers in Summerset are now recognized as same as Dolmens.
- Updated database for Clockwork City DLC. Brass Fortress is now correctly recognized as a city.

Version 1.5.91 : by Calamath
- Expand internal location database tables for future development.

Version 1.5.90 : by Calamath
- Final tweaks and code clean-up.

Version 1.5.90 beta9 : by Calamath
- Separated key-binding configuration strings into localized files for future development.
- Renamed key-binding configuration strings.

Version 1.5.90 beta8 : by Calamath
- Separated add-on configuration panel strings into localized files for future development.
- Some system messages have been changed to clearly indicate that they were output by the LorePlay add-on.

Version 1.5.90 beta7 : by Calamath
- Updated the debug logging feature for future development.

Version 1.5.90 beta6 : by Calamath
[Restructured localization]
- Localization updates including keywords used to recognize dolmens.
- Added FR and JP localization files in addition to EN and DE.
- SmartEmote feature now properly recognizes masculine and feminine nouns of player titles.
- Remaining language-mode dependencies have been restructured into localization strings using ZO_CreateStringId().
- The localization table 'languageTable' is pre-created in the localization file itself, not in the add-on initialization process.

Version 1.5.90 beta5 : by Calamath
[optional LibDebugLogger Support]
- If you use LorePlay add-on normally, you don't need to install LibDebugLogger.
- LibDebugLogger created by sirinsidiator has been newly added to OptionalDependsOn in the add-on manifest files, both LorePlay and LibEventHandler.
- Moved debug message output from UI chat to LibDebugLogger. From now on, we add-on authors and contributers will look at the debug log with the DebugLogViewer add-on created by sirinsidiator.
- Updated LibEventHandler version to 1.2.90 (AddOnVersion: 1290).
Special thanks to sirinsidiator for his contribution to the add-on community.

Version 1.5.90 beta4 : by Calamath
[COMPATIBILITY-BREAKING CHANGE]
- The various zone and city recognitions have been rewritten to a brand-new identifier based approach by Calamath, and are no longer language mode dependent. This especially contributes to support for non-English language modes.
As the result, the boundaries of whether the add-on recognizes cities may be slightly different from the standard version by Justinon, but the add-on maintainers won't have to register wayshrines within the cities anymore.
(see CHANGELOG.txt for more details)

Version 1.5.90 beta3 : by Calamath
- Fixed a bug in the standard version 1.5.1

Version 1.5.90 beta2 : by Calamath
- To reduce the potential for variable name conflicts in the Lua global namespace, some global variables have been converted to local variables or immediate values or stored in the LorePlay table. (see _header_template.lua)
- Changed initialization processing of LPEMotesTable.
- Added Readme.md

Version 1.5.90 beta1 : by Calamath
- Forked LorePlay Standard Version 1.5.1 from GitHub, released under the Artistic License 2.0
- Deleted the unfinished LoreWear indicator feature that the original author was once working in progress, it has only found in his GitHub repository source code.
- Removed embedded LibStub and LibAddonMenu-2.0 libraries, you now need to have the following separately:
LibAddonMenu-2.0
- embedded LibEventHandler library now has its own manifest file and a global variable LibEventHandler for direct access.
- Updated API version to 100029 (ESO 5.2.5 : Dragonhold)







---------------------------------------------------------------------------------------
The following are changes to the standard version by original author Justinon.
---------------------------------------------------------------------------------------

Version 1.5.1:

Additions:
--SmartEmotes--
- Now adaptive to when the user engages in a Pledge of Mara offering and accepts
- Now adaptive to Battlegrounds capture the flag

-- LoreWear--
- Throws on appropriate wedding attire when committing to a Pledge of Mara
- Tracks vanity pets for switching or putting away your pet in dangerous situations!

Improvements:
--SmartEmotes--
- Will no longer perform the same emote twice in a row




Version 1.5.0:

Additions:
- '/loreplay' takes you straight to the settings menu
- Open structure for localization translations

--LoreWear--
- City, housing, delving, and adventuring outfit sets
- All 'Appearance' collectibles are now tracked for stylish, personalized outfits
- All sets auto-equipped contextually as you venture Tamriel

--SmartEmotes--
- Adaptive to housing
- Adaptive to banking

--IdleEmotes--
- Adaptive to housing

Improvements:
- Fixed camera spin disabler hiding the housing preview when browsing for furnishings
- Fixed areas of certain cities not being properly detected across LorePlay features
- Fixed bug with EVENT_ACTIVE_EMOTE not being registered when IdleEmotes disabled/toggled
- 'Cant use collectible' message removed
- Removed blacklist; it wasn't necessary
- Removed random costumes
- More efficient



Version 1.4.4r3:

Improvements:
- Fixed a folder structure issue



Version 1.4.4r2:

Improvements:
- Got rid of 'Cannot play emote at this time' message by adding optional camera disabler
- Fixed an issue of having favorite items set as 0



Version 1.4.4:

Additions:
- Outfit support:
- Can now favorite costumes, hats, skins, and hairdos in LoreWear
- Configurable options for the different collectibles categories in the settings


Version 1.4.3:

Improvements:
- While although not entirely fixed, removed many instances of 'Cannot perform emote at this time' message

Additions:
- Configurable amount of time between IdleEmotes triggering
- Allow for keybind to quickly toggle on/off IdleEmotes when appropriate



Version 1.4.2:

Improvements:
- Updated for One Tamriel and Homestead!
- Corrected the shifted emote indices
- Allowed for others to improve the addon and upload to the optional section for when I'm too busy



Version 1.4.1:

Improvements:
- Included the LibEventHandler latest update to 1.1
- Correct LoreWear not working in Hollow City
- Other misc. bug fixes




Version 1.4.0:

Additions:
- SmartEmotes:
- New UI indicator tells you when a new SmartEmote is available! (Non-location based)
- UI indicator is optional
- Now reacts to varying kinds of received loot, smartly activating when a 'good' item is received
- Now smartly reacts to the different levels of lockpicking success and failure

- LoreWear:
- Entered a city with a costume on? Choose whether to have your favorite override it
- Entered a city with a costume on? LoreWear can now re-equip that costume upon exiting
- All optional

Improvements:
- SmartEmotes now will distinguish between fleeing combat without killing something, and the contrary

- Added more emotes to different situations in SmartEmotes

- Made emote loop detection more efficient

- Fixed LoreWear blacklist not displaying properly

- Restructured LoreWear for more efficiency and flexibility




Version 1.3.11:

Additions:
- Celebrate your boss fight victory with a cheer with SmartEmotes!

Improvements:
- Fixed a bug with LoreWear when attempting to automatically switch costumes while in combat

- Other minor bug fixes



Version 1.3.10:

Improvements:
- Fixed a bug where if you purchased the new hair styles or head markings, LoreWear would no longer work. Now it works regardless of whether you have purchased them




Version 1.3.9:

Improvements:
- Minor adjustments and bug fixes



Version 1.3.8:

Improvements:
- Added compatibility with Shadows of the Hist update



Version 1.3.7:

Improvements:
- Fixed a bug with LoreWear where recalling would incorrectly switch outfits

- Minor bug fixes

- API update for Shadows of the Hist



Version 1.3.6:

Improvements:
- Fixed a bug with LoreWear where fast traveling would incorrectly switch outfits



Version 1.3.5:

Improvements:
- Fixed LoreWear changing clothes too fast, resulting in a 'Collectible Not Ready Yet' message in upper right of screen

- IdleEmotes no longer cancel out ANY active emote, even those entered from the user directly




Version 1.3.4:

Improvements:
- Fixed a crucial bug which made the LoreWear clothing switching incorrect, especially if the user was using the 'Show/Hide LoreWear Clothes' keybind




Version 1.3.3:

Additions:
- Blacklist your least favorite costumes so that LoreWear doesn't automatically equip something you don't like!

Improvements:
- IdleEmotes will no longer cancel out your active SmartEmotes!

- SmartEmotes reticle targeting much more efficient, should lag less

- 'Show/Hide LoreWear Clothes' keybind now recognizes 'Allow Equip While Mounted' setting

- Added Silvenar Throne Room to be recognized as inside the city




Version 1.3.2:

Additions:
- Configurable emotes in the settings menu allows for you to customize which emotes your character will perform when idling with IdleEmotes (Can pray, Can dance, Can exercise, and more)

- More default emotes for IdleEmotes to compensate for configurability in the settings

Improvements:
- 'Allow Equip While Mounted' setting now works properly for LoreWear

- Wayshrines in cities no longer take off your equipped costume with LoreWear (this one was annoying)




Version 1.3.1:

Improvements:
- When setting or clearing your favorite costume, the 'Use Favorite Costume' setting appropriately responds

- Fixed a bug causing an infinite loop



Version 1.3.0:

Additions:
- New LoreWear feature now lets you wear clothing in all the appropriate locations!

- LoreWear has a few tweakable settings in the addon settings menu

- SmartEmotes now adaptive to dolmens and being IN combat as opposed to just out of combat

Improvements:
- Adjusted emotes a tad

- Better overall addon organization



Version 1.2.4 and Below:

Additions:
- Trading now changes which IdleEmotes are performed

- Introduced new Significant Other setting in the menu for special emotes between loved ones

- Introduced new IdleEmotes which are adaptive to location as well!

- SmartEmotes now adaptive to locations such as zones and other regions!


Improvements:
- Adjusted emotes

- Now correctly recognizes MANY more cities

- ReloadUI no longer needed for changing settings in setting menu

- Elden Root second story now recognized properly
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.6.74
64kB
Calamath
05/11/20 10:21 PM
1.6.73
61kB
Calamath
02/20/20 03:47 AM
1.6.72
61kB
Calamath
02/16/20 07:22 PM
1.6.71
60kB
Calamath
02/16/20 06:22 AM
1.6.70
60kB
Calamath
02/14/20 07:57 PM
1.6.62
59kB
Calamath
01/30/20 06:22 AM
1.6.60
59kB
Calamath
01/29/20 11:13 AM
1.6.51
57kB
Calamath
01/27/20 03:17 AM
1.6.50
57kB
Calamath
01/25/20 01:30 AM
1.5.91
57kB
Calamath
01/24/20 09:53 PM
1.5.90
56kB
Calamath
01/22/20 12:22 PM
1.5.90 beta6
48kB
Calamath
01/14/20 03:37 AM


Post A Reply Comment Options
Unread 09/11/20, 05:29 AM  
Calamath
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 33
Uploads: 3
Originally Posted by Nerik
Firstly, thanks for the wonderful addon!
Secondly, would it be possible to add additional options for changing costumes;
  • when fishing
  • when crafting
  • when in a group
?
Again, thanks.
Hi Nerik,
thanks for the comments!
I'll add it to the wish list and see what I can do.
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Unread 09/10/20, 09:46 AM  
Nerik

Forum posts: 0
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Firstly, thanks for the wonderful addon!
Secondly, would it be possible to add additional options for changing costumes;
  • when fishing
  • when crafting
  • when in a group
?
Again, thanks.
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Unread 08/14/20, 03:52 AM  
Calamath
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 33
Uploads: 3
Originally Posted by Lulunyaa
Could you please add an option to disable idle emotes while sitting ? Theres currently a bug that if you use an emote while sitting, you wont be able to use block anymore until you teleport to a different area.
Lulunyaa, this is a follow-up report.

A bug has been reproduced where after performing an emote while sitting on a chair or bench, your character will no longer be able to block until you move between waypoints.

However, we conducted a code review on this issue.
As a result, it has been confirmed that the latest version of LorePlay Forever is already designed not to perform idle emotes while sitting on a chair or bench.

So the idle emotes feature doesn't do anything wrong with this issue.
Therefore, this issue has been resolved.

Of course, if you use the shortcut command or smart emote command execution button to play the emote, you will be unable to block.
But, you can take care of these yourself until ZOS fixes the bug in the future. 
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Unread 08/10/20, 03:35 PM  
Calamath
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Forum posts: 6
File comments: 33
Uploads: 3
Originally Posted by Lulunyaa
Originally Posted by Calamath
Originally Posted by Lulunyaa
Could you please add an option to disable idle emotes while sitting ? Theres currently a bug that if you use an emote while sitting, you wont be able to use block anymore until you teleport to a different area.
Thank you for the information. Please give me a little more to reproduce the bug.

1. Does that mean you want to suppress playing emotes while sitting on a chair or bench? Or does it mean when you sit on the ground with an emote like the /sit command? Or both?

2. Also, if there's a thread on the official forums about the issue that makes you unable to use blocks after emote, please give me a link.
Here's a video of the bug, it's 100% reproductible every time: https://www.youtube.com/watch?v=b_la...ature=youtu.be

Yes i wish for an option to supress playing emotes while sitting on a chair or bench because zos might take forever to fix the bug.

https://forums.elderscrollsonline.co...tting/p1?new=1
Thanks for the detailed report.

And there's some disappointing news.
There is currently no official way for add-ons to directly determine whether an avatar is sitting on a chair or bench.
That means we can't provide a simple patch, and we'll have to create a new feature within the add-on that tracks interactions with chairs and benches.
Technically, it would have to completely overhaul the process of detecting if the avatar is idle.

However, the original author of LorePlay seemed to receive the same request in the past to suppress the playback of emotes while sitting on a chair, so I will add it to my wish list.

I have limited ways to deal with this problem in add-ons, so I hope the ZOS heroes will reach out to us, of course.
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Unread 08/10/20, 10:32 AM  
Lulunyaa

Forum posts: 0
File comments: 21
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Originally Posted by Calamath
Originally Posted by Lulunyaa
Could you please add an option to disable idle emotes while sitting ? Theres currently a bug that if you use an emote while sitting, you wont be able to use block anymore until you teleport to a different area.
Thank you for the information. Please give me a little more to reproduce the bug.

1. Does that mean you want to suppress playing emotes while sitting on a chair or bench? Or does it mean when you sit on the ground with an emote like the /sit command? Or both?

2. Also, if there's a thread on the official forums about the issue that makes you unable to use blocks after emote, please give me a link.
Here's a video of the bug, it's 100% reproductible every time: https://www.youtube.com/watch?v=b_la...ature=youtu.be

Yes i wish for an option to supress playing emotes while sitting on a chair or bench because zos might take forever to fix the bug.

https://forums.elderscrollsonline.com/en/discussion/541270/cant-block-after-using-emote-while-sitting/p1?new=1
Last edited by Lulunyaa : 08/10/20 at 10:36 AM.
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Unread 08/10/20, 06:16 AM  
Calamath
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Forum posts: 6
File comments: 33
Uploads: 3
Originally Posted by Lulunyaa
Could you please add an option to disable idle emotes while sitting ? Theres currently a bug that if you use an emote while sitting, you wont be able to use block anymore until you teleport to a different area.
Thank you for the information. Please give me a little more to reproduce the bug.

1. Does that mean you want to suppress playing emotes while sitting on a chair or bench? Or does it mean when you sit on the ground with an emote like the /sit command? Or both?

2. Also, if there's a thread on the official forums about the issue that makes you unable to use blocks after emote, please give me a link.
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Unread 08/10/20, 04:23 AM  
Lulunyaa

Forum posts: 0
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Could you please add an option to disable idle emotes while sitting ? Theres currently a bug that if you use an emote while sitting, you wont be able to use block anymore until you teleport to a different area.
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Unread 08/09/20, 09:08 PM  
Calamath
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 33
Uploads: 3
Originally Posted by Lulunyaa
wow this addon is awesome :3 thank you so much
We hope you like it. 
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Unread 08/09/20, 06:07 PM  
Lulunyaa

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wow this addon is awesome :3 thank you so much
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Unread 06/12/20, 11:21 PM  
Calamath
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Forum posts: 6
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Re: Re: Re: Re: Re: Mounts, pets & Modiy appearance

Hello Calamath,
I will give FCO Mounty a try
Once again thank you so much for your work on LorePlay, I've waited for years having a working version for the German client. It's highly appreciated!
Thank you. I would be happy if LorePlayForever could help you.

There are still some town where the guards are stationed that are not registered in the LorePlay database. If you have any suggestions that this town should be recognized as a city, please send us.
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Unread 06/12/20, 12:57 AM  
Neverlands
 
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Re: Re: Re: Re: Mounts, pets & Modiy appearance

Originally Posted by Calamath
Originally Posted by Neverlands
Regarding mounts: Maybe, if the mount setting was optional, the player could decide by himself whether he is fine with getting dismounted. Or would it affect everything even if one hadn't turned on the option in "Management Range"?
the time spent to bring this project back to life is probably far beyond your imagination. The new parts have been redesigned based on software engineering, and the current specifications are the result of exploring several harmful effects.
Hello Calamath,
I will give FCO Mounty a try
Once again thank you so much for your work on LorePlay, I've waited for years having a working version for the German client. It's highly appreciated!
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Unread 06/11/20, 06:04 AM  
Calamath
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Re: Re: Re: Mounts, pets & Modiy appearance

Originally Posted by Neverlands
Regarding mounts: Maybe, if the mount setting was optional, the player could decide by himself whether he is fine with getting dismounted. Or would it affect everything even if one hadn't turned on the option in "Management Range"?
Thank you for your feedback, I understand what you mean, but some people will complain if we provide a new feature with flaws, so the decision won't be overturned.

the time spent to bring this project back to life is probably far beyond your imagination. The new parts have been redesigned based on software engineering, and the current specifications are the result of exploring several harmful effects.


For mount management, you can use the famous Baertram's FCO Mounty.
You don't have to worry about conflicts. We recommend you use FCO Mounty with Lore Wear together.
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Unread 06/11/20, 02:13 AM  
Neverlands
 
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Re: Re: Mounts, pets & Modiy appearance

Originally Posted by Calamath
Originally Posted by Neverlands
Hello,
I wanted to ask if it was possible to also save mounts and pets with the outfit appearance.
I realized that the "Modify appearance" button in the settings is always greyed out.
Pets :
You can register your favorite pets in LoreWear.
You can control which collectible category LoreWear captures as favorites.

   LoreWear -> Management Range -> Use Favorite Pets

Please check the add-on settings above, turn on 'Use Favorite Pets', then press the register button to re-register your favorite outfits with your selected pet.


Mounts :
Due to the current GameUI specs, when you change your favorite mount, you are dismounted by the GameUI.
This means if LoreWear automatically switches your favorite mounts at city boundaries, you are forcibly dismounted at city boundaries.

This feature was removed during our prototyping as it makes the gameplay experience significantly worse.
I think the standard version of Justinon did not handle mounts for the same reason.

Modify Apperance Button :
The Modify Apperance button may be activated by future UI improvements, if we are lucky.
Hello Calamath,
thank you! I was not aware that "Management Range" is a dropdown
Regarding mounts: Maybe, if the mount setting was optional, the player could decide by himself whether he is fine with getting dismounted. Or would it affect everything even if one hadn't turned on the option in "Management Range"?
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Unread 06/10/20, 06:37 AM  
Calamath
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Forum posts: 6
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Uploads: 3
Re: Mounts, pets & Modiy appearance

Originally Posted by Neverlands
Hello,
I wanted to ask if it was possible to also save mounts and pets with the outfit appearance.
I realized that the "Modify appearance" button in the settings is always greyed out.
Pets :
You can register your favorite pets in LoreWear.
You can control which collectible category LoreWear captures as favorites.

   LoreWear -> Management Range -> Use Favorite Pets

Please check the add-on settings above, turn on 'Use Favorite Pets', then press the register button to re-register your favorite outfits with your selected pet.


Mounts :
Due to the current GameUI specs, when you change your favorite mount, you are dismounted by the GameUI.
This means if LoreWear automatically switches your favorite mounts at city boundaries, you are forcibly dismounted at city boundaries.

This feature was removed during our prototyping as it makes the gameplay experience significantly worse.
I think the standard version of Justinon did not handle mounts for the same reason.

Modify Apperance Button :
The Modify Apperance button may be activated by future UI improvements, if we are lucky.
Last edited by Calamath : 06/10/20 at 04:21 PM.
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Unread 06/09/20, 01:42 PM  
Neverlands
 
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Forum posts: 6
File comments: 172
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Mounts, pets & Modiy appearance

Hello,
I wanted to ask if it was possible to also save mounts and pets with the outfit appearance.
I realized that the "Modify appearance" button in the settings is always greyed out.
Last edited by Neverlands : 06/09/20 at 01:42 PM.
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