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Greymoor (6.0.5)
Harrowstorm (5.3.4)
Updated:06/02/20 10:49 AM
Created:12/19/19 05:04 AM
Monthly downloads:453
Total downloads:4,606
Favorites:16
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Categories:Action Bar Mods, Info, Plug-in Bars, TradeSkill Mods
6.0.5
Daily Craft Status
Version: 0.2.4
by: czerepx [More]
Going too soon to the daily writ Quartermaster, again?
This simple status bar tells you whether you are good to go to Quartermaster to turn in your daily crafts.

Color Coding
Green - craft done, you can turn the quest in
Yellow - all remaining items can be fetched from your bank
Yellow - items are available* in your bank, but in low quantity (3 or less, see below how to change the threshold)
Orange - craft done, but requested alchemy/enchanting materials are missing in your bank
Red - visit crafting station

The bar appears automatically when you start doing daily writs, and disappears when you are done.
You can click the bar to see what's left to be done and check the stock*.

Additional features for daily crafters:
- low material stock warning
- status of selected materials from inventory and mail
- hirelings mail looting
- survey statistics and survey picklist

Libraries to download (optional but highly recommended):
LibAddonMenu (for addon settings)
LibCustomMenu

Supported game clients: English, German, Russian, French, Japanese (some text for additional features is not translated yet.)

Chat commands:
/dcsbar setlow N - sets the low quantity threshold to N, per account (quest items)
/dcsbar help - displays all available commands

* This is just for items requested directly in the quest, if stored in bank.



Moving the bar
If the status bar is visible, right-click the smithy (anvil) icon, select the Unlock command from popup menu and drag the icon.
If you want to save the position for good, right click the icon again to choose a command to either save it for this character or as default for your account.

If the status bar is not visible, type /dcsbar unlock in chat first to unhide and unlock it.

Use "/dcsbar help" for more commands.


Quick stock and low stock warning
You can display "quick" stock for materials and raw materials, right-click the smithy (anvil) icon to toggle these features.
Material shortages will be underlined (the default minimum is 50, you can set it per account and/or per character).
If you use the low stock warning option in the add-on settings, material shortages will always show up, regardless of whether you use the quick stock feature or not.

You can add up to 12 custom materials to the display, each with its own low and high stock (use the addon settings, or run the chat commands - use "/dcsbar help" for more).
There are 6 slots for account-wide materials (best for Oko, Violet Coprinus etc.), and 6 slots separate for each character (best for your character special needs, eg. master crafters or lower tier crafters)

- The stock and the shortages are only displayed if you start doing writs - use the "Always On" feature to change it.
- Automatic materials shown are based on current character crafting skills, materials for consumables crafting are not shown - use Custom Materials if you need these.


Mailbox stock and hirelings mail looting
You can temporarily update the stock display with materials from your mail. This might be handy if you have multiple characters that generate lots of hirelings mail, or you are using mail as ... inventory extension. Materials also available in mailbox will have "*" mark next to the quick stock quantity.

You can right-click the quick stock to either scan the mail or extract materials from it (hirelings only; technically this is from all non-cash mail with text "material" in subject).

Occasionally it stutters and stucks (just like the mailbox in the game), so you may need to rerun the commands once you get "aborted" prompt (the commands have auto-restart feature so it should not be a common problem).
Please note that counting will mark all of your mail as "read".

Use "/dcsbar help" for chat command equivalents.


Survey statistics and survey picklist
To quickly stock up on materials, I reset surveys. If you store surveys in bank and only use them when you have at least a bunch of them in specific location (and reset by moving a short distance away), this on-screen survey statistics might help you find the best survey stack and fetch it automatically from bank.

Once you start using a survey stack, an extra yellow figure will appear showing how much surveys you have left in current location.

Right-click the smithy icon to toggle the survey feature.

By default, the survey strip shows 3 figures for each crafting type:
- total number of surveys
- best survey (ie. most surveys in one location)
- best survey in Craglorn (as these give extra profit from nirncrux, directly or while moving around to reset)
You can modify this strip, eg. you can remove a figure or add backpack count, 2nd best survey and 3rd best survey - use addon settings (or run "/dcsbar surveyfig" command) for more.

Left-click a figure to get more information about the survey stack.

Right-click a figure to select a command to automatically fetch the survey stack from bank when you visit one or call a banker.
(If you click the total count, a full report will pop up - you can right-click these surveys too.)

The figures come from all your banks (if you use house banks for survey storage, visit any of your houses to initialize the stock first).
0.2.4
- Russian translation (thanks DrakeRulo!)

0.2.3
- update to API version (Greymoor)

0.2.2
- 'mailbox not ready' message
- option to show in main view (HUD) only
- the bar is now hidden in more views

0.2.1
- update to API version (Harrowstorm)
- skipping mail on loot delays
- counting mail stock will not spam to chat now
- Craglorn total for survey statistics
- Settings command for main status bar

0.2.0
- low and high stock per item for custom materials
- low material stock warning
- separate backpack quantity for materials (non-ESO+ players)
- additional custom materials (including account-wide materials)
- search for material name (limited to items in your bags and base crafting materials)
- tooltip for stock and raw stock (material names)
- UI scaling (font size selection)
- optional display of icons and backgrounds

0.1.12a
- hot-fix to xml file: stock/raw stock not showing up without ui reload if used for the first time

0.1.12
- survey statistics (WIP)
- mail looting and counting a bit more reliable now
- fixed a bug that prevented some custom materials stock from being updated
- optional single row display
- use of LibCustomMenu
- more German translations (thanks Baertram!)

0.1.11
- icons for low quantity items
- popup-menu for movement commands
- "always visible" feature
- "auto-save position" feature
- mail stock and mail loot for hireling materials (WIP)
- custom materials in quick stock (WIP)

0.1.10
- low quantity indicator
- quick stock for materials (WIP)

0.1.9
- ability to move the status bar and save its position
- support for Japanese game client (thanks Calamath!)

0.1.8
- addon code modifications (namespace)

0.1.7
- just an update to API Version for Dragonhold (addon reported as Out of Date)

0.1.6
- added checks for ESO+ subscriber bank

0.1.5
- added a tooltip with quest details
- fixed the status for alchemy and enchanting writ when you already had the materials in your backpack

0.1.4
- added support for German and French
- addon now checks the bank for required items

0.1.3
- first uploaded version
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
0.2.3
28kB
czerepx
06/01/20 08:04 AM
0.2.2
28kB
czerepx
04/03/20 11:32 AM
0.2.1
27kB
czerepx
02/25/20 01:53 PM
0.2.0
27kB
czerepx
01/30/20 11:02 AM
0.1.12a
20kB
czerepx
01/20/20 03:01 PM
0.1.12
20kB
czerepx
01/17/20 09:02 AM
0.1.11
15kB
czerepx
01/08/20 10:26 AM
0.1.10
9kB
czerepx
12/30/19 03:03 AM
0.1.9
5kB
czerepx
12/27/19 09:02 AM
0.1.3
2kB
czerepx
12/19/19 05:04 AM


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Unread 06/02/20, 10:51 AM  
czerepx
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awesome! many thanks, just uploaded new version with your translations!

Originally Posted by DrakeRulo
I tried to make a Russian localization
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Unread 06/02/20, 03:08 AM  
DrakeRulo

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I tried to make a Russian localization

Lua Code:
  1. -- Russian localization
  2.  
  3. local _addon = _G["DailyCraftStatus"]
  4.  
  5. -- the strings need to match game strings
  6. _addon.langQuestInfo =
  7. {
  8.     ["deliver"] = "Доставить",
  9.     ["craft"] = { "Создать" },
  10.     ["material"] = { "материал" },
  11.     ["questnames"] = {
  12.         --quest name unique substring followed by status character (or any string actually)
  13.         {"кузнец","K"},
  14.         {"портн","П"},
  15.         {"столяр","C"},
  16.         {"ювелир","Ю"},
  17.         {"алхимик","A"},
  18.         {"зачаровател","З"},
  19.         {"снабжен","C"}
  20.     }  
  21. }  
  22.  
  23. -- addon strings for translation
  24.  
  25. _addon.translation =
  26. {
  27.     ["Lock"] = "Заблокировать",
  28.     ["Save"] = "Сохранить",
  29.     ["Unlock"] = "Разблокировать",
  30.     ["Toggle Stock"] = "Отображение материалов",
  31.     ["Toggle Raw Stock"] = "Отображение сырья",
  32.     ["Toggle Surveys"] = "Отображение карт",
  33.     ["Always On"] = "Всегда включено",
  34.     ["Auto-hide"] = "Автоскрытие",
  35.     ["Mail Stock"] = "Просчитать почту",
  36.     ["Loot Mail"] = "Забрать из почты",
  37.     ["Pick Up Survey"] = "Извлечь карту",
  38.     ["Clear Survey Pick List"] = "Очистить список карт",
  39.     ["Settings"] = "Настройки",
  40.  
  41. --options menu
  42.     ["Account Settings"] = "Настройки аккаунта",
  43.     ["Low Threshold"] = "Порог квестовых предметов",
  44.     ["Auto-save position"] = "Авто сохранение позиции",
  45.     ["Use Icons"] = "Использовать иконки",
  46.     ["Low Stock Warn"] = "Предупреждать о малом кол-ве материалов",
  47.     ["Separate Backpack Quantity"] = "Разделять отображение рюкзака",
  48.     ["Show in HUD Only"] = "Показывать только на главном экране",
  49.     ["Character Settings"] = "Настройки персонажа",
  50.     ["Show Stock"] = "Показывать материалы",
  51.     ["Show Raw Stock"] = "Показывать сырье",
  52.     ["Show Surveys"] = "Показывать карты",
  53.     ["Always Visible"] = "Видно всегда",
  54.     ["Appearance"] = "Внешний вид",
  55.     ["Single Row Display"] = "Показывать в одну строку",
  56.     ["UI Scale"] = "Размер",
  57.     ["Background Style"] = "Стиль фона",
  58.     ["Share Appearance"] = "Одинаковый внешний вид для всех персонажей",
  59.     ["Low Mat Threshold"] = "Пороговое значение материалов",
  60.     ["Own Low Stock"] = "Собственное низкое значение",
  61.     ["Find Item"] = "Найти",
  62.     ["Search Results"] = "Результаты поиска",
  63.     ["Low Stock"] = "Низкое количество",
  64.     ["High Stock"] = "Высокое количество",
  65.     ["Add Item"] = "Добавить",
  66.     ["Custom Materials"] =  "Пользовательские материалы",
  67.     ["Custom Materials (All Characters)"] = "Пользовательские материалы (Все перс.)",
  68.     ["Item"] = "Предмет",
  69.     ["Custom Materials Help"] =
  70.             "Найдите предметы ниже или используйте команду 'ссылка в чат', чтобы вставить ссылку на предмет в чат, а затем скопируйте ссылку сюда " ..
  71.             "Вы также можете использовать числовой идентификатор предмета или свой собственный текст. Чтобы удалить предмет, просто очистите текстовое поле."
  72.             ,
  73.     ["Survey Statistics"] =  "Статистика карт",
  74.     ["Survey Statistics Help"] =
  75.             "Определите свою собственную статистику карт, используя цифры ниже в любом порядке\n" ..
  76.             "0 - Все карты, 1 - Лучшие по локации, 2 - 2 Лучшие, 3 - 3 Лучшие, " ..
  77.             "4 - Лучшие в Краглорне, 5 - Карты в рюкзаке, 6 - Всего в Краглорне\n"..
  78.             "Пример: напечатайте 50 чтобы видеть только рюкзак и общее количество"
  79.             ,
  80.     ["Display Pattern"] =  "Шаблон",
  81. }


Need to save it to ru.lua (UTF-8 and Cyrillic font)
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Unread 04/12/20, 05:34 AM  
czerepx
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When you turn any daily writ quest in, accidentally get rid of quest items (like dump then to bank), or finish crafting at a crafting station, or do anything that changes quest status, the bar will still show up even if you have the "HUD only" option on. So, this was partly intended. But sure, I can modify this option to be very strict about this "HUD only"

Originally Posted by Baertram
One thing is not working as intended I think.
...
I thought it would be hidden at the crafting tables as well then if this option is enabled. Or is there any other option I missed?
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Unread 04/11/20, 01:31 PM  
Baertram
 
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Oh great, did not see the options are already there! Thanks a bunch!

One thing is not working as intended I think.
I have enabled "Show in Main View (HUD) Only".
If I open the inv or other menus the line with the textures is hidden.

If I approach a crafting table (this time it was provisioning) it is hidden as well.
But as an item is crafted which belongs to the current writs quest, it (the total bar) shows up after the item was crafted (event_craft_finished I assume it is which makes it visible).
I thought it would be hidden at the crafting tables as well then if this option is enabled. Or is there any other option I missed?

Originally Posted by czerepx
The "Show in Main View (HUD) Only" option is already available with the latest release.

To get the icons as default (instead of characters), select "Use Icons for Quest Status" and "Same Appearance for All Characters" options.

Thanks for all the feedback

Originally Posted by Baertram
I second this request. Please add such a setting. I only need to see it at the main UI.

Another question:
I like the icons more than the short texts (default view). Could we maybe get the default view with icons instead of the 1 characters?
Last edited by Baertram : 04/11/20 at 01:36 PM.
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Unread 04/04/20, 10:11 AM  
czerepx
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The "Show in Main View (HUD) Only" option is already available with the latest release.

To get the icons as default (instead of characters), select "Use Icons for Quest Status" and "Same Appearance for All Characters" options.

Thanks for all the feedback

Originally Posted by Baertram
I second this request. Please add such a setting. I only need to see it at the main UI.

Another question:
I like the icons more than the short texts (default view). Could we maybe get the default view with icons instead of the 1 characters?
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Unread 04/04/20, 07:27 AM  
Baertram
 
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I second this request. Please add such a setting. I only need to see it at the main UI. Even at crafting stations it is only needed if addons like Dolgubons Lazy Writ Crafter and Daily Alchemy/Daily Provisioning or PotionMaker and the other writ addons are NOT active. Maybe you add those to the OptionalDependsOn list andd check if they are active in your event_add_on_loaded callback function -> If so: Depending on the other addon type (alchemy, smithing, clothing, enchanting, ...) do not show your addon's UI then at these crafting tables.

Another question:
I like the icons more than the short texts (default view). Could we maybe get the default view with icons instead of the 1 characters? I don't really need all the other bar stuff you have added, only the textures of the crafting type would be nice instead of the 1 character text view.

Originally Posted by czerepx
Yes, this is actually on purpose. I would rather leave the addon visible in inventory, guild store, bank, mail, all crafting stations etc. because I use it there.
Right now I'm hiding the bar in game settings, world map and while in combat, but sure, I can hide it in more views like Friends and Group, and an option to show it just in the main view.

Originally Posted by NordPaladin
3. There was one unpleasant feature of the add-on. Wherever I go, it shows its frame. Whether I'm in a Bank, Guild store, character skills, magazine, friends, group, and all sections on. The addon shows its icon with resource icons.
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Unread 02/29/20, 12:32 PM  
czerepx
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Yes, this is actually on purpose. I would rather leave the addon visible in inventory, guild store, bank, mail, all crafting stations etc. because I use it there.
Right now I'm hiding the bar in game settings, world map and while in combat, but sure, I can hide it in more views like Friends and Group, and an option to show it just in the main view.

Originally Posted by NordPaladin
3. There was one unpleasant feature of the add-on. Wherever I go, it shows its frame. Whether I'm in a Bank, Guild store, character skills, magazine, friends, group, and all sections on. The addon shows its icon with resource icons.
Last edited by czerepx : 02/29/20 at 12:49 PM.
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Unread 02/29/20, 09:36 AM  
NordPaladin

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Originally Posted by NordPaladin
Originally Posted by czerepx
Thanks for installing the addon
1. Are you using "unlock + drag the smithy icon" to move the frame?
2. All my chars are already maxxed out in crafting so I can only see Rubedite Ore now, but it seems to work fine - toggling the raw stock on shows the ore. Can you PM me with more details, like your game client language, your character skill in blacksmithing, your bar setup (is it single row etc.)?

Originally Posted by NordPaladin
You can't move the frame on the screen. The addon does not show the ore.
1. I understand you)).
I had to pull the anvil icon to move it around the screen. My character also knows Rubedite Ore and knows all the skills in blacksmithing. But the addon why is it "not seen". At the time of writing this comment, the addon still showed the ore icon in the frame.
Thank you for your efforts, a good addon.
3. There was one unpleasant feature of the add-on. Wherever I go, it shows its frame. Whether I'm in a Bank, Guild store, character skills, magazine, friends, group, and all sections on. The addon shows its icon with resource icons.
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Unread 02/29/20, 09:22 AM  
NordPaladin

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Originally Posted by czerepx
Thanks for installing the addon
1. Are you using "unlock + drag the smithy icon" to move the frame?
2. All my chars are already maxxed out in crafting so I can only see Rubedite Ore now, but it seems to work fine - toggling the raw stock on shows the ore. Can you PM me with more details, like your game client language, your character skill in blacksmithing, your bar setup (is it single row etc.)?

Originally Posted by NordPaladin
You can't move the frame on the screen. The addon does not show the ore.
1. I understand you)).
I had to pull the anvil icon to move it around the screen. My character also knows Rubedite Ore and knows all the skills in blacksmithing. But the addon why is it "not seen". At the time of writing this comment, the addon still showed the ore icon in the frame.
Thank you for your efforts.
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Unread 02/27/20, 01:20 AM  
czerepx
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Thanks for installing the addon
1. Are you using "unlock + drag the smithy icon" to move the frame?
2. All my chars are already maxxed out in crafting so I can only see Rubedite Ore now, but it seems to work fine - toggling the raw stock on shows the ore. Can you PM me with more details, like your game client language, your character skill in blacksmithing, your bar setup (is it single row etc.)?

Originally Posted by NordPaladin
You can't move the frame on the screen. The addon does not show the ore.
Last edited by czerepx : 02/27/20 at 01:30 AM.
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Unread 02/26/20, 09:31 PM  
NordPaladin

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You can't move the frame on the screen. The addon does not show the ore.
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Unread 01/09/20, 08:22 AM  
Baertram
 
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The problems still exists and you were maybe lucky then.
Or you might have not stepped into trouble so far as you did not add/alter any inventory item related context menus.

I recommand using it from the beginning to avoid any problems + getting the benefits of compatibility with other addons and new possibilities of this library.

Edit:
TTC does not use LibCustomMenu? Mine does (since I informed the dev about a year ago to please use it )
Code:
## Version: 3.30.182.23819
...
## DependsOn: LibAddonMenu-2.0>=25 LibCustomMenu
Check file "TamrielTradeCentrePrice" and search for "AddCustomMenuItem".

How old is your version?

I don't know about DailyAlchemy, not using it. I'm using Potion Maker for the writs.
But if DailyAlchemy adds inventory row context menu entries it definately SHOUD use this library.
For other context menus it's the same like with yours: Might work, might break others, might break ZO's.
Originally Posted by czerepx
Thanks for the translations!

As for the LibCustomMenu, I saw as many popular addons using this as not (eg. Daily Alchemy, TTC), so I just wasn't quite sure what to do with it. I was aware of the problem (in theory) so for last two weeks I have been extensively alternating using my menu with built-in commands and commands from other addons (like inventory context menus - Craft This Writ, Preview Furniture etc.) and ... so far so good (or was I just lucky?)

I just want to avoid unconditional library dependencies for as long as I can (no other reason really).

Originally Posted by Baertram
Context menus: Please use LibCustomMenu!
German LAM translations:
EDIT: (I'm using latest Daily Alchemy, but my TTC is a bit outdated.)
Last edited by Baertram : 01/09/20 at 08:28 AM.
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Unread 01/08/20, 12:17 PM  
czerepx
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Thanks for the translations!

As for the LibCustomMenu, I saw as many popular addons using this as not (eg. Daily Alchemy, TTC), so I just wasn't quite sure what to do with it. I was aware of the problem (in theory) so for last two weeks I have been extensively alternating using my menu with built-in commands and commands from other addons (like inventory context menus - Craft This Writ, Preview Furniture etc.) and ... so far so good (or was I just lucky?)

I just want to avoid unconditional library dependencies for as long as I can (no other reason really).

Originally Posted by Baertram
Context menus: Please use LibCustomMenu!
German LAM translations:
EDIT: (I'm using latest Daily Alchemy, but my TTC is a bit outdated.)
Last edited by czerepx : 01/08/20 at 02:51 PM.
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Unread 01/08/20, 11:31 AM  
Baertram
 
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Context menus: Please use LibCustomMenu!
Please do not use the function "AddMenuItem" in the addons directly but use the library LibCustomMenu and it's function "AddCustomMenuItem" with the same syntax!
The ESO context menus use a predefined number of a control pool. If addons add to this the available number of controls usable for ESO might get too low/might get insecure.
Thatfor LibCustomMenu was created to build it's own control pool, added standard after the ESO menu items.

Otherwise your addon could break other addons or raise error messages with "code got insecure".
Context menus should always be build using LibCustomMenu for addons! You got submenu features and other possibilities then as well.

German LAM translations:

Important: Please change the file encoding of the de.lua file to UTF-8 without byte order mark (w/o BOM) in ordert to show the Umlauts properly ingame!

Code:
--options menu
	["Account Settings"] = "Account Einstellungen",
	["Low Threshold"] = "Geringe Anzahl Schwellenwert",
	["Auto-save position"] = "Position Autom. speichern für jeden Charakter",
	["Character Settings"] = "Charakter Einstellungen Settings",
	["Show Stock"] = "Zeige bearbeitetes Material Lager",
	["Show Raw Stock"] = "Zeige Rohstoff Lager",
	["Always Visible"] = "Immer sichtbar",
	["Low Mat Threshold"] = "Geringe Material Anzahl Schwellenwert",
	["Custom Materials"] =  "Benutzerdefinierte Materialien",
	["Item"] =  "Gegenstand",
	["Custom Materials Help"] =
			"Füge ItemLinks in das Feld hier drunter ein. Um einen Gegenstand zu löschen, leere einfach das Textfeld.\n" ..
			"Du kannst z.B. \den 'Im Chat anzeigen\' Befehl benutzen, um den ItemLink im Chat anzuzeigen, und dann markierst du ihn dort und kopierst ihn in die Zwischenablage (STRG+C) und fügst ihn hier ein. " ..
			"Du kannst auch eine nummerische itemId benutzen, oder deinen eigenen Text."
btw: The default translations contains this line twice:
["Always Visible"]
Last edited by Baertram : 01/08/20 at 11:54 AM.
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Unread 01/08/20, 11:22 AM  
Baertram
 
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All addons got a "Description" page where you can check for instructions and slash commands.
You even see this within Minion.
If the addon got no LAM settings menu where you could add the text as description it makes no sense to write all the commands to the chat as you login (if you got like 20 addons all wriitng to the chat....) or add them somehwere as a monster tooltip. So how should they be shown and where?

All one could do is make the chat commands more descriptive and easier to find by using LibSlashCommander (will show and autocomplete available chat commands ingame if you start to type /, but this would add another dependency) or writing all available chat comamnds and their description to the chat if you enter e.g. only /dcsbar.
-> Read LibSlashCommanders description page (you won't find that info ingame ) how it works.

I recommand to install LibSlashCommander as standalone addon/library to get the chat auto completion feature for chat comamnds. This way you can see more easily what commands exist, and if there are descriptions added, what they do.

Originally Posted by Inkling
Originally Posted by Description
Moving the bar
To change the status bar position, type /dcsbar unlock in chat and drag the small smithy icon around the screen.
Once you are done, type /dcsbar saveall to save the position as default for all characters on your account.

Other commands:
/dcsbar save - saves the position just for current character
/dcsbar reset - resets the position for current character (to addon default or account default, if any)
/dcsbar resetall - resets the position for this account (to addon default)
/dcsbar lock - exits the positioning mode
These instructions need to be available in-game somewhere.
Last edited by Baertram : 01/08/20 at 11:28 AM.
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