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Updated: 03/16/23 12:22 PM
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Compatibility:
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Updated:03/16/23 12:22 PM
Created:04/24/14 05:05 PM
Monthly downloads:983
Total downloads:192,027
Favorites:400
MD5:
Harven's Custom Map Pins (Markers)  Popular! (More than 5000 hits)
Version: 3.2.3
by: Harven, votan
DependenciesVersion 3.1 is a major update! Please backup your SavedVariable.

Description
This addon allows you to place your own markers anywhere on the map. You can place them by typing a command in the chat window or by pressing 'x' key (default) when the map is open. Then a dialog window will appear that allows you to enter the marker description. You can delete and edit markers in the map window by pressing left mouse button on a marker and selecting corresponding item from context menu. There is also an option to share a pin with other players who have this addon installed. Select the "Share" option from the context menu and some text will paste to the chat window entry field. Don't change that text! Just choose a suitable channel and press enter. Requests that arrive at zone, say and yell channels are ignored.

Commands
- /custompin - will place a marker at your position,
- /importpins - will import pins stored in the ["import"] section of the HarvensCustomMapPins.lua file. Read below for more details. (Still available, but out-dated)

How to add your own pin textures
- Create your 64x64px pin texture (must be .dds format - there is a Gimp plugin which can export to this format),
- Copy texture file to the addon folder (the one with "pinflag.dds" file) - (Optionally you can create a new folder within AddOns folder, lets say "MyCustomIcons" and put texture file there),
- Edit Icons.lua file and add your texture filename at the end (take notice how other filenames look like),
- type /reloadui in the chat window - that's it.

How to use colours
When entering pins description you can use colour markers. To start some color simply write |cRRGGBB where RR is a red compoment in hex, GG - green component and BB - blue component. To end the colour, write |r. Look at the third screenshot for exapmple.

Import/Export pins
Beggining from version 1.5 all custom pins are account wide (the same pins will be visible to all your characters). To import your pins from other characters just login to the game with those characters. The pins will be imported automatically.

Share pins
Clicking on a pin, there is an menu entry "Share". It will create a chat link. You can send it to any channel or copy the selection to the clipboard and store it outside of ESO.
Everyone, having this addon installed as well, can click on that link and gets a dialog to confirm the pin.
The dialog will tell you whether the pin is new or would replace an existing one.

Donations (for versions up to 2.1)
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.

[Edit 09.31.2015]
Since monthly subscription is no longer required to play the game I decided to transfer all future dontations to charity. There is a polish site where you can chose a person you would like to support (mostly children) https://www.siepomaga.pl/. I will be anonymously transfering your donations there, to a person of my choosing and then I will post a link in The Great Donor Hall so you will know who gets your money I would love to help this people so I hope this doesn't discourages you from donating.

version 3.2.3:
- Fixed issue with new dialog layout behavior.

version 3.2.2:
- Add icons to legend.

version 3.2.1: Added dependency to LibMapPins-1.0 for scrollbars in the map pin filter menu.

version 3.2.0:
-Allow to turn off sub-filters.

version 3.1.0:
- Major update! Please backup your SavedVariable.
- Rewritten a lot of code.
- New dependency: LibChatMeassge.
- Optional async pin rendering.
- New pin share via custom item link.
- Sub pin filter to hide selective predefines. (New predefines need reload ui)

Version 2.10 features:
- Removed LibStub,
- Removed embedded LibHarvensAddonsSettings, please download it separately,
- API version changed to 100030.

Version 2.9 features:
- Fixed libHarvensAddonSettings library,
- API version changed to 100024

Version 2.8d features:
- LibStub updated to the latest version,
- API version changed to 100020

Version 2.8c features:
- API version changed to 100019

Version 2.8b features:
- API version changed to 100018

Version 2.8a features:
- API version changed to 100017

Version 2.8 features:
- API version changed to 100016,
- Updated LHAS, thanks Votan :)

Version 2.7f features:
- API version changed to 100015, see below ;)

Version 2.7e features:
- API version changed to 100014, yeah, I know Votan ;)

Version 2.7d features:
- API version changed to 100013

Version 2.7b features:
- Added validation of data passed to callback functions to avoid UI Errors caused by addons misusing these callbacks.

Version 2.7a features:
- Fixed (hopefully) UI error.

Version 2.7 features:
- Added player contributed pin icon: loot by Alp - thanks again!,
- Fixed HarvensCustomMapPins:FindPinOnCurrentMap.

Version 2.6 features:
- Added player contributed pin icon: feather by Alp - thanks!,
- Added API functions to access custom pins:
* function HarvensCustomMapPins:GetPin(pinTag)
* function HarvensCustomMapPins:GetCurrentMapPins()
* function HarvensCustomMapPins:AddPinToCurrentMap(x, y, description, icon, color)
* function HarvensCustomMapPins:FindPinOnCurrentMap(x, y, radius)

Version 2.5 features:
- API version changed to 100012,
- Added support for multiple floors of the same map (hopefully ;)),
- New version of LibHarvensAddonSettings - thanks to Votan :)
- Changed the way pins are colored (internals),
- Changed the way pins are stored in saved variables file

Version 2.4 features:
- API version changed to 100011,
- Fixed version of LibHarvensAddonSettings,
- The legend can now be moved around freely

Version 2.3a features:
- API version changed to 100010,
- New version of LibHarvensAddonSettings (thanks to Garkin).

Version 2.3 features:
- Added options menu with two options:
* pin size,
* pin draw level.

Version 2.2a features:
- API version changed to 100009.

Version 2.2 features:
- Added more stock icons:
-- Normal resolution:
--- guildkiosk,
--- dyestation,
-- Low resolution (these look somewhat ugly, but...):
--- arcanist,
--- magister,
--- generalgoods,
--- cookingstation,
--- mediumarmor,
--- lightarmor,
--- heavyarmor,
--- armorsmith,
--- weaponsmith,
--- armorsmithingstation,
--- weaponsmithingstation,
--- bagvendor,
--- woodworker_new,
--- woodworker,
--- swords,
--- provisioner,
--- banker,

Version 2.1 features:
- API version changed to 100008.

Version 2.0a features:
- Some quickfix :) (left "-" character in wrong place)

Version 2.0 features:
- Pin icon and colour are shared via "Share" option.

Version 1.9b features:
- Added new icons:
* Stock "smithy" and "caravan",
* Doors - used in Harven's House Hunter
- When selecting predefined style, the icon select control will no longer make annoying noise.

Version 1.9a features:
- Added fish bite and fish icons.

Version 1.9 features:
- New custom made create/edit dialog (no longer using ZOS default),
- Added Advanced Options to the pin creation/editing dialog, you can now:
* select an icon,
* select a color,
* apply predefined style (icon and color)
* define new predefined style (icon and color)
- Changed edit control to multiline edit control (so now you can create multiline descriptions),
- Predefined styles are displayed next to the map as a Legend,
- Slightly decreased pins size

Version 1.8a features:
- Removed "Share via Link" pin menu option because with the new API you can not insert custom links into the chat entry field :/
- API version changed to 100007.

Version 1.8 features:
- All new pins will be created with color of the previous pin,
- Added "Share via Link" pin menu option. It will paste a link into the chat entry field. The link can be clicked by other users of this addon, then the acceptance dialog will appear.
- Added "/importpins" command which allows you to import pins stored in the ["import"] section of your HarvensCustomMapPins.lua SavedVariable file.
- Changed pin sharing informations, so now you can share a pin between different clients - en, de, fr (using map index, zone index and poi index instead of map name),
- Fixed display of map name in the acceptance dialog,
- Made some pin description validation so it will not break your HarvensCustomMapPins.lua file.

Version 1.7 features:
- Added an option to change individual pin's colours,

Version 1.6a features:
- API version changed.

Version 1.6 features:
- Fixed chat channel filtering when sending a pin request - thanks gamegenius86!

Version 1.5 features:
- Slightly increased clickable pin area,
- Made custom pins account wide,

Version 1.4 features:
- You can now share your pins with anyone who is using this addon!
- The request window can be placed anywhere

Version 1.3 features:
- Added addon description in addons menu,
- Changed the way of placing a pin in the wold map (again :o) from shift+lmb to 'x' key (default). Actual binding can be seen on the bottom bar (called keybind strip).

Version 1.2 bugfixes:
- Sometimes custom pins were messing other map markers,
- Fixed LMB behavior when two (or more) pins were close to each other.

Version 1.1 features:
- Changed pin icon,
- Pins can be placed on the map by pressing SHIFT+LMB instead of "F" key,
- Pins descriptions now support colours
Optional Files (0)


Archived Files (41)
File Name
Version
Size
Uploader
Date
3.2.2
18kB
votan
01/22/23 07:04 AM
3.2.1
18kB
votan
11/12/22 09:32 AM
3.2.0
18kB
votan
04/30/22 04:41 AM
3.1.0
18kB
votan
02/06/22 07:23 AM
2.10
18kB
Harven
03/29/20 02:34 PM
2.9
25kB
Harven
08/15/18 04:19 PM
2.8d
25kB
Harven
08/14/17 03:08 PM
2.8c
23kB
Harven
05/23/17 12:45 PM
2.8b
23kB
Harven
02/12/17 08:50 AM
2.8a
25kB
Harven
10/05/16 02:22 PM
2.8
25kB
Harven
08/01/16 02:56 PM
2.7f
27kB
Harven
06/02/16 02:11 PM
2.7e
25kB
Harven
03/07/16 04:31 PM
2.7d
25kB
Harven
11/02/15 09:14 AM
2.7b
25kB
Harven
10/06/15 08:42 AM
2.7a
25kB
Harven
10/02/15 03:54 AM
2.7
25kB
Harven
09/07/15 03:54 PM
2.6
24kB
Harven
09/06/15 08:23 AM
2.5
21kB
Harven
09/02/15 05:07 PM
2.4
20kB
Harven
03/04/15 10:25 AM
2.3a
20kB
Harven
11/04/14 01:57 PM
2.3
20kB
Harven
09/26/14 08:31 AM
2.2a
13kB
Harven
09/16/14 05:40 PM
2.2
13kB
Harven
08/08/14 06:32 AM
2.1
13kB
Harven
08/05/14 03:01 PM
2.0a
13kB
Harven
07/22/14 12:20 PM
2.0
13kB
Harven
07/22/14 12:16 PM
1.9b
13kB
Harven
07/15/14 04:28 PM
1.9a
11kB
Harven
07/03/14 01:06 PM
1.9
10kB
Harven
07/02/14 04:24 PM
1.8a
7kB
Harven
06/25/14 04:03 PM
1.8
7kB
Harven
06/17/14 04:12 PM
1.7
6kB
Harven
06/04/14 01:36 PM
1.6a
5kB
Harven
05/23/14 12:58 PM
1.6
5kB
Harven
05/20/14 04:48 PM
1.5
5kB
Harven
05/18/14 12:48 PM
1.4
5kB
Harven
05/03/14 02:45 PM
1.3
3kB
Harven
04/28/14 03:19 PM
1.2
3kB
Harven
04/26/14 06:18 PM
1.1
3kB
Harven
04/26/14 08:04 AM
1.0
2kB
04/24/14 05:05 PM


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Unread 11/04/23, 05:00 PM  
Neverlands
 
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Forum posts: 7
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Antiquity icon

Hello Votan,

would it be possible to add an Antiquity icon to icons.lua with the next update?
E.g. "/esoui/art/compass/antiquity_trackeddigsite_icon.dds"
Last edited by Neverlands : 11/04/23 at 05:01 PM.
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Unread 10/13/23, 07:12 PM  
Adlach

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File comments: 3
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Originally Posted by votan
Originally Posted by Adlach
It seems like the guide for importing/exporting pins is outdated. I've managed a workaround by grabbing everything contained in HarvensCustomMapPins_Data and then manually inserting it into a different file, but I'm not sure how /importpins is supposed to work now. I've tried adding a ["pins"] section to $AccountWide, adding it to my character-specific settings, and adding it to HarvensCustomMapPins_Data in an ["import"] section without any success. Could I have the new method explained?
Yes. I can. Will take a while. Sorry.
No problem! Thanks so much for your swift reply and maintaining the addon—it's one of my favorites.
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Unread 10/12/23, 11:20 PM  
votan
 
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Originally Posted by Adlach
It seems like the guide for importing/exporting pins is outdated. I've managed a workaround by grabbing everything contained in HarvensCustomMapPins_Data and then manually inserting it into a different file, but I'm not sure how /importpins is supposed to work now. I've tried adding a ["pins"] section to $AccountWide, adding it to my character-specific settings, and adding it to HarvensCustomMapPins_Data in an ["import"] section without any success. Could I have the new method explained?
Yes. I can. Will take a while. Sorry.
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Unread 10/11/23, 06:32 PM  
Adlach

Forum posts: 0
File comments: 3
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It seems like the guide for importing/exporting pins is outdated. I've managed a workaround by grabbing everything contained in HarvensCustomMapPins_Data and then manually inserting it into a different file, but I'm not sure how /importpins is supposed to work now. I've tried adding a ["pins"] section to $AccountWide, adding it to my character-specific settings, and adding it to HarvensCustomMapPins_Data in an ["import"] section without any success. Could I have the new method explained?
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Unread 03/25/23, 08:40 AM  
votan
 
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Re: in need of assistance

Originally Posted by Local Redneck
i'm having some trouble with this addon. Everything is downloaded for it to work and yet it acts like the addon is not even downloaded.

bugcatcher is throwing this code for it.

user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:326: attempt to index a nil value
stack traceback:
user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:326: in function '(main chunk)'
<Locals> HarvensCustomMapPins = [table:1]{}, MAPPIN_LINK_TYPE = "hcmp", ShowPinMenu = user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:244, LayoutPinsAtOnce = user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:301 </Locals>

bug catcher is also throwing a code for libasync im not sure if its related or not just putting it in here just in case it is.

user:/AddOns/LibAsync/LibAsync.lua:10: Cannot find a library instance of "LibAsync".
stack traceback:
user:/AddOns/BugCatcher/Libs/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary'
<Locals> self = [table:1]{minor = 2}, major = "LibAsync" </Locals>
user:/AddOns/LibAsync/LibAsync.lua:10: in function '(main chunk)'
<Locals> MAJOR = "LibAsync", log = [table:2]{originalTag = "LibAsync", enabled = T, tag = "LibAsync"}, dbg = user:/AddOns/LibAsync/LibAsync.lua:3, warn = user:/AddOns/LibAsync/LibAsync.lua:6 </Locals>
Hi Local Redneck,

the version of LibStub in bugcatcher is out-dated. Stop using bugcatcher or update it or update LibStub.
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Unread 03/22/23, 07:32 PM  
Local Redneck

Forum posts: 0
File comments: 1
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in need of assistance

i'm having some trouble with this addon. Everything is downloaded for it to work and yet it acts like the addon is not even downloaded.

bugcatcher is throwing this code for it.

user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:326: attempt to index a nil value
stack traceback:
user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:326: in function '(main chunk)'
<Locals> HarvensCustomMapPins = [table:1]{}, MAPPIN_LINK_TYPE = "hcmp", ShowPinMenu = user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:244, LayoutPinsAtOnce = user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:301 </Locals>

bug catcher is also throwing a code for libasync im not sure if its related or not just putting it in here just in case it is.

user:/AddOns/LibAsync/LibAsync.lua:10: Cannot find a library instance of "LibAsync".
stack traceback:
user:/AddOns/BugCatcher/Libs/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary'
<Locals> self = [table:1]{minor = 2}, major = "LibAsync" </Locals>
user:/AddOns/LibAsync/LibAsync.lua:10: in function '(main chunk)'
<Locals> MAJOR = "LibAsync", log = [table:2]{originalTag = "LibAsync", enabled = T, tag = "LibAsync"}, dbg = user:/AddOns/LibAsync/LibAsync.lua:3, warn = user:/AddOns/LibAsync/LibAsync.lua:6 </Locals>
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Unread 03/15/23, 03:05 PM  
Maxxermax
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Forum posts: 2
File comments: 74
Uploads: 2
Since Patch 8.3.5
on the Map in the menu item "edit" if you toggle on the "Advanced Option" the window don't adapt to the Advanced Options size.

Warning: Spoiler


I don't understand how it works that the dialog can expand itself while the dimensions of the Edit Dialog is fixed in the HarvensCustomMapPins.xml
Code:
<TopLevelControl name="HarvensCustomMapPinsEditDialog" inherits="ZO_CustomDialogBase">
			<Dimensions x="550" y="256" />
with y="512" it would be big enough, but then the dialog is always big
Code:
<TopLevelControl name="HarvensCustomMapPinsEditDialog" inherits="ZO_CustomDialogBase">
			<Dimensions x="550" y="512" />
Last edited by Maxxermax : 03/15/23 at 04:43 PM.
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Unread 01/22/23, 11:04 AM  
Maxxermax
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Re: Re: Legend with Icons in the Map

Originally Posted by votan
Yes, I can add that.
Wow! That was quick. Thank you!

...

Maybe the predefined without the gap and the icons a little bit smaler (24).
Warning: Spoiler


...

also a setting to toggle Legend Icons off in Map for some who don't like it.
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Unread 01/22/23, 05:32 AM  
votan
 
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Re: Legend with Icons in the Map

Originally Posted by Maxxermax
Hi,

shouldn't there be Icons in the Map Filters Tab?

Warning: Spoiler
Yes, I can add that.
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Unread 01/21/23, 03:53 AM  
Maxxermax
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Legend with Icons in the Map

Hi,

shouldn't there be Icons in the Map Filters Tab?

Warning: Spoiler
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Unread 12/28/22, 10:03 PM  
OCDCoder

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Awesome addon! I was wondering if it would be possible to add a feature to export pins without having to log out. My game isn't the most stable at times and I have this fear of adding dozens of pins and then having the game crash on me before they get saved. (It looked like at least some get stored in the SavedVariables file without having to re-log, but I can't tell if they all are or not.)
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Unread 12/06/22, 05:18 PM  
AlbinoPython
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Re: Re: Provinatus integration

Originally Posted by votan
Originally Posted by AlbinoPython
Hello, would it be possible for you to make the `HarvensCustomMapPins` object publicly accessible. I would like to take data from your addon and display it on Provinatus
Yes. These functions are available:
Code:
function HarvensCustomMapPins:GetTileAndFloorFromCurrentMap()
function HarvensCustomMapPins:GetCurrentMapPins()
function HarvensCustomMapPins:GetMapPins(tileName, currentFloor)
function HarvensCustomMapPins:GetOrCreateMapPins(tileName, currentFloor)
function HarvensCustomMapPins:AddPinToCurrentMap(x, y, description, icon, color, predefined)
function HarvensCustomMapPins:FindPinOnCurrentMap(x, y, radius)
Thanks for the pointer. I did not see where you put it into the global scope.
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Unread 11/12/22, 06:38 AM  
votan
 
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Re: ## DependsOn: LibMapPins-1.0

Originally Posted by Maxxermax
Hello,

there is a dependency on LibMapPins-1.0 it seems.
Without this library the pin sub filter in the map are fix - no scrollbar.
Yes, good catch. I add the dependency.
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Unread 11/12/22, 06:35 AM  
votan
 
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Re: Provinatus integration

Originally Posted by AlbinoPython
Hello, would it be possible for you to make the `HarvensCustomMapPins` object publicly accessible. I would like to take data from your addon and display it on Provinatus
Yes. These functions are available:
Code:
function HarvensCustomMapPins:GetTileAndFloorFromCurrentMap()
function HarvensCustomMapPins:GetCurrentMapPins()
function HarvensCustomMapPins:GetMapPins(tileName, currentFloor)
function HarvensCustomMapPins:GetOrCreateMapPins(tileName, currentFloor)
function HarvensCustomMapPins:AddPinToCurrentMap(x, y, description, icon, color, predefined)
function HarvensCustomMapPins:FindPinOnCurrentMap(x, y, radius)
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Unread 11/10/22, 05:49 PM  
Maxxermax
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## DependsOn: LibMapPins-1.0

Hello,

there is a dependency on LibMapPins-1.0 it seems.
Without this library the pin sub filter in the map are fix - no scrollbar.
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