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Updated: 07/30/20 03:42 PM
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Compatibility:
Stonethorn (6.1.0)
Greymoor (6.0.5)
Updated:07/30/20 03:42 PM
Created:09/11/16 01:19 PM
Monthly downloads:14,916
Total downloads:307,124
Favorites:222
MD5:
Categories:Tank, Healers, Graphic UI Mods
6.0.5
Untaunted  Popular! (More than 5000 hits)
Version: 1.0.0
by: decay2 [More]
Dependencies

This addon requires the following libraries:

They are no longer included in the release and have to be installed separately.

Description

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames.

Aside from taunts Untaunted now also tracks a range of typical debuffs support roles like to apply. It is also possible to add custom buffs via their abilityID

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.

Decay2 aka Solinur (EU)
Version 1.0.0
  • Added option to add custom abilityIDs

Version 0.2.30
  • Added tracking for some sources of Minor Magickasteal

Version 0.2.29
  • Fixed some issues with Off Balance and Off Balance Immunity tracking (thx to Bisnacka for reporting and helping on that issue)
  • Added tracking for Major Vulnerability and its immunity variant

Version 0.2.28
  • API Bump to Greymoor (100031)

Version 0.2.27
  • Added a fix and and an update of japanese localisation provided by Calamath (Thank you very much!)
  • Added option to set size of enemy markers
  • Added keybind to toggle an increase of the size of enemy markers by a factor of 2.5

Version 0.2.26
  • Added tracking for Minor Magickasteal

Version 0.2.25
  • Added tracking for Burning Embers, Touch of Z'en and Martial Knowledge
  • Small fixes

Version 0.2.24
  • Added french translation provided by MU-TH-UR
  • Removed Libstub from dependencies. (Thx to crondira for the report)

Version 0.2.23
  • API Bump to Harrowstorm (100030)

Version 0.2.22
  • Added tracking for Minor Vulnerability when applied via Swarm and its morphs. Thank to mlq88 for the report.
  • Removed bundled Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unecessary white spaces.

Version 0.2.21
  • API Bump to Dragonhold (100029)
  • Info: The next update will remove bundled libraries.

Version 0.2.20
  • API Bump to Scalebreaker (100028)
  • Updated Libraries

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.18
  • Improved internal structure a bit
  • Added tracking for Power of the Light

Version 0.2.17
  • API Bump to Elsweyr (100027)
  • Updated Libs

Version 0.2.16
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel)

Version 0.2.15
  • API Bump to Murkmire (100025)
  • Reimplemented the enemy markers (red arrows) since ZOS fixed the potential crash related to this function. Visit the addon settings to turn them on.

Version 0.2.14
  • API Bump to Wolfhunter (100024)

Version 0.2.13
  • skipped

Version 0.2.12
  • Fix ""Add Frames Upwards" option.

Version 0.2.11
  • API Bump to Summerset (100023)
  • Update LAM to r26
  • Changed skill ids for Summerset.
  • Settings for tracked skills are reset. This is due ZOS changing the skill ids in this patch.

Version 0.2.10
  • Fixed tracking for Siphon Spirit and added tracking for Quick Siphon
  • Added tracking for Off Balance Immunity

Version 0.2.9
  • Readded siphon spirit tracking
  • Added Off Balance and Weakening to trackable Debuffs

Version 0.2.8
  • API Bump to Clockwork City (100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (42)
File Name
Version
Size
Uploader
Date
0.2.30
19kB
decay2
06/11/20 11:59 AM
0.2.29
17kB
decay2
06/07/20 01:17 PM
0.2.28
17kB
decay2
05/24/20 05:06 PM
0.2.27
17kB
decay2
04/16/20 12:05 PM
0.2.26
16kB
decay2
03/21/20 05:37 AM
0.2.25
16kB
decay2
03/01/20 05:15 AM
0.2.24
16kB
decay2
02/25/20 03:55 PM
0.2.23
15kB
decay2
02/22/20 04:16 PM
0.2.22
15kB
decay2
11/05/19 05:38 PM
0.2.21
65kB
decay2
10/20/19 03:02 PM
0.2.20
65kB
decay2
08/11/19 04:03 PM
0.2.19
65kB
decay2
06/09/19 11:33 AM
0.2.18
64kB
decay2
06/07/19 02:25 PM
0.2.17
62kB
decay2
05/19/19 01:29 PM
0.2.16
60kB
decay2
01/21/19 05:47 PM
0.2.15
55kB
decay2
10/21/18 11:55 AM
0.2.14
53kB
decay2
08/12/18 05:25 PM
0.2.13
53kB
decay2
08/12/18 05:19 PM
0.2.12
53kB
decay2
05/29/18 02:55 PM
0.2.12
53kB
decay2
05/21/18 07:50 AM
0.2.10
52kB
decay2
02/25/18 06:58 PM
0.2.9
52kB
decay2
02/12/18 06:26 PM
0.2.8
48kB
decay2
01/05/18 12:54 PM
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread Yesterday, 05:24 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by Apox
is there any way to convert the "show enemy markers" funtion into its own taunt tracker so instead of using the bars the icon appears only on taunted enemies, and potentially tracks duration as well?
No this is not possible. Functions that work in 3D (like above heads of enemies) are very limited to not simplify mechanics in Eso too much.
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Unread Yesterday, 09:29 PM  
Apox

Forum posts: 0
File comments: 40
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is there any way to convert the "show enemy markers" funtion into its own taunt tracker so instead of using the bars the icon appears only on taunted enemies, and potentially tracks duration as well?
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Unread 06/24/20, 04:15 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by Lulunyaa
this is the best addon i found to track off-balance as a dd. a huge green bar in the middle of my screen so i dont miss it anymore I also use it with my tank to keep track of taunts. thank you for the great addon.
Thanks for the praise. You're welcome
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Unread 06/23/20, 06:43 PM  
Lulunyaa

Forum posts: 0
File comments: 17
Uploads: 0
this is the best addon i found to track off-balance as a dd. a huge green bar in the middle of my screen so i dont miss it anymore I also use it with my tank to keep track of taunts. thank you for the great addon.
Last edited by Lulunyaa : 06/23/20 at 06:44 PM.
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Unread 06/20/20, 04:52 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by countdownical
Hi! I noticed that the addon sometimes doesn't react to taunt and such properly. I know i taunted the boss (ex. dungeon) and the progressive bar doesn't appear. I need to taunt several times before it does.

This doesn't happen all the time, but it's kind of annoying. Thought you should know.

/Justin
Are you sure the boss is taunted then? I know that especially range taunt (inner fire) has issues. I'll ask a few tanks I know if they have ever witnessed something like that.
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Unread 06/20/20, 12:53 PM  
countdownical
 
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Forum posts: 0
File comments: 18
Uploads: 0
Hi! I noticed that the addon sometimes doesn't react to taunt and such properly. I know i taunted the boss (ex. dungeon) and the progressive bar doesn't appear. I need to taunt several times before it does.

This doesn't happen all the time, but it's kind of annoying. Thought you should know.

/Justin
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Unread 06/10/20, 01:00 PM  
Celiena

Forum posts: 0
File comments: 26
Uploads: 0
Doesn't track Minor Magickasteal from Force Siphon
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Unread 06/08/20, 09:10 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by KotL75rus
Addon doesn't track Minor Magickasteal from Templar's Radiant Aura.
Will be it added/fixed in future?
I'll have a look and fix it
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Unread 06/08/20, 03:46 AM  
KotL75rus

Forum posts: 0
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Addon doesn't track Minor Magickasteal from Templar's Radiant Aura.
Will be it added/fixed in future?
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Unread 06/02/20, 03:20 AM  
decay2
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Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by vays
Please add support for necromancers Major Vulnerability Immunity

["trackedabilities"] = {
...
{132831, false}, -- Major Vulnerability Immunity
}
Ok, will add it
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Unread 05/31/20, 11:32 PM  
vays

Forum posts: 0
File comments: 2
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Please add support for necromancers Major Vulnerability Immunity

["trackedabilities"] = {
...
{132831, false}, -- Major Vulnerability Immunity
}
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Unread 05/07/20, 08:18 PM  
Kwoung

Forum posts: 0
File comments: 30
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Re: Re: Re: pull request

Thats a quite specific request, but I'll see what I can do.
You totally rock, I love it and so does everyone in my guild! Thank you very much!
Last edited by Kwoung : 05/07/20 at 08:20 PM.
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Unread 05/03/20, 07:11 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by corerupt
First i would like to say that this mod is very helpful and dare i say essential for tanking so thank you for making it. Not sure if this is something that has been talked about before, so apologies if it has.

I was wondering though if it would be possible to add a way to make the enemy markers change colour based on if the mob had been taunted or not (ranged mobs hard to see their facing sometimes) and maybe change colour again when 5 seconds remain on the taunt before going back to red?

Or am i just tanking wrong and don't need to taunt juggle in this game lol

either way thank you for the mod.
Hi, unfortunately the UI doesn't allow this. The markers can only be turned on and off and changed in appearance globally, so they can't be used as individual indicators for debuffs like taunt.

It's more or less a side feature of the addon thats separate from the rest it does.
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Unread 04/27/20, 01:37 PM  
corerupt

Forum posts: 0
File comments: 2
Uploads: 0
First i would like to say that this mod is very helpful and dare i say essential for tanking so thank you for making it. Not sure if this is something that has been talked about before, so apologies if it has.

I was wondering though if it would be possible to add a way to make the enemy markers change colour based on if the mob had been taunted or not (ranged mobs hard to see their facing sometimes) and maybe change colour again when 5 seconds remain on the taunt before going back to red?

Or am i just tanking wrong and don't need to taunt juggle in this game lol

either way thank you for the mod.
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Unread 04/19/20, 12:37 PM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 513
Uploads: 7
Originally Posted by Celiena
Is there a way for the addon to track the minor magickasteal from Siphon Spirit (resto staff - force siphon)? It tracks the lifesteal but not the magickasteal.
That should be possible.
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