Download
(1 MB)
Download
Updated: 05/22/19 03:00 PM
Addon for:
AUI - Advanced UI.
Compatibility:
Elsweyr (5.0.5)
Updated:05/22/19 03:00 PM
Created:12/18/18 05:11 AM
Monthly downloads:829
Total downloads:152,013
Favorites:52
MD5:
AUI - Advanced UI  Popular! (More than 5000 hits)
Version: 2.701
by: DunkleMaterie [More]
This is a replacing plugin for AUI. In case of using Minion to manage addons please follow the installation instructions below.

Installation instructions
  • Remove any existing AUI (keep SavedVariables)
  • Search and install LibStub
  • Search and install LibMediaProvider
  • Search and install LibAddonMenu
  • Search and install AUI version 2.701 (which has a plug symbol)
- 2.701
  • Elsweyr support
  • Cleanup of libraries


- 2.603a
  • REVERT - Support for Battleground HUD Fragment in Framemover

- 2.603
  • Support for Battleground HUD Fragment in Framemover

- 2.602a
  • Correct directory structure in zip file

There was a mistake by uploading the wrong zip file.


- 2.602

- 2.6.01b
  • Add support for Wrathstone
  • Fix some problem concerning loading third party addons (libs) using libstub
  • Fix issue with tooltip on quick slot
Archived Files (7)
File Name
Version
Size
Uploader
Date
2.603a
1MB
DunkleMaterie
03/19/19 05:17 PM
2.603
1MB
DunkleMaterie
03/16/19 05:48 PM
2.602a
1MB
DunkleMaterie
03/15/19 06:35 AM
2.601b
1MB
DunkleMaterie
02/25/19 03:37 PM
2.601a
1MB
DunkleMaterie
02/25/19 02:45 PM
2.601
1MB
DunkleMaterie
02/24/19 02:32 PM
2.600
1MB
12/18/18 05:11 AM


Post A Reply Comment Options
Unread 07/14/19, 05:54 AM  
karthrag inak

Forum posts: 0
File comments: 66
Uploads: 0
Originally Posted by M-ree
Originally Posted by DunkleMaterie
Originally Posted by deflorate
To anyone having a minimap issue right now, this should fix it.

Go to AUI\modules\minimap\classes\MapPinClass.lua, open that in notepad and change "IsImperialCityGate()" to "IsImperialCityPin()"
Hello deflorate,

thank you for this hint, but I think it is better to remove it instead because ZOS removed all ImperialCityGate stuff. See https://github.com/esoui/esoui/commi...846567bf231fec

Sorry for late feedback, I'm very busy atm.

I fixed the version to be playable again. Let's check, what can be done better.

Best regards
Does not seem to be playable. It freezes the whole UI in Cyr after you open the map for any reason, with no way to recover short of /reloadui (and you still cannot use the map in any way, including fast travel).

The errors I am getting are:

* On zone enter or reloadui:

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/functions/Events.lua:34: in function 'OnPlayerActivated'
|caaaaaa<Locals> _eventCode = 589824 </Locals>|r

then

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r
EsoUI/Ingame/Map/WorldMap.lua:7142: in function '(anonymous)'

On map open then close:

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r
user:/AddOns/AUI/modules/minimap/Map.lua:396: in function 'AUI.Minimap.Map.Update'
user:/AddOns/AUI/AUI.lua:28: in function 'AUI_OnFastUpdate'

After that, the UI is all blurred, most functions don't work, there's no HUD, etc.

Happens only in Cyr -- NOT in IC by the by.

Edit:

Same happens on map subzone change from the alliance base to Cyr proper:

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r
user:/AddOns/AUI/modules/minimap/Map.lua:396: in function 'AUI.Minimap.Map.Update'
user:/AddOns/AUI/AUI.lua:28: in function 'AUI_OnFastUpdate'
i've been seeing this as well - has there been any progress on this?
Report comment to moderator  
Reply With Quote
Unread 07/18/19, 01:23 PM  
BlizzardSpy

Forum posts: 0
File comments: 5
Uploads: 0
Hello,

After looking through M-ree and DunkleMaterie's posts (thank you for that link Dunkle!), I may have solved the problem:

Go to AUI\modules\minimap\Pin.lua and comment out line 538.

Code:
	AUI_MapPin_RefreshImperialCity()
becomes

Code:
--	AUI_MapPin_RefreshImperialCity()

Basically, from my limited knowledge (and someone PLEASE keep me honest), they have removed all the Imperial City stuff from Cyrodiil. It is now completely separate. There is one function: "function AUI.Minimap.Pin.RefreshPins() that gets called all over the damned place in AUI -- this is what keeps the minimap refreshed. This function calls a number of OTHER functions: including the AUI_MapPinPRefreshImperialCity() which is no longer relevent in Cyrodiil. If we remove that call to update things that don't exist anymore, we remove the errors.

I hope this helps people!!

Thanks,
BlizzardSpy



Originally Posted by karthrag inak
Originally Posted by M-ree
Originally Posted by DunkleMaterie
Originally Posted by deflorate
To anyone having a minimap issue right now, this should fix it.

Go to AUI\modules\minimap\classes\MapPinClass.lua, open that in notepad and change "IsImperialCityGate()" to "IsImperialCityPin()"
Hello deflorate,

thank you for this hint, but I think it is better to remove it instead because ZOS removed all ImperialCityGate stuff. See https://github.com/esoui/esoui/commi...846567bf231fec

Sorry for late feedback, I'm very busy atm.

I fixed the version to be playable again. Let's check, what can be done better.

Best regards
Does not seem to be playable. It freezes the whole UI in Cyr after you open the map for any reason, with no way to recover short of /reloadui (and you still cannot use the map in any way, including fast travel).

The errors I am getting are:

* On zone enter or reloadui:

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/functions/Events.lua:34: in function 'OnPlayerActivated'
|caaaaaa<Locals> _eventCode = 589824 </Locals>|r

then

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r
EsoUI/Ingame/Map/WorldMap.lua:7142: in function '(anonymous)'

On map open then close:

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r
user:/AddOns/AUI/modules/minimap/Map.lua:396: in function 'AUI.Minimap.Map.Update'
user:/AddOns/AUI/AUI.lua:28: in function 'AUI_OnFastUpdate'

After that, the UI is all blurred, most functions don't work, there's no HUD, etc.

Happens only in Cyr -- NOT in IC by the by.

Edit:

Same happens on map subzone change from the alliance base to Cyr proper:

user:/AddOns/AUI/modules/minimap/Pin.lua:257: function expected instead of nil
stack traceback:
user:/AddOns/AUI/modules/minimap/Pin.lua:257: in function 'AUI_MapPin_RefreshImperialCity'
user:/AddOns/AUI/modules/minimap/Pin.lua:538: in function 'AUI.Minimap.Pin.RefreshPins'
user:/AddOns/AUI/modules/minimap/Map.lua:414: in function 'AUI.Minimap.Map.Refresh'
user:/AddOns/AUI/modules/minimap/WorldMap.lua:149: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "OnWorldMapChanged", registry = tbl, callbackInfoIndex = 21, callbackInfo = tbl, callback = user:/AddOns/AUI/modules/minimap/WorldMap.lua:138, deleted = false </Locals>|r
user:/AddOns/AUI/modules/minimap/Map.lua:396: in function 'AUI.Minimap.Map.Update'
user:/AddOns/AUI/AUI.lua:28: in function 'AUI_OnFastUpdate'
i've been seeing this as well - has there been any progress on this?
Report comment to moderator  
Reply With Quote
Unread 08/03/19, 07:58 AM  
M-ree

Forum posts: 2
File comments: 510
Uploads: 0
Another odd issue. A few days ago, all numbers/text on health bars stopped showing.
Turns out, for some reason, the default font picked for those (Sansita One) no longer works. Changing to other fonts fixed it, but Sansita One just doesn't show a single letter/digit.

I've no idea how/where fonts are assigned to ESO/add-ons, only that they are most certainly not the system fonts, so if anyone can expain, would be cool.
Report comment to moderator  
Reply With Quote
Unread 02/25/20, 04:18 PM  
RavenMind
 
RavenMind's Avatar

Forum posts: 6
File comments: 391
Uploads: 0
Does not appear to work after the big update.

lua Code:
  1. EsoUI/Ingame/ActionBar/ActionButton.lua:604: attempt to index a nil value
  2. stack traceback:
  3. EsoUI/Ingame/ActionBar/ActionButton.lua:604: in function 'ActionButton:ResetBounceAnimation'
  4. EsoUI/Ingame/ActionBar/ActionButton.lua:522: in function 'ActionButton:ApplyStyle'
  5. user:/AddOns/AUI/modules/actionbar/Actionbar.lua:425: in function 'AUI.Actionbar.UpdateUI'
  6. user:/AddOns/AUI/functions/Events.lua:29: in function 'OnPlayerActivated'
Report comment to moderator  
Reply With Quote
Unread 02/29/20, 04:32 PM  
M-ree

Forum posts: 2
File comments: 510
Uploads: 0
Originally Posted by RavenMind
Does not appear to work after the big update.

lua Code:
  1. EsoUI/Ingame/ActionBar/ActionButton.lua:604: attempt to index a nil value
  2. stack traceback:
  3. EsoUI/Ingame/ActionBar/ActionButton.lua:604: in function 'ActionButton:ResetBounceAnimation'
  4. EsoUI/Ingame/ActionBar/ActionButton.lua:522: in function 'ActionButton:ApplyStyle'
  5. user:/AddOns/AUI/modules/actionbar/Actionbar.lua:425: in function 'AUI.Actionbar.UpdateUI'
  6. user:/AddOns/AUI/functions/Events.lua:29: in function 'OnPlayerActivated'
AUI does not appear to be worked on anymore. Last update almost a year ago...

Pity, 'cause it's the only UI mod I know that does a few specific things. When I asked if these could be added to Bandit's, I got a "it can't be done" reply. Even after I pointed out AUI does it.
Report comment to moderator  
Reply With Quote
Unread 03/08/20, 09:01 PM  
RavenMind
 
RavenMind's Avatar

Forum posts: 6
File comments: 391
Uploads: 0
Originally Posted by M-ree
AUI does not appear to be worked on anymore. Last update almost a year ago...

Pity, 'cause it's the only UI mod I know that does a few specific things. When I asked if these could be added to Bandit's, I got a "it can't be done" reply. Even after I pointed out AUI does it.
That sucks! "Can't be done" is coder speak for "I don't know how, or am too lazy."
Report comment to moderator  
Reply With Quote
Unread 04/03/20, 01:36 AM  
M-ree

Forum posts: 2
File comments: 510
Uploads: 0
Originally Posted by RavenMind
Originally Posted by M-ree
AUI does not appear to be worked on anymore. Last update almost a year ago...

Pity, 'cause it's the only UI mod I know that does a few specific things. When I asked if these could be added to Bandit's, I got a "it can't be done" reply. Even after I pointed out AUI does it.
That sucks! "Can't be done" is coder speak for "I don't know how, or am too lazy."
More like latter, because "how" is all here.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: