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Flames of Ambition (6.3.5)
Updated:03/19/21 03:56 PM
Created:05/26/18 02:51 AM
Monthly downloads:361
Total downloads:73,927
Favorites:74
MD5:
Categories:Graphic UI Mods, Bags, Bank, Inventory
BetterUI :: Gamepad Interface Improvements  Popular! (More than 5000 hits)
Version: 2.77
by: goobsnake [More]
******ADD-ON UP FOR ADOPTION******

Message me for adoption details - Sadly the add-on needs a fair amount of work and I simply don't have the time to do further development outside of trying to keep it afloat after each DLC/Expansion.


LOCALIZATION'S:




REQUIREMENTS:

1. LibAddonMenu is required for this add-on to load and for the add-on's in-game settings.


GENERAL INTERFACE IMPROVEMENTS:
1. Arkadius' Trade Tools average price embedded in the item tooltip
2. Master Merchant average price embedded in the item tooltip
3. Tamriel Trade Centre average price embedded in the item tooltip
4. Display item trait and research knowledge in the item tooltip
5. Reduce font size in the item tooltips
6. Remove "delete" dialog confirmation when deleting mail
7. Ability to scroll to the next item type using trigger buttons, while in the inventory or banking screens

REVAMPED GAMEPAD INVENTORY:
1. Equipped, Junk & Stolen item categories added
2. ESO+ Craft Bag support
3. Persistent currency display while navigating the inventory (Gold, AP, Undaunted Keys, Transmute Crystals + lots more!)
4. Replace item value with average market values obtained from Arkadius' Trade Tools, Master Merchant or Tamriel Trade Centre
5. Quickslot Assignments
6. Enable quick item deletion without any prompts or safeguards **Use with caution!**
7. Increase font size in Inventory item lists
8. Warn before equipping bind-on-equip items

REVAMPED GAMEPAD BANKING:
1. Supports home chest storage
2. Retains ability to withdrawl or deposit items & currency
3. Increase font size in Banking item lists

DAILY WRIT INTEGRATION:
1. Displays the daily writ and it's progress at each crafting station

RECOMMENDED ADDONS:
1. Auto Category - May be some performance issues with very large/full banks
2. Arch's Enhanced Map - Gamepad supported map fast travel to friends/guild members + Map Pin Scaling/Customization
3. Bandits User Interface - Includes a crazy amount of UI customization and features that work while in Gamepad mode
4. Arkadius' Trade Tools - For integrated pricing info
5. Master Merchant - For integrated pricing info
6. Tamriel Trade Centre - For integrated pricing info

GITHUB PAGE:

https://github.com/goobsnake/BetterUI

* This is a continuation of Prasoc's & RockingDice's prior work! Anyone looking to contribute, feel free to message me or submit a pull request. Help is definitely wanted for this massive add-on.


DONATIONS:


Current Release - 2.77 Changes:
1. Implemented: API Bump for Flames of Ambition
2. Fixed: Lua errors caused by the deprecated RefreshActiveKeybinds function have been fixed *Thanks shadowcep for the temporary fix
3. Fixed: Occasional Lua errors caused when using item actions with the RefreshActiveKeybinds fix above have been fixed.
4: Fixed: The Inventory & Banking keybind strips now refresh correctly when performing various actions. You should no longer need to exit these scenes and reload to get the proper buttons to appear.

2.76 Changes:
1. Fixed: The Guild Store error suppression feature was not working unless the user had MM & ATT installed. *Thanks Aragorn79 for reporting

2.75 Changes:
1. Implemented: API Bump for Markath
2. Implemented: ATT Guild Store error messages will now be suppressed if you enable the "Guild Store Error Suppression" feature. *Previously this just worked for MM related guild store error messages

2.74 Changes:
1. Fixed: Restored TTC item price display in BetterUI due to a change to the TTC add-on

2.73 Changes:
1. Fixed: Stolen inventory category will no longer show empty if all stolen items are moved to junk
2. Fixed: Item comparisons for backup equipped weapons should work now
3. Implemented: Updated API version for the Stornthorn dlc

2.72 Changes:
1. Implemented: Bumped API for upcoming Greymoor expansion
2. Implemented: Added JP localization files *Thanks Kuroko137
3. Implemented: Added Arkadius' Trade Tools tooltip & inventory item value average pricing
4. Implemented: Robust tooltip and various on-screen messaging
5. Fixed: Numerous issues with Craftbag stow, retrieve and use actions have been fixed to prevent LUA errors
6. Fixed: Autocategory custom category startup error
7. Changed: Junk & Stolen inventory categories are now standard/always enabled instead of configurable
8. Changed: Inventory tab category wrapping is now standard/always enabled instead of configurable
9. Changed: Inventory attribute icons are now standard/always enabled instead of configurable
10. Changed: All "core" features are enabled by default on first install (Better user experience for first time install)
11. Removed: Libstub references have been removed from code
12. Removed: Lots of code cleanup and deleted many unused image files to lower add-on package size
13. Removed: Gamepad Buddy, Alpha Gear and Gear Changer support have been removed due to either those add-ons being deprecated or time needed to fix prior support

2.71 Changes:
1. Implemented: Added new "quick destroy" feature to the Enhanced Inventory settings - New setting is disabled by default, but when enabled it'll allow you to delete any item without confirmation.
* Use caution when this setting is enabled!

2. Changed: To circumvent the new insecure dialog errors when destroying items, I've made all items be required to be marked as junk before they can be destroyed.
* You can always enable the new quick destroy feature if this change becomes an annoyance but be cautioned the new quick destroy feature will not give a confirmation prompt, so accidental destroys "could" happen.

2.70 Changes:
1. Implemented: Added "Link to Chat" back as the default "X" button for any inventory item not associated with "Equip", "Use", "Assign", etc.
2. Changed: When Enhanced Inventory is enabled, retrieving items from the Craftbag will now retrieve the full stack count up to the max inventory stack count (200).
* You can split these stacks in your inventory once retrieved and you can also stow these items back to the Craftbag if needed.

2.69 Changes:
1. Implemented: API bump to 100029
2. Implemented: Added more tooltip & item list font size options - Thanks for contributing SSyl
3. Implemented: Added option to suppress error messages when accessing the Guildstore if MasterMerchant is installed
4. Implemented: Added Witches Festival provisioning writ's to the writ module
5. Changed: Removed bundled libs - Addon now requires a seperate download of LibAddonMenu to work
6. Changed: When Enhanced Inventory is enabled, the Quickslot assignments are now done within the inventory screen.
*The add-on will now search for any free Quickslot assignment slots and assign it to that slot first. If no slots are free and you hit the assign button, it will assign the item to the top Quickslot slot, overwriting whatever was there. If you hit the assign button on any Quickslot item that is currently assigned, it will remove that Quickslot assignment. If you have any collectibles assigned to the Quickslots, you will have to remove or change them via the collections area.
code).

2.68 Changes:
1. Implemented: API bump to 100028
2. Implemented: Added more currency options to the Inventory footer screen - Includes new Undaunted Key currency

2.67 Changes:
1. Implemented: Added equipped items and stolen items inventory tabs

2.66 Changes:
1. Implemented: Bumped API and lib versions to latest and greatest
2. Changed: MasterMerchant and Tamriel Trade Centre prices are now near the top of the tooltip for easier view of prices. Stack Counts and their total price recommendations are now shown on the tooltips for all inventory/banking/guildstore/store screens.

2.65 Changes:
1. Fixed: Lib files will now be referenced correctly to the ones bundled with BetterUI, preventing load up LUA errors - Issue was occurring if the user had no other addons installed that were bundled with the libs BetterUI needs (Somewhat rare since most addons share these common libs)

2.64 Changes:
1. Implemented: The BetterUI add-on is now compatible with Bandits User Interface (or vice versa)
2 Fixed: Tabbing through craft bag categories would display an interface error. *Thanks virtus753 for reporting
3. Fixed: In some instances the ReloadUI button display would not show in the BetterUI settings. I've added a permanent button.

2.63 Changes:
1. Revamped: The add-on settings screen has gone through a significant revamp to make the settings easier to find and toggle on/off. I felt the add-on settings area was too busy and made features difficult to find or understand.
2. Removed: Broken or redundant features/settings along with a fair amount of unused code have been removed. If I've removed a setting/feature that you feel is a must have, I'll explore adding it back in.
3. Fixed: Removing the last item in an inventory category will no longer display an error and cause the add-on UI glitch out to the point where a /reloadui or logout was required.
*Thanks Tyrobius for pointing out with steps to replicate!
4. Fixed: "Bank is full" or "Inventory is full" messages will no longer occur if the item being moved can stack with an existing item inside the full bank or bag. (Fix isn't perfect but works)
*Thanks OP88 for pointing it out.
5. Fixed: Item stack count graphic will no longer get stuck if exiting the bank or inventory screens using a hotkey other then the "B" button. This could sometimes cause weird behavior when returning those UI screens or with character movements.

2.62 Changes:
1. Fixed: Master Merchant and TTC integration were inadvertently disabled - Options are now located in the "General Interface" section of the addon settings.

2.61 Changes:
1. Implemented : Bumped API version to 100026
2. Fixed: Fixed inventory & craft bag tab scrolling due to API 100026 (Wrathstone) changes
3. Fixed an issue: Fixed banking items not displaying correctly and various UI elements being out of place due to API 100026 (Wrathstone) changes
4. Removed: BetterUI's prior guild store functionality & UI have been removed in favor of ZOS's newly revamped & implemented gamepad guildstore UI
*Too much work would have been needed to get BetterUI's guildstore funcitonality working correctly and honestly the revamped gamepad guildstore UI is pretty good.

2.60 Changes:
1. Implemented: Tamriel Trade Center data (Suggested Price and AVG/MIN/MAX price) will now display on all item tooltips as long as the Enhanced Guild Store feature is enabled. **You must have the Tamriel Trade Center addon installed
2. Fixed: The quickslots keybind will now show up properly for any applicable items

2.59 Changes:
1. Implemented: Updated API level to 100025 / Murkmire
2. Implemented : Event Tickets now show up on the Inventory currency footer
3. Implemented : On screen message is now displayed when you attempt to mark a locked item as junk
4. Implemented : On screen message is now displayed when you attempt to mark a craft bag item as junk
5. Implemented : On screen and chat message is now displayed when you attempt to delete a protected item (Items from the crown store, crown crates or daily rewards) - A work around, for now, to the previous LUA error. You'll need to mark these items as junk and then delete
6. Removed: Crown and Gem currencies no longer show up on the Inventory currency footer
7. Changed: The mark as junk feature is now enabled by default when using the Enhanced Inventory feature
8. Fixed: Linking items to chat when Enhanced Banking or Enhanced Inventory are not enabled should no longer cause an error
9. Fixed: Linking items to chat from the craft bag works again
10. Fixed: Linking items to chat while they are marked as junk should no longer cause an error
11. Fixed: When an inventory category (ie armor, materials, etc.) no longer has any items in it, an error will no longer occur

2.58 Changes:
1. Implemented: Updated API level to 100024 / Wolfhunter
2. Fixed : Guild Store item lists are now using the new API and are no longer causing a LUA error

2.57 Changes:
1. Improved: Inventory footer bar view now shows more currency options like Transmute Crystals, Crowns, Crown Gems and Writs
2. Improved: Added a furnishings tab on the inventory screen
3. Changed: Split up style materials and trait gems into their own categories for the Craft Bag
4. Fixed: Using and selecting the action button, while in the banking screen, will no longer cause an error when the action was done on the withdraw or deposit currencies section
5. Fixed: The junk item category tab icon will now display or be removed in real time without needing to re-enter the inventory screen

2.56 Changes:
1. Changed: Researchable crafting traits will now display if you already own an tem with that trait in your Inventory, Bank, House Bank or is Equipped (in that order) instead of displaying "Duplicate"
2. Fixed: Jewelry crafting traits now correctly display on the item tooltip if they are researchable or not
3. Fixed: Top tooltip equipped status text has been adjusted so it is no longer cutoff when an outfit or costume is enabled.
4. Fixed: Item traits like ornate or intricate will no longer show up as a known researchable trait.

2.55 Changes:
1. Fixed: Jewelry Writ info was not showing up. *Thanks saccarius
2. Fixed: Occasional error happening during NPC banking interaction dialogue

2.54 Changes:
1. Fixed: ZO_GamepadInventory.lua:1362: end expected. *Thanks Khaelgor/Azzuryon
2. Fixed: Updated most localization files with the "Jewelry" inventory label so that the inventory label displays correctly in-game
3. Fixed: Switching from the Bank to the House bank or vice-versa and withdrawing items too quickly would cause an error
4. General Improvements: Cleaned up Banking code logic in some areas

2.53 Changes:
1. Fixed: The withdraw keybinds for the House Bank were removed by accident
2.52 Changes:
1. Implemented: Support for Home Bank/Storage!
2. Implemented: Support for a new Inventory filter for Jewelry
3. Implemented: Support for viewing Jewelry Crafting materials in the Craft Bag
4. Implemented: Bumped API to 100023/Summerset
5. A few misc bug fixes
Archived Files (25)
File Name
Version
Size
Uploader
Date
2.76
83kB
goobsnake
11/01/20 06:03 PM
2.75
83kB
goobsnake
10/31/20 02:17 PM
2.74
83kB
goobsnake
08/25/20 01:09 PM
2.73
83kB
goobsnake
08/20/20 10:32 AM
2.72
83kB
goobsnake
05/22/20 09:45 PM
2.71
106kB
goobsnake
11/27/19 12:14 PM
2.70
106kB
goobsnake
10/30/19 08:48 PM
2.69
106kB
goobsnake
10/28/19 05:44 PM
2.68
147kB
goobsnake
08/12/19 08:49 AM
2.67
147kB
goobsnake
06/18/19 05:27 PM
2.66
147kB
goobsnake
05/20/19 03:16 PM
2.65
147kB
goobsnake
03/18/19 09:14 AM
2.64
152kB
goobsnake
03/09/19 08:55 PM
2.63
151kB
goobsnake
03/07/19 11:28 AM
2.62
170kB
goobsnake
03/02/19 12:08 AM
2.61
168kB
goobsnake
02/25/19 11:09 AM
2.60
206kB
goobsnake
10/30/18 11:37 PM
2.59
206kB
goobsnake
10/26/18 11:11 AM
2.58
206kB
goobsnake
08/13/18 09:53 PM
2.57
206kB
goobsnake
07/06/18 12:10 PM
2.56
205kB
goobsnake
07/03/18 06:17 PM
2.55
205kB
goobsnake
06/11/18 09:48 AM
2.54
205kB
goobsnake
05/28/18 11:14 PM
2.53
205kB
goobsnake
05/26/18 10:50 AM
2.52
205kB
05/26/18 02:51 AM


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Unread 02/07/19, 10:33 PM  
ramonsantana

Forum posts: 0
File comments: 4
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My tooltips are going off screen on the right side a bit on the inventory UI, what file do I have to edit to make the whole ui move more to the left size a little bit more? it seems to be off by 3-5 pixles

Edit: I found how to fix it
If you have the same issue go to C:\Users\ramon\Documents\Elder Scrolls Online\live\AddOns\BetterUI\Modules\Inventory and edit Modules.lua

on line 243 you will find GAMEPAD_TOOLTIPS.tooltips.GAMEPAD_LEFT_TOOLTIP.fragment.control.container:SetAnchor(3,ZO_GamepadTooltipTopLevelLeftTooltip,3,40,-100,0)

change it to GAMEPAD_TOOLTIPS.tooltips.GAMEPAD_LEFT_TOOLTIP.fragment.control.container:SetAnchor(3,ZO_GamepadTooltipTopLevelLeftTooltip,3,20,-100,0)

( instead of 3,40,-100,0 change to 3,20,-100,0 )
Last edited by ramonsantana : 02/07/19 at 10:41 PM.
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Unread 02/07/19, 08:36 AM  
goobsnake
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Forum posts: 1
File comments: 88
Uploads: 1
Originally Posted by Tyrobius
Thank you for the work you are doing on this.

I was finally able to get back to the PTS and here are the error messages I am receiving:

Yeah most of those errors are caused by the addon not loading. I am still looking at the guild trader code but dont have a ton of time to work on it. With the guild trader code disabled/removed I still had to fix a handful of things for the addon to work like it did. At this point I am leaning toward using ZOS's new gamepad guild trader UI which honestly is a vast improvement over their old one.

If you want to test the updated BetterUI version on PTS send me a private message. It only works on PTS but it would be helpful to hear about any glaring bugs before the wrathstone update.
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Unread 02/06/19, 07:23 PM  
Tyrobius

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Originally Posted by goobsnake
So there was significant API changes for the guild trader. I kind of like the view & functionality of what ZOS has implemented for the guild trader so I'm not sure if BetterUI's guild trader enhancements may get disabled or not yet.

I'm looking into things to see if I can fix them without refactoring a decent portion of the BetterUI guild trader code. If anyone wants to volunteer to fix these enhancements to keep them going, feel free to chime in here or request a pull request from the github page link listed on the bottom of the addon's page.
Thank you for the work you are doing on this.

I was finally able to get back to the PTS and here are the error messages I am receiving:

BUI_BrowseResultsHeadersPrice_Initialized:3: attempt to index a nil value
stack traceback:
BUI_BrowseResultsHeadersPrice_Initialized:3: in function '(main chunk)'

user:/AddOns/BetterUI/BetterUI.lua:202: function expected instead of nil
stack traceback:
user:/AddOns/BetterUI/BetterUI.lua:202: in function 'BUI.LoadModules'
user:/AddOns/BetterUI/BetterUI.lua:261: in function 'BUI.Initialize'
user:/AddOns/BetterUI/BetterUI.lua:269: in function '(anonymous)'

user:/AddOns/BetterUI/Modules/GuildStore/GuildStore.lua:47: attempt to index a nil value
stack traceback:
user:/AddOns/BetterUI/Modules/GuildStore/GuildStore.lua:47: in function '(main chunk)'

BUI_ListingsHeadersName_Initialized:3: attempt to index a nil value
stack traceback:
BUI_ListingsHeadersName_Initialized:3: in function '(main chunk)'
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Unread 01/23/19, 10:08 AM  
goobsnake
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 88
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So there was significant API changes for the guild trader. I kind of like the view & functionality of what ZOS has implemented for the guild trader so I'm not sure if BetterUI's guild trader enhancements may get disabled or not yet.

I'm looking into things to see if I can fix them without refactoring a decent portion of the BetterUI guild trader code. If anyone wants to volunteer to fix these enhancements to keep them going, feel free to chime in here or request a pull request from the github page link listed on the bottom of the addon's page.
Last edited by goobsnake : 01/23/19 at 10:08 AM.
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Unread 01/22/19, 10:11 AM  
goobsnake
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Forum posts: 1
File comments: 88
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Re: Wrathstone Update

Originally Posted by Tyrobius
It looks like some changes are going to need to be made for Wrathstone. When logging into the PTS, there are several windows worth of UI errors and the Better UI inventory doesn't even show. I will post the UI errors later.
Yeah I saw that when I was logged in yesterday. I need to search for API changes on ZOS's part but guessing it has to do with all the guild trader changes. Hopefully it won't be too intensive but we will see.
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Unread 01/22/19, 12:30 AM  
Tyrobius

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Wrathstone Update

It looks like some changes are going to need to be made for Wrathstone. When logging into the PTS, there are several windows worth of UI errors and the Better UI inventory doesn't even show. I will post the UI errors later.
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Unread 12/30/18, 03:45 PM  
Calengurth

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Researchable for alts?

Hey there,

I was wondering if there is an option or any plans to integrate "researchable" status to display for alts as well? I switched from using Harven's because it didn't display well on gamepad ui, but it was quite a nice feature to be able to see if alts can use the item to research.

Thank you
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Unread 12/09/18, 02:13 PM  
Razukin

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Both info panels in inventory

I play on a large screen.

In the default inventory UI, I can see both info panels when equipping (item info and stat difference). In Enhanced Inventory, however, I have to switch with X. I've checked the options to see if I could re-enable showing both, but it doesn't seem possible. Am I missing something?
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Unread 11/29/18, 05:13 PM  
goobsnake
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Forum posts: 1
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Re: Missing items in inventory

Originally Posted by RPEJ
Hi, I just wanted to make a few comments.

Firstly, I quite like this addon.

Secondly, is there a way to organise what is shown, like under sub headers? Eg destruction staves, restoration staves, etc. It does get a bit hectic when you are carrying a lot of different items.

Today I did notice an issue when I had made a new character. Some of the items obtained was not showing up in the better ui inventory. When I deactivated the inventory module it would show up. Like the starter gear your character gets in the first room of the summerset starting area. I obtained the gear, then wore it. Set up the addon and some of the items would not show. Have I missed a step? Further on, I was obtaining other generic gear such as an iron cuirass, and it would not show up. I deactivate the inventory module and it would show in the default gamepad inventory.


Any advice/input on the matter? I do have the auto category mod installed too, and TTC and MM, if that helps.
I've looked into subheaders in the past and didn't find an easy way to implement this. The item categories that are in the inventory UI now are provided by the game so they are easy to setup. Banking I'll have to check if the game provides any category filters like the inventory does. I'll keep looking into it as I'm also interested in this functionality as when my bag or bank is full it can be a pain to scroll/find certain things. If I can't do item filters easily, maybe I can add a search box.

Regarding the items now showing, I haven't noticed this but haven't started a new character lately. I also don't have auto category installed any longer so I'll need to confirm it's not something I need to fix for compatibility.
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Unread 11/27/18, 03:21 PM  
RPEJ

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Missing items in inventory

Hi, I just wanted to make a few comments.

Firstly, I quite like this addon.

Secondly, is there a way to organise what is shown, like under sub headers? Eg destruction staves, restoration staves, etc. It does get a bit hectic when you are carrying a lot of different items.

Today I did notice an issue when I had made a new character. Some of the items obtained was not showing up in the better ui inventory. When I deactivated the inventory module it would show up. Like the starter gear your character gets in the first room of the summerset starting area. I obtained the gear, then wore it. Set up the addon and some of the items would not show. Have I missed a step? Further on, I was obtaining other generic gear such as an iron cuirass, and it would not show up. I deactivate the inventory module and it would show in the default gamepad inventory.


Any advice/input on the matter? I do have the auto category mod installed too, and TTC and MM, if that helps.
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Unread 11/25/18, 09:06 PM  
zakk95

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Any plan to integrate Iakoni's Skill Changer?

In the previous version's chagelog, it says that Iakoni's Gear Changer is integrated,
but so far nothing is mentioned regarding Iakoni's Skill Changer.
I think it's a great mod and it would be best if it works with the Better UI project!
If you have a plan or if in need of anything to integrate Iakoni's Skill Changer, please share and maybe we can help!
Thank you!!
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Unread 11/15/18, 02:04 AM  
fregrin

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Re: Re: Re: Re: scan all

Originally Posted by goobsnake
Originally Posted by fregrin
Originally Posted by goobsnake
Originally Posted by fregrin
maybe am doing something wrong then ?


https://imgur.com/a/hgTfUEd
The original issue was for quickslot items like potions. What you have here is something different and I believe from having the tamriel trade center add-on installed. I'm unsure if the scan all item button is tamriel trade center implementation or from BetterUI. I'll look into it and reply back in a day or so.

No worries that be great thanks for the good work.
Interesting, ok I made post so hopefully they can help and are willing.

I disabled BetterUI and confirmed that not bound button was still there in the guild store, so its unrelated with BetterUI. It looks to be added from Tamriel trade center's scan all items feature. However, even after I bound the key in Controls --> Addon Controls with a gamepad button, it still didn't work. It does work if you are in keyboard mode with a keyboard keybind, so I assume the addon just doesn't play nicely with item scanning in gamepad mode or it may be a bug in tamriel trade center.

You may have to post your picture in the tamriel trade center's comments section to see if they support gamepad mode and if they do it may be a bug they'll have to fix. Otherwise a workaround for now is to switch to keyboard mode and scan all items using a keyboard key.
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Unread 11/14/18, 10:54 AM  
goobsnake
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Re: Re: Re: scan all

Originally Posted by fregrin
Originally Posted by goobsnake
Originally Posted by fregrin
maybe am doing something wrong then ?


https://imgur.com/a/hgTfUEd
The original issue was for quickslot items like potions. What you have here is something different and I believe from having the tamriel trade center add-on installed. I'm unsure if the scan all item button is tamriel trade center implementation or from BetterUI. I'll look into it and reply back in a day or so.

No worries that be great thanks for the good work.
I disabled BetterUI and confirmed that not bound button was still there in the guild store, so its unrelated with BetterUI. It looks to be added from Tamriel trade center's scan all items feature. However, even after I bound the key in Controls --> Addon Controls with a gamepad button, it still didn't work. It does work if you are in keyboard mode with a keyboard keybind, so I assume the addon just doesn't play nicely with item scanning in gamepad mode or it may be a bug in tamriel trade center.

You may have to post your picture in the tamriel trade center's comments section to see if they support gamepad mode and if they do it may be a bug they'll have to fix. Otherwise a workaround for now is to switch to keyboard mode and scan all items using a keyboard key.
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Unread 11/14/18, 03:28 AM  
fregrin

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Re: Re: scan all

Originally Posted by goobsnake
Originally Posted by fregrin
maybe am doing something wrong then ?


https://imgur.com/a/hgTfUEd
The original issue was for quickslot items like potions. What you have here is something different and I believe from having the tamriel trade center add-on installed. I'm unsure if the scan all item button is tamriel trade center implementation or from BetterUI. I'll look into it and reply back in a day or so.

No worries that be great thanks for the good work.
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Unread 11/13/18, 07:11 PM  
goobsnake
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Re: scan all

Originally Posted by fregrin
maybe am doing something wrong then ?


https://imgur.com/a/hgTfUEd
The original issue was for quickslot items like potions. What you have here is something different and I believe from having the tamriel trade center add-on installed. I'm unsure if the scan all item button is tamriel trade center implementation or from BetterUI. I'll look into it and reply back in a day or so.
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