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Updated: 04/24/14 02:24 PM
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Compatibility:
Live (1.0)
Updated:04/24/14 02:24 PM
Created:04/24/14 01:00 PM
Monthly downloads:55
Total downloads:3,782
Favorites:9
MD5:
Categories:Discontinued & Outdated, Graphic UI Mods
Humlefnugg Unit Frames
Version: v1.0.1
by: Humlefnugg [More]
Minimalistic animated unit-frames.

Some features
  • Animated gains and losses on HP/MP/SP.
  • Hide MP/SP when full and out of combat.
  • Mount support.
  • Damage shield support.

Screenshots of the bar states:

In combat:


Mounted:


Targeting another player:


The best way to get a feel for it is to just try it out, it really feels different in combat than it does when you look at a static screenshot!

Features I'm still working on:
  • Configuration
  • Target-of-target

Let me know if there's anything that's missing or that should be added, and I'll take a look.

You can find the github repository here: https://github.com/jonpacker/HumlefnuggUnitFrames
v1.0.1, 24/04: Removed saved vars that was causing a lua error.
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File Name
Version
Size
Uploader
Date
v1.0.0
62kB
04/24/14 01:00 PM


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Unread 08/17/15, 04:47 PM  
NukNuk

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error

Now i get the following error:

user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:9: table index is nil
stack traceback:
user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:9: in function 'HFEventDelegate:add'
user:/AddOns/HumlefnuggUnitFrames/events/hf_unit.lua:4: in function '(main chunk)'


can anyone fix this?
Last edited by NukNuk : 08/17/15 at 04:48 PM.
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Unread 05/05/14, 05:03 AM  
Humlefnugg
AddOn Author - Click to view AddOns

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Hey guys, unfortunately I've stopped playing ESO so I won't be maintaing HFUF any longer. People are welcome to send pull requests on github (http://github.com/jonpacker/HumlefnuggUnitFrames) and I'll happily publish them here, but as I no longer have an active sub I won't be able to test anything or work on any new code from now on. Sorry!
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Unread 05/03/14, 10:24 AM  
Vazzok

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Love these unit frames. I think they are easily the best looking unit frames out right now. Like some others on here I get the following error when trying to use an ability that costs magicka or stamina (I'm currently using LibDebug to hide the errors). Keep up the great work and thanks for these unit frames!


user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: attempt to index a nil value
stack traceback:
user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: in function 'listener'
user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:27: in function 'object:emit'
user:/AddOns/HumlefnuggUnitFrames/events/hf_unit.lua:33: in function 'listener'
user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:11: in function '(anonymous)'
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Unread 05/02/14, 04:36 AM  
Indepth

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I've the same problem as Raoul. When i play a reroll i get:


Code:
2014-05-02T12:30:23.736+01:00 |cff0000Lua Error: user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: attempt to index a nil value
stack traceback:
	user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: in function 'listener'
	user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
	user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:27: in function 'object:emit'
	user:/AddOns/HumlefnuggUnitFrames/events/hf_unit.lua:33: in function 'listener'
	user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
	user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:11: in function '(anonymous)'|r
I tried to use /reloadui, but nothing match. I really like your addon and it work perfectly on my main.
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Unread 04/30/14, 01:22 AM  
Indepth

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Awesome! the best TESO Unit Frames! Please don't give up =)

Anyway, can you add a display of self Buff as the FTC do, it should be perfect.

Cheers
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Unread 04/28/14, 11:10 AM  
willgk

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Absolutely freaking AWESOME!!! Please keep it up with this. Don't give up on it, it would be such a shame to lose it.
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Unread 04/28/14, 07:06 AM  
raoul

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I'm alive and /reloadui doesn't help :/

Originally Posted by Humlefnugg
Originally Posted by raoul
Hey,

gettin this error when I play with my 2nd char on login or whenever I loose magicka or stamina. Main char is fine without any errors...

UI Error

user:/AddOns/HumlefuggUnitFrames/ui/hf_unit_frame.lua:311:attempt to index a nil value stack traceback:
user:/AddOns/HumlefuggUnitFrames/ui/hf_unit_frame.lua:311:in funtion 'listener'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:20:in function 'object:emit'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:27:in funtion 'object:emit'
user:/AddOns/HumlefuggUnitFrames/events/hf_unit.lua:33:in function 'listener'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:20:in function 'object:emit'
user:/AddOns/HumlefuggUnitFrames/events/hf_delegate.lua:11:in function '(anonymous)'
This happens when you log in dead. /reloadui after you're alive again will fix it for now. Working on it.
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Unread 04/28/14, 06:25 AM  
Humlefnugg
AddOn Author - Click to view AddOns

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Originally Posted by raoul
Hey,

gettin this error when I play with my 2nd char on login or whenever I loose magicka or stamina. Main char is fine without any errors...

UI Error

user:/AddOns/HumlefuggUnitFrames/ui/hf_unit_frame.lua:311:attempt to index a nil value stack traceback:
user:/AddOns/HumlefuggUnitFrames/ui/hf_unit_frame.lua:311:in funtion 'listener'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:20:in function 'object:emit'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:27:in funtion 'object:emit'
user:/AddOns/HumlefuggUnitFrames/events/hf_unit.lua:33:in function 'listener'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:20:in function 'object:emit'
user:/AddOns/HumlefuggUnitFrames/events/hf_delegate.lua:11:in function '(anonymous)'
This happens when you log in dead. /reloadui after you're alive again will fix it for now. Working on it.
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Unread 04/28/14, 02:06 AM  
musashi

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Hi,

in the german Version, ^M and ^F etc are shown inside the bars.

Maybe that works for the addon?

http://www.esoui.com/forums/showthre...=4932#post4932
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Unread 04/27/14, 12:44 PM  
raoul

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Hey,

gettin this error when I play with my 2nd char on login or whenever I loose magicka or stamina. Main char is fine without any errors...

UI Error

user:/AddOns/HumlefuggUnitFrames/ui/hf_unit_frame.lua:311:attempt to index a nil value stack traceback:
user:/AddOns/HumlefuggUnitFrames/ui/hf_unit_frame.lua:311:in funtion 'listener'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:20:in function 'object:emit'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:27:in funtion 'object:emit'
user:/AddOns/HumlefuggUnitFrames/events/hf_unit.lua:33:in function 'listener'
user:/AddOns/HumlefuggUnitFrames/libs/emitter.lua:20:in function 'object:emit'
user:/AddOns/HumlefuggUnitFrames/events/hf_delegate.lua:11:in function '(anonymous)'
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Unread 04/26/14, 07:52 AM  
raoul

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Hi,

just downloaded this awesome UI.

Some suggestions: Playername / Enemyplayername and level/VR above the Unitframe
HP/MP/SP inside the player unitframe visible as text like the enemy player frame (2000/2000)
Fontstyle (outline, thick-outline, soft-shadow-thin)

great unitframe so far!

kind regards
raoul
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Unread 04/25/14, 04:20 PM  
Humlefnugg
AddOn Author - Click to view AddOns

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Scaling will eventually be an option, yes. As for party frames, perhaps. I'm quite discouraged by ZOS's decision to severely restrict access to other players' data. All I could show is a health bar :/
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Unread 04/25/14, 07:06 AM  
KinderH

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Looks good but much too big for my taste, will retry this addon when we can scale and reposition the frame
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Unread 04/25/14, 03:15 AM  
Tannhaeuser
 
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after some playing i really need an option for scaling and repositioning. its way too big for my taste.
its great, but needs a config menu.

are you planning to add group and raid frames too?
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Unread 04/24/14, 09:20 PM  
shudaoxin
 
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Haven't tried it myself yet, but these frames look very promising and I get a raw idea of what it would feel like to use them. I don't know if this addon has a settings frame yet, but from the screenshots I'm missing some numbers. Would be good if there was an option to enable own percentage of health/magicka/stamina aswell as the true numbers ie. 124/124. I also like some more saturated colours, maybe an option to define your own colours? Otherwise, good to see there is a wide variety of UFs popping up, really like this one from the look!
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