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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/10/24 04:21 PM
Created:02/14/14 10:28 PM
Monthly downloads:83,433
Total downloads:4,665,491
Favorites:2,747
MD5:
9.3.0
LibAddonMenu-2.0  Popular! (More than 5000 hits)
Version: 2.0 r36
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0

Some other addon you have installed likely contains an old version of LibAddonMenu which is loaded before the most current one.

Make sure to search for LibAddonMenu-2.0 folders in your AddOns folder and delete all of them. Afterwards install the latest version of LibAddonMenu-2.0 separately.

Check Kyzderp's guide for more detailed instructions
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r36
- added multiselect feature to dropdown control (#135, thanks Baertram)
- fixed anchor constraint warnings in the interface.log (#136, thanks DakJaniels)
- fixed a bug which could lead to some controls not getting created in some rare cases
- updated for Scions of Ithelia

2.0 r35
- added "resetFunc" to each control type which gets called while resetting a panel to default values (#130, thanks Baertram)
- added workaround for dropdown menus getting cut off when used inside submenus
- updated for Secret of the Telvanni

2.0 r34
- added tooltips for header and description controls (#129, thanks remosito)
- fixed old icons not being hidden when choices are updated on the icon picker (thanks Gandalf)
- updated for High Isle

2.0 r33
- fixed dropdown widget choicesValues not accepting boolean "false" (#127, thanks Baertram)
- switched to a new build system
- updated for Ascending Tide

2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (34)
File Name
Version
Size
Uploader
Date
2.0 r35
49kB
sirinsidiator
10/31/23 01:16 PM
2.0 r34
48kB
sirinsidiator
06/06/22 05:35 AM
2.0 r33
48kB
sirinsidiator
03/14/22 02:51 PM
2.0 r32
48kB
sirinsidiator
12/17/20 02:04 PM
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


Post A Reply Comment Options
Unread 04/08/14, 10:58 PM  
amilious
 
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text feild editable

I was wondering if you could make the text field load with a function as well. For example if i want to display a guild name it will fetch it each time the ui is opened!
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Unread 04/09/14, 12:49 PM  
Smaxx
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Small bug I noticed while creating the menu for the SpamFilter addon:

LibAddonMenu-1.0.lua on line 330:

The current line says title:SetText(headerText), but the correct variable would be titleText (headerText isn't used anywhere else).
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Unread 04/09/14, 08:46 PM  
Seerah
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Originally Posted by Smaxx
Small bug I noticed while creating the menu for the SpamFilter addon:

LibAddonMenu-1.0.lua on line 330:

The current line says title:SetText(headerText), but the correct variable would be titleText (headerText isn't used anywhere else).
You should probably update then. That's been fixed for almost a month.
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Unread 04/11/14, 07:32 AM  
Stormknight
 
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Seerah, thank you for this awesome lib, this made adding a high quality options page to my add-on SOOOO easy!
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Unread 04/11/14, 07:57 PM  
wilson0x4d
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Panel Hide/Show Events?

Seerah, is there an event we can hook to notify us when the our panel closed (e.g. when options have been saved) ?

Similarly is there an event we can hook to notify us before the UI is displayed? (this latter is not as important, but equally useful.)

I scanned the source code, didn't see what I was looking for. Not being familiar with WindowManager and ZO_OptionsPanel APIs I figure I should ask you and see if it's something you can add if not already present.

The idea, of course, is that when the options are changed I'm able to process new values. I realize I can perform this kind of work from within the get/set methods defined when creating controls through LAM, but a single event would be more efficient.

Additionally, there seems to be a limit on how much text can be typed into an EditBox, is this an ESO imposed limit? Is there any way for us/you to increase that limit?

Thanks for a great Add-On btw, has saved me who knows how much time and effort!
Last edited by wilson0x4d : 04/11/14 at 08:40 PM.
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Unread 04/11/14, 10:06 PM  
Seerah
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Re: Panel Hide/Show Events?

Originally Posted by wilson0x4d
Seerah, is there an event we can hook to notify us when the our panel closed (e.g. when options have been saved) ?

Similarly is there an event we can hook to notify us before the UI is displayed? (this latter is not as important, but equally useful.)

I scanned the source code, didn't see what I was looking for. Not being familiar with WindowManager and ZO_OptionsPanel APIs I figure I should ask you and see if it's something you can add if not already present.

The idea, of course, is that when the options are changed I'm able to process new values. I realize I can perform this kind of work from within the get/set methods defined when creating controls through LAM, but a single event would be more efficient.
LAM doesn't do any of the opening, showing, whatever. You could try the below for opening. I haven't looked for anything for when the panel closes. There are a few different ways for when it happens. I would try the below again, checking for when it's not your panel, or hook the function for when the options panels hide.
Lua Code:
  1. ZO_PreHook("ZO_OptionsWindow_ChangePanels", function(panel)
  2.             if panel ==  panelID then
  3.                               --do stuff
  4.                         end
  5.         end)

Additionally, there seems to be a limit on how much text can be typed into an EditBox, is this an ESO imposed limit? Is there any way for us/you to increase that limit?
I noticed this when creating my notepad addon. I guess I forgot to put a fix in to LAM for it. If you don't want to wait for me to upload, you can do
MyControlNameEdit:SetMaxInputChars(x)

Thanks for a great Add-On btw, has saved me who knows how much time and effort!
You're welcome to you and everybody else!
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Unread 04/13/14, 02:01 AM  
wilson0x4d
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Unhappy 'Defaults' not applied correctly for EditBox, Checkbox, other?

When I click "Defaults" I get some odd behavior, and in some cases it appears to disable itself which may actually be intentional within LibAddonMenu (but oddly undesirable in at least one case of mine.)

I'm going to PM you a new version of LibAddonMenu in a bit, hopefully you can take a look at it compared to what is in r6 and see my intent. Right now what I have will work, but I feel like it's prone to error if LibAddonMenu ever changes how it builds some of its controls (and I'll be stuck refactoring my code.) Similarly, I can't be the only person to need support for resets and re-initialization to predetermined defaults.
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Unread 04/14/14, 02:19 AM  
Tingle0x539
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Will this addon be updated at some time to create its own "ADD-ONS SETTINGS" section under ADD-ONS in the menu? I really dislike having so many extra settings inside the settings menu.
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Unread 04/14/14, 09:30 AM  
Seerah
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Originally Posted by Tingle0x539
Will this addon be updated at some time to create its own "ADD-ONS SETTINGS" section under ADD-ONS in the menu? I really dislike having so many extra settings inside the settings menu.
Perhaps for a 2.0 version. But not in its current state.
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Unread 04/21/14, 07:13 AM  
LilBudyWizer
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A real nice function would be the ability to collapse header. You see it on the main menu. You click settings and it expands settings. I don't doubt it would be involved and a bit of a hack, but it's a library. Supporting additional types beyond the stock ones and additional functionality is a natural extension of the library.

When it comes to additional types an addon supplied dialog would be one of the most desirable. A list is getting a bit cumbersome with even simple addon with lots of checkboxes. As an example I'm working on an addon that has checkboxes for enable and logging along with a slider in seven categories. A dialog could do that in seven lines, i.e. two checkboxes and slider on each line with row and column labels. As a list though it's actually 28 lines, more actually. I can use a button to pop up a detailed options dialog with this providing basic options which I'll likely do at a later date, but it would be nice if it just popped a custom dialog.

Particularly here since I have no user interface, just settings. A slash command or keybind to pop the dialog is a bit obscure for non-techie users. If you could pop a dialog you would be able to address the complaint below about just how many settings you can end up when you have lots of addons installed. A tie in with ESOUI would be real cool. I don't know if ESO supports metadata like WoW, but tags for categories in the manifest would seem a natural. You could upload the addon with it pulling the tags from the manifest then those same tags used for categories of settings by your library.

Certainly not a now or soon suggestion, but long-term certainly, to me, a growth path for the library. Along the same lines, since you go into this business, a separate library to attaching to standard dialogs would be nice. I'll make a general post for that though. While a separate library it seems a good niche to be the one that makes things play nice together. Having this addon gives you a bit of authority.
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Unread 04/21/14, 08:37 AM  
Seerah
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Originally Posted by LilBudyWizer
snip
I'm having difficulty visualizing what you are saying. Are you asking that I create a template for an additional options panel that would display to the right when clicking a button? I suppose that I could do that. It probably won't be right away though.
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Unread 04/22/14, 03:14 PM  
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Hi,

when I look to the standard menus coming with ESO, I notice that settings can be deactivated/disabled (displayed greyed-out), depending on the state of another setting (e.g. when I turn a checkbox to OFF, dependant settings are not useful and thus are displayed deactivated).

I would like to have such a feature for my addon. I think I would need

(1) a callback which fires whenever a setting is changed and
(2) a way to disable a setting.

Callback: Is there such a callback or event handler I can register for checkboxes, sliders, colorselection etc.?

Disable settings: I tried to call setDisabled(boolean) and setEnabled(boolean) for the settings, but these function do not exist. Is there a function I can call to disable a setting? Any idea?

Cheers,
Klaus
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Unread 04/22/14, 03:55 PM  
Seerah
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Originally Posted by klaro00
Hi,

when I look to the standard menus coming with ESO, I notice that settings can be deactivated/disabled (displayed greyed-out), depending on the state of another setting (e.g. when I turn a checkbox to OFF, dependant settings are not useful and thus are displayed deactivated).

I would like to have such a feature for my addon. I think I would need

(1) a callback which fires whenever a setting is changed and
(2) a way to disable a setting.

Callback: Is there such a callback or event handler I can register for checkboxes, sliders, colorselection etc.?

Disable settings: I tried to call setDisabled(boolean) and setEnabled(boolean) for the settings, but these function do not exist. Is there a function I can call to disable a setting? Any idea?

Cheers,
Klaus
Not yet - it seems I overlooked this one. Please click the Features button below the download button and file a request for my to-do list.
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Unread 04/23/14, 12:41 PM  
LilBudyWizer
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I'm not real sure. Something to deal with when you really need your own dialog to make configuration simple and straightforward. A single dimensional list just doesn't do real well for multi-dimensional options, i.e. sheet, row, column, cell.
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Unread 04/23/14, 03:40 PM  
Seerah
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Originally Posted by LilBudyWizer
I'm not real sure. Something to deal with when you really need your own dialog to make configuration simple and straightforward. A single dimensional list just doesn't do real well for multi-dimensional options, i.e. sheet, row, column, cell.
The way the library is set up, this is what I can do for you now. (Though, again, I won't be able to get to this right away. I have quite a few other things on my plate at the moment.)
https://dl.dropboxusercontent.com/u/...ionswindow.png
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