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Updated: 05/25/14 02:42 PM
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Updated:05/25/14 02:42 PM
Created:04/09/14 09:53 AM
Monthly downloads:59
Total downloads:35,931
Favorites:105
MD5:
Categories:Discontinued & Outdated, Combat Mods
Range Reticle  Popular! (More than 5000 hits)
Version: 0.52
by: Adein [More]
THIS ADDON IS DEAD DUE TO A CHANGE BY ZENIMAX



Author: Adein
Guild: Eternal Defiance

Range Reticle modifies the targeting reticle to add the distance to the highlighted target in meters. It also displays the name and level/veteran rank of the target above the reticle.

The color of the reticle changes depending on friend/foe and the range to the target (Out of Range, In Range, In Melee Range).

All features can be configured in the Settings menu (including colors).

New range formula! It's still being tested, but so far it seems to be more consistent.

If you have a feature request or run into a bug, please comment. Also, if you find a zone where the range calculation is wrong (or missing), please let me know!

If you wish to contribute and are familiar with Lua/Git, please send me a PM.
0.52
------
Reverted to 0.42 code until map info bug can be fixed.

0.51
------
Bugfix for when map returns bad data (range = 'e')

0.5
------
Updated to latest API to match Craglorn
Changed range calculation to a new (beta) format.
Sorry for the long delay (RL.. yay!)

0.42
------
Fixed bug where difficulty displayed for NPCs when it shouldn't have.

0.41
------
Added asterisks in the target name/level label to indicate the difficulty of an NPC whenever it's anything over 'normal'.

0.4
------
- Updated Settings menu to have much more flexibility. Options are now divided by Hostile, Neutral, Allies, and NPCs
- Fixed bug where name, etc were shown when reticle is hidden (free look mode)
- Fixed bug where butterflies, etc were shown as allies
- Minor updates to range calculation in a few zones. If you find one that is broken, please comment so I can fix it!

0.31
------
Tweaked the range calculation for several zone types.

0.3
------
Reworked the distance calculation to be more accurate. Seems to be within 1m now.

0.21
------
Bugfix to remove unnecessary dependency
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
0.51
12kB
Adein
05/23/14 04:22 PM
0.5
11kB
Adein
05/22/14 03:57 PM
0.42
11kB
Adein
04/20/14 12:00 AM
0.41
11kB
Adein
04/19/14 05:26 PM
0.4
11kB
Adein
04/11/14 05:41 PM
0.31
9kB
Adein
04/09/14 04:14 PM
0.3
9kB
Adein
04/09/14 02:06 PM
0.21
9kB
Adein
04/09/14 01:12 PM
0.2
9kB
04/09/14 09:53 AM


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Unread 10/02/14, 03:38 AM  
hannibalektr

Forum posts: 0
File comments: 9
Uploads: 0
Great addon, but needs update in a big way.

This was by far my favorite addon. Kudos to the mod author! I hope you update this. For me it needs nothing new, it was perfect.

For me it only showed the level of the enemy. Colors no longer work and no range showed.

"Detected" would stick on the screen after coming out of "hidden" on the reticle.

Just found this, maybe it's not possible to make a range addon anymore? So sad if that is the case.
http://forums.elderscrollsonline.com/discussion/122740/range-in-reticle
Last edited by hannibalektr : 10/02/14 at 03:43 AM.
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Unread 09/12/14, 10:31 PM  
Gincio

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Bug

I just got/installed the add on today and I like everything about it except that each time I go into stealth mode for the rest of the game - or until I reload ui, it says "detected" on the rhetical.

I did not see a way to disable stealth -- though I would, I guess just prefer the "detected" to just not show -- or any stealth status -- when not in crouch/sneak mode.

Other then that I really like the addon.

Thanks
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Unread 07/28/14, 09:37 PM  
Wykdwolffie

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Off Topic

Hey man, how'd you get that nifty Raptr signature? I can't find the option. :P
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Unread 07/08/14, 11:01 AM  
choekstr
 
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Looks like reticle settings patch is using a diff between GetMapPlayerPosition('player') and GetMapPlayerPosition('reticleover') and then some fairly complex math calculations to derive the distance now:
Code:
...
    mapWidth, mapHeight = GetMapNumTiles()
    mapType = GetMapType()
    mapContent = GetMapContentType()
    pX, pY, pZ = GetMapPlayerPosition( 'player' )
    tX, tY, tZ = GetMapPlayerPosition( 'reticleover' )
        
    if (mapContent == 0) then
        div = mapType == 1 and 15 or 2.5
    elseif (mapContent == 1) then
        div = mapType == 1 and 25 or 1
    elseif (mapContent == 2) then
        div = mapType == 1 and 21 or 26
    else
        div = mapType * mapWidth
    end
    
    local distanceValue = math_max( 0, ( math_sqrt( math_pow( ( pX / div ) - ( tX / div ), 2 ) + math_pow( ( pY / div ) - ( tY / div ), 2 ) ) * 10000 ) - 1 ) - 1
    distanceValue = ReticleSettings.round( distanceValue, decimal )
    if ( distanceValue <= 0 ) then distanceValue = 0 end
    
    return distanceValue
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Unread 07/02/14, 01:36 PM  
SokarGoldberg

Forum posts: 2
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Do you have a eso topic regarding these issue so that we don't need to search the forum and the feedback gets spread to thin so that they don't notice it.

A guildmate of mine has an old version of crosshair mod and that one seems to work. (with api version 1.0.3 xD ) Reticle Settings 1.56 is the mod called. Maybe that could help?
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Unread 06/30/14, 07:18 PM  
Enigma

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Yea to that. This is one of my Must have addons. Thx for the info.
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Unread 06/30/14, 12:41 PM  
Mira
 
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Originally Posted by SkOODaT
its prolly because this addon relied on GetMapPlayerPosition('reticleover') and its no longer returning target X,Y,H only player X,Y,H .......i am very disappointed in ESO by this change as it is a addon feature breaking change.... ive been making an addon "Vendors" relied on the same API function, i would deffinatley recommend anyone who enjoyed this addon to make a post about this change in the ESO forums thier was no reason to remove it of course unless they added a complementary function that we have yet to discover , and as for removing it for botters idea, botters are not going to use the API to bot thier going to hack ESO outright, as it looks right now addons that were using this are prolly dead unless we can figure out another way to get retaliative positions other then just player....

RangeReticle
ReticleSettings
are they 2 affected so far and of course my unreleased addon

Thank you for the explanation SkOODaT, the forums are definitely getting a post from me for this as this is an exceedingly necessary addon, with so many abilities being range specific having the ability to know your range to target is imperative.
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Unread 06/25/14, 10:28 PM  
SkOODaT
 
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AddOn Author - Click to view AddOns

Forum posts: 58
File comments: 169
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its prolly because this addon relied on GetMapPlayerPosition('reticleover') and its no longer returning target X,Y,H only player X,Y,H .......i am very disappointed in ESO by this change as it is a addon feature breaking change.... ive been making an addon "Vendors" relied on the same API function, i would deffinatley recommend anyone who enjoyed this addon to make a post about this change in the ESO forums thier was no reason to remove it of course unless they added a complementary function that we have yet to discover , and as for removing it for botters idea, botters are not going to use the API to bot thier going to hack ESO outright, as it looks right now addons that were using this are prolly dead unless we can figure out another way to get retaliative positions other then just player....

RangeReticle
ReticleSettings
are they 2 affected so far and of course my unreleased addon
Last edited by SkOODaT : 06/25/14 at 10:29 PM.
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Unread 06/25/14, 05:38 PM  
javish
 
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Forum posts: 9
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Originally Posted by ferzal
This awesome addon is totally busted by the new API. I'm hoping the author is still around to fix this as it's an absolute must-have.
I also hope the author is still around, I like this mod.
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Unread 06/25/14, 12:23 PM  
ferzal

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This awesome addon is totally busted by the new API. I'm hoping the author is still around to fix this as it's an absolute must-have.
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Unread 06/17/14, 06:56 PM  
olleg

Forum posts: 4
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strange distance

I measured distance by bower skill snipe. It must be 20-40 meters. But in openground your addon show as 18-37 meters (Stonefalls), and in dungeons 35-70 meters. How this may happened?
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Unread 06/07/14, 09:58 PM  
Dunkare
 
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Originally Posted by Adein
I've found that half the time I detect a range error ('e'), the game is reporting the wrong numbers from the API. Reloading the UI usually fixes it. The other half are because I have to adjust the calculation for different zone types.

Until I can get it fixed, you might want to use the old version (0.42) like a few have already stated.
Making any progress yet? I really love this addon and an updated version would be much appreciated!
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Unread 06/02/14, 01:44 PM  
exhuman79
 
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Great addon but is not entirely accurate. i am in Bangkorai and there is 1 - 3 meters inaccuracy. This is a problem for example when you are nightblade stealthed and you counting on this addon for the critical hit out of stealth
Last edited by exhuman79 : 06/02/14 at 01:49 PM.
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Unread 05/27/14, 05:47 PM  
METALPUNKS

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Outdated.

I'm new to add ons so please be patient lol. Anyway I updated ranged reticle to the newest version using minion but it still says out of date. How do I fix that?
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Unread 05/24/14, 05:36 AM  
Saftsuse
 
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Nice! You aim to get this one to be correct for all maps Then you are my hero, been asking around a long time for that
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