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Greymoor (6.0.5)
Updated:07/07/20 09:39 AM
Created:02/27/18 04:49 PM
Monthly downloads:12,310
Total downloads:112,029
Favorites:87
MD5:
Categories:Buff, Debuff, Spell, DPS, Combat Mods, Graphic UI Mods, Info, Plug-in Bars, PvP
6.0.5
Greyskull : Weapon / Spell Damage Meter  Popular! (More than 5000 hits)
Version: 0.4.0
by: ghostbane [More]
Customisable power meter.

Set coloured rules for specific power levels for visual ques of when one or several damage procs are up to time your burst.



Customisable Options:
  • UI sizing
  • Render limit
  • Colour options

Dependencies: LibAddonMenu

Donations Welcome
Helps with maintaining, feature requests and/or new addons.
0.4.0
Special thank you to Sharlikran for informing me that LibStub is in the retirement home!

Fixed long standing issue of the initial render having a faux red border and white text. We all know how much a weapon swap taxes the CPU, need it not be in vain no longer

0.3.9
Updating API version so OCD pansies don't have to click the scary checkbox.

0.3.8
Using global libs instead of stone-age on-board references. Pip pip.

0.3.6
Fixed a LUA error issue prompted by not reading what you write, gj

0.3
Fixed an issue on where Spell Damage rules where not applying
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
0.3.9
4kB
ghostbane
10/29/19 10:47 AM
0.3.8
4kB
ghostbane
05/29/19 09:39 AM


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Unread 07/10/20, 03:20 PM  
sku11s

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Re: Re: request to display current crit percent

Maybe something like, each power type in the options selector has an enable/disable?
add 2 power types: spell crit and weapon crit

then the UI would just expand based on the power types you've enabled.

Each crit power type would have configurable color thresholds like how you have the current damage thresholds.

Originally Posted by ghostbane
Originally Posted by sku11s
Thanks for the addon!
feature request to add an option to display current crit %.. to help folks quickly see how their crit value is changing based on buffs from passives, pots, group spells.
To display crit instead of damage, or alongside it?
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Unread 07/09/20, 01:58 PM  
ghostbane
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Re: request to display current crit percent

Originally Posted by sku11s
Thanks for the addon!
feature request to add an option to display current crit %.. to help folks quickly see how their crit value is changing based on buffs from passives, pots, group spells.
To display crit instead of damage, or alongside it?
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Unread 07/09/20, 12:29 PM  
sku11s

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request to display current crit percent

Thanks for the addon!
feature request to add an option to display current crit %.. to help folks quickly see how their crit value is changing based on buffs from passives, pots, group spells.
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Unread 07/09/20, 10:21 AM  
ghostbane
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Originally Posted by Baertram
Please name the needed dependencies in the addon description, like LibAddonMenu-2.0, so one sees them directly at installation via Minion/esoui and not only ingame.
Thank you.

P.S.
You are able to update the description without new file upload, just uncheck the "Archive old file" checnbox, check the "Ignore version" checkbox and check the other needed checkbox at the bottom, change the text, save.
Done, thank you for the feedback.
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Unread 07/08/20, 02:29 PM  
Baertram
 
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Please name the needed dependencies in the addon description, like LibAddonMenu-2.0, so one sees them directly at installation via Minion/esoui and not only ingame.
Thank you.

P.S.
You are able to update the description without new file upload, just uncheck the "Archive old file" checnbox, check the "Ignore version" checkbox and check the other needed checkbox at the bottom, change the text, save.
Last edited by Baertram : 07/08/20 at 02:31 PM.
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Unread 07/07/20, 10:08 AM  
ghostbane
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Originally Posted by ThESiXtHLeGioN
I fixed it, when you set your numbers/colors, exit the game and relogin. That saved the information. Then Q for any pvp. When there, the ui allows movement.

-Legion



Ghostbane,

0.3.9 has broke the addon. I cannot move the ui or change the numbers, colors.

Please fix this for us!

Thanks, Legion
Sorry for all the late replies, I don't have much time for ESO these days.

I've updated the addon to the correct figure, thank you for your perseverance and helping out one another.
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Unread 07/02/20, 03:05 PM  
ThESiXtHLeGioN
 
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I fixed it, when you set your numbers/colors, exit the game and relogin. That saved the information. Then Q for any pvp. When there, the ui allows movement.

-Legion



Ghostbane,

0.3.9 has broke the addon. I cannot move the ui or change the numbers, colors.

Please fix this for us!

Thanks, Legion
Last edited by ThESiXtHLeGioN : 07/02/20 at 06:48 PM.
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Unread 06/21/20, 01:33 AM  
Dieseltherapy

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What are the dependencies I am missing, addon wont work. Graymore
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Unread 06/13/20, 01:39 PM  
Sharlikran
 
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I just make the changes myself but if you intended to correct the API version somehow you accidentally uploaded the old version as 0.3.9.

Might I suggest not only changing the API but removing LibStub. That way you can cater to two OCD types out there.

Sent you a PM
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Last edited by Sharlikran : 06/13/20 at 01:40 PM.
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Unread 05/10/20, 01:39 PM  
sonwon

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Originally Posted by sonwon
I am getting this error,

user:/AddOns/Greyskull/greyskull.lua:154: operator < is not supported for nil < number
stack traceback:
user:/AddOns/Greyskull/greyskull.lua:154: in function 'Greyskull.Render'
<Locals> self = [table:1]{isLoaded = T, name = "greyskull"}, color = [table:2]{1 = 1}, powerLevel = 2183, powerGroup = [table:3]{}, i = 2 </Locals>
If anyone else is having this problem the fix is to make sure none of the fields are blank.
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Unread 05/07/20, 01:17 PM  
sonwon

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I am getting this error,

user:/AddOns/Greyskull/greyskull.lua:154: operator < is not supported for nil < number
stack traceback:
user:/AddOns/Greyskull/greyskull.lua:154: in function 'Greyskull.Render'
<Locals> self = [table:1]{isLoaded = T, name = "greyskull"}, color = [table:2]{1 = 1}, powerLevel = 2183, powerGroup = [table:3]{}, i = 2 </Locals>
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Unread 03/02/20, 08:08 AM  
ghostbane
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Re: Same as previous comment

Originally Posted by boombastique
Hi, I have the same issue as the previous comment. When I login the Greyskull box has the standard black background (even after changing to opaque) and red border.

When I go to settings and check the BG colour, it is opaque as previously set, and after accepting this it works fine and is opaque (until next load, when it is black again). The red border is less annoying, as it corrects itself through gameplay.

It sounds like an initialisation issue, and as the previous commenter said, is not the end of the world just an annoying extra step.
Hey guys,

Yes, you are correct, it is indeed an initialization issue. Something I always keep forgetting about, if you weapon swap whenever your character loads, this can fix it too.

But it will be completely fixed whenever I put up the next edition with the version change. I've not even re-downloaded the new game, been busy!

Should be soon.
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Unread 03/01/20, 07:18 AM  
boombastique

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Same as previous comment

Hi, I have the same issue as the previous comment. When I login the Greyskull box has the standard black background (even after changing to opaque) and red border.

When I go to settings and check the BG colour, it is opaque as previously set, and after accepting this it works fine and is opaque (until next load, when it is black again). The red border is less annoying, as it corrects itself through gameplay.

It sounds like an initialisation issue, and as the previous commenter said, is not the end of the world just an annoying extra step.
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Unread 02/09/20, 05:44 PM  
namx2

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Exclamation Colours keep changing back to default

Hi! Everytime I either log into game or /reloadui, my SD ( WD also ) indicator goes default. And what I mean by goes default. SD border indicator is red coloured by default. In order to make it grey-ish I need to barswap. Same for the BG colour. I changed my container BG colour - when I log in or do /reloadui it changes back to default ( black ). I xould use some help since this issue, maybe not that bad, but is quite annoying. I also can provide screenshots if needed. Thanks in advance!
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Unread 05/25/19, 06:40 AM  
ghostbane
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Originally Posted by ruikarikun
Hey. Can you help me?
I don't understand how to move icon, checked setting but don't see it. It's now on the left corner, but I want to move it for center. How to do it?
I also have lui extended.
This is something that happens completely randomly, and I have no idea why. But if you port into Cyrodill, you will be able to move it.
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