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Updated: 08/19/20 04:52 PM
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Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/19/20 04:52 PM
Created:02/27/18 04:49 PM
Monthly downloads:5,842
Total downloads:129,188
Favorites:92
MD5:
Categories:Buff, Debuff, Spell, DPS, Combat Mods, Graphic UI Mods, Info, Plug-in Bars, PvP
6.1.5
Greyskull : Weapon / Spell Damage Meter  Popular! (More than 5000 hits)
Version: 0.4.2
by: ghostbane [More]
Customisable power meter.

Set coloured rules for specific power levels for visual ques of when one or several damage procs are up to time your burst.



Customisable Options:
  • UI sizing
  • Render limit
  • Colour options

Dependencies: LibAddonMenu

Donations Welcome
Helps with maintaining, feature requests and/or new addons.
0.4.2
Fixing Scene error that was pushed up.

0.4.0
Special thank you to Sharlikran for informing me that LibStub is in the retirement home!

Fixed long standing issue of the initial render having a faux red border and white text. We all know how much a weapon swap taxes the CPU, need it not be in vain no longer

0.3.9
Updating API version so OCD pansies don't have to click the scary checkbox.

0.3.8
Using global libs instead of stone-age on-board references. Pip pip.

0.3.6
Fixed a LUA error issue prompted by not reading what you write, gj

0.3
Fixed an issue on where Spell Damage rules where not applying
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
0.4.0
5kB
ghostbane
07/07/20 09:39 AM


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Unread 08/26/20, 09:29 AM  
ghostbane
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Originally Posted by Atavus
i mean the box itself. how do u lock it in place so that it cannot be moved?
Ah, I see.

There is no functionality to lock it. Wherever you place it, and you close/logout of the game properly ( or /reloadui ), your position of the box will be saved.
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Unread 08/26/20, 06:29 AM  
Atavus

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i mean the box itself. how do u lock it in place so that it cannot be moved?
Last edited by Atavus : 08/26/20 at 06:29 AM.
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Unread 08/26/20, 04:32 AM  
ghostbane
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[quote=Atavus]
Originally Posted by ghostbane
Originally Posted by Atavus
That is a weird one, I cannot seem to replicate that. Would you be able to re-install the addon and see if it improves matters?
After quite a lot of troubleshooting (and monitor dying in the process), it seems AdvancedFilters is causing that issue on my side. So, the white frame stays in the middle of the screen, while the background is in the correct position.

Also, I still dont know how to lock the icon. :P
I'm sorry, I don't know what icon you are referring too! Would you have a visual or more info?

Glad you got the background issue sorted!
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Unread 08/26/20, 02:30 AM  
Atavus

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[quote=ghostbane]
Originally Posted by Atavus
That is a weird one, I cannot seem to replicate that. Would you be able to re-install the addon and see if it improves matters?
After quite a lot of troubleshooting (and monitor dying in the process), it seems AdvancedFilters is causing that issue on my side. So, the white frame stays in the middle of the screen, while the background is in the correct position.

Also, I still dont know how to lock the icon. :P
Last edited by Atavus : 08/26/20 at 02:31 AM.
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Unread 08/25/20, 02:46 AM  
ghostbane
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Originally Posted by Atavus
How do u lock the icon position?

Also having a small issue, where everytime i start/reload game, the power box appears where I placed it, but its white frame is in the middle of my screen. I have to move the box a bit for the white frame to snap onto it.
Hi there!

That is a weird one, I cannot seem to replicate that. Would you be able to re-install the addon and see if it improves matters?
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Unread 08/24/20, 10:06 PM  
Atavus

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How do u lock the icon position?

Also having a small issue, where everytime i start/reload game, the power box appears where I placed it, but its white frame is in the middle of my screen. I have to move the box a bit for the white frame to snap onto it.
Last edited by Atavus : 08/24/20 at 10:26 PM.
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Unread 08/19/20, 04:53 PM  
ghostbane
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Re: Error as of today

Hey everyone, apologies on the error going up. I've pushed up a reverted version ( with the next patch version change ) which should resolve everyone's issues for now.

Thank you for letting me know so quickly!
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Unread 08/19/20, 02:30 PM  
Rekhr

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Error as of today

Took a while to trace the error to this addon (tons of disabling and enabling 1 by 1) but seems like something recently broke with this addon. While the addon is enabled, I can no longer drag new skills to my skill bar.

The following error is produced:

EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1235: Attempt to access a private function 'PickupAbilityBySkillLine' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1235: in function 'ZO_Skills_AbilitySlot_OnDragStart'
ZO_SkillsSkillList1Row1Slot_DragStart:4: in function '(main chunk)'

Figured I'd at least let people know if they are facing the same issue.
Last edited by Rekhr : 08/19/20 at 02:46 PM.
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Unread 08/19/20, 01:55 PM  
rustle911

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Update broken

As of today's update gamepad mode is broken when using. As soon as I try to enter my menu I get the following UI error. After that I can't access my menu, the esc menu also no longer works. luckily chat window still works so I can /reloadui my way out of the problem.

EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:595: Attempt to access a private function 'GetPlayerCrowns' from insecure code. The callstack became untrusted 26 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:595: in function 'CrownStoreEntrySetup'
|caaaaaa<Locals> control = ud, data = [table:1]{id = 1, enabled = T, text = "Crown Store", showBarEvenWhenUnselected = T, alphaChangeOnSelection = F, subLabelTemplate = "ZO_GamepadMenuEntrySubLabelTem...", numIcons = 1, fontScaleOnSelection = T, header = "|t32:32:EsoUI/Art/Market/Gamep..."}, selected = F, reselectingDuringRebuild = T, enabled = T, active = F, balanceLabel = ud, remainingCrownsLabel = ud </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1136: in function 'ZO_ParametricScrollList:RunSetupOnControl'
|caaaaaa<Locals> self = [table:2]{defaultSelectedIndex = 5, alignToScreenCenter = T, mode = T, headerSelectedPadding = -40, active = F, minOffset = 0, headerDefaultPadding = 80, handleDynamicViewProperties = F, additonalMaxBottomOffset = 0, oldSelectedIndex = 5, additonalMinBottomOffset = 0, fireCallbackDepth = 0, universalPrePadding = 0, selectedIndex = 5, isMoving = F, jumping = F, targetSelectedIndex = 5, soundEnabled = T, universalPostPadding = 16, alignToScreenCenterExpectedEntryHalfHeight = 25, centerDampingFactor = 0, enabled = T, oldSelectedDataTemplate = "ZO_GamepadNewMenuEntryTemplate...", animationEnabled = T, maxOffset = 40, directionalInputEnabled = T, fixedCenterOffset = 0, anchorOppositeSide = F, validGradientDirty = T}, control = ud, dataIndex = 1, selected = F, reselectingDuringRebuild = T, enabled = T, active = F, setupFunction = EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:588, data = [table:1] </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1284: in function 'ZO_ParametricScrollList:AcquireAndSetupControl'
|caaaaaa<Locals> self = [table:2], dataIndex = 1, selectedDataChanged = T, initialUpdate = T, selected = F, reselectingDuringRebuild = T, control = ud, justCreated = T, data = [table:1] </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1007: in function 'ZO_ParametricScrollList:UpdateAnchors'
|caaaaaa<Locals> self = [table:2], continousTargetOffset = 5, initialUpdate = T, reselectingDuringRebuild = T, newSelectedDataIndex = 5, centerControl = ud, justCreated = T, selectedData = [table:3]{fontScaleOnSelection = T, id = 5, text = "Inventory", showBarEvenWhenUnselected = T, alphaChangeOnSelection = F, subLabelTemplate = "ZO_GamepadMenuEntrySubLabelTem...", numIcons = 1, enabled = T}, selectedDataChanged = T, fixedCenterOffset = -25, centerControlDimension = 49.5, baseOffset = 0, preCenterPadding = 0, postCenterPadding = 16, centerOffset = 0, centerSelectedOffsetAdditionalPrePadding = 0, centerSelectedOffsetAdditionalPostPadding = 0, centerSelectedOffset = 0, parametricFunction = EsoUI/Ingame/Gamepad/GamepadTemplates/GamepadTemplates.lua:8, entryAnchor1 = 1 </Locals>|r
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:745: in function 'ZO_ParametricScrollList:Commit'
|caaaaaa<Locals> self = [table:2], dataListSize = 15, hasItems = T, nextSelectedIndex = 5, matchingIndex = 5, ALLOW_EVEN_IF_DISABLED = T, FORCE_ANIMATION = T, INITIAL_UPDATE = T, RESELECTING_DURING_REBUILD = T </Locals>|r
EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:815: in function 'ZO_MainMenuManager_Gamepad:RefreshMainList'
|caaaaaa<Locals> self = [table:4]{dirty = T, activateOnShow = F, mode = 1, updateCooldownMS = 0, addListTriggerKeybinds = T} </Locals>|r
EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:665: in function 'ZO_MainMenuManager_Gamepad:RefreshLists'
|caaaaaa<Locals> self = [table:4] </Locals>|r
EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:659: in function 'ZO_MainMenuManager_Gamepad:UpdateEntryEnabledStates'
|caaaaaa<Locals> self = [table:4], UpdateState = EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:638 </Locals>|r
EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:689: in function 'ZO_MainMenuManager_Gamepad:OnDeferredInitialize'
|caaaaaa<Locals> self = [table:4], MarkNewnessDirty = EsoUI/Ingame/MainMenu/Gamepad/ZO_MainMenu_Gamepad.lua:673 </Locals>|r
EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:445: in function 'ZO_Gamepad_ParametricList_Screen:PerformDeferredInitialize'
|caaaaaa<Locals> self = [table:4] </Locals>|r
EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:315: in function 'ZO_Gamepad_ParametricList_Screen:OnStateChanged'
|caaaaaa<Locals> self = [table:4], oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:234: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:5]{wasRequestedToShowInGamepadPreferredMode = T, disallowEvaluateTransitionCompleteCount = 1, wasShownInGamepadPreferredMode = T, name = "mainMenuGamepad", restoresHUDSceneToggleUIMode = F, fireCallbackDepth = 1, restoresHUDSceneToggleGameMenu = F, state = "showing"}, eventName = "StateChange", registry = [table:6]{}, callbackInfoIndex = 1, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:233, deleted = F </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:5], newState = "showing", oldState = "hidden", name = "mainMenuGamepad" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:8]{initialized = F, exitUIModeOnChatFocusLost = F, remoteSceneSequenceNumber = 5, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, fireCallbackDepth = 0, hudUISceneName = "hudui", hudSceneName = "hud", numTopLevelShown = 0}, scene = [table:5], sequenceNumber = 5 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:8], scene = [table:5] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:8], scene = [table:9]{wasRequestedToShowInGamepadPreferredMode = T, disallowEvaluateTransitionCompleteCount = 1, wasShownInGamepadPreferredMode = T, name = "hud", restoresHUDSceneToggleUIMode = F, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, state = "hidden"}, currentNextScene = [table:5] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:372: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:9], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:9], nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:343: in function 'ZO_Scene:OnSceneFragmentStateChange'
|caaaaaa<Locals> self = [table:9], fragment = [table:10]{alwaysAnimate = T, allowShowHideTimeUpdates = F, animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 0, duration = 100, state = "hidden"}, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:10], newState = "hidden", oldState = "hiding", currentScene = [table:9] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
|caaaaaa<Locals> self = [table:10] </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
|caaaaaa<Locals> _ = ud, completedPlaying = T </Locals>|r


I really love the addon. Hope this can get fixed all easy like.
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Unread 08/19/20, 01:04 PM  
Mophet

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Stops map function

as of the update for some reason which this add-on on I cannot zoom out on my map while at Cyrodiil Base to port to a keep. Was fine until update, is any one else seeing this happen.

Thanks for the add-on, really do like it when its working right for me.
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Unread 07/10/20, 03:20 PM  
sku11s

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Re: Re: request to display current crit percent

Maybe something like, each power type in the options selector has an enable/disable?
add 2 power types: spell crit and weapon crit

then the UI would just expand based on the power types you've enabled.

Each crit power type would have configurable color thresholds like how you have the current damage thresholds.

Originally Posted by ghostbane
Originally Posted by sku11s
Thanks for the addon!
feature request to add an option to display current crit %.. to help folks quickly see how their crit value is changing based on buffs from passives, pots, group spells.
To display crit instead of damage, or alongside it?
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Unread 07/09/20, 01:58 PM  
ghostbane
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Re: request to display current crit percent

Originally Posted by sku11s
Thanks for the addon!
feature request to add an option to display current crit %.. to help folks quickly see how their crit value is changing based on buffs from passives, pots, group spells.
To display crit instead of damage, or alongside it?
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Unread 07/09/20, 12:29 PM  
sku11s

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request to display current crit percent

Thanks for the addon!
feature request to add an option to display current crit %.. to help folks quickly see how their crit value is changing based on buffs from passives, pots, group spells.
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Unread 07/09/20, 10:21 AM  
ghostbane
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Originally Posted by Baertram
Please name the needed dependencies in the addon description, like LibAddonMenu-2.0, so one sees them directly at installation via Minion/esoui and not only ingame.
Thank you.

P.S.
You are able to update the description without new file upload, just uncheck the "Archive old file" checnbox, check the "Ignore version" checkbox and check the other needed checkbox at the bottom, change the text, save.
Done, thank you for the feedback.
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Unread 07/08/20, 02:29 PM  
Baertram
 
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Please name the needed dependencies in the addon description, like LibAddonMenu-2.0, so one sees them directly at installation via Minion/esoui and not only ingame.
Thank you.

P.S.
You are able to update the description without new file upload, just uncheck the "Archive old file" checnbox, check the "Ignore version" checkbox and check the other needed checkbox at the bottom, change the text, save.
Last edited by Baertram : 07/08/20 at 02:31 PM.
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