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Updated: 01/08/23 09:15 AM
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Compatibility:
Firesong (8.2.5)
Updated:01/08/23 09:15 AM
Created:04/25/19 12:34 PM
Monthly downloads:155
Total downloads:20,807
Favorites:53
MD5:
World Event Alert (aka Dragon Alert)  Popular! (More than 5000 hits)
Version: 1.4.2
by: Enodoc [More]
Notifications for Elsweyr Dragons, Harrowstorms, Dark Anchors, Abyssal Geysers and Volcanic Vents!

Features
  • Popup notification when a dragon spawns in Elsweyr (as long as you are also in Elsweyr)
  • Popup notification when a harrowstorm spawns in Western Skyrim, the Reach and Blackreach
  • Popup notification when a Dark Anchor spawns in any base game zone
  • Popup notification when an Abyssal Geyser spawns in Summerset
  • Popup notification when a Volcanic Vent spawns in High Isle and Amenos

Note that this add-on does not work for other world events (Oblivion Portals) because they do not trigger the World Event activator.

Known Issues
  • Volcanic Vents trigger the alert twice. This is a game API error, not an error with the add-on.

Requirements
Version 1.4.2
  • Added support for Galen Volcanic Vents. Thanks to Anceane for getting the location IDs!
  • Updated API version to 101036 (Firesong)
  • Known Issue: Volcanic Vents trigger the alert twice. This is a game API error, not an error with the add-on.

Version 1.4.1
  • Fixed extraneous "Unknown" alerts in Elsweyr

Version 1.4.0
  • Added support for Volcanic Vents
  • Updated API version to 101034 (High Isle)

Version 1.3.2
  • Added Notification, Silent and Chat toggles to the Settings menu

Version 1.3.1
  • Fixed some typos

Version 1.3.0
  • Added support for Dark Anchors
  • Added support for Abyssal Geysers
  • Added config menu - requires LibAddonMenu
  • Updated API version to 101032 (Deadlands) / 101033 (Ascending Tide)

Version 1.2.1
  • Fixed Waking Flame API version (101031)

Version 1.2.0
  • Added support for Harrowstorms

Version 1.1.5
  • Removed some leftover debugging that was appearing in chat
  • Updated API version to 100035 (Blackwood) / 100036 (Waking Flame)

Version 1.1.4
  • Updated API version to 100033 (Markarth)

Version 1.1.3
  • Updated API version to 100032 (Stonethorn)

Version 1.1.2
  • Updated API version to 100031 (Greymoor)
    • Note that this add-on unfortunately doesn't work for Greymoor's Harrowstorm world events, as they do not trigger the World Event activator.

Version 1.1.1
  • Updated API version to 100030 (Harrowstorm)

Version 1.1.0
  • Added Southern Elsweyr dragons
  • Updated API version to 100029 (Dragonhold)
  • Added slash command /worldevents chat to toggle chat output
  • Moved all text to en language file to support localization
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.4.1
6kB
Enodoc
06/26/22 02:16 PM
1.4.0
6kB
Enodoc
06/24/22 09:19 AM
1.3.2
6kB
Enodoc
03/26/22 11:28 AM
1.3.1
6kB
Enodoc
03/23/22 10:41 AM
1.3.0
6kB
Enodoc
03/13/22 12:07 PM
1.2.1
3kB
Enodoc
08/30/21 06:13 AM
1.2.0
3kB
Enodoc
08/09/21 02:22 PM
1.1.5
2kB
Enodoc
07/23/21 04:11 PM
1.1.4
2kB
Enodoc
11/02/20 02:09 PM
1.1.3
2kB
Enodoc
08/24/20 02:16 PM
1.1.2
2kB
Enodoc
05/25/20 10:44 AM
1.1.1
2kB
Enodoc
02/24/20 01:49 PM
1.1.0
2kB
Enodoc
10/21/19 01:43 PM
1.0.0
2kB
Enodoc
04/25/19 12:34 PM


Post A Reply Comment Options
Unread 01/17/24, 02:18 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 257
File comments: 1517
Uploads: 2
request feature

request feature - count of dragons killed per game session
count for other world events will be good too

with history for each sessions, if possible
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Unread 01/08/23, 08:21 PM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
Originally Posted by Enodoc
Updated! Thanks to Anceane for getting the new IDs. The double notification issue is an API error, ZOS will need to fix that themselves.
Sweet, thanks!
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Unread 01/08/23, 09:17 AM  
Enodoc
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 158
Uploads: 6
Originally Posted by MarcusUK
Any news on an update for Galen's volcanic vents... the "unknown location" message has been going on for months, would be nice to get actual locations?

Also, is there going to be a fix for the double notification issue, i.e. this addon tells you that there is a vent event twice, but the first location is always wrong and the second always right?
Updated! Thanks to Anceane for getting the new IDs. The double notification issue is an API error, ZOS will need to fix that themselves.
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Unread 01/05/23, 07:54 AM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
Any news on an update for Galen's volcanic vents... the "unknown location" message has been going on for months, would be nice to get actual locations?

Also, is there going to be a fix for the double notification issue, i.e. this addon tells you that there is a vent event twice, but the first location is always wrong and the second always right?
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Unread 11/18/22, 01:20 PM  
Enodoc
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 158
Uploads: 6
Re: Re: Re: LibWorldEvents

Originally Posted by Anceane
Originally Posted by Enodoc
Originally Posted by Hamfast
Any thoughts on using LibWorldEvents to handle new events as they pop up?
I remember looking at it, seeing there wasn't a simple table of World Event location and instance IDs, not being able to find any documentation of how its functions work, getting annoyed at the fact that it used compass directions instead of the POI names, and going no further.

Maybe I'll look again sometime and see if its usability has improved...
Speaking of Worldeventalert, i have updated it for Firesong for my husband and myself and it works fine

if you want to see what i did, i can post it to you privately but not on the forums. (beeing pointed once for doing so with another addon have me pretty careful now with any authorization)
That would be great, thanks! I haven't managed to get on and find all the new IDs yet, so if you have already done that, it saves me having to do it again!
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Unread 11/18/22, 10:25 AM  
Anceane
 
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Forum posts: 306
File comments: 1017
Uploads: 1
Re: Re: LibWorldEvents

Originally Posted by Enodoc
Originally Posted by Hamfast
Any thoughts on using LibWorldEvents to handle new events as they pop up?
I remember looking at it, seeing there wasn't a simple table of World Event location and instance IDs, not being able to find any documentation of how its functions work, getting annoyed at the fact that it used compass directions instead of the POI names, and going no further.

Maybe I'll look again sometime and see if its usability has improved...
Speaking of Worldeventalert, i have updated it for Firesong for my husband and myself and it works fine

if you want to see what i did, i can post it to you privately but not on the forums. (beeing pointed once for doing so with another addon have me pretty careful now with any authorization)
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Unread 11/18/22, 04:01 AM  
Enodoc
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 158
Uploads: 6
Re: LibWorldEvents

Originally Posted by Hamfast
Any thoughts on using LibWorldEvents to handle new events as they pop up?
I remember looking at it, seeing there wasn't a simple table of World Event location and instance IDs, not being able to find any documentation of how its functions work, getting annoyed at the fact that it used compass directions instead of the POI names, and going no further.

Maybe I'll look again sometime and see if its usability has improved...
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Unread 11/17/22, 09:55 AM  
Hamfast

Forum posts: 1
File comments: 32
Uploads: 0
LibWorldEvents

Any thoughts on using LibWorldEvents to handle new events as they pop up?
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Unread 06/26/22, 02:10 PM  
Enodoc
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 158
Uploads: 6
Originally Posted by M-ree
Since the last update, the add-on spams "Incursion started at unknown location" when in Elsweyr on a pretty regular basis in addition to the actual dragon announcements.
Oops

Edit: 1.4.1 should sort that - let me know if it keeps happening!
Last edited by Enodoc : 06/26/22 at 02:17 PM.
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Unread 06/25/22, 10:27 PM  
M-ree

Forum posts: 2
File comments: 510
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Since the last update, the add-on spams "Incursion started at unknown location" when in Elsweyr on a pretty regular basis in addition to the actual dragon announcements.
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Unread 06/12/22, 09:22 AM  
Enodoc
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 158
Uploads: 6
Re: High Isle Update Coming?

Originally Posted by FlopsyPrince
I believe this is not working for the Volcanic Vents on the High Isles.
Haven't been able to get the IDs of the new events yet, working on it!
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Unread 06/08/22, 10:20 PM  
FlopsyPrince

Forum posts: 0
File comments: 105
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High Isle Update Coming?

I believe this is not working for the Volcanic Vents on the High Isles.
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Unread 03/26/22, 03:46 PM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
@Enodoc Cheers for the new update. Am just trying it out now, but it seems to be working great. Also using your Quest Journal addon, very useful for seeing what side-quests are available. 2813 quests... fml...
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Unread 03/26/22, 03:28 PM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
Originally Posted by Anceane
But check around the forum and you wll see numerous authors burned out on changing a simple addon in a many options addon.
Let's be honest - he asked if he could do anything to help, I responded, and you seemed to want to cut me down for wanting a less intrusive variation of the same mod requiring a few extra on/off checkboxes at most. I'm not sure why you reacted like such a request threatened your ability to use the mod should it be updated. #CTFO

I wasn't jumping on you, btw, just responding frankly, I am very direct sometimes, even if it seems blunt, which is not uncivil, just to the point. Don't infer what doesn't exist. You didn't need to respond, since the request was not for you and improving the mod in no way harms you, if anything I'd say that you were being selfish by trying to persuade an author to ignore requests based on speculation that it "might break". Or maybe that wasn't your intention even though it seemed so to me? Regardless, I already stated why I can't code it - I don't know Lua or the ESO API, but I do know the methods are not that complex since PHP and Lua use similar coding practices. Learning a new scripting language takes time and practice before you can even attempt to learn a poorly-documented API.

Btw, a fallacy in your logic: just because "some" authors are burned out does not mean "all" are - people have different tolerances and free time available to handle such things - been there when I used to write mods for phpBB software years ago. Again, don't infer what doesn't exist. Most of the authors who are burned out likely have lots of mods to maintain and/or mods that conflict with other mods, causing complications in the code and higher chances of bugs. This mod does a simple task and since no-one else has a mod doing anything similar it is not likely to require high-maintenance in the long-term to keep it working, unless ZOS do something dramatic to affect it.
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Unread 03/26/22, 12:54 PM  
MarcusUK

Forum posts: 15
File comments: 162
Uploads: 0
Originally Posted by Anceane
Each time a working addon has been added more and more options, it become a buggy addon.
Oh, please... let's give the authors here a little credit - what you're saying comes down to the competence of the author and whether the API supports doing certain things easily, and there are far, far more complicated addons on this site that do way more than a triggered popup on screen. Bugs are the result of poor coding and/or poor testing before release, not extending its functionality, bugs are not guaranteed "each time". For a mod like this it only a 2-option affair:

if display_notify = true
do popup with sound
else print to chat

A few checkboxes which determine whether a world event notification is flashed on screen with the default sound OR just printed silently in the chat box is nowhere as complicated as a mod that redesigns the entire UI or allows a user to teleport anywhere, and most of those mods work fine.

Should add, I coded extensively in the past with PHP/SQL, not LUA, but am familiar with the process of procedural coding and what is required to make sure the code works. I seldom make requests that are complicated or that require a rewrite of the whole script, but at the same time I am not familiar with how much flexibility the API offers to allow authors to modify how things work in ESO, so might make requests that turn out to require more work than I expected.
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