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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/21/23 02:48 AM
Created:03/05/19 12:52 PM
Monthly downloads:851
Total downloads:65,221
Favorites:103
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
NTak Dialog  Popular! (More than 5000 hits)
Version: 1.12.4
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
If you want to support my work, you can donate here or even become a patron.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many dialog features, to enhance the game experience and to customize it your way.
All-in-one, without fancy colors or custom fonts, in order to stick with a sober interface.
/!\ I recommend to not use a custom UI scale to prevent any improper behaviour.
  • Customize!
    ⋅ Resize and tweak the dialog window,
    ⋅ Tweak all the content: Title, text, and options,
    ⋅ Add nice icons and/or numbers before chat options,
  • Keep history!
    ⋅ Keep an eye on the history of the conversation,
    (I suggest you to vertically shift the window to display more history)
  • Use animation!
    ⋅ Use the text fading animation to make it appear while the NPC is talking,
    ⋅ Customize the speed for regular and some specific dialogs.
  • Specify behavior!
    ⋅ For some specific dialogs, you can mute the NPC, auto-open the store, and speed-up or instantly display the content.


LAST UPDATES
Warning: Spoiler


TEXT FADING PREVIEW
( GIF may not be fully up-to-date. )

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
  • *NEW* Gamepad mode (BETA: Many features are not working),
    ⋅⋅⋅
  • Display conversation history,
  • *NEW* Output history to chat,
    ⋅⋅⋅
  • Resize the dialog window,
  • *NEW* Center window horizontally,
  • Shift vertically the window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in (including some text space prediction to prevent the jump-to-line during animation),
    ⋅⋅⋅
  • Control when the options appear ( instantly / after text fade-in / on key-press ),
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • *NEW* Add an option to repeat the dialog (can be greyed out too),
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
    When hitting specific dialogs such as bankers, merchants/crafters, traders, stables masters or description:
  • Option to mute,
  • Option to auto-open "store",
  • Option to speed-up the text fade-in,
  • Option to display the text instantly.
Warning: Spoiler


CORRECTIONS
  • In texts, replaces any double space by a single space in texts,
  • In texts, corrects the missing space between the end of a sentence and the beginning of the next (“. A”).
  • For important dialogue options, when using a keyboard, it requires a second key-press for confirmation.

TO DO LIST
  • Implement features in gamepad mode. As I am not actively playing the game, I don't have a planned date for that, sorry guys!
  • Prevent auto-open store if a pledge option is detected.
  • Get feedback from users Feel free to comment or ask for a new feature! Or even add another typo correction.
  • Think about other new features.

CREDITS
1.12.x
⋅ API bump,
⋅ 1 variable modified after game update,
⋅ Added option to display only last reply in chat history.

1.12
⋅ Added one icon,
⋅ Added alignement settings for text and options,
⋅ Correction about the centered view in outfit station.

1.11.x
⋅ API bump.
⋅ Russian added ! Thanks, Nesferatum.
⋅ Gamepad support in Beta,
⋅ Enhance debugging,
⋅ Dialog horizontal centering,
⋅ Added icon for companion,
⋅ Added options transparency,
⋅ Repeat bug corrected (thanks, Mindfully).

1.11
⋅ Added option to output history in chat.

1.10.x
⋅ Corrections/improvements,
⋅ Prevent auto-select option if multiple "specific" choices are present.

1.10
⋅ Added a keybinding to show/hide text body,
⋅ Corrected some dialog options that hadn't a specific icon.

1.9.x
⋅ API Bump,
⋅ Display "descriptions" (not voiced) even if using the "Remove all text (listen!)" option,
⋅ Prevent speed-up/mute if vendor/merchant has a quest option.

1.9
⋅ Added "Repeat" option,
⋅ Added "Grey out “Repeat” option",
⋅ Added window vertical shift feature,
⋅ Many code tweaks.

1.8.x
⋅ Some enhancements when using history,
⋅ Fix for bad initialization,
⋅ Added prefix for selected options in chat history.

1.8
⋅ Icons in options,
⋅ Added history feature,
⋅ Added “Expand window as text appears” in “Conversation History” and “Text Tweaks” sections, to change the window behaviour when using the fading,

1.7.x
⋅ Added an icon for a specific dialog,
⋅ Added "/ntdial_beta" command to access "beta" features,
⋅ Added an option to use the fading delays even if the text is hidden.

1.7
⋅ Added more control on when the options are displayed.

1.6.x
⋅ Correction of a bug I introduced in 1.6 on options height,
⋅ Somehow enhance settings for section “Specific dialogs”,
⋅ Bump for ESO 5.0.5.

1.6
⋅ Added many settings in “Specific dialogs” section to: "Display instantly", or "Speed-up fading" for specific dialogs,
⋅ Moved the “Description speed-up” setting in this section as well.

1.5
⋅ Added some text spacing prediction in order to prevent jumping on a new line during text fading animation,

1.4.x
⋅ Correction of a bug appearing when skipping multiple dialogs fastly with keyboard, (I guess it can still happen, but less!)
⋅ Added some icons in “Specific dialogs” section.

1.4
⋅ Added an auto-padding setting,
⋅ Also added some other chatter text types that didn't have an affected icon.

1.3.x
⋅ Bug correction in lib custom functions,
⋅ Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
⋅ Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

1.3
⋅ Correction of undetected descriptions,
⋅ Added traders and stables in mute dialogs options,
⋅ Added options to skip dialog for vendors, traders, stable master (BETA).

1.2
⋅ Added window vertical sizing and paddings,
⋅ Enhanced appearance when dialog changes.

1.1
⋅ Enhanced fading with the new setting “Extent of the fading effect”.

1.0
⋅ Many optimizations and enhancements,
⋅ First release with almost all functionnalities,
⋅ Redesign of the settings.

0.9
⋅ Corrections and enhancements,
⋅ Added "press key to show options" setting.

0.8
⋅ Added icons,
⋅ Other minor modifications.

0.7
⋅ Added content transparency setting,
⋅ Enhanced fading for text.

0.6.x
⋅ Corrected off-screen option/answer.

0.6
⋅ Added text-fading settings.

0.5
[Undocumented]

0.4
⋅ Added german localization.

0.3
⋅ Added french localization.

0.2
[Undocumented]

0.1
⋅ Initial beta release.
Archived Files (57)
File Name
Version
Size
Uploader
Date
1.12.3
26kB
NTak
03/18/23 01:12 AM
1.12.2
26kB
NTak
06/05/22 04:30 AM
1.12.1
26kB
NTak
05/23/22 11:06 AM
1.12.0
26kB
NTak
04/16/22 02:26 AM
1.11.9
26kB
NTak
08/28/21 05:29 AM
1.11.8
26kB
NTak
07/17/21 03:26 AM
1.11.7
25kB
NTak
06/08/21 12:26 PM
1.11.6
25kB
NTak
03/21/21 10:37 AM
1.11.5
25kB
NTak
02/28/21 04:22 PM
1.11.3
25kB
NTak
08/26/20 09:49 AM
1.11.2
25kB
NTak
06/16/20 06:05 AM
1.11.1
23kB
NTak
05/21/20 07:00 AM
1.11
23kB
NTak
12/23/19 05:53 AM
1.10.10
22kB
NTak
12/15/19 03:29 AM
1.10.9
22kB
NTak
12/14/19 05:57 AM
1.10.8
22kB
NTak
11/10/19 05:02 PM
1.10.7
22kB
NTak
11/09/19 11:09 AM
1.10.6
22kB
NTak
10/27/19 03:56 AM
1.10.5
23kB
NTak
10/10/19 03:13 AM
1.10.4
22kB
NTak
10/08/19 12:48 PM
1.10.3
23kB
NTak
08/22/19 03:35 AM
1.10.2
23kB
NTak
08/07/19 05:25 AM
1.10.1
22kB
NTak
08/06/19 10:50 AM
1.10
22kB
NTak
08/05/19 11:01 AM
1.9.3
22kB
NTak
07/20/19 03:32 AM
1.9.2
89kB
NTak
07/16/19 02:41 AM
1.9.1
22kB
NTak
07/09/19 01:38 AM
1.9
22kB
NTak
06/08/19 12:36 PM
1.8.2
20kB
NTak
06/03/19 02:00 PM
1.8.1
20kB
NTak
06/02/19 01:22 PM
1.8
20kB
NTak
06/01/19 01:04 PM
1.7.3
19kB
NTak
05/31/19 11:07 AM
1.7.2
19kB
NTak
05/30/19 04:27 PM
1.7.1
19kB
NTak
05/30/19 07:55 AM
1.7
18kB
NTak
05/25/19 01:40 AM
1.6.2
18kB
NTak
05/20/19 02:38 PM
1.6.1
18kB
NTak
05/19/19 02:38 PM
1.6
18kB
NTak
05/18/19 01:54 AM
1.5
17kB
NTak
05/11/19 01:53 PM
1.4.1
17kB
NTak
04/27/19 12:07 PM
1.4
17kB
NTak
04/24/19 01:27 PM
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


Post A Reply Comment Options
Unread 04/08/19, 05:36 AM  
NTak
 
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Forum posts: 6
File comments: 253
Uploads: 4
Re: Error Report

Originally Posted by Arshness
I'm getting this error:

user:/AddOns/NTakDialog/NTakDialog.lua:260: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:260: in function 'ZO_Interaction:OnScreenResized'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/TEC/TEC.lua:82: in function 'TEC:Initialize'
|caaaaaa<Locals> self = tbl, defaults = tbl, startingCameraPosition = 1 </Locals>|r
user:/AddOns/TEC/TEC.lua:34: in function 'TEC.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addOnName = "TEC" </Locals>|r
And ?...
What did you do to get this error ?
Is it reproductible ?

Anyway, if you look at the traceback…
It seems the source of the error is another addon: "TEC" !
Last edited by NTak : 04/09/19 at 09:14 AM.
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Unread 04/22/19, 11:08 AM  
NTak
 
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For information, I've just added a dependency for LibAddonMenu-2.0.
I used to use a local version where I added some custom functions, but I removed it as it's now part of the 2.0 r27 !
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Unread 04/24/19, 08:40 AM  
katattax

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No icon error

[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Last edited by katattax : 04/24/19 at 08:41 AM.
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Unread 04/24/19, 09:21 AM  
NTak
 
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Re: No icon error

Originally Posted by katattax
[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Thank you for reporting it!
It's hard to cover every case, so I added this message just in case.

I'll be looking into it.

N'Tak'

P.S.: Corrected in 1.4.
Last edited by NTak : 04/25/19 at 01:07 AM.
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Unread 04/24/19, 02:36 PM  
katattax

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Re: Re: No icon error

Originally Posted by NTak
Originally Posted by katattax
[15:39] NTakDialog: No specific icon found. Please comment the addon on esoui.com and indicate this number: #3800.

Got this when talking to a guild trader.
Thank you for reporting it!
It's hard to cover every case, so I added this message just in case.

I'll be looking into it.

N'Tak'
Thanks, great addon by the way!
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Unread 05/11/19, 08:18 PM  
sutex

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Dungeons

I like slow dialog, text appearing as spoken, forces me to read listen while waiting to click next.

Yet in a Group ie: dungeons, means been left behind, a setting that picked up when Grouped so all text appears quickly, and what can be skipped though is, would be good.
At list to help, https://en.uesp.net/wiki/Online:Repeatable_Quests
Last edited by sutex : 05/11/19 at 08:19 PM.
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Unread 05/12/19, 04:10 AM  
NTak
 
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Re: Dungeons

Originally Posted by sutex
I like slow dialog, text appearing as spoken, forces me to read listen while waiting to click next.

Yet in a Group ie: dungeons, means been left behind, a setting that picked up when Grouped so all text appears quickly, and what can be skipped though is, would be good.
At list to help, https://en.uesp.net/wiki/Online:Repeatable_Quests
Hey, thanks for your feedback !
You can skip the text fade-in animation by pressing an option number key (i.e. 1, 2...).
Not sure how it will be easy/possible to know it's a repeatable quest, but I'll be looking into it.

N'Tak'
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Unread 05/18/19, 01:56 AM  
NTak
 
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Originally Posted by p6kocka
Originally Posted by NTak
Warning: Spoiler


Hey p6kocka,

Thank you for your feedback !
I can tell you : There WILL be an option for "Don´t fade the text" when speaking to … some special NPCs.

In fact, the current menus for muting and auto-opening will be merged soon… And I'll add that option in the following updates.
So that it will be possible to customize per special dialogue if there is :
fading, sound, automatic store-opening, and maybe something else…

Cheers,
N'Tak'
Great to read. Looking forward to it.
Finally done it in 1.6 !
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Unread 05/23/19, 02:10 PM  
NeuroticPixels
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Lightbulb Instant Options?

Would it be possible to use "Progressive text display", but also always show the options you'll have?
I know pressing an option key (1, 2, etc) will quickly show everything, but I'd rather it didn't effect the progressive text that's happening.

Thanks for the mod. I love it.
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Unread 05/24/19, 01:13 AM  
NTak
 
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Re: Instant Options?

Originally Posted by amber1019
Would it be possible to use "Progressive text display", but also always show the options you'll have?
I know pressing an option key (1, 2, etc) will quickly show everything, but I'd rather it didn't effect the progressive text that's happening.

Thanks for the mod. I love it.
Hey amber,

Glad to hear you enjoy it!
I'm adding that feature in my to-do list.

I'll do it soon.

Cheers,
N'Tak'

Edit: Added in 1.7
Last edited by NTak : 05/27/19 at 11:00 AM.
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Unread 05/27/19, 09:03 AM  
NeuroticPixels
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Talking Re: Re: Instant Options?

Originally Posted by NTak
Originally Posted by amber1019
Would it be possible to use "Progressive text display", but also always show the options you'll have?
I know pressing an option key (1, 2, etc) will quickly show everything, but I'd rather it didn't effect the progressive text that's happening.

Thanks for the mod. I love it.
Hey amber,

Glad to hear you enjoy it!
I'm adding that feature in my to-do list.

I'll do it soon.

Cheers,
N'Tak'
Thank you so much for implementing that request. It's great. I really do love this addon!!
This is the 2nd mod of yours that will always be a permanent addition to my addon list. I really appreciate all you've done for the ESO community!
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Unread 05/29/19, 06:07 PM  
Phuein
 
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Awesome addon! I love how you improved and fixed things, since a month ago when I tried it.

It would be nice if the Reloadui() doesn't happen without my confirmation, though. Usually, with LAM-2.0 you add a warning=true tag to the setting, and let the user apply it. [In my Notebook2018 addon I added a confirmation dialog.]

Also, the option to have the banker text fade-in instantly is greyed out. Not sure why. I have text off for dialogues (to listen.)
Last edited by Phuein : 05/30/19 at 12:06 PM.
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Unread 05/29/19, 11:53 PM  
NTak
 
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Originally Posted by Phuein
Awesome addon! I love how you improved things and fixed, since a month ago when I tried it.
Hey Phuein,

Thank you for your nice feedback!
I'm glad you noticed improvements.

Originally Posted by Phuein
It would be nice if the Reloadui() doesn't happen without my confirmation, though. Usually, with LAM-2.0 you add a warning=true tag to the setting, and let the user apply it. [In my Notebook2018 addon I added a confirmation dialog.]
In fact, this is a personal choice. I chose to make it automatic.
But there's also a reason. For some of them, it only needs the reload when disabling the option.
I could remove it or add a confirmation but I'll need to also do it in my other addons.

Originally Posted by Phuein
Also, the option to have the banker text fade-in instantly is greyed out. Not sure why. I have text off for dialogues (to listen.)
That's the reason.
If you are not using the text fading, you can't speed-up its fading or display it instantly for specific ones. These are incompatible options.
I'll add a description somewhere to make it clear for everyone. Thanks!

Cheers,
N'Tak'

Edit: Description added in 1.7.1 when hovering the /!\ icon in the settings.
Last edited by NTak : 05/30/19 at 09:04 AM.
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Unread 05/30/19, 12:09 PM  
Phuein
 
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Originally Posted by NTak
Originally Posted by Phuein
Also, the option to have the banker text fade-in instantly is greyed out. Not sure why. I have text off for dialogues (to listen.)
That's the reason.
If you are not using the text fading, you can't speed-up its fading or display it instantly for specific ones. These are incompatible options.

Why not? It uses a timer to display the text after the NPC is done "talking", I assume in a similar way to the fade function. It would be very helpful if you added this option, because banking has my bank, guild banks, and guild traders. Not just one option.

EDIT: In the meanwhile I wanted to enable this for myself, so I tracked your code and noticed that there's no problem with just enabling this option always. It works fine - lets the dialog options fade in immediately. I recommend letting users use this. (See first code block.)

EDIT 2: Now that I delved into your code, I also wanted to be able to change the timing of the dialog options showing - even when text is Off. So I enabled both options always, and removed the override you put in. (See second and third code blocks.)

Code:
{ -- Instant display
	type = "checkbox",
	name = texts.cat6.opt4,
	getFunc = function() return NTakDialog.settings.directBanker end,
	setFunc = function(value)
		NTakDialog.settings.directBanker = value
		-- if value then
		--     NTakDialog.settings.speedBanker = false
		-- end
	end,
	width = "full",
	default = false,
	-- disabled = function() return not(NTakDialog.settings.textFadeIn) end,
},

Code:
{ -- Fade-in start delay
    ...
    -- disabled = function() return not(NTakDialog.settings.textFadeIn) end,
},
{ -- Fade-in delay per letter
    ...
    -- disabled = function() return not(NTakDialog.settings.textFadeIn) end,
},
Code:
--	Use these specific settings if using the "text hidden"
-- if NTakDialog.settings.textHide then
-- 	textFadeDelay = 1
-- 	textFadeDelta = 23
-- end
Last edited by Phuein : 05/30/19 at 12:39 PM.
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Unread 05/30/19, 01:18 PM  
NTak
 
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Originally Posted by Phuein
Originally Posted by NTak
Originally Posted by Phuein
Also, the option to have the banker text fade-in instantly is greyed out. Not sure why. I have text off for dialogues (to listen.)
That's the reason.
If you are not using the text fading, you can't speed-up its fading or display it instantly for specific ones. These are incompatible options.

Why not? It uses a timer to display the text after the NPC is done "talking", I assume in a similar way to the fade function. It would be very helpful if you added this option, because banking has my bank, guild banks, and guild traders. Not just one option.

Warning: Spoiler
Phuein,

You're right, everyone deserves these options.
I'll modify it today or tomorrow in a way that fits both your needs and my code.
You commented some parts that were not necessary to comment,
and I want to keep the "specific settings" values 1 and 23 somewhere, because they seem to be, as far as I tried, the average rate speech.

Anyway, if you want the options to appear instantly,
you can always use an option key to do it if the relative setting is enabled in the “Options Tweaks” section.
Wasn't that a sufficient method?

Cheers,
N'Tak'
Last edited by NTak : 05/30/19 at 01:47 PM.
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