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Updated: 08/15/19 11:44 PM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Wrathstone (4.3)
Updated:08/15/19 11:44 PM
Created:03/13/19 07:00 PM
Monthly downloads:702
Total downloads:7,495
Favorites:37
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
5.1.5
Auto Category - Revised  Popular! (More than 5000 hits)
Version: 2.0.5
by: Shadowfen [More]
Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!

Features
  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each category. Get a clear view of your inventory.
  • Auto group for your set items without adding rules one by one.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station/home storage, it will refresh categories immediately without reloading.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • New - Rule checking to assist you in writing rules that can work.
  • Wiki documentation for learning to create rules.
  • [For Developers] Supports creation of separate plugin addons to integrate between other Addons and AutoCategory. See the new embedded Plugins files (FCOIS, Iakoni, ItemSaver, etc) for examples of simple and complex plugin integration.
  • Believed to auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.

Wiki:
https://github.com/Shadowfen/AutoCategory/wiki

Based on: RockingDice's Auto Category
2.0.5 Changes:
  • Fixed problem with getmaxtraits() returning one more than the number of traits on a crafted potion. (reported by TheMikrobe)
  • API bump

2.0.4 Changes:
  • Fixed bug that was causing bag categories that had been changed in priority or removed from the bag to be replaced or duplicated (with the original priority) if they were part of the default set. (reported by rhaeven and LeinadOrarogep)

2.0.3 Changes:
  • Fixed bug that was causing getpricettc() (reported by Ivo_ESO), getpricemm(), and alphagear() to not work in rules.

2.0.2 Changes:
  • Fixed minor bug in Bag Export.
  • Fixed bug in type() and sptype() where it was ignoring any arguments after the first one.

2.0.1 Changes:
  • Fixed loading bug in integration for SetTracker, TTC, and Master Merchant.

2.0 Changes:
Breaking Changes
  • Now requires the libraries LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0 to be installed separately.
  • The SavedVariables for version 2.0 have changed formats from 1.37 in order to support multiple servers and character name changing. This means that 2.0 will not be able to read in your 1.37 category definitions. I recommend that you move your live\SavedVariables\AutoCategory.lua somewhere else (or print it) so that you can refer to your old rules to enter them back into the new AutoCategory.

Bug Fixes
  • Fixed error that prevented AutoCategory from working with the Quality Sort addon. (Thanks to Silvereyes for the corrected code.)
  • Included in the patch for Inventory Grid View integration by Provision to properly display the default icons for Ornate, Intricate, Research, etc. on the grid cells instead of next to them.

Enhancements
  • Elsweyr support.
  • Changed the AutoCategory settings page to try to make it easier to understand and use.
  • Created a wiki based on Rockingdice's which I have permissions to update. Updated and revised help content.
  • NEW: Added a "Check" button to the Add Category section so that you can test to see that your rule will compile properly when you write it. If it does not compile correctly, the area to the left of the Check button will show an error message to try to tell you what was wrong with it.
  • Added a "Hide ungrouped items" option to the Bag Settings which will turn on/off the display of inventory items which do not match any of the Categories which you have assigned to that particular bag. These are the items that are typically listed in "Other" (unless you've changed the name in the Appearance Setttings).
  • Modified iscrafted() so that it will return true for crafted potions or poisons so you can:
    type("poison","potion") and iscrafted()
  • Added the base ability to use some convenience items that are actually combinations of several base game items.
  • Added convenience items:
    Item Types (type):
    o enchanting_rune - this will match against enchanting_rune_aspect, enchanting_rune_essence, or enchanting_rune_potency
    Specialized Item Types (sptype):
    o glyph - this will match against glyph_armor, glyph_weapon, or glyph_jewelry
  • Added an islockpick() to detect lockpicks in inventory since, due to a Zenimax bug, lockpicks do not belong to type("lockpick").
  • Added some convenience values to traittype() that combines existing values:
    o intricate - this will match against armor_intricate, jewelry_intricate, or weapon_intricate
    o divines - this will match against armor_divines
    o infused - this will match against armor_infused, jewelry_infused, or weapon_infused
    o ornate - this will match against armor_ornate, jewelry_ornate, or weapon_ornate
    o nirnhoned - this will match against armor_nirnhoned, or weapon_nirnhoned
  • Added support for the development of addon integrations to AutoCategory as separate plugins. Rewrote three of the internally provided integrations (FCOIS, Iakoni, and ItemSaver) in the form that standalone plugin integrations would take to demonstrate how to register the plugin with AutoCategory, provide additional rule functions, predefined rules, and localization strings where necessary.

Predefined Rules
  • Changed the way that predefined rules are loaded so that they are always loaded first and then your customizations are loaded afterwards. This allows you to get new predefined rules automatically added as they come out with addon or plugin updates. It also means that if you accidentally delete a predefined rule, you can get it back by simply reloading ui.
  • Changed the way that predefined rules are loaded so that predefined rules for addon integrations such as FCOIS and Iakoni Gear Changer are only loaded when you have those particular addons installed. (Note that this applies when the addons are first installed - once the predefines get loaded once, they will get saved to your saved variables. Rules in SavedVariables are always loaded after that until they are deleted. A planned enhancement that did not make this version is to only save customized categories that are actually customized, since now predefines always get loaded.)
  • Added predefined rules for FCOIS dynamics 11-30 for when you are starting AutoCategory without preexisting saved variables.

Localization
  • Expanded the remaining alternative language files to include strings for the FCOIS dynamics 11-30.
  • Added additional localization strings for German from Baertram's git pull request.
  • Removed the alternative language files which were still in English. When we get translations, we can add them back with appropriate values.
  • Converted the way that language strings are defined to use the new LibSFUtils.LoadLanguage() function to load the particular language required (or the specified default if the client language is not available).

Internal (non-visible) Changes
  • Moved FCOIS integration into an included plugin file.
  • Moved ItemSaver integration into an included plugin file.
  • Moved GearChangerByIakoni integration into an included plugin file. Moved the GearChanger language strings into the plugin and load them separately using the AutoCategory.LoadLanguage() to supplement the existing string tables. While not strictly necessary, it acts as both a proof-of-concept and an example for how external plugins to AutoCategory can work.
  • Removed specific integration code for DoItAll addon as that integration was moved to the DoItAll addon instead of residing in AutoCategory (Baertram's pull request).
  • Adopted by Shadowfen after prolonged lack of response from the previous authors. Renamed to "AutoCategory - Revised".


1.37 Changes:
Released by Shadowfen
  • New filter function: getmaxtraits()
    When used with posions and potions, such as this rule:
    type("poison","potion") and getmaxtraits() <=2
    it can tell you which are crafted (i.e. having more than one trait).
    This new feature is courtesy of Tonyleila.
  • Updated the specialized item types. This adds:
    Specialized Item Types (sptype):
    o trophy_toy
    o holiday_writ

1.36 Changes:
Released by Shadowfen
  • Updated the item types, specialized types, filter types, and trait types lists with the latest values from Wrathstone. This adds:
    Item Types (type):
    o jewelry_booster
    o jewelry_material
    o jewelry_raw_booster
    o jewelry_raw_material
    o jewelry_raw_trait
    o jewelry_trait
    o recall_stone
    Specialized Item Types (sptype):
    o furnishing_attunable_crafting_station
    o furnishing_material_jewelry
    o recall_stone_keep
    o recipes_jewelry_sketch_furnishing
    o trophy_collectible_fragment
    o trophy_upgrade_fragment
    o weapon
    Filter Types (filtertype):
    o jewelry
    Trait Types (traittype):
    o jewelry_bloodthirsty
    o jewelry_harmony
    o jewelry_infused
    o jewelry_intricate
    o jewelry_protective
    o jewelry_swift
    o jewelry_triune

1.35 Changes:
Released by Shadowfen
  • Bumped API version for Wrathstone
  • LibStub and LibAddonMenu-2.0 must now be installed separately from AutoCategory.
  • Added support for FCOIS dynamics 11-30.
  • Merged in Provision's integration fixes for IGV.
  • Added jewelry crafting materials, raw materials and boosters for the sptype() check
  • Fixed a crash when a rule could not compile.

1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")


1.33 Changes:
  • Bumped API version for Murkmire.


1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")


1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries


1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!


1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.


1.28 Changes:
  • Bumped API version for Wolfhunter.


1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    To create your own rule, use
    Lua Code:

    filtertype("jewelrycrafting")

    To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"


1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.


1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).



1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)


1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).


1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).



1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.


1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.


1.17 Changes:
  • Removed debug logs in destruct/improvement panel


1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
  • After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:

    keepresearch() and not isset()
  • New api:isset() api:ismonsterset()


1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank


1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).


1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:

    getquality

    please see api:getquality
  • Updated localization for Chinese.


1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
    Added API:
    Code:

    quality

    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.


1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:

    sellprice
    islearnable

    please see api:sellprice and api:islearnable for more info.


1.10 Changes:
  • Added custom names from FCO Item Saver
  • Added API:
    Code:

    armortype
    weapontype

    please see api:armortype and api:weapontype for more info.
  • Added deconstruct & improvement support for keyboard mode.


1.09 Changes:
  • Integrated FCO Item Saver
    Added API:
    Code:

    ismarked

    please see api reference and tutorial and examples for more info.
    Added Keybinding to toggle on/off.


1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.


1.07 Changes:
  • Fixed a rare issue of IGV integration.


1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)


1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:

    iscrafted

    please see api reference and tutorial for more info.


1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!


1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.


1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.


1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
2.0.4
65kB
Shadowfen
06/08/19 10:29 AM
2.0.3
65kB
Shadowfen
05/27/19 12:48 PM
2.0.2
74kB
Shadowfen
05/20/19 02:22 PM
2.0.2
64kB
Shadowfen
05/20/19 08:25 AM
2.0.1
78kB
Shadowfen
05/19/19 06:57 PM
2.0
77kB
Shadowfen
05/19/19 06:00 PM
1.37
72kB
Shadowfen
03/20/19 02:12 PM
1.36
71kB
Shadowfen
03/16/19 08:24 PM
1.35
71kB
Shadowfen
03/13/19 07:00 PM


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Unread Yesterday, 08:29 AM  
Shadowfen
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Forum posts: 34
File comments: 245
Uploads: 8
Re: Character Bound Request & Bug?

Originally Posted by amber1019

Also... is it possible to sort Character Bound? I've only found isbound() which includes both "Bound" and "Character Bound" and boundtype doesn't seem to have just a "character bound" rule to use. Is it something you could add? I'm wanting to sort all of the "character bound" items in my inventory to the very bottom of the list.
I'll have to look to see if that is possible.

Originally Posted by amber1019
Another Edit/Update: According to the wiki, islockpick() is a rule. "Convenience function to detect lockpicks in inventory since, due to a Zenimax bug, lockpicks do not belong to type("lockpick")"
BUT... I get a warning when I try to use it. A bug?
It's possible... I'll take a look.


Originally Posted by amber1019
I get a "warning - unrecognized: Soul, Gem" message about the following rule, but it seems to work.
itemname("lockpick") or itemname("Soul Gem")
Another bug?
Not in this case. The "should I display a warning" code should look to make sure that all of the stuff that is not in quotes is recognized either by the addon or by Zenimax - but looking for and excluding stuff that is in quotes is difficult enough to do generally and correctly that it would slow down the addon (and your access to your inventory) unacceptably. That's why suspicious things are listed only as "WARNING"s so that you can look to make sure that they are correct, because they might be...
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Unread 09/13/19, 03:08 PM  
amber1019
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Question Character Bound Request & Bug?

Warning: Spoiler


Edit/Update: Never mind! You can ignore what's in the spoiler tag! I finally figured it out!
sptype("collectible_monster_trophy") or type("trash") or traitstring("ornate") or traittype("none") and filtertype("armor", "jewelry", "weapons") and quality("trash", "normal")

Also... is it possible to sort Character Bound? I've only found isbound() which includes both "Bound" and "Character Bound" and boundtype doesn't seem to have just a "character bound" rule to use. Is it something you could add? I'm wanting to sort all of the "character bound" items in my inventory to the very bottom of the list.

Another Edit/Update: According to the wiki, islockpick() is a rule. "Convenience function to detect lockpicks in inventory since, due to a Zenimax bug, lockpicks do not belong to type("lockpick")"
BUT... I get a warning when I try to use it. A bug?



Another Edit/Update: I get a "warning - unrecognized: Soul, Gem" message about the following rule, but it seems to work.
itemname("lockpick") or itemname("Soul Gem")
Another bug?
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Last edited by amber1019 : 09/13/19 at 07:18 PM.
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Unread 08/27/19, 08:29 PM  
Shadowfen
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Forum posts: 34
File comments: 245
Uploads: 8
Originally Posted by Drakhyr
Hey, is it possible to categorize set items that have been marked by Bandits Gear Manager? That addon replaced others like Dressing Room or Alphagear for me, and it would be a nice feature. Right now set items that are part of a saved build setup are just marked with an icon and if I have several builds to switch to my inventory is quite crowded. I currently lock those set items so they appear at the top. But having a category for each saved build in Bandits Gear Manager would be nice. I think Alphagear had that feature builtin.
No, not right now. Bandit's Gear does not provide a public function to be able to tell if an inventory item is part of a saved build.
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Unread 08/26/19, 04:08 AM  
Drakhyr
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Hey, is it possible to categorize set items that have been marked by Bandits Gear Manager? That addon replaced others like Dressing Room or Alphagear for me, and it would be a nice feature. Right now set items that are part of a saved build setup are just marked with an icon and if I have several builds to switch to my inventory is quite crowded. I currently lock those set items so they appear at the top. But having a category for each saved build in Bandits Gear Manager would be nice. I think Alphagear had that feature builtin.
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Unread 08/14/19, 11:08 AM  
Shadowfen
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I will check into that. Thanks.


Originally Posted by TheMikrobe
Hi, this is a really great add-on

There seems to be something wrong with the getmaxtraits() function. The number needed is 1 higher than the actual number of traits on the item.

So for example:

finds no potions.

Using 'getmaxtraits() ==2' finds potions with 1 trait, such as https://imgur.com/a/lvS6tFO

Using 'getmaxtraits() ==3' finds this one https://imgur.com/a/QIFIQeX.

And you need to use 'getmaxtraits() ==4' to find potions with 3 traits.
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Unread 08/14/19, 04:25 AM  
Shadowfen
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Re: Location of settings

Originally Posted by Alag
Hello,

first of all, thank you for awesome addon. It's life saver.

I have small question, where are the settings files located? For the case I will want make backups/send to someone else?
I have checked addon folder, but it doesn't show any changed file since downloading of addon.

Thank you
In the same directory where the Addons directory is located is another directory called savevars. Each addon that needs to save stuff has at least one file in that directory - usually with the same name as the addon.

The saved variables file name(s) is actually defined in the .txt file in the addon directory ; so in my AutoCategory/AutoCategory.txt file it declares that the savevars file it will use is called AutoCategory. (The .lua on the end is just understood. )

If an addon does not have a savevars file, then it does not save settings.

If you remove the savevar file (while eso is not running), you essentially reset your configuration for that addon back to the default configuration.
Last edited by Shadowfen : 08/14/19 at 04:26 AM.
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Unread 07/26/19, 05:18 PM  
Shadowfen
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Re: Inputing fields?

Originally Posted by Gecko69
Hi, i am trying to figure out how to input the info to create custom fields, however, what i am looking for is to categorize armour into Chest (light, Medium, and heavy), shoulders (light, Medium, and heavy) for each section, However, And i am really sorry for my newb-ness but are you able to help me with this?

example:

Armour (Chest)
.... Light chest armour
.... Medium chest armour
.... Heavy chest armour
.... items put on chest (if any)

Armour (helm)
.... Light Helm armour
.... Medium Helm armour
.... Heavy Helm armour
.... items put on Helm (if any)

once i have one i should be able to input the rest i am just having troubles getting the 3+ fields to fall in the same category.

Thank-you in advance
Gecko69
You are looking for the armortype() and the eqiptype(). The settings page help buttons will take you to this wiki(https://github.com/Shadowfen/AutoCategory/wiki) where they are documented.
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Unread 07/25/19, 04:41 PM  
Gecko69

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Inputing fields?

Hi, i am trying to figure out how to input the info to create custom fields, however, what i am looking for is to categorize armour into Chest (light, Medium, and heavy), shoulders (light, Medium, and heavy) for each section, However, And i am really sorry for my newb-ness but are you able to help me with this?

example:

Armour (Chest)
.... Light chest armour
.... Medium chest armour
.... Heavy chest armour
.... items put on chest (if any)

Armour (helm)
.... Light Helm armour
.... Medium Helm armour
.... Heavy Helm armour
.... items put on Helm (if any)

once i have one i should be able to input the rest i am just having troubles getting the 3+ fields to fall in the same category.

Thank-you in advance
Gecko69
Last edited by Gecko69 : 07/25/19 at 04:42 PM.
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Unread 07/20/19, 04:33 PM  
TheMikrobe

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Hi, this is a really great add-on

There seems to be something wrong with the getmaxtraits() function. The number needed is 1 higher than the actual number of traits on the item.

So for example:
type("poison","potion") and getmaxtraits() ==1
finds no potions.

Using 'getmaxtraits() ==2' finds potions with 1 trait, such as https://imgur.com/a/lvS6tFO

Using 'getmaxtraits() ==3' finds this one https://imgur.com/a/QIFIQeX.

And you need to use 'getmaxtraits() ==4' to find potions with 3 traits.
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Unread 06/20/19, 11:42 PM  
Shadowfen
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File comments: 245
Uploads: 8
Re: Re: blank settings menu

Originally Posted by Levithan1973
Originally Posted by eon1299
I have this problem. How to fix?

https://prnt.sc/o0q975
I've the same problem. All dependencies are installed and up-to-date. (LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0) Language German or English, tried both.
Original Addon works so far.
At a guess I would say that you have an older version of LibSFUtils hiding somewhere - or else a flawed installation of it. Please try removing the library and then installing it again.
Last edited by Shadowfen : 06/20/19 at 11:45 PM.
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Unread 06/20/19, 05:20 AM  
Levithan1973

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Re: blank settings menu

Originally Posted by eon1299
I have this problem. How to fix?

https://prnt.sc/o0q975
I've the same problem. All dependencies are installed and up-to-date. (LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0) Language German or English, tried both.
Original Addon works so far.
Last edited by Levithan1973 : 06/20/19 at 05:22 AM.
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Unread 06/15/19, 09:52 PM  
Shadowfen
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Originally Posted by naeius
I wouldn't take up your time though if it worked. FCO's research tag 'seems' to work (I haven't tested it 100%). The 'deconstruction' though it doesn't as it takes a large portion of the items in the container (around 90%) and sets them in the 'deconstruction' category no matter if they are tagged that way from FCO or not.

Is there any data I can get from my configuration to show you in case it makes it easier for you to understand what's happening?
Note that, as in the case of 'research' , 'deconstruction' is a pre-defined tag in FCO , ie. it doesn't belong to a 'dynamic' or 'gear' group so, it's rather strange that 'research' appears to work while 'deconstruction' doesn't.

thanks again
I have a single toon that I run with FCOIS so that I can test with it. I added the predefined "Deconstruction Mark" category to my Backpack at 100% priority. I then opened up my inventory, marked a couple of items for deconstruction using FCOIS; then went back to the top of the inventory where those two items were listed under the header "Deconstruction Mark". They were followed by my next category "Selling" with other items there.

If you are having problems that I didn't see, you might take a look at the next category you have defined for your container and see if that one is defined correctly - or simply remove it from the bag temporarily to see if that makes a difference. Or remove all of the containers and add them back in one at a time to see when things go wrong.
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Unread 06/15/19, 08:50 PM  
naeius

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Originally Posted by Shadowfen
Originally Posted by naeius
Hi,

can you explain how to use FCO along with your addon?

I want all the items I have set for deconstruction & research (via FCO) to have higher priority but I have trouble setting the FCOIS section to work.

For example,
if you go to the section where you can edit a category with,
Tag: FCOIS
Category: Deconstruction Mark

You'll see that the 'Rule' which is set as 'ismarked("deconstruction")' has an 'Unrecognised' warning.

I have tried to use other keyword terms instead of 'deconstruction' (basically whatever I found as descriptions on FCO like 'marked for deconstruction' etc.) but none have worked.

I created an account on esoui just to post this question as it has driven me crazy

thanks for a great addon
The "unrecognized" warning is simply letting you know that "deconstruction" is not a function or predefined value for a function that AutoCategory knows. However, not all functions take predefined values, so those values (even though they are correct) will be seen as undefined. For example, in FCOIS you actually define the names of the groups (markers) yourself, and then in a rule you would pass in those names to the ismarked() function. The names are correct and name FCOIS groups; it is just that AutoCategory does not know them and so warns you to check and make sure you are right, because it cannot.

If your group/marker is named "deconstruction", then the rule for AutoCategory would be:

Code:
ismarked("deconstruction")

Yes, you will get an unrecognised warning, but it is correct and will work.
Thanks for taking the time to explain. That was very helpful.

I wouldn't take up your time though if it worked. FCO's research tag 'seems' to work (I haven't tested it 100%). The 'deconstruction' though it doesn't as it takes a large portion of the items in the container (around 90%) and sets them in the 'deconstruction' category no matter if they are tagged that way from FCO or not.

Is there any data I can get from my configuration to show you in case it makes it easier for you to understand what's happening?
Note that, as in the case of 'research' , 'deconstruction' is a pre-defined tag in FCO , ie. it doesn't belong to a 'dynamic' or 'gear' group so, it's rather strange that 'research' appears to work while 'deconstruction' doesn't.

thanks again
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Unread 06/15/19, 06:55 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 245
Uploads: 8
Originally Posted by naeius
Hi,

can you explain how to use FCO along with your addon?

I want all the items I have set for deconstruction & research (via FCO) to have higher priority but I have trouble setting the FCOIS section to work.

For example,
if you go to the section where you can edit a category with,
Tag: FCOIS
Category: Deconstruction Mark

You'll see that the 'Rule' which is set as 'ismarked("deconstruction")' has an 'Unrecognised' warning.

I have tried to use other keyword terms instead of 'deconstruction' (basically whatever I found as descriptions on FCO like 'marked for deconstruction' etc.) but none have worked.

I created an account on esoui just to post this question as it has driven me crazy

thanks for a great addon
The "unrecognized" warning is simply letting you know that "deconstruction" is not a function or predefined value for a function that AutoCategory knows. However, not all functions take predefined values, so those values (even though they are correct) will be seen as undefined. For example, in FCOIS you actually define the names of the groups (markers) yourself, and then in a rule you would pass in those names to the ismarked() function. The names are correct and name FCOIS groups; it is just that AutoCategory does not know them and so warns you to check and make sure you are right, because it cannot.

If your group/marker is named "deconstruction", then the rule for AutoCategory would be:

Code:
ismarked("deconstruction")

Yes, you will get an unrecognised warning, but it is correct and will work.
Last edited by Shadowfen : 06/15/19 at 07:02 PM.
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Unread 06/15/19, 04:45 PM  
naeius

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Hi,

can you explain how to use FCO along with your addon?

I want all the items I have set for deconstruction & research (via FCO) to have higher priority but I have trouble setting the FCOIS section to work.

For example,
if you go to the section where you can edit a category with,
Tag: FCOIS
Category: Deconstruction Mark

You'll see that the 'Rule' which is set as 'ismarked("deconstruction")' has an 'Unrecognised' warning.

I have tried to use other keyword terms instead of 'deconstruction' (basically whatever I found as descriptions on FCO like 'marked for deconstruction' etc.) but none have worked.

I created an account on esoui just to post this question as it has driven me crazy

thanks for a great addon
Last edited by naeius : 06/15/19 at 05:04 PM.
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