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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:71
Total downloads:69,181
Favorites:237
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Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 02/13/16, 10:15 AM  
w_croft

Forum posts: 0
File comments: 2
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Problem with icons next to Veteran Rank and Championship points....

I am having a problem that the Veteran Rank and Championship points grow in size (above and below the experience bar). Eventually they take up half the screen. I can reload the UI and everything returns to normal. Any ideas as to what is causing it or how I can get it to stop happening?

This is probably the worst it gets before I can't deal with it anymore and am forced to reload the UI:


Here is a link to a slideshow of images that I have uploaded that shows the progression of the issue:
http://smg.photobucket.com/user/w_croft/slideshow/ESO

It would appear that this issue has only started happening this year. Aside from the game updates, the only changes to my computer are the recent purchase of a 4K TV and corresponding 3840x2160 resolution that I am using as my main display now.

I have tried switching off all other addons, and the problem persists. Though they shouldn't affect the display or experience bar, I am using the following addons (all up to date) and managed by Minion:

Advanced Filters
AI Research Grid
Craft Research Timer
Dustman
Harven's Quest Journal
HarvestMap (EsoheadMarkers)
Inventory Item Borders (for Update 6)
Joviex's Addon Settings Transfer (for Update 6)
Lootdrop, Continued (All in One)
LoreBooks
Lost Treasure
MiniMap by Fyrakin
Research Assistant
SkyShards
Sous Chef - Provisioning Helper

It may be related or not, but occasionally my view gets locked into 3rd person mode (which I hate) and that has definitely been happening since well before this issue (at least since the Orsinium release) last year. I would be happy to have help to stop that too but it is not the main point of this request.

Any help would be most appreciated because it seriously distracts from the game immersion.
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Unread 08/31/15, 08:13 PM  
vizionblind

Forum posts: 2
File comments: 50
Uploads: 0
broken since todays patch
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Unread 01/07/15, 01:04 PM  
Garkin
 
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Originally Posted by b92303008
Hi, any idea how this happened? Thank you.
In Update 5 was added ActionButton8Decoration which should be scaled together with ZO_ActionBar1. I will fix this issue in my version of Azurah:
Azurah - Interface Enhanced (for Update 5)
Last edited by Garkin : 01/07/15 at 01:28 PM.
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Unread 01/07/15, 11:50 AM  
SlasherZet
 
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Originally Posted by Garkin
DPS meter is CombatAnalytics
Cheers, thanks.
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Unread 01/07/15, 09:00 AM  
Garkin
 
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Originally Posted by SlasherZet
Originally Posted by b92303008
Hi, any idea how this happened? Thank you.
http://i.imgur.com/AOUspTg.jpg
It's in options somewhere, I'm more curious about the DPS meter thing you have above chat, what is it?
DPS meter is CombatAnalytics
Last edited by Garkin : 01/07/15 at 01:03 PM.
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Unread 01/07/15, 08:46 AM  
SlasherZet
 
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Originally Posted by b92303008
Hi, any idea how this happened? Thank you.
It's in options somewhere, I'm more curious about the DPS meter thing you have above chat, what is it?
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Unread 11/04/14, 06:36 AM  
b92303008

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Hi, any idea how this happened? Thank you.
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Unread 11/04/14, 06:10 AM  
Garkin
 
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Originally Posted by QuadroTony
Switch to the Other Files tab and click on "Azurah - Interface Enhanced (for Update 5)" in Optional Files category. This is a version which works with Update 5.

When this (original) version of Azurah gets updated for the latest patch, switch back to original version.
Last edited by Garkin : 11/04/14 at 06:10 AM.
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Unread 11/04/14, 05:48 AM  
QuadroTony
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Unread 10/28/14, 01:37 AM  
n1x0r2k

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a desperate prayer

Please please please would you consider doing some work on the party/raid frames for us healers that prefer your ui style and want to see it applied to the rest of our bars
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Unread 10/11/14, 06:04 AM  
SK1TZ0FR3N1K
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Thanks Garkin, the 2nd option did the trick.
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Unread 10/09/14, 06:28 PM  
Garkin
 
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Originally Posted by SK1TZ0FR3N1K
Sorry for the long delay, real life took over for a bit. It ended up being a conflict with Luminary Action Bars. Since turning it off, I have had no issues. Guess I will have to stick to the vanilla action bars, unless you can someday add in those options to move each slot around 😉. Keep up the great work.
Luminary ActionBar just moves ZO_PlayerToPlayerAreaPromptContainer a bit up. If you are using Azurah, you don't need this function. There are two possible solutions how to make it work together. Either make sure that Luminary ActionBar is loaded first, so Azurah will change position of ZO_PlayerToPlayerAreaPromptContainer afterwards or comment out code where Luminary ActionBar moves ZO_PlayerToPlayerAreaPromptContainer.


1st solution - open Azurah.txt and change this line:
Code:
## OptionalDependsOn: LibAddonMenu-1.0 LibMediaProvider-1.0 LibAddonMenuPlus-1.0
to:
Code:
## OptionalDependsOn: LibAddonMenu-1.0 LibMediaProvider-1.0 LibAddonMenuPlus-1.0 Luminary_ActionBars
(add Luminary_ActionBars to the end of the line)


2nd solution - open Luminary_ActionBars.lua and comment out lines 288 and 289:
Lua Code:
  1. ZO_PlayerToPlayerAreaPromptContainer:ClearAnchors()
  2. ZO_PlayerToPlayerAreaPromptContainer:SetAnchor(BOTTOM, ZO_PlayerToPlayerArea, BOTTOM, 0, -550)
change to:
Lua Code:
  1. -- ZO_PlayerToPlayerAreaPromptContainer:ClearAnchors()
  2. -- ZO_PlayerToPlayerAreaPromptContainer:SetAnchor(BOTTOM, ZO_PlayerToPlayerArea, BOTTOM, 0, -550)
(add two dashes to each line)
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Unread 10/09/14, 04:19 PM  
SK1TZ0FR3N1K
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Originally Posted by Kith
Originally Posted by Garkin
Originally Posted by SK1TZ0FR3N1K
I have had this issue for a while, and I can't seem to get rid of it. I posted this to Garkin's Update 3 fix, right before it was discontinued and this one was updated. I will copy that post in here. Everything is still the same with the exception of being able to make it go back to the desired position by copying settings from another character. I still, however, need to do this every single time I log in.

Original post:
"The Player Interaction Prompt keeps resetting to the center of the screen after each relog. Any ideas on why? Or how to fix it?

Edit: It is happening on my wife's also. I wanted to let you know we narrowed it down to this add-on by deleting all add-ons and saved variables, including ZOS' Saved Variables."

http://im1.shutterfly.com/media/47a4...D550/ry%3D400/
It sounds like a conflict between Azurah and some other addon which modifies "ZO_PlayerToPlayerAreaPromptContainer" window. Does it happen also if you have enabled just Azurah addon?
While I agree with Garkin and think that may be the case, would you please be able to test with just Azurah running? That window has been a frequent problem in the mod's life where it keeps wanting to return to its standard position. I thought I had got all the hooks needed to keep it in place, but perhaps not.
Sorry for the long delay, real life took over for a bit. It ended up being a conflict with Luminary Action Bars. Since turning it off, I have had no issues. Guess I will have to stick to the vanilla action bars, unless you can someday add in those options to move each slot around 😉. Keep up the great work.
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Unread 09/30/14, 06:05 AM  
SlasherZet
 
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Originally Posted by Kith
I will look into adding overlays to the default party frames as well as making it so the crafting EXP bar is movable as well. Though both of these won't be for a little while due to limited time. Likewise with making a "longer" health bar though due to how I recall it being setup, it probably wouldn't look so good stretched rather than just scaled in all directions.
What I did was to change this line in Player.lua:

v.expandedWidth, v.shrunkWidth = v.normalWidth, v.normalWidth

to

v.expandedWidth, v.shrunkWidth = v.expandedWidth, v.expandedWidth

This did change the bar sizes to the food buffed size, however the black background on the bars stayed shrunk. I don't know how to expand that one too.

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Unread 09/28/14, 06:20 PM  
BornDownUnder
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Originally Posted by Kith
I will look into adding overlays to the default party frames as well as making it so the crafting EXP bar is movable as well. Though both of these won't be for a little while due to limited time. Likewise with making a "longer" health bar though due to how I recall it being setup, it probably wouldn't look so good stretched rather than just scaled in all directions.
Many thanks in advance Kith, as I said the stock group frames are literally the last thing that bugs me
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